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Update CHANGELOG-v3.86.md
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## Updates
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* `RenderTarget.init` is a new method that will create the underlying framebuffer and texture for a Render Target. This is called in the constructor only, avoiding the need to call the `resize` method.
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* `Phaser.GameObjects.Container#tempTransformMatrix` has been removed. This was an internal private Transform Matrix. It has been replaced by a global single matrix that is used instead. This removes the need for every Container to have its own instance of this temporary matrix, reducing object allocation and memory overhead.
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## Bug Fixes
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