phaser/src/gameobjects/components
2018-04-30 12:37:50 +01:00
..
Alpha.js jsdoc updates 2018-03-29 13:48:14 +01:00
Animation.js The Animation Component setProgress method was setting the frame on the wrong object. Fix #3633 2018-04-30 12:37:50 +01:00
BlendMode.js jsdoc updates 2018-03-29 13:48:14 +01:00
ComputedSize.js The ComputedSize Component now has setSize and setDisplaySize methods. This component is used for Game Objects that have a non-texture based size. 2018-03-29 12:55:28 +01:00
Depth.js jsdoc updates 2018-03-29 13:48:14 +01:00
Flip.js Added jsdocs 2018-02-12 16:01:21 +00:00
GetBounds.js Update GetBounds.getBounds() JSDoc so that @generic matches with @param and @return 2018-04-20 17:55:32 +02:00
index.js Added new Mask component and added to all relevant Game Objects 2018-04-20 18:57:49 +01:00
Mask.js BitmapMask and GeometryMask both have new destroy methods which clear their references, freeing them for gc. 2018-04-23 00:13:04 +01:00
MatrixStack.js Removed floats 2018-03-29 12:54:12 +01:00
Origin.js jsdoc fixes 2018-03-29 13:12:07 +01:00
Pipeline.js The Headless render mode has been implemented. You can now set HEADLESS as the renderType in the Game Config and it will run a special game step that skips rendering. It will still create a Canvas element, as lots of internal systems (like input) rely on it, but it will not draw anything to it. Fix #3256 2018-02-28 21:57:32 +00:00
ScaleMode.js Fix types on GameObjects 2018-03-27 14:52:58 +02:00
ScrollFactor.js Fix types on GameObjects 2018-03-27 14:52:58 +02:00
Size.js jsdoc fixes 2018-03-29 13:12:07 +01:00
Texture.js jsdoc udpate 2018-04-23 23:39:24 +01:00
Tint.js jsdoc updates 2018-03-29 13:48:14 +01:00
ToJSON.js jsdoc generics fix 2018-03-30 14:43:58 +02:00
Transform.js Swapped to using public properties 2018-04-12 16:28:05 +01:00
TransformMatrix.js Fixed inverted rotation on TransformMatrix 2018-04-10 14:13:23 -03:00
Visible.js jsdoc updates 2018-03-29 13:48:14 +01:00