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https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-22 20:13:02 +00:00
remove unused code
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parent
2fc4d58bb6
commit
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2 changed files with 1 additions and 19 deletions
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@ -158,22 +158,11 @@ namespace SanAndreasUnity.Behaviours.World
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Profiler.BeginSample ("Add mesh", this);
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var nightColors = geoms.Geometry[0].RwGeometry.ExtraVertColor;
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bool hasNightColors = nightColors != null && nightColors.Colors != null;
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var mf = gameObject.AddComponent<MeshFilter>();
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var mr = gameObject.AddComponent<MeshRenderer>();
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mf.sharedMesh = geoms.Geometry[0].Mesh;
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mr.sharedMaterials = geoms.Geometry[0].GetMaterials(
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Instance.Object.Flags,
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hasNightColors,
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mat =>
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{
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mat.SetTexture(NoiseTexId, NoiseTex);
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// if (hasNightColors)
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// mat.SetColorArray(Geometry.NightColorsPropertyId, nightColors.Colors);
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});
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mr.sharedMaterials = geoms.Geometry[0].GetMaterials(Instance.Object.Flags, mat => mat.SetTexture(NoiseTexId, NoiseTex));
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Profiler.EndSample ();
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@ -19,7 +19,6 @@ namespace SanAndreasUnity.Importing.Conversion
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Alpha = 2,
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Vehicle = 4,
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OverrideAlpha = 8,
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NightColors = 16,
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}
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public class Geometry
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@ -656,7 +655,6 @@ namespace SanAndreasUnity.Importing.Conversion
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public UnityEngine.Material[] GetMaterials(
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ObjectFlag flags,
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bool hasNightColors,
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Action<UnityEngine.Material> setupMaterial)
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{
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var matFlags = MaterialFlags.Default | MaterialFlags.OverrideAlpha;
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@ -672,11 +670,6 @@ namespace SanAndreasUnity.Importing.Conversion
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matFlags |= MaterialFlags.Alpha;
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}
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if (hasNightColors)
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{
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matFlags |= MaterialFlags.NightColors;
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}
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return GetMaterials(matFlags, setupMaterial);
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}
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