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https://github.com/GTA-ASM/SanAndreasUnity
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add flags to sync data
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1 changed files with 5 additions and 0 deletions
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@ -136,6 +136,9 @@ namespace SanAndreasUnity.Behaviours.Peds
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if (initialState)
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writer.Write(m_net_modelId);
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byte flags = 0;
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writer.Write(flags);
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Dictionary<int, BoneInfo> bonesDict = initialState ? m_framesDict : m_rigidBodiesDict;
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bool checkRigidBodyForNull = initialState;
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@ -167,6 +170,8 @@ namespace SanAndreasUnity.Behaviours.Peds
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if (initialState)
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m_net_modelId = reader.ReadInt32();
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byte flags = reader.ReadByte();
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byte count = reader.ReadByte();
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m_bonesSyncData.EnsureCount(count);
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