Commit graph

324 commits

Author SHA1 Message Date
Richard Davey
fe2ddcf934 Updated jsdocs 2018-08-08 17:03:08 +01:00
Richard Davey
50821c29ac Updated jsdocs 2018-08-06 13:45:56 +01:00
Richard Davey
4deb8e49ad eslint fixes 2018-08-03 19:37:42 +01:00
Richard Davey
82251cd85b Removed Matrix Stack. No longer needed. 2018-08-03 19:17:12 +01:00
Richard Davey
0a35275c1a TransformMatrix.setToContext is a new method that will set the values from the Matrix to the given Canvas Rendering Context using setTransform rather than transform. 2018-08-03 18:55:33 +01:00
Richard Davey
c98f5edc23 Added resetCropObject method to cut down on duplicate code. 2018-08-03 18:50:36 +01:00
Richard Davey
b65cf0647b New Crop Game Object component. 2018-08-03 18:49:10 +01:00
Richard Davey
c4c8b9e6ea Added copyToContext method 2018-08-02 17:23:52 +01:00
Richard Davey
0c50b0eba8 Typo 2018-07-27 02:13:41 +01:00
Richard Davey
9e40b16e4f Added getX and getY to cut down on code in pipelines. 2018-07-25 01:26:41 +01:00
Richard Davey
05a6275d9a Added copyToArray method. 2018-07-25 00:18:33 +01:00
Richard Davey
50de14b132
Merge pull request #3857 from khaleb85/master
Added reverse animation feature (issue: #3837)
2018-07-24 13:41:10 +01:00
khaleb
6b81bc78a3 added since 3.12.0 in new methods, fixed keywords-spacing issue, renamed 'revert' method to 'reverse' 2018-07-24 09:28:56 -03:00
Shukizu
8da8fbedd1 fix animations with yoyo mode (issue: #3837) 2018-07-22 14:57:07 -03:00
Shukizu
bb17c82bf9 Added 'playReverse' method, and extracted part of play method (issue #3837) 2018-07-22 12:42:59 -03:00
Shukizu
ebc9d8d96d Add a 'revert' function that can revert the flow of a animation at any time (issue #3837) 2018-07-22 11:44:57 -03:00
Richard Davey
d6fb66789f Added getCSSMatrix 2018-07-19 00:22:10 +01:00
Richard Davey
ab35dfab95 The setCrop method stored its crop object on the prototype chain by mistake, causing all Images or Sprites that were cropped to display the same frame. The crop data has been moved to the Game Object instance, where it should be, fixing this issue 2018-07-19 00:18:09 +01:00
Richard Davey
eee96cd2d3 setPipeline returns the Game Object, not the pipeline, to be consistent. 2018-07-13 11:14:08 +01:00
Richard Davey
497fa1f2ff Added copyFromArray method 2018-07-11 12:36:49 +01:00
Richard Davey
469f6b6880 TransformMatrix.multiply has a new optional argument out which is a matrix to store the multiplication results in. If not given it will act as before, multiplying the current matrix. 2018-07-10 14:01:14 +01:00
Richard Davey
ecd99869bd Explained mask positioning better in docs. Fix #3770 2018-07-08 23:38:13 +01:00
Richard Davey
4fb63fd405 Clairty over obscurity 2018-07-06 19:35:01 +01:00
Richard Davey
a64d747c98 clearMask(true) would throw an exception if the Game Object didn't have a mask. Now it checks first before destroying the mask. Fix #3809 2018-07-06 16:34:11 +01:00
Richard Davey
1931716da3 Exposed isTinted bool 2018-07-06 16:22:42 +01:00
Richard Davey
45208202ae Added canvas props 2018-07-06 15:55:05 +01:00
Richard Davey
901a75d053 setCrop will accept numbers or a Rectangle object 2018-07-06 12:57:42 +01:00
Richard Davey
f3a446797d Added new TextureCrop component 2018-07-05 13:06:28 +01:00
Richard Davey
43fc988034 Moved crop UV handler to the Frame method. Cleaner and easier. 2018-07-04 15:18:08 +01:00
Richard Davey
ee8c1b403a Fixed cropping with flipped images 2018-07-04 14:50:26 +01:00
Richard Davey
744e161d22 Added setCrop support 2018-07-03 16:48:01 +01:00
Richard Davey
f57ecc0d81 Moved method 2018-07-02 16:43:43 +01:00
Richard Davey
cf008e612c Added e and f properties and multiplyWithOffset and copyFrom 2018-07-02 15:33:54 +01:00
Richard Davey
0ac0bc18d3 Set tint on setters 2018-07-02 13:32:27 +01:00
Richard Davey
52b24e2879 Added tintFill property and more detailed documentation 2018-06-30 11:33:06 +01:00
Richard Davey
7aa46657c2 Tidying up jsdocs and changing float to number 2018-06-26 23:19:14 +01:00
Chris Andrew
c2bfc52987 Documented the majority of the Geom Line functions. 2018-06-21 18:13:56 +01:00
Chris Andrew
a6b8b8ed31 Documented the Text game object and its TextStyle companion.
Minor update to JSON representation descriptions.
2018-06-14 14:27:58 +01:00
Chris Andrew
124b0ff773 Documented Light, LightsManager and LightsPlugin.
Documented class description for TransformMatrix.

Added a missing description from Container's EachContainerCallback.
2018-06-13 18:44:32 +01:00
Chris Andrew
566fdaca0e Documented the TransformMatrix component. 2018-06-13 14:36:07 +01:00
Chris Andrew
eb84ad58df Documented the MatrixStack component. 2018-06-13 13:48:33 +01:00
Chris Andrew
4aaf071ad3 Cleaned up some previous documentation, finished the RenderTexture GameObject documentation. 2018-06-06 14:23:39 +01:00
Chris Andrew
4750e92be4 Fixed a method signature issue with the Animation component's 'remove' event handler.
This prevented removed animations from stopping correctly, when they were removed from the AnimationManager.
2018-06-01 14:37:15 +01:00
Chris Andrew
007ac01f10 Documented the Animation, Pipeline and ToJSON Game Object components. 2018-06-01 14:08:35 +01:00
Chris Andrew
cb6077f231 Documented most of the Animation component class and some of the Animation class. 2018-06-01 13:11:25 +01:00
Thomas Tan
0fcfe73de1
Missed some cases 2018-05-22 16:08:44 +08:00
Thomas Tan
2c5cadc67c
Use this return type annotation 2018-05-22 12:46:26 +08:00
Richard Davey
5b0cb0faf3 All Game Objects have a new method setRandomPosition which will randomly position them anywhere within the defined area, or if no area is given, anywhere within the game size. 2018-05-15 15:58:53 +01:00
Richard Davey
63dbd9fd12 The Animation Component setProgress method was setting the frame on the wrong object. Fix #3633 2018-04-30 12:37:50 +01:00
Richard Davey
6d958c5157 jsdoc udpate 2018-04-23 23:39:24 +01:00
Richard Davey
ced2d34b34 BitmapMask and GeometryMask both have new destroy methods which clear their references, freeing them for gc. 2018-04-23 00:13:04 +01:00
Richard Davey
f34a507002
Merge pull request #3605 from zilbuz/master
Update GetBounds.getBounds() JSDoc
2018-04-22 23:06:25 +01:00
Richard Davey
606ba6d8d7 Added new Mask component and added to all relevant Game Objects 2018-04-20 18:57:49 +01:00
Basile Desloges
a7fc306329 Update GetBounds.getBounds() JSDoc so that @generic matches with @param and @return 2018-04-20 17:55:32 +02:00
Richard Davey
b392dee5a9 More jsdoc fixes 2018-04-16 15:11:51 +01:00
Richard Davey
855f38c649 typo 2018-04-14 17:38:20 +01:00
Antriel
b52707f79d Fix Animation component pause() 2018-04-13 09:58:33 +02:00
Richard Davey
1802f8b30b GetBounds getTopLeft, getTopRight, getBottomLeft and getBottomRight all have a new optional argument includeParent which will factor in all ancestor transforms to the returned point. 2018-04-12 17:42:16 +01:00
Richard Davey
9269aa7a73 Swapped to using public properties 2018-04-12 16:28:05 +01:00
Richard Davey
f13bbca9c3 Fix getWorldBounds clash 2018-04-12 14:25:46 +01:00
Felipe Alfonso
23cd9868b4 Added getWorldTransformMatrix to Container and added support to parent container transform to GetBounds component. 2018-04-11 12:55:32 -03:00
Richard Davey
276ae03aff TODO 2018-04-11 13:17:42 +01:00
Richard Davey
2c37ce106d Added default TMs 2018-04-11 13:17:26 +01:00
Sean Bohan
b6480a0db7 Fix animationcomplete event name typo 2018-04-11 04:51:34 +08:00
Felipe Alfonso
14a651e509 Fixed inverted rotation on TransformMatrix 2018-04-10 14:13:23 -03:00
Felipe Alfonso
1eaee870c7 Set rotation of container to be negative at render time. Removed unnecessary call to multiply on TransformMatrix rotate 2018-04-10 13:25:13 -03:00
Richard Davey
bf81a7dd06 TransformMatrix.destroy is a new method that will clear out the array and object used by a Matrix internally. 2018-04-10 15:20:50 +01:00
Richard Davey
ca2a575726 Added jsdocs 2018-04-09 16:46:03 +01:00
Richard Davey
5c69bd054e Added property getters 2018-04-09 16:42:33 +01:00
Richard Davey
70bedbdce0 Check if animation exists 2018-04-08 17:01:43 +01:00
Richard Davey
d1788d8a4c Updated jsdocs 2018-04-07 15:58:08 +01:00
Richard Davey
777325c046 Removed callbacks, added events and added new stop methods 2018-04-07 12:36:35 +01:00
Richard Davey
e0dc28e4ba Fixed lint errors and added jsdocs 2018-04-06 11:15:15 +01:00
Felipe Alfonso
0e401bb6fe Fixed order on getWorldTransformMatrix 2018-04-05 14:11:48 -03:00
Richard Davey
da6db3f29e Added transform methods 2018-04-05 16:50:37 +01:00
Richard Davey
c3ba80c4e5 Added jsdocs 2018-04-05 16:50:21 +01:00
Richard Davey
ba4693d140 jsdoc fix 2018-04-05 13:51:37 +01:00
Richard Davey
9f9c7dea61 Added setProgress 2018-04-04 17:19:02 +01:00
Richard Davey
fa2320238e More jsdocs fixes and staggerPlay fix 2018-04-04 16:27:33 +01:00
Richard Davey
e734e7ef6b Extensive Animation API changes to use milliseconds, improve docs and access to properties 2018-04-04 16:13:45 +01:00
Richard Davey
552cfe3c5e Animation Component overhaul 2018-04-04 14:44:09 +01:00
Richard Davey
51d29b818d Animation.updateFrame will now call setSizeToFrame on the Game Object, which will adjust the Game Objects width and height properties to match the frame size. Fix #3473 2018-04-04 13:14:41 +01:00
Antriel
630732f9fc jsdoc generics fix 2018-03-30 14:43:58 +02:00
Richard Davey
e7191e9d8e jsdoc updates 2018-03-29 13:48:14 +01:00
Richard Davey
91008232ad jsdoc fixes 2018-03-29 13:12:07 +01:00
Richard Davey
562344fed0 The ComputedSize Component now has setSize and setDisplaySize methods. This component is used for Game Objects that have a non-texture based size. 2018-03-29 12:55:28 +01:00
Richard Davey
aec64c635e Removed floats 2018-03-29 12:54:12 +01:00
Richard Davey
747f09af86 jsdoc fixes 2018-03-28 15:04:09 +01:00
orblazer
ae0b3b841b Fix types on GameObjects 2018-03-27 14:52:58 +02:00
Richard Davey
5816b863fa Removed TransformNode so it doesn't break the 3.3 CI build 2018-03-22 13:19:52 +00:00
orblazer
5a518f2e5f Fix "object" types on Camera and GameObjecs 2018-03-20 23:28:26 +01:00
Richard Davey
31bf979eb2
Merge pull request #3432 from orblazer/fix-types
Fix nullable and multiple types
2018-03-20 15:31:17 +00:00
Felipe Alfonso
701d43b3c3 TransformNode Implemented for nested transformations 2018-03-20 12:15:14 -03:00
orblazer
87633fdfad Fix multiple types on GameObjects 2018-03-20 15:56:31 +01:00
orblazer
bf630f7d57 Fix types in JSDocs 2018-03-19 19:49:14 +01:00
orblazer
90def456f2 Update JSDoc on GameObjects 2018-03-19 12:54:31 +01:00
Richard Davey
cc0998660e Updated jsdocs 2018-03-18 13:43:37 +00:00
Richard Davey
a8886a60d3 Actually round the value. 2018-03-17 17:03:30 +00:00
Richard Davey
05a4385cd7 jsdoc fixes 2018-03-16 17:29:39 +00:00
Richard Davey
19a17bcf63 Updating docs 2018-03-15 17:27:30 +00:00
Richard Davey
0368473b95 The SetFrame method now has two optional arguments: updateSize and updateOrigin (both true by default) which will update the size and origin of the Game Object respectively. Fix #3339 2018-03-12 14:45:18 +00:00
Richard Davey
8d85a9bc72 Added jsdocs 2018-03-05 14:19:53 +00:00
Richard Davey
ae1c91cf6a eslint fixes 2018-03-05 01:40:11 +00:00
Richard Davey
7341d7a6cf Merge branch 'master' of https://github.com/photonstorm/phaser 2018-03-02 17:49:01 +00:00
Richard Davey
4de9690f98 The setFrame method of the Texture component has been updated so that it will now automatically reset the width and height of a Game Object to match that of the new Frame. Related, it will also adjust the display origin values, because they are size based. If the Frame has a custom pivot it will set the origin to match the custom pivot instead. 2018-03-02 16:23:43 +00:00
Felipe Alfonso
865f0a604e Small fix on the MatrixStack rotation function 2018-03-02 11:29:04 -03:00
Richard Davey
252a76f416 The Headless render mode has been implemented. You can now set HEADLESS as the renderType in the Game Config and it will run a special game step that skips rendering. It will still create a Canvas element, as lots of internal systems (like input) rely on it, but it will not draw anything to it. Fix #3256 2018-02-28 21:57:32 +00:00
Richard Davey
34e5a282d2 AnimationComponent.play now calls setSizeToFrame() and updateDisplayOrigin() on the parent Game Object in order to catch situations where you've started playing an animation on a Game Object that uses a different size to the previously set frame. 2018-02-27 01:09:09 +00:00
Felipe Alfonso
ef8e92dc01 RenderTexture base webgl implementation 2018-02-23 00:44:22 -03:00
Richard Davey
86f00eeb52 eslint fixes 2018-02-16 18:17:51 +00:00
Richard Davey
d1f5f8a82b Added jsdocs 2018-02-12 16:01:21 +00:00
Richard Davey
5085ed5c9f Added setOriginFromFrame. 2018-02-09 15:21:49 +00:00
Richard Davey
3422569a4a setFrame will use a custom pivot, if set. 2018-02-09 15:21:39 +00:00
Richard Davey
40689d1e35 Updated jsdocs. 2018-02-07 15:27:21 +00:00
Richard Davey
a42d1a3f3e Added jsdocs 2018-02-06 16:37:35 +00:00
Richard Davey
b0bb397369 Added jsdocs 2018-02-06 16:15:22 +00:00
Richard Davey
9e8ee078e8 Fixed mixin jsdoc defs 2018-02-01 01:36:52 +00:00
Richard Davey
6611685640 Added jsdocs 2018-02-01 01:20:11 +00:00
Richard Davey
a506fcc3ac Added jsdocs 2018-02-01 01:09:34 +00:00
Richard Davey
d457373287 Added Depth component and tidied up redundant parts of Transform 2018-02-01 00:50:15 +00:00
Richard Davey
c254cb2991 Added jsdocs 2018-02-01 00:25:33 +00:00
Richard Davey
950a125d71 Added jsdocs 2018-02-01 00:04:45 +00:00
Felipe Alfonso
d9b04ef2e9 Light2D Plugin added to scene 2018-01-30 19:46:43 -03:00
Felipe Alfonso
de4b308fbd Light2D update 2018-01-30 00:38:31 -03:00
Felipe Alfonso
71a6360a7b Pipeline components added 2018-01-29 18:46:48 -03:00
Richard Davey
79de1b860a Added jsdocs 2018-01-26 15:37:42 +00:00
Felipe Alfonso
2b043fff65 Removed RenderTarget and Shader from components 2018-01-22 18:53:15 -03:00
Richard Davey
d46662cd46 Swapped to using Number.MAX_VALUE so repeat -1 now works properly in IE11 and below. 2018-01-18 14:59:32 +00:00
Richard Davey
89c04fc193 Merged Animation component. 2018-01-16 15:39:18 +00:00
Richard Davey
c625b8735b Updated to using Event Emitter for all key managers and game objects. Events are now dispatched directly using arguments instead of Event objects, all managers updated to emit directly. 2018-01-12 17:09:21 +00:00
Richard Davey
718859b02e Moved the depth sorting functions into the DisplayList class, as it's really the one responsible for it, not System. 2018-01-11 13:59:06 +00:00
Richard Davey
d8f1ba03e9 Moved repository location 2018-01-09 21:43:56 +00:00
Richard Davey
0d90f75b5f Splitting the dev branch up into versions. 2016-11-22 01:36:56 +00:00
photonstorm
9ed542781b Added the new Data Component. 2016-10-12 15:19:04 +01:00
photonstorm
ce3308ea1d Hooking the Loader and Cache into the new Texture Manager. 2016-10-11 14:52:17 +01:00
Richard Davey
0af16817a5 Refactored GameObjects to GameObject. 2016-10-09 22:27:58 +01:00
Richard Davey
5b4280d694 Removed the matrix. 2016-10-07 03:34:42 +01:00
photonstorm
1da95994a5 First pass of the newly re-structured Canvas Renderer (still using old texture system though). 2016-10-03 12:44:54 +01:00
Richard Davey
0aa6650422 Re-arranged methods and added parent. 2016-09-29 03:10:16 +01:00
Richard Davey
5cb7cc8e92 Start of the new Children component. 2016-09-29 02:29:56 +01:00
Richard Davey
3f4decd59e First pass at adding rotated atlas frame support in to the Canvas renderer. 2016-09-20 00:53:00 +01:00
photonstorm
a84021679b Tidied up how crop destroys itself. 2016-08-25 16:41:26 +01:00
photonstorm
4382944a2e A tinted Texture in Canvas mode wouldn't be updated properly if it was also cropped, beyond the initial crop. Now a cropped texture will re-tint itself every time the crop is updated, and has changed (thanks @phoenixyjll #2688) 2016-08-18 15:55:13 +01:00
Richard Davey
4548d70369 Experimenting with new MainLoop + position interpolation. (reverted from commit e49d45e278) 2016-07-13 02:44:35 +01:00
Richard Davey
e49d45e278 Experimenting with new MainLoop + position interpolation. 2016-07-12 03:05:29 +01:00
photonstorm
ee202667ed Huge docs update for all of the Game Object events. 2016-07-08 11:28:30 +01:00
Richard Davey
0014201917 Groups now have the following properties, which are getters and setters: centerX, centerY, left, right, top and bottom. These calculate the bounds of the Group, based on all visible children, and then allow you to apply positioning based on that. This means you can, for example, now get the horizontal center of a Group by called Group.centerX. These properties are also setters, so you can position the Groups, and it will take scale and rotation into consideration.
Groups have a new method `alignIn`. It allows you to align the Group within another Game Object, or a Rectangle. You can specify one of 9 positions which are the new position constants such as: `Phaser.TOP_LEFT` or `Phaser.CENTER` (see docs for the complete list). The Groups are positioned based on their child bounds, which takes rotation and scaling into consideration. You can easily place Groups into the corners of the screen, or game world, or align them within other Sprites, using this method.

Groups have a new method `alignTo`. It allows you to align a Group to the side of another Game Object, or a Rectangle. You can specify one of 11 positions which are the new position constants such as: `Phaser.TOP_LEFT` or `Phaser.LEFT_BOTTOM` (see docs for the complete list). The Groups are positioned based on their child bounds, which takes rotation and scaling into consideration. You can easily align Groups next to other Sprites using this method.
2016-07-08 01:33:42 +01:00
Richard Davey
8c5cea066a Updated docs. 2016-06-23 00:45:24 +01:00
photonstorm
47f0224a40 Phaser 2.4.9 release. 2016-06-17 01:11:24 +01:00
photonstorm
9dd745167c Docs fix. 2016-06-16 17:18:49 +01:00