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Setting startTime based on delay config when calling play method
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1 changed files with 4 additions and 0 deletions
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@ -54,8 +54,12 @@ var HTML5AudioSound = new Class({
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this.audio.currentTime = offset;
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this.applyConfig();
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if (delay === 0) {
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this.startTime = 0;
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this.audio.play();
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}
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else {
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this.startTime = window.performance.now() + delay;
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}
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this.resetConfig();
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this.events.dispatch(new SoundEvent(this, 'SOUND_PLAY'));
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return true;
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