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https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-23 04:23:04 +00:00
display player stats dynamically based on data from server
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parent
b5e308c135
commit
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1 changed files with 24 additions and 5 deletions
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@ -1,7 +1,5 @@
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using Mirror;
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using SanAndreasUnity.Net;
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namespace SanAndreasUnity.Stats
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@ -12,6 +10,13 @@ namespace SanAndreasUnity.Stats
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[SerializeField] string[] m_columnNames = new string[]{"Address", "Net id", "Ped net id", "Ped model", "Ped state", "Health", "Weapon"};
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int m_currentIndex = 0;
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float[] m_currentWidths = new float[0];
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string[] m_currentColumnNames = new string[0];
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public const string ColumnDataKeysKey = "player_stats_column_data_keys";
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public const string ColumnNamesKey = "player_stats_column_names";
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public const string ColumnWidthsKey = "player_stats_column_widths";
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void Start()
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{
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@ -23,11 +28,19 @@ namespace SanAndreasUnity.Stats
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bool isServer = NetStatus.IsServer;
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string[] dataKeys = SyncedServerData.Data.GetStringArray(ColumnDataKeysKey) ?? new string[0];
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m_currentColumnNames = m_columnNames.Concat(SyncedServerData.Data.GetStringArray(ColumnNamesKey) ?? new string[0]).ToArray();
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m_currentWidths = m_widths.Concat(SyncedServerData.Data.GetFloatArray(ColumnWidthsKey) ?? new float[0]).ToArray();
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if (m_currentColumnNames.Length != m_currentWidths.Length)
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return;
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// columns
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GUILayout.BeginHorizontal();
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m_currentIndex = 0;
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for (int i=0; i < m_columnNames.Length; i++)
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GUILayout.Button(m_columnNames[i], GUILayout.Width(GetWidth()));
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for (int i=0; i < m_currentColumnNames.Length; i++)
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GUILayout.Button(m_currentColumnNames[i], GUILayout.Width(GetWidth()));
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GUILayout.EndHorizontal();
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foreach (var p in Player.AllPlayersEnumerable)
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@ -43,12 +56,18 @@ namespace SanAndreasUnity.Stats
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GUILayout.Label(p.OwnedPed != null ? p.OwnedPed.Health.ToString() : "", GUILayout.Width(GetWidth()));
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GUILayout.Label(p.OwnedPed != null && p.OwnedPed.CurrentWeapon != null && p.OwnedPed.CurrentWeapon.Definition != null ? p.OwnedPed.CurrentWeapon.Definition.ModelName : "", GUILayout.Width(GetWidth()));
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foreach (string dataKey in dataKeys)
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{
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string data = p.ExtraData.GetString(dataKey);
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GUILayout.Label(data, GUILayout.Width(GetWidth()));
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}
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GUILayout.EndHorizontal();
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}
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}
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float GetWidth() => m_widths[m_currentIndex++];
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float GetWidth() => m_currentWidths[m_currentIndex++];
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}
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}
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