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TransformMatrix.setToContext
is a new method that will set the values from the Matrix to the given Canvas Rendering Context using setTransform rather than transform.
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@ -623,6 +623,7 @@ var TransformMatrix = new Class({
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/**
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* Copy the values from this Matrix to the given Canvas Rendering Context.
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* This will use the Context.transform method.
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*
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* @method Phaser.GameObjects.Components.TransformMatrix#copyToContext
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* @since 3.12.0
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@ -640,6 +641,26 @@ var TransformMatrix = new Class({
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return ctx;
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},
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/**
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* Copy the values from this Matrix to the given Canvas Rendering Context.
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* This will use the Context.setTransform method.
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*
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* @method Phaser.GameObjects.Components.TransformMatrix#setToContext
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* @since 3.12.0
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*
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* @param {CanvasRenderingContext2D} ctx - The Canvas Rendering Context to copy the matrix values to.
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*
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* @return {CanvasRenderingContext2D} The Canvas Rendering Context.
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*/
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setToContext: function (ctx)
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{
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var matrix = this.matrix;
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ctx.setTransform(matrix[0], matrix[1], matrix[2], matrix[3], matrix[4], matrix[5]);
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return ctx;
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},
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/**
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* Copy the values in this Matrix to the array given.
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*
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