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Update CHANGELOG-v3.85.3.md
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## Bug Fixes
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* The `Array.MoveAbove` function didn't recalculate the baseIndex after the splice, meaning the item would end up in the wrong location.
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* The `HexagonalTileToWorldXY` function incorrectly used `this` instead of `layer` causing it to error in hex tilemaps with x axis staggering. Fix #6913 (thanks @jummy123)
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## Examples, Documentation, Beta Testing and TypeScript
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