Richard Davey
|
f3d9f145a6
|
Fixed flow error when the Loader would never complete if every single file failed.
|
2018-01-19 17:28:48 +00:00 |
|
Richard Davey
|
8c3422f2b4
|
BaseURL adds trailing slash if missing.
|
2018-01-19 17:10:23 +00:00 |
|
Richard Davey
|
7c7336dd30
|
Loader.reset gets path and baseURL again.
|
2018-01-19 17:07:38 +00:00 |
|
Richard Davey
|
7e0b04df70
|
You can now specify Loader settings (baseURL, path, xhr settings, etc) in either the Game Config, the Scene Config or a File Config. Game config is used as the defaults. Scene config overrides those, and a File config overrides the Scene config. This fixes #3168.
|
2018-01-19 16:56:41 +00:00 |
|
Richard Davey
|
faf89ea78a
|
getTextureKeys method added to return all loaded textures.
|
2018-01-19 16:30:05 +00:00 |
|
Richard Davey
|
25089f66fd
|
Scene will now be made active as soon as it has init'd, not after the load is complete. This allows a scene to render while loading assets.
|
2018-01-19 16:30:05 +00:00 |
|
Richard Davey
|
57444596e5
|
Loader now emits a progress event which can be used for progress bar loaders, etc. Also added setBasePath and removed console logs.
|
2018-01-19 16:30:04 +00:00 |
|
Richard Davey
|
13ed054d79
|
Removed display of checksum.
|
2018-01-19 16:30:03 +00:00 |
|
Pavle Goloskokovic
|
ac7be301f1
|
Reverting previous commit since it did not fix the issue
|
2018-01-19 17:12:49 +01:00 |
|
Pavle Goloskokovic
|
d50c04e9f8
|
Merge remote-tracking branch 'origin/master'
# Conflicts:
# src/loader/filetypes/AudioFile.js
|
2018-01-19 16:30:43 +01:00 |
|
Pavle Goloskokovic
|
999b7d96df
|
skipping looping and ending logic if current time is 0 since some HTML5 Audio implementations set currentTime value to 0 when changing playback rate or performing any other operation on an audio tag object
|
2018-01-19 16:24:26 +01:00 |
|
Richard Davey
|
e2d71e2c6d
|
BaseLoader renamed LoaderPlugin, const updated, index updated.
|
2018-01-19 14:54:50 +00:00 |
|
Richard Davey
|
4aa6e931f1
|
Merging Loader into BaseLoader
|
2018-01-19 14:47:25 +00:00 |
|
Richard Davey
|
b58814e8d7
|
Merge pull request #3172 from Antriel/master
Added missing require for Point.
|
2018-01-19 14:05:55 +00:00 |
|
Richard Davey
|
e18858010c
|
Tidying up before merging with BaseLoader.
|
2018-01-19 13:52:03 +00:00 |
|
Richard Davey
|
f5462146e2
|
Added MultiAtlas loader.
|
2018-01-19 13:51:53 +00:00 |
|
Richard Davey
|
8983c93fc6
|
Added AudioSprite loader.
|
2018-01-19 13:51:12 +00:00 |
|
Richard Davey
|
db515d8724
|
All FileTypes now register themselves with the FileTypesManager, allowing devs to specify which loaders are included in their builds.
|
2018-01-19 13:29:26 +00:00 |
|
Richard Davey
|
676c5be1da
|
Added global FileTypes manager.
|
2018-01-19 13:29:25 +00:00 |
|
Richard Davey
|
fd4cae12fc
|
Removed un-used file.
|
2018-01-19 13:29:24 +00:00 |
|
Antriel
|
df7bc2e841
|
Added missing require for Point.
|
2018-01-19 14:20:45 +01:00 |
|
Michael Hadley
|
a6365c5339
|
Removing es6 'let' from AP vs tilemap
|
2018-01-19 06:56:52 -06:00 |
|
Pavle Goloskokovic
|
f7b0dcf56a
|
Inverted condition to prevent nesting
|
2018-01-19 12:19:02 +01:00 |
|
Pavle Goloskokovic
|
ff8c039cf7
|
Inverted condition to prevent nesting
|
2018-01-19 12:17:34 +01:00 |
|
Pavle Goloskokovic
|
f019b8ad75
|
Merge remote-tracking branch 'origin/master'
|
2018-01-19 12:08:40 +01:00 |
|
Pavle Goloskokovic
|
fb96aeccd6
|
Removed game reference
|
2018-01-19 12:06:41 +01:00 |
|
Pavle Goloskokovic
|
4bb8557081
|
Updated reference to the game object
|
2018-01-19 12:06:11 +01:00 |
|
Felipe Alfonso
|
f388391c25
|
Merge branch 'master' into rendering-cleanup
|
2018-01-18 14:28:02 -03:00 |
|
Richard Davey
|
fb7cdbf29b
|
Added ability to load plugins from external files and have them register with the PluginManager.
|
2018-01-18 16:48:25 +00:00 |
|
Pavle Goloskokovic
|
e889de2c20
|
Merge remote-tracking branch 'origin/master'
|
2018-01-18 16:09:29 +01:00 |
|
Richard Davey
|
d46662cd46
|
Swapped to using Number.MAX_VALUE so repeat -1 now works properly in IE11 and below.
|
2018-01-18 14:59:32 +00:00 |
|
Richard Davey
|
86fe054c63
|
Game boot sequence is now split-up to allow time for non-blocking, but time sensitive plugins (like the Texture Manager) to complete starting up before the main loop begins. Texture Manager now checks on state of default images before telling Game it is ready.
|
2018-01-18 14:01:29 +00:00 |
|
Richard Davey
|
2deb9edc9e
|
Plugins now check to see if the Scene is already booted and adapt accordingly.
|
2018-01-18 14:00:31 +00:00 |
|
Richard Davey
|
69dbe38c9f
|
Scene.Systems keeps track of it's booted, so plugins know how to respond to the boot event (or not). You can now also load a plugin into a Scene at runtime.
|
2018-01-18 13:59:37 +00:00 |
|
Pavle Goloskokovic
|
8968044d8f
|
Removed ready event
|
2018-01-18 14:15:15 +01:00 |
|
Pavle Goloskokovic
|
ca614166b1
|
Using playCatchPromise for delayed sound playback
|
2018-01-18 14:14:14 +01:00 |
|
Pavle Goloskokovic
|
3a7d06b48a
|
Using playCatchPromise when starting sound playback
|
2018-01-18 14:13:57 +01:00 |
|
Pavle Goloskokovic
|
ef98de7258
|
Added playCatchPromise method to handle possible exceptions thrown form audio tag play method
|
2018-01-18 14:13:29 +01:00 |
|
Pavle Goloskokovic
|
c1cb3c3ab2
|
Removing touchmove event listener on successful unlock
|
2018-01-18 14:12:32 +01:00 |
|
Pavle Goloskokovic
|
336f5b9028
|
Skipping unlocking if touchmove event occurred before touchend event
|
2018-01-18 14:11:49 +01:00 |
|
Pavle Goloskokovic
|
b036eecd9f
|
Added detectMove method as touchmove event listener
|
2018-01-18 14:10:51 +01:00 |
|
Pavle Goloskokovic
|
01c246ac0b
|
Added variable and method for keeping track of touch move events
|
2018-01-18 14:10:03 +01:00 |
|
Pavle Goloskokovic
|
718dce88b8
|
Setting correct totalDuration property value for all sounds when audio gets unlocked
|
2018-01-18 14:08:49 +01:00 |
|
Pavle Goloskokovic
|
9400c7ea93
|
Setting correct duration property value for all sounds when audio gets unlocked
|
2018-01-18 14:08:33 +01:00 |
|
Pavle Goloskokovic
|
c296ef2eb3
|
Emitting ready event when sound manager gets unlocked
|
2018-01-18 14:07:35 +01:00 |
|
Pavle Goloskokovic
|
58d6ab9a56
|
Emitting ready event if sound manager is not locked
|
2018-01-18 14:06:29 +01:00 |
|
Pavle Goloskokovic
|
345f112ff8
|
Renamed touchLocked to locked
|
2018-01-18 14:05:20 +01:00 |
|
Pavle Goloskokovic
|
b61a4dec66
|
Passing sound manager locked property value instead of touchLocked to HTML5AudioFile constructor
|
2018-01-18 14:04:41 +01:00 |
|
Richard Davey
|
3bb6099c6d
|
Fixed key issue
|
2018-01-18 05:33:54 +00:00 |
|
Richard Davey
|
5461471bf3
|
Added ucfirst equivalent
|
2018-01-18 05:33:42 +00:00 |
|
Richard Davey
|
92e62b9368
|
Updated PluginManager to support installation and injection of global and local plugins
|
2018-01-18 05:21:14 +00:00 |
|
Richard Davey
|
c8d859c6a4
|
Systems now does everything based on events and config files, no more creation of its own plugins
|
2018-01-18 05:20:57 +00:00 |
|
Richard Davey
|
43d7e0fa0e
|
Exposed the global and core plugins and updated the injection map
|
2018-01-18 05:20:33 +00:00 |
|
Richard Davey
|
53ec770696
|
Renamed to the correct class name: ScenePlugin
|
2018-01-18 05:20:00 +00:00 |
|
Richard Davey
|
0a523062f5
|
Exposed the Scene files via their own export
|
2018-01-18 05:19:42 +00:00 |
|
Richard Davey
|
dc3093ef56
|
Removed trailing slash
|
2018-01-18 05:19:17 +00:00 |
|
Richard Davey
|
abdbe2d1ee
|
EE registered as a plugin
|
2018-01-18 05:19:00 +00:00 |
|
Richard Davey
|
776d178b38
|
Scene settings now checks for a plugins array
|
2018-01-18 05:18:45 +00:00 |
|
Richard Davey
|
5a333bc2fd
|
Updated to new Plugin format, removed injection and mapping
|
2018-01-18 05:18:09 +00:00 |
|
Richard Davey
|
e017a71f32
|
Game emits a boot event, which its managers listen for
|
2018-01-18 05:16:52 +00:00 |
|
Richard Davey
|
3ba774997d
|
Config now gets the DefaultScenePlugins
|
2018-01-18 05:16:02 +00:00 |
|
Richard Davey
|
31882e5b48
|
Method returns array of objects instead of array of arrays
|
2018-01-18 01:03:15 +00:00 |
|
Richard Davey
|
9cdd359327
|
Constructors no longer call setTo and getPointAB return object properties updated to x/y
|
2018-01-18 01:02:51 +00:00 |
|
Richard Davey
|
7458574d35
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2018-01-18 00:59:41 +00:00 |
|
Richard Davey
|
dbfd73dea1
|
Pointer.reset no longer resets the isDown state or buttons
|
2018-01-18 00:59:38 +00:00 |
|
Michael Hadley
|
fd8cad1fb6
|
Add Impact method for loading collision map from Weltmeister file
|
2018-01-17 18:50:00 -06:00 |
|
Michael Hadley
|
821eae6eee
|
Bug fix: weltmeister parser
|
2018-01-17 18:38:55 -06:00 |
|
Michael Hadley
|
2e68f2507d
|
Added Weltmeister support to Loader & Tilemap API
|
2018-01-17 18:34:00 -06:00 |
|
Michael Hadley
|
72a14df466
|
Shortened Tilemap format names
|
2018-01-17 18:34:00 -06:00 |
|
Richard Davey
|
80fd5d9845
|
Moved camera controls to their own namespace
|
2018-01-18 00:08:38 +00:00 |
|
Felipe Alfonso
|
4983b393e3
|
Merge with master
|
2018-01-17 18:30:39 -03:00 |
|
Felipe Alfonso
|
cfe07706e6
|
Cleaning up WebGLRenderer
|
2018-01-17 18:25:43 -03:00 |
|
Pavle Goloskokovic
|
6be1406b8b
|
Renamed locked action name property to prop
|
2018-01-17 19:16:21 +01:00 |
|
Pavle Goloskokovic
|
252b577ab4
|
Using manager.isLocked instead of removed checkTouchLocked method for loop property
|
2018-01-17 19:15:09 +01:00 |
|
Pavle Goloskokovic
|
25f22533fd
|
Using manager.isLocked instead of removed checkTouchLocked method for seek property
|
2018-01-17 19:14:55 +01:00 |
|
Pavle Goloskokovic
|
216bde9577
|
Using manager.isLocked instead of removed checkTouchLocked method for detune property
|
2018-01-17 19:14:43 +01:00 |
|
Pavle Goloskokovic
|
99c9b786c8
|
Using manager.isLocked instead of removed checkTouchLocked method for rate property
|
2018-01-17 19:14:33 +01:00 |
|
Pavle Goloskokovic
|
94d7fb7d4f
|
Using manager.isLocked instead of removed checkTouchLocked method for volume property
|
2018-01-17 19:14:18 +01:00 |
|
Pavle Goloskokovic
|
941b4f5ac8
|
Using manager.isLocked instead of removed checkTouchLocked method for mute property
|
2018-01-17 19:14:06 +01:00 |
|
Pavle Goloskokovic
|
4b6287c4cd
|
Using manager.isLocked instead of removed checkTouchLocked method for stop method
|
2018-01-17 19:13:47 +01:00 |
|
Pavle Goloskokovic
|
5c0c89022e
|
Using manager.isLocked instead of removed checkTouchLocked method for resume method
|
2018-01-17 19:13:36 +01:00 |
|
Pavle Goloskokovic
|
fb775d4063
|
Using manager.isLocked instead of removed checkTouchLocked method for pause method
|
2018-01-17 19:13:21 +01:00 |
|
Pavle Goloskokovic
|
ce6f3400e2
|
Using manager.isLocked instead of removed checkTouchLocked method for play method
|
2018-01-17 19:13:09 +01:00 |
|
Pavle Goloskokovic
|
cee22b158c
|
Removed checkTouchLocked from HTML5AudioSound class
|
2018-01-17 19:11:50 +01:00 |
|
Pavle Goloskokovic
|
da56f97580
|
Removed touchLockedActionQueue from HTML5AudioSound class
|
2018-01-17 19:11:28 +01:00 |
|
Pavle Goloskokovic
|
913f388535
|
Added isLocked method to handle locked actions
|
2018-01-17 19:10:24 +01:00 |
|
Pavle Goloskokovic
|
b25af58495
|
Resetting lockedActionsQueue after performing all locked actions
|
2018-01-17 19:09:36 +01:00 |
|
Pavle Goloskokovic
|
88d26607ec
|
Updated and simplified logic for performing locked actions
|
2018-01-17 19:07:52 +01:00 |
|
Pavle Goloskokovic
|
aacd7a972d
|
Setting lockedActionsQueue value based on locked property value
|
2018-01-17 19:03:16 +01:00 |
|
Pavle Goloskokovic
|
19ec0fb735
|
Added lockedActionsQueue property to HTML5AudioSoundManager class for internal use
|
2018-01-17 19:02:10 +01:00 |
|
Michael Hadley
|
5bc09a2c5c
|
Update AP physics to handle tiles where tileSize !== baseTileSize
|
2018-01-17 11:27:29 -06:00 |
|
Pavle Goloskokovic
|
bcb11d5c4e
|
Moved queued sound actions logic from update method to unlocked event handler
|
2018-01-17 18:24:03 +01:00 |
|
Pavle Goloskokovic
|
fb52e3d490
|
Setting unlocked property to true when audio tags are ready
|
2018-01-17 18:19:51 +01:00 |
|
Pavle Goloskokovic
|
5f035c80e2
|
Removed condition since it is already performed in base class constructor
|
2018-01-17 18:19:26 +01:00 |
|
Pavle Goloskokovic
|
d388c827e4
|
Added a TODO for setting correct duration value when available
|
2018-01-17 18:18:22 +01:00 |
|
Pavle Goloskokovic
|
fdbda3cffa
|
Setting locked property to value set in subclass if available
|
2018-01-17 18:17:31 +01:00 |
|
Pavle Goloskokovic
|
0f6f0ab45e
|
Setting locked property for HTML5AudioSoundManager class
|
2018-01-17 18:17:01 +01:00 |
|
Pavle Goloskokovic
|
ff4e9616f3
|
Removed touchUnlocked property form HTML5AudioSoundManager class
|
2018-01-17 18:16:14 +01:00 |
|
Pavle Goloskokovic
|
6b1b7a1342
|
Removed touchLocked property form HTML5AudioSoundManager class
|
2018-01-17 18:15:50 +01:00 |
|
Pavle Goloskokovic
|
c6c3f1da79
|
Setting unlocked property to true when audio context resumes
|
2018-01-17 18:14:28 +01:00 |
|
Pavle Goloskokovic
|
bf0c868bf3
|
Removed condition since it is already performed in base class constructor
|
2018-01-17 18:13:52 +01:00 |
|
Pavle Goloskokovic
|
a90760f8df
|
Setting locked property for WebAudioSoundManager
|
2018-01-17 18:13:04 +01:00 |
|
Pavle Goloskokovic
|
8ec82c3a4d
|
Setting locked property to false after unlocking
|
2018-01-17 18:12:03 +01:00 |
|
Pavle Goloskokovic
|
28b098348b
|
Handling unlocking in update method
|
2018-01-17 18:11:27 +01:00 |
|
Pavle Goloskokovic
|
fbb1388f2d
|
Added unlocked property to BaseSoundManager class for internal use
|
2018-01-17 18:10:40 +01:00 |
|
Pavle Goloskokovic
|
9ed999fada
|
Calling unlocked method only if locked property is set to true
|
2018-01-17 18:09:33 +01:00 |
|
Pavle Goloskokovic
|
31cd229bf2
|
Added locked property to BaseSoundManager class
|
2018-01-17 18:09:00 +01:00 |
|
Pavle Goloskokovic
|
94cefc9621
|
Resetting sound's touchLockedActionQueue
|
2018-01-17 17:35:54 +01:00 |
|
Pavle Goloskokovic
|
04b9996ac7
|
Sorting actions to be performed in chronological order
|
2018-01-17 17:35:33 +01:00 |
|
Pavle Goloskokovic
|
d8e36615e7
|
Gathering all actions and performing them sequentially
|
2018-01-17 17:35:08 +01:00 |
|
Pavle Goloskokovic
|
dc3938e8ff
|
Added update method to handle unlocking
|
2018-01-17 17:32:41 +01:00 |
|
Pavle Goloskokovic
|
5916d9f423
|
Setting last audio tag event listener to set touchUnlocked when it is ready for playback
|
2018-01-17 17:31:56 +01:00 |
|
Pavle Goloskokovic
|
644a28cb3c
|
Pushing all tags in an array before loading them
|
2018-01-17 17:31:01 +01:00 |
|
Pavle Goloskokovic
|
38e59f6f4b
|
Using touchLocked value as condition
|
2018-01-17 17:29:18 +01:00 |
|
Pavle Goloskokovic
|
f52cfee58a
|
Added touchUnlocked property to HTML5AudioSoundManager class
|
2018-01-17 17:27:59 +01:00 |
|
Pavle Goloskokovic
|
b9b5489ab3
|
Added touchLocked property to HTML5AudioSoundManager class
|
2018-01-17 17:27:28 +01:00 |
|
Pavle Goloskokovic
|
84a20395e6
|
Using checkTouchLocked with loop property
|
2018-01-17 17:25:43 +01:00 |
|
Pavle Goloskokovic
|
33bc3d8d5c
|
Using checkTouchLocked with seek property
|
2018-01-17 17:23:20 +01:00 |
|
Pavle Goloskokovic
|
874b3d5bc1
|
Defined detune property getter
|
2018-01-17 17:23:04 +01:00 |
|
Pavle Goloskokovic
|
3ff214da59
|
Defined rate property getter
|
2018-01-17 17:22:54 +01:00 |
|
Pavle Goloskokovic
|
eb5be4c75d
|
Defined detune property setter to be able to use checkTouchLocked with it
|
2018-01-17 17:22:30 +01:00 |
|
Pavle Goloskokovic
|
865f8d06ad
|
Defined rate property setter to be able to use checkTouchLocked with it
|
2018-01-17 17:22:03 +01:00 |
|
Pavle Goloskokovic
|
c2f7795a98
|
Using checkTouchLocked with volume property
|
2018-01-17 17:21:07 +01:00 |
|
Pavle Goloskokovic
|
a9a3c3c2a2
|
Using checkTouchLocked with mute property
|
2018-01-17 17:20:44 +01:00 |
|
Pavle Goloskokovic
|
22154ceace
|
Using checkTouchLocked with stop method
|
2018-01-17 17:19:39 +01:00 |
|
Pavle Goloskokovic
|
796f3657ac
|
Using checkTouchLocked with resume method
|
2018-01-17 17:19:25 +01:00 |
|
Pavle Goloskokovic
|
893882fe95
|
Using checkTouchLocked with pause method
|
2018-01-17 17:19:15 +01:00 |
|
Pavle Goloskokovic
|
300ac5b859
|
Using checkTouchLocked with play method
|
2018-01-17 17:19:04 +01:00 |
|
Pavle Goloskokovic
|
093f295389
|
Added touchLockedActionQueue property to HTML5AudioSound class
|
2018-01-17 17:06:55 +01:00 |
|
Pavle Goloskokovic
|
c4f4fbc79d
|
Passing sound manager touchLocked value to HTML5AudioFile constructor
|
2018-01-17 17:04:55 +01:00 |
|
Pavle Goloskokovic
|
541cd83688
|
Using object property instead of local var
|
2018-01-17 17:04:06 +01:00 |
|
Pavle Goloskokovic
|
81f3b56b0a
|
Added touchLocked argument to HTML5AudioFile class constructor
|
2018-01-17 17:01:50 +01:00 |
|
Richard Davey
|
108b6bd2a3
|
Events call the world directly, avoids an unnecessary function jump.
|
2018-01-17 15:28:53 +00:00 |
|
Richard Davey
|
f41d016c9f
|
Moved Matter over to use the plugin system.
|
2018-01-17 15:22:16 +00:00 |
|
Richard Davey
|
bae63901d7
|
fillPoint draws the rect in the center of the x/y coordinates instead of the top-left
|
2018-01-17 15:01:24 +00:00 |
|
Pavle Goloskokovic
|
be7741ed89
|
Resetting already started sounds before unlocking
|
2018-01-17 14:13:44 +01:00 |
|
Pavle Goloskokovic
|
0b4a8b8b2d
|
Removed touchstart event listeners since they don't work for unlocking audio
|
2018-01-17 14:13:13 +01:00 |
|
Richard Davey
|
695a88b1c3
|
Merge pull request #3167 from Antriel/ellipse-fixes
Few bug fixes for Ellipse methods.
|
2018-01-17 13:12:54 +00:00 |
|
Pavle Goloskokovic
|
f510f71213
|
Implemented unlock method for HTML5AudioSoundManager class
|
2018-01-17 14:12:04 +01:00 |
|
Pavle Goloskokovic
|
4ca73ae362
|
Removing unlock call since it is now done in BaseSoundManager class
|
2018-01-17 14:10:54 +01:00 |
|
Pavle Goloskokovic
|
5c118a3a94
|
audio tag does not support name attribute so setting that value to dataset
|
2018-01-17 14:10:03 +01:00 |
|
Pavle Goloskokovic
|
196018d04a
|
Updating load progress properties when sound is locked
|
2018-01-17 14:09:20 +01:00 |
|
Pavle Goloskokovic
|
5720dff5dc
|
onLoad needs to be called from timeout callback in order to not cause issues
|
2018-01-17 14:08:38 +01:00 |
|
Pavle Goloskokovic
|
e75731df87
|
Calling onLoad directly if device sound is locked since we are skipping actual loading
|
2018-01-17 14:07:50 +01:00 |
|
Pavle Goloskokovic
|
ae36cf5729
|
Skipping calling load method on an audio tag on mobile devices
|
2018-01-17 14:06:46 +01:00 |
|
Pavle Goloskokovic
|
402aa27ff3
|
Skipping setting preload attribute and events on an audio tag on mobile devices
|
2018-01-17 14:05:35 +01:00 |
|
Pavle Goloskokovic
|
b33af6d2aa
|
Calling unlock method in BaseSoundManager class constructor
|
2018-01-17 14:03:34 +01:00 |
|
Pavle Goloskokovic
|
377ab5a4e9
|
Defined unlock method on BaseSoundManager class as both implementations use it
|
2018-01-17 14:03:04 +01:00 |
|
Antriel
|
ca24bce499
|
Few bug fixes for Ellipse methods.
|
2018-01-17 11:43:34 +01:00 |
|
Antriel
|
3348f5bd16
|
Added support for drawing filled ellipse to Graphics.
|
2018-01-17 11:36:28 +01:00 |
|
Richard Davey
|
b17744df61
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2018-01-17 03:42:03 +00:00 |
|
Richard Davey
|
ddba95873d
|
Moved Arcade and Impact Physics over to the new plugin system
|
2018-01-17 03:41:58 +00:00 |
|
Michael Hadley
|
e9ab1725f3
|
Make tileset the source of truth for texture in both tilemap layers
|
2018-01-16 19:48:17 -06:00 |
|
Michael Hadley
|
814e5af815
|
Remove recalculation of tile bounds from arcade physics
|
2018-01-16 19:03:13 -06:00 |
|
Richard Davey
|
d1cd5cbc1d
|
Tidied up destroy
|
2018-01-17 00:29:23 +00:00 |
|
Richard Davey
|
ad49a01271
|
Fixed rogue input reference and hitTest signature
|
2018-01-16 23:50:01 +00:00 |
|
Richard Davey
|
a7bd9482fd
|
Fixed input injection
|
2018-01-16 23:18:02 +00:00 |
|
Richard Davey
|
f9a7939812
|
Lots of work migrating to the new plugin system, fixing references and exposing on the namespace
|
2018-01-16 22:28:29 +00:00 |
|
Richard Davey
|
8e07320596
|
Migrating to plugins
|
2018-01-16 19:49:13 +00:00 |
|
Felipe Alfonso
|
a41681c21a
|
Merge branch 'master' into rendering-cleanup
|
2018-01-16 16:33:13 -03:00 |
|
Felipe Alfonso
|
fd4f441146
|
DynamicBitmapText WebGL renderer updated
|
2018-01-16 16:32:27 -03:00 |
|
Richard Davey
|
ca7550aa6f
|
Moved plugins
|
2018-01-16 18:38:29 +00:00 |
|
Richard Davey
|
cd780604e5
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2018-01-16 18:34:50 +00:00 |
|
Richard Davey
|
674c1b5ba8
|
Moving plugins to their own locations
|
2018-01-16 18:34:37 +00:00 |
|
Dan Flettre
|
36de5e8805
|
Pass event to ProcessKeyCombo
|
2018-01-16 11:24:40 -06:00 |
|
Richard Davey
|
7e5163adf0
|
Merged source.
|
2018-01-16 16:43:38 +00:00 |
|
Richard Davey
|
9a2eb0eb58
|
Merged source.
|
2018-01-16 16:37:34 +00:00 |
|
Richard Davey
|
570cbde7da
|
Renamed SceneManager.
|
2018-01-16 16:33:30 +00:00 |
|
Richard Davey
|
d6a1abcd2a
|
Renamed to CacheManager.
|
2018-01-16 16:30:11 +00:00 |
|
Richard Davey
|
17336a20de
|
Merged source.
|
2018-01-16 16:29:58 +00:00 |
|
Felipe Alfonso
|
5c782c8f7d
|
Merge branch 'master' into rendering-cleanup
|
2018-01-16 13:17:39 -03:00 |
|
Richard Davey
|
26fd3ee661
|
Renamed input manager files and refs.
|
2018-01-16 16:14:21 +00:00 |
|
Richard Davey
|
b4a01bb877
|
Moved file.
|
2018-01-16 16:02:11 +00:00 |
|
Richard Davey
|
08f3e70b6d
|
Merged Input Manager source and updated paths.
|
2018-01-16 16:00:37 +00:00 |
|
Richard Davey
|
2c5405b7e3
|
Moved GIM
|
2018-01-16 15:47:53 +00:00 |
|
Richard Davey
|
42409762e9
|
Merged Input Manager source.
|
2018-01-16 15:46:49 +00:00 |
|
Richard Davey
|
89c04fc193
|
Merged Animation component.
|
2018-01-16 15:39:18 +00:00 |
|
Richard Davey
|
b0f22127d2
|
Merged Path source.
|
2018-01-16 15:29:36 +00:00 |
|
Richard Davey
|
b63586588a
|
Merged Curve class.
|
2018-01-16 15:20:54 +00:00 |
|
Richard Davey
|
c60871a541
|
Removed incomplete files.
|
2018-01-16 15:10:30 +00:00 |
|
Richard Davey
|
be756ed7fc
|
Renamed folder camera to cameras and split up the contents into proper namespaces. Merged inc files back into classes.
|
2018-01-16 15:07:04 +00:00 |
|
Richard Davey
|
c77c412183
|
Updated paths.
|
2018-01-16 13:04:35 +00:00 |
|
Richard Davey
|
df26c96438
|
Moved Animation files.
|
2018-01-16 13:00:55 +00:00 |
|
Richard Davey
|
8b66bdb331
|
Pre-RC source code merge and tidy-up.
|
2018-01-16 12:59:17 +00:00 |
|
Antriel
|
be39bd4260
|
Fixed rectangle/Union.
|
2018-01-16 11:04:14 +01:00 |
|
Antriel
|
44a2919774
|
Fixed rectangle/GetCenter.
|
2018-01-16 09:22:51 +01:00 |
|
Antriel
|
e342480ca4
|
Fixed rectangle/FitOutside.
|
2018-01-16 07:38:41 +01:00 |
|
Richard Davey
|
4240f6c4af
|
Converted to use the new plugin format
|
2018-01-16 02:08:22 +00:00 |
|
Richard Davey
|
9fabd000b5
|
Updated the PluginManager to be a global level instance that belongs to Game and registers all plugins
|
2018-01-16 02:08:04 +00:00 |
|
Felipe Alfonso
|
77d4493f43
|
Merge branch 'master' into rendering-cleanup
|
2018-01-15 21:44:47 -03:00 |
|
Antriel
|
c11920ab1b
|
Fixed rectangle/FitInside.
|
2018-01-15 13:38:14 +01:00 |
|
Pavle Goloskokovic
|
63c402517c
|
Handling when WebGL context is falsy and not just null
|
2018-01-15 12:05:11 +01:00 |
|
Pavle Goloskokovic
|
3664e84e19
|
Merge remote-tracking branch 'origin/master'
|
2018-01-15 11:29:55 +01:00 |
|
Pavle Goloskokovic
|
2e60619218
|
Fixed detecting WebGL support
|
2018-01-15 11:29:38 +01:00 |
|
Michael Hadley
|
f86298b8d2
|
Tilemap layers now initialize their alpha from LayerData
This makes it easy to import layer alphas from Tiled
|
2018-01-14 16:16:47 -06:00 |
|
Richard Davey
|
696643051a
|
Fixed drag events
|
2018-01-14 21:26:14 +00:00 |
|
Pavle Goloskokovic
|
e8e4a5633d
|
Removed completed TODO
|
2018-01-14 17:39:29 +01:00 |
|
Pavle Goloskokovic
|
9a4811df32
|
Emitting loop event when sound loop setting value changes
|
2018-01-14 17:39:10 +01:00 |
|
Pavle Goloskokovic
|
8b676cf743
|
Renamed loop event to looped for emitting event when sound has looped
|
2018-01-14 17:38:59 +01:00 |
|
Pavle Goloskokovic
|
846aefd7c1
|
Emitting loop event when sound loop setting value changes
|
2018-01-14 17:38:33 +01:00 |
|
Pavle Goloskokovic
|
8f692b8fb9
|
Renamed loop event to looped for emitting event when sound has looped
|
2018-01-14 17:37:52 +01:00 |
|
Pavle Goloskokovic
|
1fe58bc1ef
|
Refactored update method looping and ending logic a bit
|
2018-01-14 17:32:19 +01:00 |
|
Pavle Goloskokovic
|
2a70eb9c09
|
Removed completed TODO
|
2018-01-14 17:23:24 +01:00 |
|
Pavle Goloskokovic
|
ab02e843f3
|
Checking for loop between two update calls only if loop setting is set to true
|
2018-01-14 17:23:09 +01:00 |
|
Pavle Goloskokovic
|
4b9c94ebbe
|
Added a TODO to change loop event to looped and emit loop event when loop value changes
|
2018-01-14 17:22:32 +01:00 |
|
Pavle Goloskokovic
|
919d2d658a
|
Using EventEmitter emit method to dispatch seek update event
|
2018-01-14 17:21:24 +01:00 |
|
Pavle Goloskokovic
|
dd2bd9695d
|
Using EventEmitter emit method to dispatch volume update event
|
2018-01-14 17:20:31 +01:00 |
|
Pavle Goloskokovic
|
913c93eca1
|
Using EventEmitter emit method to dispatch mute update event
|
2018-01-14 17:20:20 +01:00 |
|
Pavle Goloskokovic
|
1912dd98df
|
Using EventEmitter emit method to dispatch loop event
|
2018-01-14 17:19:57 +01:00 |
|
Pavle Goloskokovic
|
8ba0c3d39e
|
Using EventEmitter emit method to dispatch ended event
|
2018-01-14 17:19:37 +01:00 |
|
Pavle Goloskokovic
|
14e7cb4b75
|
Using EventEmitter emit method to dispatch stop event
|
2018-01-14 17:18:53 +01:00 |
|
Pavle Goloskokovic
|
ac04061478
|
Using EventEmitter emit method to dispatch resume event
|
2018-01-14 17:18:39 +01:00 |
|
Pavle Goloskokovic
|
be03100765
|
Using EventEmitter emit method to dispatch pause event
|
2018-01-14 17:18:26 +01:00 |
|
Pavle Goloskokovic
|
d5ffad06aa
|
Using EventEmitter emit method to dispatch play event
|
2018-01-14 17:18:02 +01:00 |
|
Pavle Goloskokovic
|
cbb055f15c
|
Using EventEmitter emit method to dispatch volume update event
|
2018-01-14 16:54:11 +01:00 |
|
Pavle Goloskokovic
|
209b0caed3
|
Using EventEmitter emit method to dispatch mute update event
|
2018-01-14 16:53:48 +01:00 |
|
Pavle Goloskokovic
|
45eed34095
|
Passing reference to sound object when emitting volume event
|
2018-01-14 16:48:55 +01:00 |
|
Pavle Goloskokovic
|
452f9a13ab
|
Passing reference to sound object when emitting mute event
|
2018-01-14 16:48:25 +01:00 |
|
Pavle Goloskokovic
|
8cfe7bce4e
|
Added a todo to document events
|
2018-01-14 16:38:01 +01:00 |
|
Pavle Goloskokovic
|
39c35f15f9
|
Passing reference to sound manager when emitting detune event
|
2018-01-14 16:37:37 +01:00 |
|
Pavle Goloskokovic
|
f2049195c1
|
Pasing reference to sound manager when emitting rate event
|
2018-01-14 16:37:12 +01:00 |
|
Pavle Goloskokovic
|
c715a8a031
|
Pasing reference to sound manager when emitting stopall event
|
2018-01-14 16:36:56 +01:00 |
|
Pavle Goloskokovic
|
6cb35024de
|
Pasing reference to sound manager when emitting resumeall event
|
2018-01-14 16:36:44 +01:00 |
|
Pavle Goloskokovic
|
8c9ba8ce2c
|
Pasing reference to sound manager when emitting pauseall event
|
2018-01-14 16:36:29 +01:00 |
|
Pavle Goloskokovic
|
a76a721969
|
Using EventEmitter emit method to dispatch detune update event
|
2018-01-14 16:13:09 +01:00 |
|
Pavle Goloskokovic
|
7b2ed7f5a9
|
Using EventEmitter emit method to dispatch rate update event
|
2018-01-14 16:12:48 +01:00 |
|
Pavle Goloskokovic
|
4be42c3edc
|
Merge remote-tracking branch 'origin/master'
# Conflicts:
# src/sound/BaseSound.js
# src/sound/webaudio/WebAudioSound.js
|
2018-01-14 15:50:55 +01:00 |
|
Pavle Goloskokovic
|
8b67797252
|
Simplified delay calculation logic on focus loose
|
2018-01-14 15:45:32 +01:00 |
|
Pavle Goloskokovic
|
b0ec0edbbc
|
Calling sound's onFocus method instead of resume when sounds resume on game focus gain
|
2018-01-14 15:38:11 +01:00 |
|
Pavle Goloskokovic
|
ff885e2ead
|
Added onFocus method to be used when sound resumes when game gains focus
|
2018-01-14 15:37:38 +01:00 |
|
Pavle Goloskokovic
|
381799b040
|
Calling sound's onBlur method instead of pause when sounds stop on game focus loss
|
2018-01-14 15:36:39 +01:00 |
|
Pavle Goloskokovic
|
5c5df3f582
|
Marking sound as paused on blur to avoid update logic being run on it
|
2018-01-14 15:35:21 +01:00 |
|
Pavle Goloskokovic
|
bf77380814
|
Added onBlur method to be used when sound pauses on loose of focus
Saving sound state and stopping it
|
2018-01-14 15:34:23 +01:00 |
|
Pavle Goloskokovic
|
a6ec0af472
|
Using loopEndOffset when checking if sound looped
|
2018-01-14 15:32:30 +01:00 |
|
Pavle Goloskokovic
|
042f778167
|
Defining loopEndOffset property for HTML5AudioSoundManager class
|
2018-01-14 15:31:24 +01:00 |
|
Pavle Goloskokovic
|
60693d6da8
|
Using audioPlayDelay when checking for delay end for delayed playback
|
2018-01-14 15:30:27 +01:00 |
|
Pavle Goloskokovic
|
7384d9abcb
|
Defining audioPlayDelay property for HTML5AudioSoundManager class
|
2018-01-14 15:29:27 +01:00 |
|
Pavle Goloskokovic
|
2d20759df9
|
Fixed ms to s conversion for delay value when setting start time for delayed playback
|
2018-01-14 15:28:16 +01:00 |
|
Pavle Goloskokovic
|
65538e3408
|
Properly setting currentTime variable value when detecting missed looping in update method
|
2018-01-14 15:24:55 +01:00 |
|
Pavle Goloskokovic
|
5b0cf55bfc
|
Properly setting currentTime variable value when detecting looping in update method
|
2018-01-14 15:24:06 +01:00 |
|
Pavle Goloskokovic
|
f832c35de4
|
Properly setting previousTime value when setting seek value
|
2018-01-14 15:22:49 +01:00 |
|
Pavle Goloskokovic
|
de08ac36d5
|
Properly setting previousTime value when handling delayed playback in update method
|
2018-01-14 15:22:18 +01:00 |
|
Pavle Goloskokovic
|
ab6c924ccf
|
Properly setting previousTime value when picking and playing audio tag
|
2018-01-14 15:21:06 +01:00 |
|
Felipe Alfonso
|
ad1701d0ed
|
Changed Image gl pipeline
|
2018-01-12 21:20:41 -03:00 |
|
Felipe Alfonso
|
79805ac04f
|
Merge branch 'master' into rendering-cleanup
|
2018-01-12 21:15:06 -03:00 |
|
Felipe Alfonso
|
8bb9b1309f
|
SpriteBatch pipeline re-implementation
|
2018-01-12 21:13:41 -03:00 |
|
Michael Hadley
|
bf413ea604
|
Implemented tile & layer callbacks in arcade physics
|
2018-01-12 15:00:37 -06:00 |
|
Michael Hadley
|
ef58640026
|
Arcade: tilemap collisions/overlaps now emit appropriate events
|
2018-01-12 14:23:36 -06:00 |
|
Michael Hadley
|
8f0b428209
|
Bug fix in events: overlap used where collide should be
|
2018-01-12 14:20:48 -06:00 |
|
Richard Davey
|
f00f467eec
|
Matter now using new EventEmitter.
|
2018-01-12 18:59:11 +00:00 |
|
Richard Davey
|
36b4d79369
|
Removed the old events folder contents and added in an EventEmitter alias for user-land event creation.
|
2018-01-12 18:59:01 +00:00 |
|
Pavle Goloskokovic
|
0efa048015
|
Taking into account marker start time when calculating seek
|
2018-01-12 18:23:07 +01:00 |
|
Richard Davey
|
f9a1e27334
|
Removed un-used event files and references.
|
2018-01-12 17:20:16 +00:00 |
|
Richard Davey
|
874a174af7
|
Fixed lint issue.
|
2018-01-12 17:20:00 +00:00 |
|
Pavle Goloskokovic
|
f941cabe07
|
Completed a TODO to clean up html5 audio stuff when calling destroy
|
2018-01-12 18:16:27 +01:00 |
|
Pavle Goloskokovic
|
44acc440f4
|
When hijacking audio form other sounds, sorting them by progress rather than just seek, so that we favorize longer sounds to continue their playback
|
2018-01-12 18:15:52 +01:00 |
|
Felipe Alfonso
|
3282ead8a7
|
Merge branch 'master' into rendering-cleanup
|
2018-01-12 14:11:18 -03:00 |
|
Richard Davey
|
c625b8735b
|
Updated to using Event Emitter for all key managers and game objects. Events are now dispatched directly using arguments instead of Event objects, all managers updated to emit directly.
|
2018-01-12 17:09:21 +00:00 |
|
Richard Davey
|
296efe0e07
|
Removed input callbacks as all handled via events now.
|
2018-01-12 17:09:20 +00:00 |
|
Richard Davey
|
bca6bd692e
|
You can now specify a defaultTextureKey for animation configurations, to avoid having it inside of every frame object.
|
2018-01-12 17:09:20 +00:00 |
|
Michael Hadley
|
15825eacb3
|
Add note about circle bodies not currently being supported in Arcade tile intersection
|
2018-01-12 10:53:36 -06:00 |
|
Pavle Goloskokovic
|
aa820b08ea
|
Setting audio tag name to contain index number, useful for debugging
|
2018-01-12 17:49:25 +01:00 |
|
Felipe Alfonso
|
5ca2805dbc
|
Fixed issue with blitter batch incorrect instruction order and forced unsigned int result for color tint operation
|
2018-01-12 13:46:46 -03:00 |
|
Pavle Goloskokovic
|
9bb138f40d
|
Dispatching event when setting HTML5AudioSoundManager volume property
|
2018-01-12 17:26:16 +01:00 |
|
Pavle Goloskokovic
|
30027af69e
|
Dispatching event when setting HTML5AudioSoundManager mute property
|
2018-01-12 17:25:59 +01:00 |
|
Pavle Goloskokovic
|
8f3f88c24d
|
Checking for set audio property instead of isPlaying flag
|
2018-01-12 17:19:03 +01:00 |
|
Pavle Goloskokovic
|
919665dd96
|
Fixed scope issue
|
2018-01-12 17:11:12 +01:00 |
|
Felipe Alfonso
|
40262eb0cb
|
Merge branch 'master' into rendering-cleanup
|
2018-01-12 12:42:45 -03:00 |
|
Pavle Goloskokovic
|
95d0b5f784
|
Merge remote-tracking branch 'origin/master'
|
2018-01-12 16:12:23 +01:00 |
|
Pavle Goloskokovic
|
4038291373
|
Changed the order of defining startTime and previousTime properties
|
2018-01-12 16:12:15 +01:00 |
|
Pavle Goloskokovic
|
b2eef5b96e
|
Added a todo
|
2018-01-12 16:03:15 +01:00 |
|
Pavle Goloskokovic
|
2a76c6eff5
|
Updating previousTime property when setting seek value
|
2018-01-12 16:01:19 +01:00 |
|
Pavle Goloskokovic
|
1cdebc80c3
|
Updating previousTime when picking and playing audio for sound
|
2018-01-12 16:00:37 +01:00 |
|
Pavle Goloskokovic
|
1180d82c27
|
Updating previousTime when starting sound with delayed playback
|
2018-01-12 15:59:40 +01:00 |
|
Pavle Goloskokovic
|
398b337da9
|
Resetting previousTime property when stopping sound or hijacking audio from another sound
|
2018-01-12 15:58:43 +01:00 |
|
Pavle Goloskokovic
|
de9e5a0d1f
|
Updating currentTime to new audio currentTime value while handling looping before assigning that value to previousTime property
|
2018-01-12 15:57:55 +01:00 |
|
Pavle Goloskokovic
|
a51a0bd543
|
Setting previousTime property to currentTime value at the end of update method
Using condition when current time is less then previous time to indicate sound looping and dispatch an event
|
2018-01-12 15:39:58 +01:00 |
|
Pavle Goloskokovic
|
1ec66f644f
|
Added previousTime property to keep track of audio tag's playback position recorded on previous update method call
|
2018-01-12 15:32:30 +01:00 |
|
Pavle Goloskokovic
|
9ec4d9a829
|
Fixing sound position if sound loops and starts from the beginning between two update calls
|
2018-01-12 15:30:11 +01:00 |
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Pavle Goloskokovic
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735cf10a3f
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Dispatching SOUND_ENDED event when sound ends, obviously :)
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2018-01-12 15:28:06 +01:00 |
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Pavle Goloskokovic
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72955bfe30
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Handling sound ending in update method
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2018-01-12 15:27:25 +01:00 |
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Pavle Goloskokovic
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0d0df1900b
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Added logic for handling looping in update method
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2018-01-12 15:23:39 +01:00 |
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Pavle Goloskokovic
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81d794b4c6
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Setting audio to correct state when starting it since it might be playing already when hijacked form another sound
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2018-01-12 15:18:31 +01:00 |
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Richard Davey
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d554d61319
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Merge pull request #3158 from Flet/KeyComboMatchEvent-fix
set data to KeyCombo for KeyComboMatchEvent
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2018-01-12 10:31:51 +00:00 |
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yp
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242471beb9
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Renamed no longer existing Vector2/3 .sub and .len to .subtract and .length where still used
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2018-01-12 02:18:36 +02:00 |
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Dan Flettre
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16b672e291
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set data to KeyCombo for KeyComboMatchEvent
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2018-01-11 18:14:45 -06:00 |
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Michael Hadley
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bab399a02e
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Made CollideHandler consistent by returning value from logic branches
Each branch should return true/false based on whether a collision happened
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2018-01-11 14:13:42 -06:00 |
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Michael Hadley
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00cebf8eae
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CollideGroupVsTilemapLayer implementation
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2018-01-11 14:03:34 -06:00 |
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Pavle Goloskokovic
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e68ff2b18a
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Saving current position of the sound and stopping and releasing audio tag when calling pause method
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2018-01-11 18:55:42 +01:00 |
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Pavle Goloskokovic
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f6de613fd0
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Added stopAndReleaseAudioTag method to stop sound playback and mark audio tag as unused and release it for other sounds to use
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2018-01-11 18:53:54 +01:00 |
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Pavle Goloskokovic
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8578319171
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requiring SoundEvent class
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2018-01-11 18:51:02 +01:00 |
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Pavle Goloskokovic
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40b2bf79b7
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Calling pickAndPlayAudioTag from resume method
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2018-01-11 18:50:25 +01:00 |
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Pavle Goloskokovic
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9e7ccb1503
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Added helpful flags comment
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2018-01-11 18:49:44 +01:00 |
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Pavle Goloskokovic
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a6b4066468
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Moved logic for setting up and playing audio tag so it can be reused
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2018-01-11 18:45:34 +01:00 |
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Pavle Goloskokovic
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f9093a2d7e
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Disabling setting seek property on a delayed sound
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2018-01-11 18:41:43 +01:00 |
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Pavle Goloskokovic
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81e8542af7
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Resetting startTime property of a hijacked sound
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2018-01-11 18:40:36 +01:00 |
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Pavle Goloskokovic
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fb29afedae
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Preventing resume calls on delayed sounds
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2018-01-11 18:39:45 +01:00 |
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Pavle Goloskokovic
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c1b24c4adb
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Preventing pause calls on delayed sounds
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2018-01-11 18:39:19 +01:00 |
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Pavle Goloskokovic
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fb6b989035
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Handling delayed playback in update method
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2018-01-11 18:31:36 +01:00 |
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Pavle Goloskokovic
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3388fd018f
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Setting startTime based on delay config when calling play method
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2018-01-11 18:30:16 +01:00 |
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Pavle Goloskokovic
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d6256c47c5
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Defined startTime property
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2018-01-11 18:23:28 +01:00 |
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Pavle Goloskokovic
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82819ec782
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Setting sound position, applying config and starting playback if delay is set to 0 when calling play method
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2018-01-11 18:20:18 +01:00 |
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Pavle Goloskokovic
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11923621ad
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Finding available audio tag when calling play method and resetting and returning false if it was not successful
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2018-01-11 18:17:50 +01:00 |
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Pavle Goloskokovic
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af8666f611
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Added reset method that calls super stop method in order to reset sounds state
Calling reset method and setting audio to null after hijacking audio tag from another sound
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2018-01-11 18:15:42 +01:00 |
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Pavle Goloskokovic
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106e32499f
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Sorting sounds to hijack audio from by loop and seek properties values
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2018-01-11 18:12:52 +01:00 |
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Pavle Goloskokovic
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f377b4fa85
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Finding another sound to hijack audio tag from if there are no free audio tags and override setting is set to true
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2018-01-11 18:11:10 +01:00 |
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Pavle Goloskokovic
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fc19a05f0b
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Returning false if override setting of sound manager is set to false
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2018-01-11 18:05:12 +01:00 |
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Pavle Goloskokovic
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935ef78102
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Added method for finding unused audio tag for playing sound
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2018-01-11 18:04:17 +01:00 |
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Pavle Goloskokovic
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6730b3b314
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Defined seek property for HTML5AudioSound class
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2018-01-11 18:00:42 +01:00 |
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Pavle Goloskokovic
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d6b11e2fdb
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Defined seek property's setter for HTML5AudioSound class
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2018-01-11 17:59:36 +01:00 |
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Pavle Goloskokovic
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afb8075379
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Defined seek property's setter for HTML5AudioSound class
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2018-01-11 17:58:26 +01:00 |
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Pavle Goloskokovic
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110c6891dd
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Defined volume property for HTML5AudioSound class
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2018-01-11 17:57:04 +01:00 |
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Pavle Goloskokovic
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8f9eafd315
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Defined mute property for HTML5AudioSound class
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2018-01-11 17:55:05 +01:00 |
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Pavle Goloskokovic
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495a79d4bf
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Implemented setRate method
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2018-01-11 17:51:58 +01:00 |
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Pavle Goloskokovic
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91f9629ed2
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Implemented setVolume method
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2018-01-11 17:50:20 +01:00 |
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Pavle Goloskokovic
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162a063f03
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Implemented setMute method
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2018-01-11 17:49:40 +01:00 |
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Pavle Goloskokovic
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ede81f2a03
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Added destroy method
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2018-01-11 17:48:23 +01:00 |
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Pavle Goloskokovic
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0223019290
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Added blank update method
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2018-01-11 17:47:01 +01:00 |
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Pavle Goloskokovic
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d51156fe94
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Added stop method implementation that calls super method and dispatches stop event
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2018-01-11 17:45:02 +01:00 |
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Pavle Goloskokovic
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196258b8ac
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Added resume method implementation that calls super method and dispatches resume event
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2018-01-11 17:43:56 +01:00 |
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Pavle Goloskokovic
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5e8d0dcaee
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Added pause method implementation that calls super method and dispatches pause event
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2018-01-11 17:42:18 +01:00 |
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Pavle Goloskokovic
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d3c034e5cc
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Added play method implementation that calls super method and dispatches play event
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2018-01-11 17:40:59 +01:00 |
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Pavle Goloskokovic
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b452859b78
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Assigning duration and totalDuration values to audio tag duration
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2018-01-11 17:38:47 +01:00 |
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Pavle Goloskokovic
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1d925105bd
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Audio property docs update
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2018-01-11 17:37:28 +01:00 |
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Pavle Goloskokovic
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ad858d1475
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Throwing an error if no sound with given key was loaded
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2018-01-11 17:36:51 +01:00 |
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Pavle Goloskokovic
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cf83880fb0
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Defined tags property that holds reference to audio tags array
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2018-01-11 17:35:25 +01:00 |
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Pavle Goloskokovic
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b22116e1f8
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Updated override property docs
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2018-01-11 17:32:49 +01:00 |
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Pavle Goloskokovic
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2372fdd812
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Completed a TODO to return HTML5AudioSoundManager instance when necessary
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2018-01-11 17:29:57 +01:00 |
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Pavle Goloskokovic
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7c715f1ba0
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Removed detune property since it is already implemented in BaseSound class
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2018-01-11 17:28:52 +01:00 |
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Pavle Goloskokovic
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be713af155
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Removed rate property since it is already implemented in BaseSound class
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2018-01-11 17:28:25 +01:00 |
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Pavle Goloskokovic
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98700ffff2
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Updating play method to return boolean indicating if play call was done successfully
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2018-01-11 17:27:19 +01:00 |
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Pavle Goloskokovic
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15562a70e3
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Updated override property docs
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2018-01-11 17:25:55 +01:00 |
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Pavle Goloskokovic
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ef60c16551
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Marking audio tags as unused when creating them
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2018-01-11 17:25:27 +01:00 |
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Pavle Goloskokovic
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2903417798
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Defining detune property on a BaseSound class since it's the shared behaviour between subclasses
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2018-01-11 17:24:53 +01:00 |
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Pavle Goloskokovic
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15f2717e9b
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Defining rate property on a BaseSound class since it's the shared behaviour between subclasses
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2018-01-11 17:24:26 +01:00 |
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Pavle Goloskokovic
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c0c6e39ccd
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Updating play method to return boolean indicating if play call was done successfully
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2018-01-11 17:22:57 +01:00 |
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Pavle Goloskokovic
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5aec2e45e4
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Merge remote-tracking branch 'origin/master'
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2018-01-11 16:51:11 +01:00 |
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Pavle Goloskokovic
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e75871adec
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Added override property to HTML5AudioSoundManager
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2018-01-11 16:50:50 +01:00 |
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Richard Davey
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829747370c
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-01-11 14:48:46 +00:00 |
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Richard Davey
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e601f4060a
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Exposed SoundManager via Scene Systems
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2018-01-11 14:48:43 +00:00 |
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Michael Hadley
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5241798ab3
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Pass TILE_BIAS from arcade world into tile colliding functions
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2018-01-11 08:32:07 -06:00 |
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Richard Davey
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718859b02e
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Moved the depth sorting functions into the DisplayList class, as it's really the one responsible for it, not System.
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2018-01-11 13:59:06 +00:00 |
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Michael Hadley
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98ae8009e0
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Arcade rect vs tilemap layer collision handling
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2018-01-10 20:47:25 -06:00 |
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Michael Hadley
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fdc1af0cd2
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Install isTilemap prop used by physics system for fast type checking
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2018-01-10 20:45:28 -06:00 |
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Michael Hadley
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32788d6eb6
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Stub arcade collide vs tilemap methods
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2018-01-10 20:43:11 -06:00 |
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Michael Hadley
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e3699aaea0
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Remove unnecessary Arcade Body#tilePadding
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2018-01-10 19:34:22 -06:00 |
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Felipe Alfonso
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8e66cf9f98
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Merge branch 'master' into rendering-cleanup
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2018-01-10 17:05:32 -03:00 |
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Felipe Alfonso
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54274b782a
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BlitterBatch pipeline working
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2018-01-10 17:03:01 -03:00 |
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Richard Davey
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04b8f4203e
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Started moving plugins to their own folders.
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2018-01-10 16:29:46 +00:00 |
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Pavle Goloskokovic
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9fc3aaa0da
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Moved HTML5AudioSoundManager.js
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2018-01-10 16:50:21 +01:00 |
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