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Renamed loop event to looped for emitting event when sound has looped
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1 changed files with 1 additions and 2 deletions
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@ -1,6 +1,5 @@
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var Class = require('../../utils/Class');
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var BaseSound = require('../BaseSound');
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/*!
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* @author Pavle Goloskokovic <pgoloskokovic@gmail.com> (http://prunegames.com)
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*/
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@ -318,7 +317,7 @@ var WebAudioSound = new Class({
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rate: this.totalRate
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});
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this.createAndStartLoopBufferSource();
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this.emit('loop', this);
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this.emit('looped', this);
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}
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},
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/**
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