Removing es6 'let' from AP vs tilemap

This commit is contained in:
Michael Hadley 2018-01-19 06:56:52 -06:00
parent fb7cdbf29b
commit a6365c5339

View file

@ -23,14 +23,14 @@ var CollideSpriteVsTilemapLayer = function (sprite, tilemapLayer, collideCallbac
if (layerData.tileWidth > layerData.baseTileWidth)
{
// The x origin of a tile is the left side, so x and width need to be adjusted.
let xDiff = (layerData.tileWidth - layerData.baseTileWidth) * tilemapLayer.scaleX;
var xDiff = (layerData.tileWidth - layerData.baseTileWidth) * tilemapLayer.scaleX;
x -= xDiff;
w += xDiff;
}
if (layerData.tileHeight > layerData.baseTileHeight)
{
// The y origin of a tile is the bottom side, so just the height needs to be adjusted.
let yDiff = (layerData.tileHeight - layerData.baseTileHeight) * tilemapLayer.scaleY;
var yDiff = (layerData.tileHeight - layerData.baseTileHeight) * tilemapLayer.scaleY;
h += yDiff;
}