mirror of
https://github.com/photonstorm/phaser
synced 2024-11-22 20:53:39 +00:00
You can now specify a defaultTextureKey
for animation configurations, to avoid having it inside of every frame object.
This commit is contained in:
parent
15825eacb3
commit
bca6bd692e
2 changed files with 5 additions and 4 deletions
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@ -25,7 +25,7 @@ var Animation = new Class({
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this.type = 'frame';
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// Extract all the frame data into the frames array
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this.frames = GetFrames(manager.textureManager, GetValue(config, 'frames', []));
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this.frames = GetFrames(manager.textureManager, GetValue(config, 'frames', []), GetValue(config, 'defaultTextureKey', null));
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// The frame rate of playback in frames per second (default 24 if duration is null)
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this.frameRate = GetValue(config, 'frameRate', null);
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@ -12,7 +12,7 @@ var GetValue = require('../../../utils/object/GetValue');
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*
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* @return {Phaser.Animations.AnimationFrame[]} [description]
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*/
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var GetFrames = function (textureManager, frames)
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var GetFrames = function (textureManager, frames, defaultTextureKey)
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{
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// frames: [
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// { key: textureKey, frame: textureFrame },
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@ -38,7 +38,8 @@ var GetFrames = function (textureManager, frames)
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frames = [];
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frameKeys.forEach(function (idx, value) {
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frameKeys.forEach(function (idx, value)
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{
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frames.push({ key: textureKey, frame: value });
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});
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}
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@ -54,7 +55,7 @@ var GetFrames = function (textureManager, frames)
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{
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var item = frames[i];
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var key = GetValue(item, 'key', null);
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var key = GetValue(item, 'key', defaultTextureKey);
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if (!key)
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{
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