Updated docs.

This commit is contained in:
Richard Davey 2016-06-23 00:45:24 +01:00
parent e050c39357
commit 8c5cea066a

View file

@ -32,6 +32,10 @@ Phaser.Component.InputEnabled.prototype = {
* Note that Input related events are dispatched from `this.events`, i.e.: `events.onInputDown`.
*
* If you set this property to false it will stop the Input Handler from processing any more input events.
*
* If you want to _temporarily_ disable input for a Game Object, then it's better to set
* `input.enabled = false`, as it won't reset any of the Input Handlers internal properties.
* You can then toggle this back on as needed.
*
* @property {boolean} inputEnabled
*/