Commit graph

1442 commits

Author SHA1 Message Date
in0finite
c71b7f41bc when entering/exiting car, don't call API which moves ped in/out of vehicle, but instead send input to ped 2021-09-12 04:08:19 +02:00
in0finite
f7327d9409 calculate distance to target based on XZ axis 2021-09-12 03:13:52 +02:00
in0finite
47a6f02fe7 rename 2021-09-12 01:38:35 +02:00
in0finite
805af9028b adjust target node position offset based on path width 2021-09-12 01:37:39 +02:00
in0finite
d90dfcc363 revert 2021-09-12 00:37:52 +02:00
in0finite
4ea5cd04a1 attempt to draw path nodes, but failed 2021-09-12 00:26:58 +02:00
in0finite
2aec671a2a remove GetAreaNeighborhood() and add function which gets all areas in radius 2021-09-11 23:13:43 +02:00
in0finite
6db5f9a9a7 use deltaTime instead of fixedDeltaTime 2021-09-11 19:17:05 +02:00
in0finite
020be0dade fix spawning 2021-09-11 19:15:50 +02:00
in0finite
348c93ea5a normalize movement input 2021-09-11 19:14:31 +02:00
in0finite
d249412ab9 cleanup code 2021-09-11 18:35:59 +02:00
in0finite
7cdf2def5c remove PedStalker script 2021-09-11 18:04:50 +02:00
in0finite
8dedafd824 rename 2021-09-11 17:21:15 +02:00
in0finite
ec991ee991 rename 2021-09-11 17:19:01 +02:00
in0finite
83edcd6f5f add gizmos 2021-09-11 17:08:29 +02:00
in0finite
a070f94c21 add inspector for PedAI 2021-09-11 05:29:29 +02:00
in0finite
1aabcd2f12 change some params 2021-09-11 05:28:58 +02:00
in0finite
6b66065ba5 extract method 2021-09-11 04:09:19 +02:00
in0finite
167e313456 aim toward head 2021-09-11 02:48:11 +02:00
in0finite
fa825315d9 adjust heading of ped when shooting 2021-09-11 02:44:41 +02:00
in0finite
b2989f530a fix next node for escaping 2021-09-11 02:34:37 +02:00
in0finite
69cb205ade fix finding next node 2021-09-11 02:33:58 +02:00
in0finite
49397154ca split paths into ped and vehicle paths 2021-09-11 01:12:39 +02:00
in0finite
88580229d0 add error check 2021-09-11 01:03:40 +02:00
in0finite
1c389b2d91 some API changes 2021-09-11 00:51:23 +02:00
in0finite
b98da7fda5 add todos 2021-09-11 00:28:35 +02:00
in0finite
6836b6b49e add "maxSpawnDistanceFromFocusPoint" 2021-09-09 04:31:18 +02:00
in0finite
deede39fef reworked destroying - peds are not destroyed in front of player 2021-09-09 03:34:43 +02:00
in0finite
1fa51bcfe3 move AreaIndex out of WorldSystem class 2021-09-09 02:42:15 +02:00
in0finite
0aa4ce2efc extract non-generic IWorldSystem interface 2021-09-09 02:35:47 +02:00
in0finite
bebaaf30b8 assign parameters on prefab 2021-09-09 01:17:38 +02:00
in0finite
a5553137c1 remove commented code 2021-09-09 01:17:04 +02:00
in0finite
d85e47afbb add min spawn distance 2021-09-09 00:05:30 +02:00
in0finite
368346f54f fix NRE 2021-09-08 23:10:17 +02:00
in0finite
5754ea275b ... 2021-09-08 22:48:02 +02:00
in0finite
c97e7f4594 use world system for spawning NPC peds 2021-09-08 22:46:58 +02:00
in0finite
99ae43ed5e fix 2021-09-08 20:46:43 +02:00
in0finite
4704d750d1 extract IWorldSystem interface 2021-09-08 20:27:30 +02:00
in0finite
051d4505ba solve problem with static fields in generic types 2021-09-08 18:51:00 +02:00
in0finite
3ad3cde939 add method RemoveAllObjectsFromArea() 2021-09-08 18:21:08 +02:00
in0finite
3d4ea8c0f5 ... 2021-09-08 18:19:24 +02:00
in0finite
7d36bc4493 ... 2021-09-08 18:18:26 +02:00
in0finite
74865d9fc1 ... 2021-09-08 16:51:46 +02:00
in0finite
88042fbeec refactor: add FocusPointManager 2021-09-08 16:26:11 +02:00
in0finite
4d42edade6 move function to other class 2021-09-07 02:16:02 +02:00
in0finite
eb2fe7ef66 rename class 2021-09-07 02:13:54 +02:00
in0finite
d397ae1d2f rename file 2021-09-07 02:13:14 +02:00
in0finite
7ceb81166b better weapon api 2021-09-07 01:50:28 +02:00
in0finite
31489a6006 rename method 2021-09-07 01:39:39 +02:00
in0finite
cc9eb95cdc remove 'slot' argument from SetWeaponAtSlot() 2021-09-07 01:38:54 +02:00