Stub arcade collide vs tilemap methods

This commit is contained in:
Michael Hadley 2018-01-10 20:43:11 -06:00
parent e3699aaea0
commit 32788d6eb6
3 changed files with 15 additions and 0 deletions

View file

@ -387,6 +387,8 @@ var World = new Class({
collideHandler: require('./inc/CollideHandler'),
collideSpriteVsSprite: require('./inc/CollideSpriteVsSprite'),
collideSpriteVsGroup: require('./inc/CollideSpriteVsGroup'),
collideGroupVsTilemapLayer: require('./inc/CollideGroupVsTilemapLayer'),
collideSpriteVsTilemapLayer: require('./inc/CollideSpriteVsTilemapLayer'),
// Utils
accelerateTo: require('./utils/AccelerateTo'),

View file

@ -0,0 +1,8 @@
var CollideGroupVsTilemapLayer = function (group, tilemapLayer, collideCallback, processCallback, callbackContext, overlapOnly)
{
// TODO
return false;
};
module.exports = CollideGroupVsTilemapLayer;

View file

@ -0,0 +1,5 @@
var CollideSpriteVsTilemapLayer = function (sprite, tilemapLayer, collideCallback, processCallback, callbackContext, overlapOnly)
{
};
module.exports = CollideSpriteVsTilemapLayer;