phaser/src
2018-01-18 16:48:25 +00:00
..
actions Moved the depth sorting functions into the DisplayList class, as it's really the one responsible for it, not System. 2018-01-11 13:59:06 +00:00
animations Game emits a boot event, which its managers listen for 2018-01-18 05:16:52 +00:00
boot Game boot sequence is now split-up to allow time for non-blocking, but time sensitive plugins (like the Texture Manager) to complete starting up before the main loop begins. Texture Manager now checks on state of default images before telling Game it is ready. 2018-01-18 14:01:29 +00:00
cache Lots of work migrating to the new plugin system, fixing references and exposing on the namespace 2018-01-16 22:28:29 +00:00
cameras Plugins now check to see if the Scene is already booted and adapt accordingly. 2018-01-18 14:00:31 +00:00
create Removed incomplete files. 2018-01-16 15:10:30 +00:00
curves Swapped to using Number.MAX_VALUE so repeat -1 now works properly in IE11 and below. 2018-01-18 14:59:32 +00:00
data Removed the old events folder contents and added in an EventEmitter alias for user-land event creation. 2018-01-12 18:59:01 +00:00
device Handling when WebGL context is falsy and not just null 2018-01-15 12:05:11 +01:00
display Moved repository location 2018-01-09 21:43:56 +00:00
dom Moved repository location 2018-01-09 21:43:56 +00:00
events EE registered as a plugin 2018-01-18 05:19:00 +00:00
gameobjects Swapped to using Number.MAX_VALUE so repeat -1 now works properly in IE11 and below. 2018-01-18 14:59:32 +00:00
geom Swapped to using Number.MAX_VALUE so repeat -1 now works properly in IE11 and below. 2018-01-18 14:59:32 +00:00
input Plugins now check to see if the Scene is already booted and adapt accordingly. 2018-01-18 14:00:31 +00:00
loader Added ability to load plugins from external files and have them register with the PluginManager. 2018-01-18 16:48:25 +00:00
math Renamed no longer existing Vector2/3 .sub and .len to .subtract and .length where still used 2018-01-12 02:18:36 +02:00
physics Swapped to using Number.MAX_VALUE so repeat -1 now works properly in IE11 and below. 2018-01-18 14:59:32 +00:00
plugins Plugins now check to see if the Scene is already booted and adapt accordingly. 2018-01-18 14:00:31 +00:00
polyfills Moved repository location 2018-01-09 21:43:56 +00:00
renderer BlitterBatch2 base rendering. Still missing Texture binding 2018-01-09 19:51:22 -03:00
scene Added ability to load plugins from external files and have them register with the PluginManager. 2018-01-18 16:48:25 +00:00
sound Removed completed TODO 2018-01-14 17:39:29 +01:00
structs Moved repository location 2018-01-09 21:43:56 +00:00
textures Game boot sequence is now split-up to allow time for non-blocking, but time sensitive plugins (like the Texture Manager) to complete starting up before the main loop begins. Texture Manager now checks on state of default images before telling Game it is ready. 2018-01-18 14:01:29 +00:00
time Plugins now check to see if the Scene is already booted and adapt accordingly. 2018-01-18 14:00:31 +00:00
tweens Plugins now check to see if the Scene is already booted and adapt accordingly. 2018-01-18 14:00:31 +00:00
utils Added ucfirst equivalent 2018-01-18 05:33:42 +00:00
const.js Moved repository location 2018-01-09 21:43:56 +00:00
CoreScenePlugins.js Exposed the global and core plugins and updated the injection map 2018-01-18 05:20:33 +00:00
DefaultScenePlugins.js Config now gets the DefaultScenePlugins 2018-01-18 05:16:02 +00:00
GlobalPlugins.js Exposed the global and core plugins and updated the injection map 2018-01-18 05:20:33 +00:00
phaser.js Removed trailing slash 2018-01-18 05:19:17 +00:00