display current time in UI

This commit is contained in:
in0finite 2021-05-04 20:55:01 +02:00
parent 197089aab3
commit f72cd743a3
3 changed files with 100 additions and 0 deletions

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@ -1139,6 +1139,85 @@ MonoBehaviour:
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dayTimeText: {fileID: 6416618677973573117}
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@ -2355,6 +2435,7 @@ MonoBehaviour:
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View file

@ -21,6 +21,8 @@ namespace SanAndreasUnity.Behaviours.World
public float CurrentCurveTime => (this.CurrentTimeHours + this.CurrentTimeMinutes / 60f) / 24f;
public string CurrentTimeAsString => FormatTime(this.CurrentTimeHours, this.CurrentTimeMinutes);
private float m_timeSinceTimeAdvanced = 0;
public float timeScale = 1;
@ -157,5 +159,10 @@ namespace SanAndreasUnity.Behaviours.World
float hourPerc = hoursWithMinutes - Mathf.Floor(hoursWithMinutes);
minutes = (byte) Mathf.RoundToInt(60 * hourPerc);
}
public static string FormatTime(byte hours, byte minutes)
{
return $"{hours:00}:{minutes:00}";
}
}
}

View file

@ -4,6 +4,7 @@ using SanAndreasUnity.Utilities;
using UnityEngine.UI;
using SanAndreasUnity.Importing.Conversion;
using SanAndreasUnity.Behaviours.Vehicles;
using SanAndreasUnity.Behaviours.World;
namespace SanAndreasUnity.UI {
@ -20,6 +21,7 @@ namespace SanAndreasUnity.UI {
public Text pedStateText;
public Text pedVelocityText;
public Text radioStationText;
public Text dayTimeText;
[SerializeField] [Range(0.3f, 10f)] float m_radioStationLabelDuration = 3f;
@ -244,6 +246,7 @@ namespace SanAndreasUnity.UI {
this.healthForegroundImage.enabled = false;
this.pedStateText.enabled = false;
this.pedVelocityText.enabled = false;
this.dayTimeText.enabled = false;
return;
}
@ -265,6 +268,14 @@ namespace SanAndreasUnity.UI {
this.pedVelocityText.text = pedVelocityDisplayText;
}
this.dayTimeText.enabled = DayTimeManager.Singleton != null;
if (this.dayTimeText.enabled)
{
string dayTimeDisplayText = DayTimeManager.Singleton.CurrentTimeAsString;
if (this.dayTimeText.text != dayTimeDisplayText)
this.dayTimeText.text = dayTimeDisplayText;
}
}
}