phaser/src/gameobjects/components
2018-04-04 16:13:45 +01:00
..
Alpha.js jsdoc updates 2018-03-29 13:48:14 +01:00
Animation.js Extensive Animation API changes to use milliseconds, improve docs and access to properties 2018-04-04 16:13:45 +01:00
BlendMode.js jsdoc updates 2018-03-29 13:48:14 +01:00
ComputedSize.js The ComputedSize Component now has setSize and setDisplaySize methods. This component is used for Game Objects that have a non-texture based size. 2018-03-29 12:55:28 +01:00
Depth.js jsdoc updates 2018-03-29 13:48:14 +01:00
Flip.js Added jsdocs 2018-02-12 16:01:21 +00:00
GetBounds.js Fix types on GameObjects 2018-03-27 14:52:58 +02:00
index.js RenderTexture base webgl implementation 2018-02-23 00:44:22 -03:00
MatrixStack.js Removed floats 2018-03-29 12:54:12 +01:00
Origin.js jsdoc fixes 2018-03-29 13:12:07 +01:00
Pipeline.js The Headless render mode has been implemented. You can now set HEADLESS as the renderType in the Game Config and it will run a special game step that skips rendering. It will still create a Canvas element, as lots of internal systems (like input) rely on it, but it will not draw anything to it. Fix #3256 2018-02-28 21:57:32 +00:00
ScaleMode.js Fix types on GameObjects 2018-03-27 14:52:58 +02:00
ScrollFactor.js Fix types on GameObjects 2018-03-27 14:52:58 +02:00
Size.js jsdoc fixes 2018-03-29 13:12:07 +01:00
Texture.js Fix multiple types on GameObjects 2018-03-20 15:56:31 +01:00
Tint.js jsdoc updates 2018-03-29 13:48:14 +01:00
ToJSON.js jsdoc generics fix 2018-03-30 14:43:58 +02:00
Transform.js jsdoc updates 2018-03-29 13:48:14 +01:00
TransformMatrix.js Fix multiple types on GameObjects 2018-03-20 15:56:31 +01:00
Visible.js jsdoc updates 2018-03-29 13:48:14 +01:00