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Stub arcade collide vs tilemap methods
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3 changed files with 15 additions and 0 deletions
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@ -387,6 +387,8 @@ var World = new Class({
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collideHandler: require('./inc/CollideHandler'),
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collideSpriteVsSprite: require('./inc/CollideSpriteVsSprite'),
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collideSpriteVsGroup: require('./inc/CollideSpriteVsGroup'),
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collideGroupVsTilemapLayer: require('./inc/CollideGroupVsTilemapLayer'),
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collideSpriteVsTilemapLayer: require('./inc/CollideSpriteVsTilemapLayer'),
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// Utils
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accelerateTo: require('./utils/AccelerateTo'),
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8
src/physics/arcade/inc/CollideGroupVsTilemapLayer.js
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src/physics/arcade/inc/CollideGroupVsTilemapLayer.js
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@ -0,0 +1,8 @@
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var CollideGroupVsTilemapLayer = function (group, tilemapLayer, collideCallback, processCallback, callbackContext, overlapOnly)
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{
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// TODO
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return false;
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};
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module.exports = CollideGroupVsTilemapLayer;
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5
src/physics/arcade/inc/CollideSpriteVsTilemapLayer.js
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5
src/physics/arcade/inc/CollideSpriteVsTilemapLayer.js
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@ -0,0 +1,5 @@
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var CollideSpriteVsTilemapLayer = function (sprite, tilemapLayer, collideCallback, processCallback, callbackContext, overlapOnly)
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{
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};
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module.exports = CollideSpriteVsTilemapLayer;
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