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don't log error
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@ -309,7 +309,7 @@ namespace SanAndreasUnity.Importing.Conversion
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if (src.Colours != null && hasNightColors)
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{
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Debug.LogError("Geometry has both prelit colors and night colors - this is not supported");
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//Debug.LogError("Geometry has both prelit colors and night colors - this is not supported");
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}
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if (src.TexCoords != null && src.TexCoords.Length > 0)
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