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https://github.com/GTA-ASM/SanAndreasUnity
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implement world lights
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8 changed files with 254 additions and 2 deletions
94
Assets/Prefabs/LightSource.prefab
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94
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Assets/Prefabs/LightSource.prefab.meta
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@ -57,6 +57,10 @@ namespace SanAndreasUnity.Behaviours.World
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public GameObject enexPrefab;
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public GameObject lightSourcePrefab;
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public float lightScaleMultiplier = 1f;
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private void Awake()
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@ -1,5 +1,8 @@
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using SanAndreasUnity.Importing.RenderWareStream;
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using System;
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using SanAndreasUnity.Importing.RenderWareStream;
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using SanAndreasUnity.Utilities;
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using UnityEngine;
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using TextureDictionary = SanAndreasUnity.Importing.Conversion.TextureDictionary;
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namespace SanAndreasUnity.Behaviours.World
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{
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@ -11,7 +14,30 @@ namespace SanAndreasUnity.Behaviours.World
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Transform parent,
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TwoDEffect.Light lightInfo)
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{
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return null;
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var go = Instantiate(Cell.Instance.lightSourcePrefab, parent);
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go.transform.localPosition = lightInfo.Position;
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go.transform.localScale = Vector3.one * lightInfo.CoronaSize * Cell.Instance.lightScaleMultiplier;
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var lightSource = go.GetComponentOrThrow<LightSource>();
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lightSource.LightInfo = lightInfo;
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var spriteRenderer = go.GetComponentOrThrow<SpriteRenderer>();
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// var texture = TextureDictionary.Load("particle")
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// .GetDiffuse(lightInfo.CoronaTexName)
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// .Texture;
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// var sprite = Sprite.Create(
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// texture,
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// new Rect(0, 0, texture.width, texture.height),
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// new Vector2(0.5f, 0.5f));
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// spriteRenderer.sprite = sprite;
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spriteRenderer.color = lightInfo.Color;
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return lightSource;
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}
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private void Update()
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{
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this.transform.forward = - Camera.main.transform.forward;
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}
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}
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}
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Assets/Sprites/glow.png
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Assets/Sprites/glow.png
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