Richard Davey
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6e2d22e5cb
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jsdoc update
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2019-08-01 17:44:20 +01:00 |
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Richard Davey
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718f75b797
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TransformMatrix.rotation now returns the properly normalized rotation value
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2019-07-26 14:20:38 +01:00 |
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Richard Davey
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14faabcadf
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Updated docs
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2019-07-26 14:19:44 +01:00 |
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Richard Davey
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41d007fe67
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Origin.updateDisplayOrigin no longer applies a Math.floor to the display origins, allowing you to have a 0.x origin for a Game Object that only has a width or height of 1. This fixes issues with things like 1x1 rectangles displaying incorrectly during rendering.
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2019-07-15 16:30:08 +01:00 |
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Richard Davey
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deca3c95a3
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Calling Animation.setRepeat() wouldn't reset the repeatCounter properly, causing Sprite bound animation instances to fail to change their repeat rate. Fix #4553
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2019-07-03 15:33:13 +01:00 |
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Richard Davey
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83e54cfb16
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The Animation component will no longer start an animation on a Sprite if the animation doesn't exist. Previously it would throw an error saying "Unable to read the property getFirstTick of null".
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2019-07-03 12:02:56 +01:00 |
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Richard Davey
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5fa4264219
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Added new Transform.getParentRotation method
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2019-06-19 10:40:47 +01:00 |
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Richard Davey
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11d845a77e
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Specifically state this is a render flag only #4574
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2019-06-06 09:52:19 +01:00 |
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Richard Davey
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8968b2179c
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Added GameObject.scale transform property for a unified scale setter
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2019-06-05 15:30:23 +01:00 |
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Richard Davey
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90e04c7e90
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Merge pull request #4563 from samme/types/tween-configs
Add types for tween configs
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2019-05-30 22:00:37 +01:00 |
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Richard Davey
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df0b474638
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Added getTopCenter, getBottomCenter, getLeftCenter and getRightCenter
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2019-05-29 16:27:31 +01:00 |
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samme
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777f436aa3
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Add NumberTweenBuilderConfig to path configs
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2019-05-28 14:11:28 -07:00 |
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Richard Davey
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c91ed91ce3
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License link update
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2019-05-10 16:15:04 +01:00 |
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Richard Davey
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a6341a97a8
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Fixed Types references
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2019-05-09 15:32:53 +01:00 |
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Richard Davey
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b09ddc9048
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GameObject Types
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2019-05-09 12:01:00 +01:00 |
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Richard Davey
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3ca2b667b3
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PathFollower Types
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2019-05-09 11:57:27 +01:00 |
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Richard Davey
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2f48d68735
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A shader can now be used as a bitmap mask
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2019-05-01 11:12:31 +01:00 |
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Richard Davey
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1995be80a2
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GameObjects.Components.PathFollower is a new component that manages any type of Game Object following a path. The original Path Follower Game Object has been updated to use this new component directly, but it can be applied to any custom Game Object class.
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2019-04-08 13:53:08 +01:00 |
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Richard Davey
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e017691c68
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The ScaleMode Component has been removed from every Game Object, and along with it the scaleMode property and setScaleMode method. These did nothing anyway as they were not hooked to the render pipeline and scale mode should be set on the texture, not the Game Object. Fix #4413
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2019-03-24 23:07:27 +00:00 |
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Richard Davey
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3456e19815
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Updated jsdocs
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2019-03-05 09:20:30 +00:00 |
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Richard Davey
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e7b1d086e7
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Moving all of the typedefs to properly namespaced scopes, rather than globals
\o/ ~ "Someone, save me!"
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2019-02-13 12:35:12 +00:00 |
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Richard Davey
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b50e1c78b5
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Lots more jsdoc tweaks and improvements
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2019-02-12 15:01:54 +00:00 |
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Richard Davey
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4e817497d4
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Namespace fixes
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2019-02-12 12:48:41 +00:00 |
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Richard Davey
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4f6f6ee72f
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Lots of jsdoc and type fixes
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2019-01-31 12:19:01 +00:00 |
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Richard Davey
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bc962c25dc
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All listeners use the new Events
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2019-01-18 13:41:43 +00:00 |
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Richard Davey
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aa341854c7
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Happy New Year
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2019-01-15 16:20:22 +00:00 |
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Richard Davey
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11ed074450
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Refactoring how events are handled internally and in the docs
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2019-01-15 14:37:24 +00:00 |
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Richard Davey
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49c2868746
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All default width/height values are now taken from the Scale Manager, not the Game Config
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2019-01-11 15:57:57 +00:00 |
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Richard Davey
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1bf9be5e12
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Animation.stop guard.
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2018-12-13 13:03:54 +00:00 |
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Richard Davey
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da0d9802de
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Fixed typo
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2018-12-06 16:59:53 +00:00 |
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Richard Davey
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2fe4d536a9
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Updated docs
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2018-12-06 15:59:22 +00:00 |
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Richard Davey
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e6f5d0144e
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Added Animation.chain method to queue an animation to start when the current one ends.
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2018-12-06 15:57:52 +00:00 |
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Richard Davey
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cd80b27ea6
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Updated jsdocs
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2018-12-06 15:39:57 +00:00 |
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Richard Davey
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8fe2e30635
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Removed update event
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2018-12-06 15:34:15 +00:00 |
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Richard Davey
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9e78553a48
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reverse no longer needs the argument. play and playReverse can now take an Animation instance as an argument, not just a key.
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2018-12-06 15:28:32 +00:00 |
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Richard Davey
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202c6c9c1a
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Added nextFrame and previousFrame to the Animation component
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2018-11-16 14:34:09 +00:00 |
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Richard Davey
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5147fb281a
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Added new Blend Modes.
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2018-11-13 15:10:25 +00:00 |
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Richard Davey
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a1273e42b8
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Added ERASE blend mode
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2018-11-13 10:31:56 +00:00 |
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Richard Davey
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d740ca2302
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Use QR decomposition or it all goes wrong!
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2018-10-26 19:38:30 +01:00 |
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Richard Davey
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4b1c762296
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Updated @memberOf to @memberof
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2018-10-10 10:49:13 +01:00 |
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Richard Davey
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a9063604dc
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Replace @readOnly with @readonly
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2018-10-09 13:40:00 +01:00 |
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Richard Davey
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3944e580cc
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Fixed an error in the batchSprite methods in the Canvas and WebGL Renderers that would incorrectly set the frame dimensions on Sprites with the crop component. This was particularly noticeable on Sprites with trimmed animation frames
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2018-09-27 16:49:52 +01:00 |
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Richard Davey
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5ad4c8dc2b
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All of the Animation Events now pass the Game Object as the final argument, this includes animationstart , animationrestart , animationrepeat , animationupdate and animationcomplete .
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2018-09-27 15:55:16 +01:00 |
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Richard Davey
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dedc939fdd
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initPipeline now defaults to the Texture Tint Pipeline if nothing else is specified.
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2018-09-05 11:19:02 +01:00 |
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Richard Davey
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0a4fc5b026
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Calling setTimeScale on the Sprite's Animation component will now set the time scale value and keep it set until you change it again. Previously it would be reset to 1 when a new animation was loaded into the component, but this no longer happens - once the time scale is set it remains in effect, regardless of which animations are played on the Sprite.
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2018-08-31 18:45:50 +01:00 |
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Richard Davey
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e4a7977bb9
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The Transform Matrix has a new method applyInverse which will take an x/y position and inverse translate it through the current matrix.
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2018-08-29 16:11:59 +01:00 |
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Richard Davey
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91f7e27ae8
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Transform.getWorldTransformMatrix has been recoded to iterate the transform parents correctly, applying the matrix multiplications as it goes. This (along with some changes in the Input Manager) fix the issue with Game Objects inside of Containers failing hit tests between certain angles. Fix #3920
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2018-08-29 16:10:48 +01:00 |
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Richard Davey
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01290afda9
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A Game Object couldn't have a blend mode of SKIP_TEST set by using the getter or the setBlendMode method.
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2018-08-21 21:54:38 +01:00 |
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Richard Davey
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8d1caff0a4
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Updated argument name
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2018-08-21 02:29:54 +01:00 |
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Richard Davey
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0eef6f1bb9
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Updated scroll factor docs to clarify impact on physics bodies #3810
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2018-08-20 19:19:53 +01:00 |
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Richard Davey
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fe2ddcf934
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Updated jsdocs
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2018-08-08 17:03:08 +01:00 |
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Richard Davey
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50821c29ac
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Updated jsdocs
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2018-08-06 13:45:56 +01:00 |
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Richard Davey
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4deb8e49ad
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eslint fixes
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2018-08-03 19:37:42 +01:00 |
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Richard Davey
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82251cd85b
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Removed Matrix Stack. No longer needed.
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2018-08-03 19:17:12 +01:00 |
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Richard Davey
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0a35275c1a
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TransformMatrix.setToContext is a new method that will set the values from the Matrix to the given Canvas Rendering Context using setTransform rather than transform.
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2018-08-03 18:55:33 +01:00 |
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Richard Davey
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c98f5edc23
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Added resetCropObject method to cut down on duplicate code.
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2018-08-03 18:50:36 +01:00 |
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Richard Davey
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b65cf0647b
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New Crop Game Object component.
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2018-08-03 18:49:10 +01:00 |
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Richard Davey
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c4c8b9e6ea
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Added copyToContext method
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2018-08-02 17:23:52 +01:00 |
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Richard Davey
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0c50b0eba8
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Typo
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2018-07-27 02:13:41 +01:00 |
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Richard Davey
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9e40b16e4f
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Added getX and getY to cut down on code in pipelines.
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2018-07-25 01:26:41 +01:00 |
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Richard Davey
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05a6275d9a
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Added copyToArray method.
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2018-07-25 00:18:33 +01:00 |
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Richard Davey
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50de14b132
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Merge pull request #3857 from khaleb85/master
Added reverse animation feature (issue: #3837)
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2018-07-24 13:41:10 +01:00 |
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khaleb
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6b81bc78a3
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added since 3.12.0 in new methods, fixed keywords-spacing issue, renamed 'revert' method to 'reverse'
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2018-07-24 09:28:56 -03:00 |
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Shukizu
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8da8fbedd1
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fix animations with yoyo mode (issue: #3837)
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2018-07-22 14:57:07 -03:00 |
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Shukizu
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bb17c82bf9
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Added 'playReverse' method, and extracted part of play method (issue #3837)
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2018-07-22 12:42:59 -03:00 |
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Shukizu
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ebc9d8d96d
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Add a 'revert' function that can revert the flow of a animation at any time (issue #3837)
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2018-07-22 11:44:57 -03:00 |
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Richard Davey
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d6fb66789f
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Added getCSSMatrix
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2018-07-19 00:22:10 +01:00 |
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Richard Davey
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ab35dfab95
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The setCrop method stored its crop object on the prototype chain by mistake, causing all Images or Sprites that were cropped to display the same frame. The crop data has been moved to the Game Object instance, where it should be, fixing this issue
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2018-07-19 00:18:09 +01:00 |
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Richard Davey
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eee96cd2d3
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setPipeline returns the Game Object, not the pipeline, to be consistent.
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2018-07-13 11:14:08 +01:00 |
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Richard Davey
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497fa1f2ff
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Added copyFromArray method
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2018-07-11 12:36:49 +01:00 |
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Richard Davey
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469f6b6880
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TransformMatrix.multiply has a new optional argument out which is a matrix to store the multiplication results in. If not given it will act as before, multiplying the current matrix.
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2018-07-10 14:01:14 +01:00 |
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Richard Davey
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ecd99869bd
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Explained mask positioning better in docs. Fix #3770
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2018-07-08 23:38:13 +01:00 |
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Richard Davey
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4fb63fd405
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Clairty over obscurity
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2018-07-06 19:35:01 +01:00 |
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Richard Davey
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a64d747c98
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clearMask(true) would throw an exception if the Game Object didn't have a mask. Now it checks first before destroying the mask. Fix #3809
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2018-07-06 16:34:11 +01:00 |
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Richard Davey
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1931716da3
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Exposed isTinted bool
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2018-07-06 16:22:42 +01:00 |
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Richard Davey
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45208202ae
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Added canvas props
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2018-07-06 15:55:05 +01:00 |
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Richard Davey
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901a75d053
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setCrop will accept numbers or a Rectangle object
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2018-07-06 12:57:42 +01:00 |
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Richard Davey
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f3a446797d
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Added new TextureCrop component
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2018-07-05 13:06:28 +01:00 |
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Richard Davey
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43fc988034
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Moved crop UV handler to the Frame method. Cleaner and easier.
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2018-07-04 15:18:08 +01:00 |
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Richard Davey
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ee8c1b403a
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Fixed cropping with flipped images
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2018-07-04 14:50:26 +01:00 |
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Richard Davey
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744e161d22
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Added setCrop support
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2018-07-03 16:48:01 +01:00 |
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Richard Davey
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f57ecc0d81
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Moved method
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2018-07-02 16:43:43 +01:00 |
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Richard Davey
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cf008e612c
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Added e and f properties and multiplyWithOffset and copyFrom
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2018-07-02 15:33:54 +01:00 |
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Richard Davey
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0ac0bc18d3
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Set tint on setters
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2018-07-02 13:32:27 +01:00 |
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Richard Davey
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52b24e2879
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Added tintFill property and more detailed documentation
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2018-06-30 11:33:06 +01:00 |
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Richard Davey
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7aa46657c2
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Tidying up jsdocs and changing float to number
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2018-06-26 23:19:14 +01:00 |
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Chris Andrew
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c2bfc52987
|
Documented the majority of the Geom Line functions.
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2018-06-21 18:13:56 +01:00 |
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Chris Andrew
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a6b8b8ed31
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Documented the Text game object and its TextStyle companion.
Minor update to JSON representation descriptions.
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2018-06-14 14:27:58 +01:00 |
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Chris Andrew
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124b0ff773
|
Documented Light, LightsManager and LightsPlugin.
Documented class description for TransformMatrix.
Added a missing description from Container's EachContainerCallback.
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2018-06-13 18:44:32 +01:00 |
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Chris Andrew
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566fdaca0e
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Documented the TransformMatrix component.
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2018-06-13 14:36:07 +01:00 |
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Chris Andrew
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eb84ad58df
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Documented the MatrixStack component.
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2018-06-13 13:48:33 +01:00 |
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Chris Andrew
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4aaf071ad3
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Cleaned up some previous documentation, finished the RenderTexture GameObject documentation.
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2018-06-06 14:23:39 +01:00 |
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Chris Andrew
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4750e92be4
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Fixed a method signature issue with the Animation component's 'remove' event handler.
This prevented removed animations from stopping correctly, when they were removed from the AnimationManager.
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2018-06-01 14:37:15 +01:00 |
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Chris Andrew
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007ac01f10
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Documented the Animation, Pipeline and ToJSON Game Object components.
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2018-06-01 14:08:35 +01:00 |
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Chris Andrew
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cb6077f231
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Documented most of the Animation component class and some of the Animation class.
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2018-06-01 13:11:25 +01:00 |
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Thomas Tan
|
0fcfe73de1
|
Missed some cases
|
2018-05-22 16:08:44 +08:00 |
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Thomas Tan
|
2c5cadc67c
|
Use this return type annotation
|
2018-05-22 12:46:26 +08:00 |
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Richard Davey
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5b0cb0faf3
|
All Game Objects have a new method setRandomPosition which will randomly position them anywhere within the defined area, or if no area is given, anywhere within the game size.
|
2018-05-15 15:58:53 +01:00 |
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Richard Davey
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63dbd9fd12
|
The Animation Component setProgress method was setting the frame on the wrong object. Fix #3633
|
2018-04-30 12:37:50 +01:00 |
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Richard Davey
|
6d958c5157
|
jsdoc udpate
|
2018-04-23 23:39:24 +01:00 |
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