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actions
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Moved the depth sorting functions into the DisplayList class, as it's really the one responsible for it, not System.
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2018-01-11 13:59:06 +00:00 |
animations
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Game emits a boot event, which its managers listen for
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2018-01-18 05:16:52 +00:00 |
boot
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Game boot sequence is now split-up to allow time for non-blocking, but time sensitive plugins (like the Texture Manager) to complete starting up before the main loop begins. Texture Manager now checks on state of default images before telling Game it is ready.
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2018-01-18 14:01:29 +00:00 |
cache
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Lots of work migrating to the new plugin system, fixing references and exposing on the namespace
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2018-01-16 22:28:29 +00:00 |
cameras
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Plugins now check to see if the Scene is already booted and adapt accordingly.
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2018-01-18 14:00:31 +00:00 |
create
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Removed incomplete files.
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2018-01-16 15:10:30 +00:00 |
curves
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Swapped to using Number.MAX_VALUE so repeat -1 now works properly in IE11 and below.
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2018-01-18 14:59:32 +00:00 |
data
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Removed the old events folder contents and added in an EventEmitter alias for user-land event creation.
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2018-01-12 18:59:01 +00:00 |
device
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Handling when WebGL context is falsy and not just null
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2018-01-15 12:05:11 +01:00 |
display
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Moved repository location
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2018-01-09 21:43:56 +00:00 |
dom
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Moved repository location
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2018-01-09 21:43:56 +00:00 |
events
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EE registered as a plugin
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2018-01-18 05:19:00 +00:00 |
gameobjects
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Swapped to using Number.MAX_VALUE so repeat -1 now works properly in IE11 and below.
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2018-01-18 14:59:32 +00:00 |
geom
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Swapped to using Number.MAX_VALUE so repeat -1 now works properly in IE11 and below.
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2018-01-18 14:59:32 +00:00 |
input
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Plugins now check to see if the Scene is already booted and adapt accordingly.
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2018-01-18 14:00:31 +00:00 |
loader
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Added ability to load plugins from external files and have them register with the PluginManager.
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2018-01-18 16:48:25 +00:00 |
math
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Renamed no longer existing Vector2/3 .sub and .len to .subtract and .length where still used
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2018-01-12 02:18:36 +02:00 |
physics
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Swapped to using Number.MAX_VALUE so repeat -1 now works properly in IE11 and below.
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2018-01-18 14:59:32 +00:00 |
plugins
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Plugins now check to see if the Scene is already booted and adapt accordingly.
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2018-01-18 14:00:31 +00:00 |
polyfills
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Moved repository location
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2018-01-09 21:43:56 +00:00 |
renderer
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BlitterBatch2 base rendering. Still missing Texture binding
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2018-01-09 19:51:22 -03:00 |
scene
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Added ability to load plugins from external files and have them register with the PluginManager.
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2018-01-18 16:48:25 +00:00 |
sound
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Removed completed TODO
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2018-01-14 17:39:29 +01:00 |
structs
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Moved repository location
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2018-01-09 21:43:56 +00:00 |
textures
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Game boot sequence is now split-up to allow time for non-blocking, but time sensitive plugins (like the Texture Manager) to complete starting up before the main loop begins. Texture Manager now checks on state of default images before telling Game it is ready.
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2018-01-18 14:01:29 +00:00 |
time
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Plugins now check to see if the Scene is already booted and adapt accordingly.
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2018-01-18 14:00:31 +00:00 |
tweens
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Plugins now check to see if the Scene is already booted and adapt accordingly.
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2018-01-18 14:00:31 +00:00 |
utils
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Added ucfirst equivalent
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2018-01-18 05:33:42 +00:00 |
const.js
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Moved repository location
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2018-01-09 21:43:56 +00:00 |
CoreScenePlugins.js
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Exposed the global and core plugins and updated the injection map
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2018-01-18 05:20:33 +00:00 |
DefaultScenePlugins.js
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Config now gets the DefaultScenePlugins
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2018-01-18 05:16:02 +00:00 |
GlobalPlugins.js
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Exposed the global and core plugins and updated the injection map
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2018-01-18 05:20:33 +00:00 |
phaser.js
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Removed trailing slash
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2018-01-18 05:19:17 +00:00 |