mirror of
https://github.com/photonstorm/phaser
synced 2025-02-18 15:08:31 +00:00
Removing es6 'let' from AP vs tilemap
This commit is contained in:
parent
fb7cdbf29b
commit
a6365c5339
1 changed files with 2 additions and 2 deletions
|
@ -23,14 +23,14 @@ var CollideSpriteVsTilemapLayer = function (sprite, tilemapLayer, collideCallbac
|
|||
if (layerData.tileWidth > layerData.baseTileWidth)
|
||||
{
|
||||
// The x origin of a tile is the left side, so x and width need to be adjusted.
|
||||
let xDiff = (layerData.tileWidth - layerData.baseTileWidth) * tilemapLayer.scaleX;
|
||||
var xDiff = (layerData.tileWidth - layerData.baseTileWidth) * tilemapLayer.scaleX;
|
||||
x -= xDiff;
|
||||
w += xDiff;
|
||||
}
|
||||
if (layerData.tileHeight > layerData.baseTileHeight)
|
||||
{
|
||||
// The y origin of a tile is the bottom side, so just the height needs to be adjusted.
|
||||
let yDiff = (layerData.tileHeight - layerData.baseTileHeight) * tilemapLayer.scaleY;
|
||||
var yDiff = (layerData.tileHeight - layerData.baseTileHeight) * tilemapLayer.scaleY;
|
||||
h += yDiff;
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue