Commit graph

  • aacc610088 Update phaser.d.ts zekechan 2024-07-17 23:32:17 +0800
  • 4332448e9f Moved errors description above @ignore tag zekechan 2024-07-17 23:32:12 +0800
  • 3658cd145f Updated default location property from literal -1 to type number zekechan 2024-07-17 23:31:48 +0800
  • 5ddd3bf8a2 Removed duplicate localScheme property zekechan 2024-07-17 23:30:53 +0800
  • f218a1bca2 Fix #6768 Tweens in a looping chain fire onStart only once zekechan 2024-07-17 15:35:06 +0800
  • 625e2fa042 Add ImageGPULayer rendering. Ben Richards 2024-07-16 16:37:28 +1200
  • 112ca0dbf1 Fix #6773 Tweens in a chain fire onActive twice per chain iteration zekechan 2024-07-17 10:55:58 +0800
  • 0017e7bcf7
    Update CHANGELOG-v3.85.md Richard Davey 2024-07-16 23:18:36 +0100
  • 26d85978d2
    Apply Math.floor across all camera values during preRender Richard Davey 2024-07-16 23:18:31 +0100
  • 2fc8f5b3f9
    Floor, not round Richard Davey 2024-07-16 23:17:40 +0100
  • 40224d7c25
    Removed BaseCamera.preRender method as it isn't used (overriden by Camera.preRender) Richard Davey 2024-07-16 22:59:47 +0100
  • d12b51cb48
    The Multi Pipeline batchSprite and batchTexture methods will now apply Math.floor to the sprite matrix calculations if camera round pixels is enabled. Richard Davey 2024-07-16 22:59:22 +0100
  • ccf09b3019
    roundPixels now defaults to false again Richard Davey 2024-07-16 21:24:43 +0100
  • 77f209bbe5
    Removed the uRoundPixels shader uniform and from the pipelines. Pass camera.roundPixels to setQuad. Richard Davey 2024-07-16 21:24:16 +0100
  • 160587fb2d
    Inlined the BitmapText BatchChar math to avoid 16 function calls per character Richard Davey 2024-07-16 21:23:09 +0100
  • 117b33b113
    Update CHANGELOG-v3.85.md Richard Davey 2024-07-16 20:26:12 +0100
  • f2855c66dd
    Merge branch 'master' of https://github.com/phaserjs/phaser Richard Davey 2024-07-16 20:25:28 +0100
  • a8724b88d8
    Calling Ellipse.setSize will internally call updateDisplayOrigin to retain position Richard Davey 2024-07-16 20:25:26 +0100
  • 23e287ef0e #6773 Fixed TweenChain fire onActive twice per chain iteration Zeke Chan 2024-07-16 17:42:10 +0800
  • f8dc6dcadb
    Merge pull request #6782 from rexrainbow/depth-helper Zeke Chan 2024-07-16 16:29:45 +0800
  • 930d1ebcb6 Added missing var in for loop Zeke Chan 2024-07-16 16:21:26 +0800
  • 340f90a627
    Merge pull request #6793 from samme/feature/remove-asset-pack Zeke Chan 2024-07-16 16:17:53 +0800
  • 71684df68e
    Merge pull request #6802 from samme/feature/timeline-timeScale Zeke Chan 2024-07-16 15:56:34 +0800
  • 05f3cf6ee2 Update CHANGELOG-v3.85.md Richard Davey 2024-07-15 18:34:24 +0100
  • 77bbab31f1 The RenderTarget will now automatically listen for the Renderer resize event if autoResize is true. This fixes an issue with Bitmap Masks where they wouldn't resize if the renderer resized. Fix #6769 Richard Davey 2024-07-15 18:34:22 +0100
  • fde24247af Update CHANGELOG-v3.85.md Richard Davey 2024-07-15 17:44:43 +0100
  • 5038c26051 The TextStyle.setStyle method will no longer mutate the given style object if it includes a numeric fontSize value. Fix #6863 Richard Davey 2024-07-15 17:44:39 +0100
  • b14c580282 typo Richard Davey 2024-07-15 17:26:16 +0100
  • f2cc3c0b91 Update TilemapLayer.js Richard Davey 2024-07-15 17:24:27 +0100
  • 944c6be993 BitmapText with maxWidth set does not wrap text correctly when a line ends with a white space. Fix #6860 zekechan 2024-07-15 17:12:50 +0800
  • 12550a5466 Enable resizing WebGLBuffers. It doesn't even break the VAO! Ben Richards 2024-07-15 20:58:26 +1200
  • b5264ae405 Enable instanced rendering. Ben Richards 2024-07-15 20:57:40 +1200
  • 5f4dfa4fb8 Fixed call to lengthSq Richard Davey 2024-07-12 16:58:51 +0100
  • 3ff119ae9e Update CHANGELOG-v3.85.md Richard Davey 2024-07-12 16:57:59 +0100
  • 29426d198e Updated lookAtRH to call Vec3.lengthSq Richard Davey 2024-07-12 16:56:14 +0100
  • 0560a787c5 Added missing subVectors method Richard Davey 2024-07-12 16:55:49 +0100
  • 089a7afbbd Update const.js for TP3 release Ben Richards 2024-07-12 20:08:15 +1200
  • 7931e181a2 Updated maxWidth calculations Zeke Chan 2024-07-12 15:34:48 +0800
  • 66fcac346e Add animation support to TileSprite. Ben Richards 2024-07-12 18:50:59 +1200
  • de036b999f Add lighting and self-shadowing to TileSprite. Ben Richards 2024-07-12 17:39:08 +1200
  • e9f92fab64 Revert "Updated maxWidth calculations" Zeke Chan 2024-07-12 12:37:42 +0800
  • cf7e46eff7 Add TileSprite rendering, with rotation and dedicated shader. This does not yet support lighting. This supports every kind of texture except animations. Lighting and animations should be coming soon. Ben Richards 2024-07-12 16:36:08 +1200
  • 548c920fb0 Update CHANGELOG-v3.85.md Zeke Chan 2024-07-12 12:28:55 +0800
  • 514f99d8aa Updated maxWidth calculations Zeke Chan 2024-07-12 12:27:13 +0800
  • 9c3a1bdebb Fix TileSprite rotation. The order of operations now no longer produces skew. Asymmetric scaling now no longer leaves some area untextured. Ben Richards 2024-07-12 12:19:10 +1200
  • 70d9ab2910 Update CHANGELOG-v3.85.md Zeke Chan 2024-07-11 17:34:51 +0800
  • 9ecd99d173 Corrected currentLine offset Zeke Chan 2024-07-11 17:34:47 +0800
  • 187de1042d Update CHANGELOG-v3.85.md Zeke Chan 2024-07-11 17:09:43 +0800
  • 6fd0769915 Fixed line wrapping issue for lines ending with a space Zeke Chan 2024-07-11 17:00:53 +0800
  • 3835ed417a Update CHANGELOG-v3.85.md Zeke Chan 2024-07-11 16:59:18 +0800
  • 8e8b15841a Tidy up TransformerTile. And make it extend TransformerImage for concision. Ben Richards 2024-07-11 16:28:46 +1200
  • abace16646 Allow GameObjects to set their own BatchHandler render nodes. Ben Richards 2024-07-11 15:47:53 +1200
  • 570533a705 Fix canvas coverage in TileSprite. Ben Richards 2024-07-11 14:48:08 +1200
  • f43bbcbae8 Add rotation to TileSprite. The WebGL renderer for TileSprite is not yet implemented. Ben Richards 2024-07-11 14:29:50 +1200
  • a190054ce0 Update TileSprite.js zekechan 2024-07-10 17:15:57 +0800
  • d92c8ff2f2 Update CHANGELOG-v3.85.md zekechan 2024-07-10 17:15:07 +0800
  • a51e91e066
    Merge pull request #6850 from rexrainbow/bugfix-drag Zeke Chan 2024-07-10 16:47:26 +0800
  • 7a726560ee
    Merge pull request #6849 from samme/docs/tilemaps-nonNull Zeke Chan 2024-07-10 16:44:12 +0800
  • 0c17c6ac7a
    Merge pull request #6859 from rexrainbow/bug-input-disableInteractive-nottoponly Zeke Chan 2024-07-10 16:27:51 +0800
  • 648676b0c0 Add TilemapLayer rendering. Ben Richards 2024-07-10 16:54:40 +1200
  • 464dae5c96 Use cloned drag pointers #6859 Rex 2024-07-10 10:22:03 +0800
  • 0fa6f9654a Optimize strip rendering loop. Ben Richards 2024-07-10 12:09:30 +1200
  • 1c0bb4a68e Update some docs. Ben Richards 2024-07-09 19:35:09 +1200
  • dd2d44c5ce Add Rope rendering and support batch rendering. Ben Richards 2024-07-09 19:34:57 +1200
  • 47fb4794c0 Update CHANGELOG-v3.85.md Zeke Chan 2024-07-09 11:21:22 +0800
  • 071a1e0a70 Add shader for self-shadowing. Ben Richards 2024-07-08 18:28:58 +1200
  • f937267331 Add option for self-shadowing through bent normal approximation. Ben Richards 2024-07-08 18:28:23 +1200
  • c8c7a65ab0 Fix Light depth not respecting camera zoom. Ben Richards 2024-07-08 12:03:43 +1200
  • b2f6922c20 Changed group.length to group.getLength() Zeke Chan 2024-07-05 15:25:14 +0800
  • 3bb1f6f96a Changed default collisionMask = 2147483647 Zeke Chan 2024-07-05 15:24:58 +0800
  • 547179c5b8 Changed default collisionMask = 2147483647 Zeke Chan 2024-07-05 15:24:51 +0800
  • 1b1ce752db Update CHANGELOG-v3.85.md Zeke Chan 2024-07-05 15:24:32 +0800
  • 5e7a8aeb01 Update RenderTarget.js Zeke Chan 2024-07-05 14:31:06 +0800
  • acaa8b553f Add Z coordinate to Light. This eliminates relief being partially resolution-dependent. Ben Richards 2024-07-05 13:18:25 +1200
  • b4e36b2c7c Update CHANGELOG-v3.85.md Zeke Chan 2024-07-04 15:24:41 +0800
  • 7450ff9dff Add null support to ignore default, missing, and white base64 images in TextureManager Zeke Chan 2024-07-04 15:24:39 +0800
  • 97455bcedd Added clear area functionality Zeke Chan 2024-07-04 14:56:11 +0800
  • 49c32ba5c5 Added clear area functionality Zeke Chan 2024-07-04 14:56:06 +0800
  • d877fd6b67 Update CHANGELOG-v3.85.md Zeke Chan 2024-07-04 14:53:56 +0800
  • bc30f4a9f7 Fix blend modes in Container rendering. Ben Richards 2024-07-04 17:44:35 +1200
  • b963f148a6 Add Container and Layer rendering. They have big spaces waiting to handle Masks and FX. Ben Richards 2024-07-04 17:12:38 +1200
  • 0d7f062d95 Create MatterWorldUpdate.md Zeke Chan 2024-07-04 11:15:45 +0800
  • 3abec5ce26 Update CHANGELOG-v3.85.md Zeke Chan 2024-07-04 11:15:41 +0800
  • 02519c2ee5 Updated internal update method to MatterJS 0.20.0 Zeke Chan 2024-07-03 15:10:31 +0800
  • 5938923591 Add BitmapText and DynamicBitmapText rendering. Ben Richards 2024-07-03 18:38:58 +1200
  • 987579dcd8 Add PointLight batch rendering. Ben Richards 2024-07-03 14:14:16 +1200
  • 2a25008e9a Update CHANGELOG-v3.85.md Zeke Chan 2024-07-01 23:51:47 +0800
  • 26510d9716 Create MatterCollisionEvents.md Zeke Chan 2024-07-01 23:51:45 +0800
  • 3ca2e6838a Update MatterJS.md Zeke Chan 2024-07-01 23:51:38 +0800
  • a3b0db97df Update MatterWrapBounds.md Zeke Chan 2024-07-01 23:51:36 +0800
  • 5e68c3d812 Create MatterWrapBounds.md Zeke Chan 2024-07-01 23:38:26 +0800
  • 9ebe03b40f Create MatterAttractor.md Zeke Chan 2024-07-01 23:38:23 +0800
  • 3fe805e5b7 Update CHANGELOG-v3.85.md Zeke Chan 2024-07-01 23:38:21 +0800
  • f69411fd6b Integrated MatterCollisionEvents plugin Zeke Chan 2024-07-01 17:20:58 +0800
  • 2bd89f1f29 Removed MatterCollisionEvents plugin Zeke Chan 2024-07-01 17:20:43 +0800
  • ea79f2be5c Update MatterPhysics.js Zeke Chan 2024-07-01 16:55:07 +0800
  • 431e58aa0f Update Engine.js Zeke Chan 2024-07-01 16:54:49 +0800
  • ad2865f3fb Added attractors property Zeke Chan 2024-07-01 16:54:35 +0800
  • f09936ac7c Update CHANGELOG-v3.85.md Zeke Chan 2024-07-01 16:54:18 +0800
  • cff438b2f8
    Merge pull request #6846 from samme/feature/direct-control-friction Zeke Chan 2024-06-29 14:52:02 +0800