Commit graph

12702 commits

Author SHA1 Message Date
Richard Davey
4baa9bb80d
Merge pull request #6596 from rexrainbow/timeline-improvement
Timeline improvement
2023-11-08 15:53:32 +00:00
Richard Davey
9480cdac29
Merge pull request #6612 from PresentCreativeLLC/PathGetPointsUpdate
Update Path.js
2023-11-08 15:50:49 +00:00
Richard Davey
e8bb5f700e Fixed errors from #6626 2023-11-08 15:47:56 +00:00
Richard Davey
cc7b6c4a08
Merge pull request #6626 from rexrainbow/layer-remove-removeall
[Layer] Update remove, removeAll, add methods
2023-11-08 15:45:50 +00:00
Richard Davey
c7c3066777
Merge pull request #6602 from johnhyde/patch-1
Update InputConfiguration.js: Clarify alphaTolerance
2023-11-08 15:42:16 +00:00
Richard Davey
a6e9e4a4aa
Merge pull request #6624 from PresentCreativeLLC/EdgeZoneConstructorCorrection
Constructor parameters correction
2023-11-08 15:40:38 +00:00
Richard Davey
c7785b0f12
Merge pull request #6610 from PresentCreativeLLC/EmitterOpRandomMinMaxConfigFix
EmitterOpRandomMinMaxConfig type correction
2023-11-08 15:40:09 +00:00
Richard Davey
ea98751d05
Merge pull request #6609 from PresentCreativeLLC/ParticleDataTypesUpdate
Created ParticleData description
2023-11-08 15:39:09 +00:00
Richard Davey
28a605def3
Merge pull request #6608 from PresentCreativeLLC/ParticleEmitterTypesUpdate
Added the use of Vector2Like
2023-11-08 15:38:31 +00:00
Richard Davey
e552becd33
Merge pull request #6620 from PresentCreativeLLC/EmitZoneDataCorrection
Type clarification for emit zone data
2023-11-08 15:37:16 +00:00
Richard Davey
392be38db3
Merge pull request #6619 from PresentCreativeLLC/EmitterOpOnEmitCallbackUpdate
EmitterOpOnEmitCallback update
2023-11-08 15:36:48 +00:00
Richard Davey
36472d491d
Merge pull request #6625 from PresentCreativeLLC/DeathZoneObjDescription
Updated the description of DeathZoneObj
2023-11-08 15:36:21 +00:00
Richard Davey
21338577b8
Merge pull request #6628 from PresentCreativeLLC/AddZonesFix
AddEmitZone and AddDeathZone parity
2023-11-08 15:34:12 +00:00
Richard Davey
23372fa6cb
Merge pull request #6636 from PresentCreativeLLC/EmitterColorOpDescriptionCorrection
Added to the description that EmitterColorOp is an extension
2023-11-08 15:31:50 +00:00
Richard Davey
065d3f4635
Merge pull request #6637 from PresentCreativeLLC/EmitterOpRandomStartEndConfigRemoval
Removed interface EmitterOpRandomStartEndConfig
2023-11-08 15:31:28 +00:00
Richard Davey
a8a894e9dc
Merge pull request #6639 from PresentCreativeLLC/EmitterOpPropertyValueTypeAddition
Added missing reference to EmitterOpOnUpdateType
2023-11-08 15:30:55 +00:00
Richard Davey
2d1c24cc3a
Merge pull request #6641 from rexrainbow/gameobject-tint-getter
Add getter of tint property
2023-11-08 15:29:29 +00:00
Richard Davey
070e42d64e
Merge pull request #6648 from samme/fix/PutTileAt-2
Fix TypeError in PutTileAt()
2023-11-08 15:28:12 +00:00
Richard Davey
315e3b757f
Merge pull request #6653 from PresentCreativeLLC/TextColorGradient
Extended color and stroke definitions
2023-11-08 15:27:23 +00:00
Richard Davey
d9f2891292
Merge pull request #6660 from neki-dev/master
Fixed jsdoc for GetRandom
2023-11-08 15:26:40 +00:00
Richard Davey
2c8b70e4f7 Respect the disable fx flags and only create the pipelines and render targets as needed 2023-11-08 12:35:19 +00:00
Richard Davey
cc931f869c Added disablePreFX and disablePostFX flags 2023-11-08 12:34:46 +00:00
Richard Davey
eea31c7be8 Structs.Map.setAll is a new method that allows you to pass an array of elements to be set into the Map. This is a chainable method. 2023-11-08 12:09:05 +00:00
Richard Davey
ec5a695a5c PostFXPipeline.bootFX is a new method, which is the previous boot method but renamed. This is no longer called from the constructor, but instead when the Post FX Pipeline is activated by the Pipeline Manager. This means that the resources the Post FX requires, such as creating Render Targets and shaders, is delayed until the FX is actually used, saving on memory. 2023-11-07 23:42:04 +00:00
Richard Davey
d3050a05fc The MultiPipeline.batchTexture method has a new optional boolean parameter skipPrePost that will force the call to ignore calling the preBatch and postBatch Pipeline Manager methods for the Game Object. This allows you to skip the overhead of calling them if you know you don't need them. 2023-11-07 22:53:14 +00:00
Richard Davey
52619b26f9 Set missing uniforms to get FX working again :) 2023-11-07 22:51:38 +00:00
Richard Davey
ed5c44a65e Fixed an issue in the way the Tilemap WebGL Renderer would call batchTexture that meant if you applied a PostFX to a Tilemap it would apply the fx for every single tile in the layer, instead of just once per layer. In a simple map this fix has reduced draw calls from over 12,000 to just 52, making it useable. 2023-11-07 22:51:11 +00:00
Richard Davey
94c810fd39 Remove false param to setQuad 2023-11-07 18:53:51 +00:00
Richard Davey
0431796d94 false is the default now 2023-11-07 18:52:46 +00:00
Richard Davey
89ceaa288a Remove roundPixels 2023-11-07 18:52:30 +00:00
Richard Davey
755950760b Remove rounding 2023-11-07 18:52:23 +00:00
Richard Davey
34f282397c The TransformMatrix.setQuad method signature has changed slightly. The roundPixels parameter is now optional and defaults to false. Previously, you always had to set it. 2023-11-07 18:50:42 +00:00
Richard Davey
71e9e517a8 The Game Config roundPixels property is now true by default. This means that all Game Objects will be positioned and rendered with pixel-perfect precision, which is by far the most common use-case for Phaser games. This will prevent sub-pixelation when rendering at non-integer offsets and smoother scrolling, especially at high Camera zoom scales. If you wish to disable this, you can do so via the Game Config, or by setting the roundPixels property in the Game Config to false. 2023-11-07 18:41:00 +00:00
Richard Davey
77deea9f23 Beta 5 2023-11-07 18:37:42 +00:00
Richard Davey
f96b557f4c The MultiPipeline.batchSprite method (which is also used by the Single Pipeline and Mobile Pipeline) will no longer use roundPixels when calculating the quad vertex data. It also won't apply it to any of the sprite values. This is all now handled in the shader directly. 2023-11-07 18:37:34 +00:00
Richard Davey
7590600b5e Camera.preRender will no longer round the origin, follow coordinates or scrollX/Y coordinates. It will still round the World view. 2023-11-07 18:31:48 +00:00
Richard Davey
df846bdab3 CanvasRenderer.batchSprite has been updated to correctly use the Camera roundPixels property and apply it to the drawImage call. 2023-11-07 18:30:02 +00:00
Richard Davey
a26f827650 Optimized setTextureFilter 2023-11-07 18:28:27 +00:00
Richard Davey
d799c06031 Update TransformMatrix.js
* `TransformMatrix.setToContext` will now use `setTransform(this)` as 'this' is an equivalent object that this method can natively take.
* `TransformMatrix.setQuad` no longer uses an anonymous function for `roundPixels`, which will help with performance.
2023-11-07 18:27:47 +00:00
Richard Davey
4564216c54 Set the context from the CanvasTexture 2023-11-07 18:25:36 +00:00
Richard Davey
b0c2dcf463 Remove the gx/gy rounding (un-needed) and pass the roundPixels value to setQuad 2023-11-07 15:26:58 +00:00
Richard Davey
1b12993898 Updated jsdocs 2023-11-07 15:26:07 +00:00
Richard Davey
e36d43533c Updated shaders to use 'round' glsl instead of 'floor' 2023-11-07 15:23:57 +00:00
Richard Davey
91b145915c Don't use the anonymous function, just a boolean check 2023-11-06 18:54:11 +00:00
Richard Davey
5812b4b7a7 Fixed issue with Dynamic Textures and Render Textures not displaying until resized. Fix #6662 2023-11-03 19:02:52 +00:00
Richard Davey
5aa409e8f3 RenderTarget.willResize is a new method that will return true if the Render Target will be resized as a result of the new given width and height values. 2023-11-03 19:02:20 +00:00
Richard Davey
d589637b21 Beta 4 2023-10-27 16:38:24 +01:00
neki-dev
5f02636daa Fixed jsdoc for GetRandom 2023-10-27 17:22:39 +02:00
Richard Davey
4d555958de Added setDirectControl to allow a body to calculate velocity from position changes
Also added component method and internal autoFrame vec2.
2023-10-26 23:03:08 +01:00
Richard Davey
fbec8aebc9 Working through auto update optimizations 2023-10-26 22:03:18 +01:00
Richard Davey
fd1f0b3d68 Merge branch 'master' of https://github.com/photonstorm/phaser 2023-10-26 21:07:41 +01:00
Richard Davey
d66a4e7b65 Updated jsdocs 2023-10-26 21:07:39 +01:00
Richard Davey
f4a9b993cc Testing Body.autoUpdate 2023-10-26 19:02:19 +01:00
Richard Davey
6dd1017fd9 Docs update 2023-10-26 19:02:02 +01:00
Alvaro Estrada
dedd6c3438 Added missing property definitions
* Added missing parenthesis in the previous additions
* Added the definitions missing in the Text class
2023-10-16 15:59:33 -06:00
Alvaro Estrada
625981e57a Update TextStyle.js
Updated the setFill method to match the setColor method
2023-10-16 15:50:09 -06:00
Alvaro Estrada
ffad6f6d90 Extended color and stroke definitions
Declared that the color and stroke properties can also be CanvasGradient or CanvasPattern
2023-10-16 15:43:38 -06:00
Richard Davey
f20963c04f Fixed jsdocs 2023-10-15 17:24:21 +01:00
Richard Davey
b52221316b Update DynamicTexture.js
See. Never deploy on Friday the 13th.
2023-10-13 18:37:22 +01:00
Richard Davey
b28ad7f3d3 The BitmapMask wouldn't correctly set the gl viewport when binding, which caused the mask to distort in games where the canvas resizes from its default. Fix #6527 2023-10-13 17:53:55 +01:00
Richard Davey
bae26a5205 When a framebuffer is deleted, it now sets its renderTexture property to undefined to ensure the reference is cleared. 2023-10-13 17:15:21 +01:00
Richard Davey
3333fa39e7 Fixed DynamicTexture memory leak on WebGL
* The `DynamicTexture` was leaking memory by leaving a WebGLTexture in memory when its `setSize` method was called. This happens automatically on instantiation, meaning that if you created DynamicTextures and then destroyed them frequently, memory would continue to increase (thanks David)
* `DynamicTexture.width` and `height` were missing from the class definition, even though they were set and used internally. They're now exposed as read-only properties.
* `DynamicTexture.setFromRenderTarget` is a new method that syncs the internal Frame and TextureSource GL textures with the Render Target GL textures.
2023-10-13 17:14:22 +01:00
Richard Davey
059ff984a2 JSDocs fix 2023-10-13 14:45:49 +01:00
Richard Davey
4ef3c58caa Updated jsdocs 2023-10-13 13:09:28 +01:00
Richard Davey
389f510719 Update GetAdvancedValue.js 2023-10-12 18:49:10 +01:00
Richard Davey
d74e767050 Delete color attachment 2023-10-12 18:49:06 +01:00
Richard Davey
1935119141 Array Remove and unbind before deleting the framebuffer 2023-10-12 15:22:26 +01:00
Richard Davey
2d364f08c4 Clear stamp texture if current 2023-10-12 15:22:26 +01:00
Richard Davey
e5b04be760 Reset stamp texture 2023-10-12 15:22:26 +01:00
Richard Davey
aec66eea78 2nd parameter not required 2023-10-12 15:22:26 +01:00
Richard Davey
6fcee8fe8f No need to null the source glTexture 2023-10-12 15:22:26 +01:00
Richard Davey
758db68d1a Remove event handler first 2023-10-12 15:22:26 +01:00
Richard Davey
4748edf908 Use the new tile.tintFill boolean 2023-10-11 20:53:40 +01:00
Richard Davey
c04c61ad1a TilemapLayer.setTintFill is a new method that will apply a fill-based tint to the tiles in the given area, rather than an additive-based tint, which is what the setTint method uses. 2023-10-11 20:53:31 +01:00
Richard Davey
641276c625 Tile.tintFill is a new boolean property that controls if the tile tint is additive or fill based. This is used in the TilemapLayerWebGLRenderer function. 2023-10-11 20:53:12 +01:00
Richard Davey
181a022348 Merge branch 'master' of https://github.com/photonstorm/phaser 2023-10-10 20:22:31 +01:00
Richard Davey
b958123dad Fixed typedefs 2023-10-10 20:22:28 +01:00
samme
034a24b74b Fix TypeError in PutTileAt()
Fixes #6622
2023-10-10 11:36:23 -07:00
Richard Davey
0e145756bb Added new uniforms and handle rounding in the shader 2023-10-10 18:50:17 +01:00
Richard Davey
6360d76515 Removed use of roundPixels for now 2023-10-10 18:49:59 +01:00
Richard Davey
4bb2807627 Added uRoundPixels and uResolution to the core shaders 2023-10-10 18:49:49 +01:00
Richard Davey
cd1854630e Testing round pixels on shader 2023-10-05 14:39:21 +01:00
Richard Davey
ae24bc9d03 Updated GetCollidesWith 2023-10-04 21:31:54 +01:00
Richard Davey
f7f070eedf Merge all the functions into the component 2023-10-04 21:30:50 +01:00
Richard Davey
6bfaa94c4d Add Collision Component mixin 2023-10-04 21:30:41 +01:00
Richard Davey
07620231e5 Add Collision Component and properties 2023-10-04 21:30:27 +01:00
Richard Davey
3268650dcb Make Collision Component capable of working with Groups and Tilemap Layers 2023-10-04 17:09:37 +01:00
Richard Davey
0cb99a7ecf Added canCollide method and used it in all collision checks 2023-10-04 16:29:07 +01:00
Richard Davey
fd899c03e8 Update SetCollisionObject.js 2023-10-04 16:28:29 +01:00
Richard Davey
2461bf076a Added collision category, collision mask and related methods 2023-10-04 16:28:22 +01:00
Richard Davey
922b756503 Added collision category marker and nextCategory method 2023-10-04 16:27:37 +01:00
Richard Davey
eda08c20f5 Exposed Collision Component 2023-10-04 16:26:20 +01:00
Richard Davey
a08c25fd35 Added Collision component 2023-10-04 16:26:11 +01:00
Richard Davey
279a25ca88 Create Collision.js 2023-10-04 16:23:23 +01:00
Richard Davey
4e61b9fd13 Create ArcadeCollider.js 2023-10-04 16:23:17 +01:00
Richard Davey
9121ea527d Create SetCollidesWith.js 2023-10-04 16:23:13 +01:00
Richard Davey
e25e2489c4 Update SetCollisionObject.js 2023-10-04 12:49:27 +01:00
Richard Davey
49e97291cf SetCollisionObject is a new function that Arcade Physics bodies use internally to create and reset their ArcadeBodyCollision data objects. 2023-10-04 12:46:58 +01:00
Richard Davey
b364995f2f Added Body.slideFactor vec2
* Arcade Physics Bodies have a new property called `slideFactor`. This is a Vector2 that controls how much velocity is retained by a Body after it has been pushed by another Body. The default value is 1, which means it retains all of its velocity. If set to zero, it will retain none of it. This allows you to create a Body that can be pushed around without imparting any velocity to it.
* `Body.setSlideFactor` is a new method that sets the Body's `slideFactor` property.
2023-10-04 11:57:37 +01:00
Richard Davey
563137ac78 Typo fix 2023-10-04 11:57:24 +01:00
Rex
aae03412fb Add getter of tint property 2023-10-01 22:37:09 +08:00
Alvaro Estrada
7b9a3f2318 Added missing reference to EmitterOpOnUpdateType
* Added missing possible type description of the propertyValue and defaultValue
2023-09-28 08:42:35 -06:00
Richard Davey
a79ae92d44 Calling the Line.setLineWidth method on the Line Shape Game Object would result in a line with double the thickness it should have had in WebGL. In Canvas it was the correct width. Both renderers now match. Fix #6604 2023-09-27 18:53:36 +01:00
Richard Davey
2ad71909f3 The DynamicTexture.fill method will now correctly draw the fill rectangle if the width and height are provided in WebGL, where-as before it would assume the y axis started from the bottom-left instead of top-left. Fix #6615 2023-09-27 18:44:39 +01:00
Richard Davey
94662cdbc7 StaticBody.setSize will now check to see if the body has a Game Object or not, and only call getCenter and the frame sizes if it has. This fixes a bug where calling physics.add.staticBody would throw an error if you provided a width and height. Fix #6630 2023-09-27 18:22:01 +01:00
Richard Davey
d07d756760 The LoaderPlugin will now call removeAllListeners() as part of its shutdown method, which will clear any event listeners bound to a Loader instance of the Scene, during the Scene shutdown. Fix #6633 2023-09-27 18:15:12 +01:00
Richard Davey
455420c4a0
Merge pull request #6627 from rexrainbow/plane-origin
Add read-only originX, originY properties
2023-09-27 18:06:20 +01:00
Richard Davey
2be65ec210
Merge pull request #6632 from samme/docs/tween-persist
Docs: change tween `persists` to `persist`
2023-09-27 17:57:36 +01:00
Richard Davey
ba7f2ff22e
Merge pull request #6635 from PresentCreativeLLC/ParticleDocumentationTypoFix
Fixed a typo, changed 'Interal' for 'Internal'
2023-09-27 17:57:10 +01:00
Richard Davey
8472087534
Merge pull request #6638 from samme/docs/tween-builders
Docs: TweenBuilderConfig and NumberTweenBuilderConfig
2023-09-27 17:53:28 +01:00
samme
720b2ccc6f Docs: NumberTweenBuilderConfig
- Remove the v3.55 "Scope" properties
- Other simplifications
2023-09-27 09:30:15 -07:00
samme
485be95248 Docs: TweenBuilderConfig
Clarify onRepeat, onYoyo
2023-09-27 09:27:34 -07:00
Richard Davey
1be82975f7 The Request Video Frame polyfill will now check first to see if the browser supports HTMLVideoElement before trying to inspect its prototype. This should help in non-browser environments. 2023-09-27 17:18:10 +01:00
Richard Davey
6cda06c6b2 The Text.dirty Game Object property has been removed. It wasn't used internally at all, so was just adding confusion and using space. 2023-09-27 16:58:25 +01:00
Alvaro Estrada
73a1d96b48 Correction
Made a correction, my previous assumption was that the particleData stored a copy of the configuration data, but after further review of the code only the min and max values are ever used. Any further extensions of the code will need to have these properties.
2023-09-25 13:57:03 -06:00
Alvaro Estrada
1ce053c7a7 Removed interface EmitterOpRandomStartEndConfig
The interface EmitterOpRandomStartEndConfig, even though it is another path to configure a random emit value, it does not fully describe that all the options for the EmitterOpEaseConfig are available to use. Instead it is better to add to the description of the EmitterOpEaseConfig that there is a random start value option available.
2023-09-24 23:51:44 -06:00
Alvaro Estrada
9b4d41d1bf Fixed a typo, changed 'Interal' for 'Internal' 2023-09-24 22:49:42 -06:00
Alvaro Estrada
1888025575 Added to the description that EmitterColorOp is an extension of the EmitterOp class. 2023-09-24 22:48:21 -06:00
samme
76a6786fba Docs: change persists to persist 2023-09-23 08:12:22 -07:00
Rex
1704e2ca5a Add read-only originX, originY properties 2023-09-21 11:10:49 +08:00
Rex
8f061e1039 Update remove, removeAll, add methods 2023-09-21 00:40:53 +08:00
Alvaro Estrada
787c534ff1 Update ParticleEmitter.js
Made AddEmitZone and AddDeathZone work more similar.
* AddDeathZone returns an output array
* AddEmitZone checks for the validity of the source needed methods
2023-09-20 10:27:36 -06:00
Alvaro Estrada
5c09d6e34d Updated the description of DeathZoneObj
Switched the references of Circle, Ellipse, Polygon, and Triangle for only one reference to the DeathZoneSource
2023-09-19 12:15:34 -06:00
Alvaro Estrada
45b6292a0c Constructor parameters correction
Defining stepRate as an optional parameter
2023-09-18 09:58:58 -06:00
Alvaro Estrada
62949f1d38 addEmitZone return correction
Changed the type of return
2023-09-14 13:01:37 -06:00
Alvaro Estrada
62eb820ba0 Type clarification for emit zone data
I have updated the definition of EmitZoneObject to exclusively represent EdgeZone or RandomZone objects, excluding their configurations. Previously, the emitZones property was either an array of RandomZones or an array of EdgeZones, not an Array that could hold either. With this change, emitZones is now represented as an array of EmitZoneObjects.
EmitZoneData takes over the role previously held by EmitZoneObject.
2023-09-14 12:35:31 -06:00
Richard Davey
cbb802bcff Merge branch 'master' of https://github.com/photonstorm/phaser 2023-09-14 11:47:33 +01:00
Richard Davey
a1bc5e247b Clarify set body docs further 2023-09-14 11:47:31 +01:00
Alvaro Estrada
6aa625b3cc Description correction 2023-09-13 12:34:13 -06:00
Alvaro Estrada
5df5258c68 EmitterOpOnEmitCallback update
Changed the parameters to be optional since not all the onEmit calls actually pass parameters to the function, so there should be a warning about that
2023-09-13 12:31:29 -06:00
samme
f7571462a0 Docs: explain FileConfig.type values 2023-09-13 08:28:57 -07:00
Alvaro Estrada
f56a74b668 Update Path.js
* Added a defaultDivisions property, this brings it to parity with singular curves implementation
* Added a stepRate parameter to the getPoints method, so it can pass this parameter to the curve's getPoints method when given
2023-09-11 09:49:46 -06:00
Alvaro Estrada
9d33475c5d Changed the obligatory definition for an optional definition 2023-09-07 20:53:17 -06:00
Alvaro Estrada
7ff66e81bb Fixed int type
Added int as possible undefined
2023-09-07 18:43:26 -06:00
Alvaro Estrada
953b316526 EmitterOpRandomMinMaxConfig type correction
Added the description of the "int" boolean property that was missing
2023-09-07 18:18:52 -06:00
Alvaro Estrada
0ed6d4030d Created ParticleData description
Gave a description for the ParticleData type
2023-09-07 18:12:52 -06:00
Alvaro Estrada
2d32b53c1a Added the use of Vector2Like
Changed the types of follow and followOffset to use the interface Vector2Like, this enable more objects to be used and not only gameobjects and better describe followOffset
2023-09-07 18:11:02 -06:00
Richard Davey
5238c0b193 Ready for 3.61 Beta 3 2023-09-07 18:15:47 +01:00
Richard Davey
59438ad874 Both the Animation Config and the Play Animation Config allow you to set a new boolean property randomFrame. This is false by default, but if set, it will pick a random frame from the animation when it _starts_ playback. This allows for much more variety in groups of sprites created at the same time, using the same animation. This is also reflected in the new Animation.randomFrame and AnimationState.randomFrame properties. 2023-09-07 18:00:18 +01:00
Richard Davey
5961b821aa Added missing property 2023-09-07 17:24:19 +01:00
Richard Davey
de48d84699 Updated jsdocs 2023-09-07 17:21:32 +01:00
Richard Davey
232916e3fa Fixed use of modified Wrap function 2023-09-07 16:42:41 +01:00
Richard Davey
377cc6b37b iOS and any browser identifying as AppleWebKit will now set the Device.es2019 flag to true. This causes Phaser to use the native array Stable Sort. This fixes an issue where overlapping particles could flicker on iOS. Fix #6483 2023-09-07 16:22:39 +01:00
Richard Davey
533ed6e47d The ParticleEmitterWebGLRenderer has been refactored so that the particle.frame is used as the source of the glTexture used in the batch and also if a new texture unit is required. This fixes issues where a Particle Emitter would fail to use the correct frame from a multi-atlas texture. Fix #6515 2023-09-07 16:14:06 +01:00
Richard Davey
962ff04538 If you gave the width or height in the Game Config object as a string it would multiply the value given by the parent size, often leading to a huge game canvas, or causing WebGL errors as it tried to create a texture larger than the GPU could handle. This has now been strengthened. If you give a string with a % at the end, it works as before, i.e. "100%" or "50%" to set the scale based on the parent. If you don't include the %, or use another unit, such as "800px" it will now be treated as a fixed value, not a percentage. 2023-09-07 15:19:57 +01:00
Richard Davey
fe05501e38 The PostFXPipeline will now set autoResize to true on all of its RenderTarget instances. This fixes an issue where the PostFXPipeline would not resize the render targets when the game size changed, causing them to become out of sync with the game canvas. Fix #6503 #6527 2023-09-07 14:43:36 +01:00
Richard Davey
540fe9ec9a
Merge pull request #6578 from rexrainbow/mesh-setinteractive-improve
Uses current faces to do hit-testing
2023-09-07 14:08:28 +01:00
Richard Davey
066bb9be18 Updated jsdocs 2023-09-07 14:07:44 +01:00
Richard Davey
6cbcfefe7b Clarified jsdocs 2023-09-07 13:28:52 +01:00
Richard Davey
b57369347f
Merge pull request #6576 from PresentCreativeLLC/EmitParticle-Type-Fix
Update return type of emitParticle
2023-09-07 13:26:44 +01:00
Richard Davey
0cec5012b4
Merge pull request #6575 from PresentCreativeLLC/ParticleEmitterConfig-Type-Fix
Update ParticleEmitterConfig.js
2023-09-07 13:26:05 +01:00
Richard Davey
8622e611f7
Merge pull request #6595 from PresentCreativeLLC/ParticleEmitterFrameConfigFix
Update ParticleEmitterFrameConfig.js
2023-09-07 13:23:40 +01:00
Richard Davey
6d22019f26 Update ParticleEmitterAnimConfig.js 2023-09-07 13:21:51 +01:00
Richard Davey
18f5a73692
Merge pull request #6587 from PresentCreativeLLC/missing-particle-emitter-property
Added missing description of the anims property of the particle emitter for JSDoc
2023-09-07 13:19:17 +01:00
Richard Davey
4c65ea408a
Merge pull request #6605 from emadkhezri/master
Fixed a typo in TextFactory.js
2023-09-07 13:16:37 +01:00
samme
a581b821eb
Docs: correct type for BuildTilesetIndex(mapData)
This should be close enough
2023-09-06 16:26:36 -07:00
Richard Davey
d9f51c0562 null the Camera reference 2023-09-05 14:56:13 +01:00
Richard Davey
e3c1478867 null the glTexture reference 2023-09-05 14:56:06 +01:00
Richard Davey
e8e57b6b0c The WebGLRenderer.deleteFramebuffer method has been updated so it now tests for the exitennce of a COLOR and DEPTH_STENCIL attachments, and if found, removes the bindings and deletes the stencil buffer. The code that previously deelted the RENDERERBUFFER_BINDING has also been removed to avoid side-effects. 2023-09-05 13:40:45 +01:00
Richard Davey
c82a6bb466 DynamicTexture.preDestroy was never called, leading to an accumlation of framebuffers in memory. This method has now been renamed to destroy and cleans all references correctly. 2023-09-05 12:55:01 +01:00
Emad
266ddb7545 fixed a typo in TextFactory.js 2023-09-03 22:34:28 +10:00
John Hyde
e9808895ae
Update InputConfiguration.js: Clarify alphaTolerance
This change adds documentation to make it clear that alphaTolerance is a value between 0 and 255, rather than 0 and 1.
2023-08-30 13:07:33 -07:00
Richard Davey
61fa744473 Fixed the methods addAtlasJSONArray, addAtlasJSONHash, addAtlasXML and addUnityAtlas. Fix #6565 2023-08-28 16:21:17 +01:00
Richard Davey
28738a4046 Tile was incorrectly using the Alpha Game Object component, instead of the AlphaSingle component, which meant although the methods implied you could set a different alpha per tile corner, it was never reflected in the rendering. It has now been updated to use just the single alpha value. Fix #6594 2023-08-28 16:04:14 +01:00
Richard Davey
56a1bbfe8b
Merge pull request #6568 from Trissolo/fixProcessQueue
[Fix] Added missing parameter to some function calls in Phaser.Structs.ProcessQueue#add
2023-08-28 15:43:22 +01:00
Richard Davey
b5c9b76eff Updated docs 2023-08-28 15:42:02 +01:00
Richard Davey
5846acf682
Merge pull request #6569 from Trissolo/refineGameObjectSetTexture
Added two optional parameters to GameObjects.Components.Texture#setTexture
2023-08-28 15:39:47 +01:00
Richard Davey
2a5bf0e5f9
Merge pull request #6584 from Trissolo/fix/geomPolygon-unused-code
Remove unused code in Geom.Polygon#setTo
2023-08-28 15:27:45 +01:00
Richard Davey
63fbaf99df
Merge pull request #6590 from samme/samme-patch-1
Docs: StaticBody#reset description
2023-08-28 15:23:31 +01:00
samme
7338ca5793
Unprotect Animation#getFrameAt 2023-08-25 12:51:59 -07:00
Rex
8361735197 Add complete event 2023-08-25 11:25:48 +08:00
Rex
d46024c685 Do nothing if timeline is complete 2023-08-25 11:03:14 +08:00
Alvaro Estrada
4cfa8c4287 Update ParticleEmitterFrameConfig.js
Changed the configuration to better reflect what is accepted by the function
2023-08-24 13:57:52 -06:00
samme
90799f39ed
Docs: StaticBody#reset description 2023-08-22 08:48:01 -07:00
Alvaro Estrada
e37134e47e Fixed file name discrepancy with the interface name 2023-08-17 11:11:57 -06:00
Alvaro Estrada
525730dbb1 Added missing description of the anims property of the particle emitter
- Created a description of the object handed to the function setAnim
- Added the property anim to ParticleEmitterConfig
- Changed the parameters description of setAnim to better match
2023-08-17 11:09:04 -06:00
Trissolo
d33c83d27b Remove unused code 2023-08-16 05:42:00 +02:00
Richard Davey
9080dbf1fd Updated documentation to explain about calling convertTiles 2023-08-15 23:37:05 +01:00
Rex
cd3646c850 Uses current faces to do hit-testing 2023-08-10 12:04:41 +08:00
Trissolo
d3c2afc9a5 The intersection test between the given Line and the line segment between the first and last point is no longer skipped 2023-08-09 06:54:22 +02:00
Alvaro Estrada
d4dd2ca77b
Merge branch 'photonstorm:master' into ParticleEmitterConfig-Type-Fix 2023-08-08 13:27:46 +00:00
Alvaro Estrada
6177670abc Update return type of emitParticle
The function emitParticle can also return undefined when the particle max limit has been reached
2023-08-08 07:07:49 -06:00
Richard Davey
c5d53f9e94 Fixed typo 2023-08-08 13:08:54 +01:00
Alvaro Estrada
f01af5ba3a Update ParticleEmitterConfig.js
- Fixed the Texture type in the ParticleEmitterConfig
2023-08-07 23:15:25 -06:00
Alvaro Estrada
6bc801ddff Update ParticleEmitterConfig.js
- Fixed a typo
- Updated JSDoc so ParticleEmitterConfig refers to EmitZoneObject and EmitZoneObject[] instead of EdgeZoneConfig and RandomZoneConfig
- Updated JSDoc so ParticleEmitterConfig refers to DeatZoneObject and DeathZoneObject[] instead of DeathZoneConfig
2023-08-07 18:14:00 -06:00
Trissolo
f4e0f018ba Add Phaser.Geom.Line#setFromObjects() 2023-08-04 06:38:34 +02:00
Trissolo
1ea1c9313c Added two optional parameters, 'updateSize' and 'updateOrigin', which are used as second and third arguments when setting the frame. In fact 'setFrame()' takes three arguments 2023-08-02 11:17:20 +02:00
Trissolo
255eb85723 Added missing parameter to some function calls 2023-08-02 10:40:10 +02:00
Richard Davey
ab9fced253 Fixed breaking typo introduced by #6474 2023-08-01 21:15:01 +01:00
Richard Davey
8e1809688c The WebGLRenderer will now validate that the mipmapFilter property in the Game Config is a valid mipmap before assigning it. 2023-08-01 13:44:58 +01:00
Richard Davey
72f3997d21
Merge pull request #6561 from julescubtree/update-loader-event-firing-documentation
fix JSDoc fired event: Phaser.Loader.LoaderPlugin#ADD -> Phaser.Loader.Events#ADD
2023-07-26 18:52:24 +01:00
Richard Davey
d5318589bd Marked as optional 2023-07-26 18:49:38 +01:00
Richard Davey
80da532028
Merge pull request #6555 from PresentCreativeLLC/particle-emitter-type-fix
JSDocs update
2023-07-26 18:46:24 +01:00
Julius Diaz Panoriñgan
a902fe05da fix JSDoc fired event: Phaser.Loader.LoaderPlugin#ADD -> Phaser.Loader.Events#ADD 2023-07-26 09:51:49 -07:00
Richard Davey
d7da226935 Updated version 2023-07-24 14:34:24 +01:00
Richard Davey
719bfd9dd8 Default the fill/line style to transparent 2023-07-24 14:33:49 +01:00
Alvaro Estrada
996a1361c4 JSDocs update
Updated the JSDocs for the particle emitter to fix an issue with its typescript constructor description
2023-07-21 13:48:18 -06:00
Richard Davey
da947e8b4c 3.61.0 Beta 1 2023-07-21 18:45:47 +01:00
Richard Davey
002786e411 fx namespace fix 2023-07-21 18:41:30 +01:00
Richard Davey
b4849cf4f1 Math.Wrap` has been reverted to the previous version. Fix #6479 2023-07-21 18:32:45 +01:00