Pavle Goloskokovic
732cb5592a
Removed setting unlocked property
2018-01-20 20:35:34 +01:00
Pavle Goloskokovic
1dc28e1119
Added forEachActiveSound method that calls BaseSoundManager forEachActiveSound method
2018-01-20 20:32:30 +01:00
Pavle Goloskokovic
ce5de6e06a
Added destroy method that calls BaseSoundManager destroy method
2018-01-20 20:32:15 +01:00
Pavle Goloskokovic
8ee02f8f29
Added update method that does nothing
2018-01-20 20:31:53 +01:00
Pavle Goloskokovic
e9c1ba289e
Added stopAll method that does nothing
2018-01-20 20:25:27 +01:00
Pavle Goloskokovic
05d37e00c7
Added resumeAll method that does nothing
2018-01-20 20:25:03 +01:00
Pavle Goloskokovic
534a7a34cd
Added pauseAll method that does nothing
2018-01-20 20:24:46 +01:00
Pavle Goloskokovic
50fefeef2e
Added removeByKey method that calls BaseSoundManager removeByKey method
2018-01-20 20:24:10 +01:00
Pavle Goloskokovic
2b0765f46a
Added remove method that calls BaseSoundManager remove method
2018-01-20 20:23:33 +01:00
Pavle Goloskokovic
5ba2c0338a
Added playAudioSprite method which only returns false
2018-01-20 20:13:14 +01:00
Pavle Goloskokovic
4a4a849c6f
Added play method which only returns false
2018-01-20 20:12:36 +01:00
Pavle Goloskokovic
cd00b5db79
Added addAudioSprite method which instantiates and returns NoAudioSound as audio sprite sound object with empty spritemap
2018-01-20 20:11:48 +01:00
Pavle Goloskokovic
7511c038b7
Added add method which instantiates and returns NoAudioSound object
2018-01-20 20:10:16 +01:00
Pavle Goloskokovic
f1aea49a9c
Initializing unlocked property to false
2018-01-20 20:01:55 +01:00
Pavle Goloskokovic
a1fa271d7c
Initializing locked property to false
2018-01-20 20:01:44 +01:00
Pavle Goloskokovic
fdcc4898cc
Initializing pauseOnBlur property to true
2018-01-20 20:01:26 +01:00
Pavle Goloskokovic
27b2936ce6
Initializing rate property to 0
2018-01-20 20:01:09 +01:00
Pavle Goloskokovic
526fe77106
Initializing rate property to 1
2018-01-20 20:00:55 +01:00
Pavle Goloskokovic
ee8ce19ef8
Initializing volume property to 1
2018-01-20 20:00:36 +01:00
Pavle Goloskokovic
1c6aa693e9
Initializing mute property to false
2018-01-20 20:00:21 +01:00
Pavle Goloskokovic
c5062a0c90
Initializing sounds property an empty array
2018-01-20 19:59:54 +01:00
Pavle Goloskokovic
e15a5a9c69
Initializing game property with provided attribute reference
2018-01-20 19:59:19 +01:00
Pavle Goloskokovic
4316c22785
Added NoAudioSoundManager class that extends EventEmitter
2018-01-20 19:57:00 +01:00
Pavle Goloskokovic
db5002fa87
Updated BaseSoundManager playAudioSprite method to return value from sound play method call
2018-01-20 19:53:09 +01:00
Pavle Goloskokovic
7a259da22c
Updated BaseSoundManager play method to return value from sound play method call
2018-01-20 19:51:54 +01:00
Richard Davey
a8c0ee8839
Allow to pass a Frame object directly to a Bob
2018-01-20 17:45:01 +00:00
Richard Davey
c7dc7fc240
Checks strings and numbers
2018-01-20 17:44:45 +00:00
Richard Davey
d7611afaab
Fixed issue with setting Bob frame
2018-01-20 17:05:53 +00:00
Richard Davey
2fb3641824
Should be a string, not a Frame object
2018-01-20 16:35:47 +00:00
Richard Davey
af613201f7
Strengthen the frame name check
2018-01-20 16:35:29 +00:00
Richard Davey
f9cc2a9714
Scene now sets a status flag for every state it goes through, allowing the manager to know when to allow updating and rendering
2018-01-20 16:22:40 +00:00
Richard Davey
a5a112114b
Added blitter coordinates to bob output
2018-01-20 16:21:59 +00:00
Richard Davey
d220634fb6
Added helper methods for flip, visible and alpha
2018-01-20 16:21:42 +00:00
Richard Davey
b951809791
Fixed children reference
2018-01-20 16:21:28 +00:00
Richard Davey
134c67a51b
Split into base class and plugin extension so other classes can use them too
2018-01-20 16:21:12 +00:00
Richard Davey
d9da905230
Added XBox360 Controller config ( closes #3175 )
2018-01-20 14:25:28 +00:00
Richard Davey
05b45f1f9c
Added keycodes ( closes #3174 )
2018-01-20 14:22:41 +00:00
Richard Davey
f676fc2bbd
Recoded the SceneManage
...
The Scene Manager no longer tries to maintain an 'active' list and instead just iterates the scenes in order, skipping those that aren't awake. Scene array changing events like moveUp etc are queued if the list is being processed and the ScenePlugin has been vastly updated to take care of this. You can now happily move scenes around the list, block scene input, consume input events, switch scenes around and more.
2018-01-20 04:47:03 +00:00
Richard Davey
2b4d6f17c8
Removed unused consts
2018-01-20 04:45:27 +00:00
Richard Davey
39b1f35a20
Removed call to render and tidied up a little
2018-01-20 04:45:14 +00:00
Richard Davey
4e05ad0655
The Input system will now order input based on the scenes from top to bottom
...
If the global top only flag is on and a scene consumes an input event then they won't flow any further down the scene list. This is optional (but on by default), allowing you to now correctly create a UI Scene above a game scene without the input events polluting one to the other.
2018-01-20 04:44:54 +00:00
Felipe Alfonso
31be6fa51d
WebGLRenderer cleanup
2018-01-20 01:05:56 -03:00
Felipe Alfonso
1da31fb2a5
WebGLRenderer resource creation
2018-01-19 21:37:52 -03:00
Felipe Alfonso
e98c6b336a
Merge branch 'master' into rendering-cleanup
2018-01-19 18:22:48 -03:00
Richard Davey
864fa638af
Added LoadArray back in and sorted out callback passing.
2018-01-19 19:13:27 +00:00
Richard Davey
2f1ee57505
Fixed event handler.
2018-01-19 19:13:11 +00:00
Richard Davey
1d22f5a59a
File has a reference to its Loader, will also now emit progress events on itself.
2018-01-19 19:13:02 +00:00
Richard Davey
4473af243b
Frames can now have customData
stored in them, as well as the Textures. This is populated by all of the atlas data by default and can be added to, either in the JJSON source files or at run-time. Closes #3165 .
2018-01-19 18:23:25 +00:00
Richard Davey
7577f470ae
You can now pass in a JS object to the JSON Loader instead of a URL. It will use the object to populate the data with. This impacts any loader type that uses json, so atlas, tilemap, audio sprite, etc. Closes #3147 .
2018-01-19 17:53:07 +00:00
Richard Davey
76c7639b20
If a file load 404s then handle this case, as it'll return the 404 page as the response type which will then try to be parsed.
2018-01-19 17:29:14 +00:00
Richard Davey
f3d9f145a6
Fixed flow error when the Loader would never complete if every single file failed.
2018-01-19 17:28:48 +00:00
Richard Davey
8c3422f2b4
BaseURL adds trailing slash if missing.
2018-01-19 17:10:23 +00:00
Richard Davey
7c7336dd30
Loader.reset gets path and baseURL again.
2018-01-19 17:07:38 +00:00
Richard Davey
7e0b04df70
You can now specify Loader settings (baseURL, path, xhr settings, etc) in either the Game Config, the Scene Config or a File Config. Game config is used as the defaults. Scene config overrides those, and a File config overrides the Scene config. This fixes #3168 .
2018-01-19 16:56:41 +00:00
Richard Davey
faf89ea78a
getTextureKeys method added to return all loaded textures.
2018-01-19 16:30:05 +00:00
Richard Davey
25089f66fd
Scene will now be made active as soon as it has init'd, not after the load is complete. This allows a scene to render while loading assets.
2018-01-19 16:30:05 +00:00
Richard Davey
57444596e5
Loader now emits a progress event which can be used for progress bar loaders, etc. Also added setBasePath
and removed console logs.
2018-01-19 16:30:04 +00:00
Richard Davey
13ed054d79
Removed display of checksum.
2018-01-19 16:30:03 +00:00
Pavle Goloskokovic
ac7be301f1
Reverting previous commit since it did not fix the issue
2018-01-19 17:12:49 +01:00
Pavle Goloskokovic
d50c04e9f8
Merge remote-tracking branch 'origin/master'
...
# Conflicts:
# src/loader/filetypes/AudioFile.js
2018-01-19 16:30:43 +01:00
Pavle Goloskokovic
999b7d96df
skipping looping and ending logic if current time is 0 since some HTML5 Audio implementations set currentTime value to 0 when changing playback rate or performing any other operation on an audio tag object
2018-01-19 16:24:26 +01:00
Richard Davey
e2d71e2c6d
BaseLoader renamed LoaderPlugin, const updated, index updated.
2018-01-19 14:54:50 +00:00
Richard Davey
4aa6e931f1
Merging Loader into BaseLoader
2018-01-19 14:47:25 +00:00
Richard Davey
b58814e8d7
Merge pull request #3172 from Antriel/master
...
Added missing require for Point.
2018-01-19 14:05:55 +00:00
Richard Davey
e18858010c
Tidying up before merging with BaseLoader.
2018-01-19 13:52:03 +00:00
Richard Davey
f5462146e2
Added MultiAtlas loader.
2018-01-19 13:51:53 +00:00
Richard Davey
8983c93fc6
Added AudioSprite loader.
2018-01-19 13:51:12 +00:00
Richard Davey
db515d8724
All FileTypes now register themselves with the FileTypesManager, allowing devs to specify which loaders are included in their builds.
2018-01-19 13:29:26 +00:00
Richard Davey
676c5be1da
Added global FileTypes manager.
2018-01-19 13:29:25 +00:00
Richard Davey
fd4cae12fc
Removed un-used file.
2018-01-19 13:29:24 +00:00
Antriel
df7bc2e841
Added missing require for Point.
2018-01-19 14:20:45 +01:00
Michael Hadley
a6365c5339
Removing es6 'let' from AP vs tilemap
2018-01-19 06:56:52 -06:00
Pavle Goloskokovic
f7b0dcf56a
Inverted condition to prevent nesting
2018-01-19 12:19:02 +01:00
Pavle Goloskokovic
ff8c039cf7
Inverted condition to prevent nesting
2018-01-19 12:17:34 +01:00
Pavle Goloskokovic
f019b8ad75
Merge remote-tracking branch 'origin/master'
2018-01-19 12:08:40 +01:00
Pavle Goloskokovic
fb96aeccd6
Removed game reference
2018-01-19 12:06:41 +01:00
Pavle Goloskokovic
4bb8557081
Updated reference to the game object
2018-01-19 12:06:11 +01:00
Felipe Alfonso
f388391c25
Merge branch 'master' into rendering-cleanup
2018-01-18 14:28:02 -03:00
Richard Davey
fb7cdbf29b
Added ability to load plugins from external files and have them register with the PluginManager.
2018-01-18 16:48:25 +00:00
Pavle Goloskokovic
e889de2c20
Merge remote-tracking branch 'origin/master'
2018-01-18 16:09:29 +01:00
Richard Davey
d46662cd46
Swapped to using Number.MAX_VALUE
so repeat -1 now works properly in IE11 and below.
2018-01-18 14:59:32 +00:00
Richard Davey
86fe054c63
Game boot sequence is now split-up to allow time for non-blocking, but time sensitive plugins (like the Texture Manager) to complete starting up before the main loop begins. Texture Manager now checks on state of default images before telling Game it is ready.
2018-01-18 14:01:29 +00:00
Richard Davey
2deb9edc9e
Plugins now check to see if the Scene is already booted and adapt accordingly.
2018-01-18 14:00:31 +00:00
Richard Davey
69dbe38c9f
Scene.Systems keeps track of it's booted, so plugins know how to respond to the boot event (or not). You can now also load a plugin into a Scene at runtime.
2018-01-18 13:59:37 +00:00
Pavle Goloskokovic
8968044d8f
Removed ready event
2018-01-18 14:15:15 +01:00
Pavle Goloskokovic
ca614166b1
Using playCatchPromise for delayed sound playback
2018-01-18 14:14:14 +01:00
Pavle Goloskokovic
3a7d06b48a
Using playCatchPromise when starting sound playback
2018-01-18 14:13:57 +01:00
Pavle Goloskokovic
ef98de7258
Added playCatchPromise method to handle possible exceptions thrown form audio tag play method
2018-01-18 14:13:29 +01:00
Pavle Goloskokovic
c1cb3c3ab2
Removing touchmove event listener on successful unlock
2018-01-18 14:12:32 +01:00
Pavle Goloskokovic
336f5b9028
Skipping unlocking if touchmove event occurred before touchend event
2018-01-18 14:11:49 +01:00
Pavle Goloskokovic
b036eecd9f
Added detectMove method as touchmove event listener
2018-01-18 14:10:51 +01:00
Pavle Goloskokovic
01c246ac0b
Added variable and method for keeping track of touch move events
2018-01-18 14:10:03 +01:00
Pavle Goloskokovic
718dce88b8
Setting correct totalDuration property value for all sounds when audio gets unlocked
2018-01-18 14:08:49 +01:00
Pavle Goloskokovic
9400c7ea93
Setting correct duration property value for all sounds when audio gets unlocked
2018-01-18 14:08:33 +01:00
Pavle Goloskokovic
c296ef2eb3
Emitting ready event when sound manager gets unlocked
2018-01-18 14:07:35 +01:00
Pavle Goloskokovic
58d6ab9a56
Emitting ready event if sound manager is not locked
2018-01-18 14:06:29 +01:00
Pavle Goloskokovic
345f112ff8
Renamed touchLocked to locked
2018-01-18 14:05:20 +01:00
Pavle Goloskokovic
b61a4dec66
Passing sound manager locked property value instead of touchLocked to HTML5AudioFile constructor
2018-01-18 14:04:41 +01:00
Richard Davey
3bb6099c6d
Fixed key issue
2018-01-18 05:33:54 +00:00
Richard Davey
5461471bf3
Added ucfirst equivalent
2018-01-18 05:33:42 +00:00
Richard Davey
92e62b9368
Updated PluginManager to support installation and injection of global and local plugins
2018-01-18 05:21:14 +00:00
Richard Davey
c8d859c6a4
Systems now does everything based on events and config files, no more creation of its own plugins
2018-01-18 05:20:57 +00:00
Richard Davey
43d7e0fa0e
Exposed the global and core plugins and updated the injection map
2018-01-18 05:20:33 +00:00
Richard Davey
53ec770696
Renamed to the correct class name: ScenePlugin
2018-01-18 05:20:00 +00:00
Richard Davey
0a523062f5
Exposed the Scene files via their own export
2018-01-18 05:19:42 +00:00
Richard Davey
dc3093ef56
Removed trailing slash
2018-01-18 05:19:17 +00:00
Richard Davey
abdbe2d1ee
EE registered as a plugin
2018-01-18 05:19:00 +00:00
Richard Davey
776d178b38
Scene settings now checks for a plugins array
2018-01-18 05:18:45 +00:00
Richard Davey
5a333bc2fd
Updated to new Plugin format, removed injection and mapping
2018-01-18 05:18:09 +00:00
Richard Davey
e017a71f32
Game emits a boot event, which its managers listen for
2018-01-18 05:16:52 +00:00
Richard Davey
3ba774997d
Config now gets the DefaultScenePlugins
2018-01-18 05:16:02 +00:00
Richard Davey
31882e5b48
Method returns array of objects instead of array of arrays
2018-01-18 01:03:15 +00:00
Richard Davey
9cdd359327
Constructors no longer call setTo
and getPointAB
return object properties updated to x/y
2018-01-18 01:02:51 +00:00
Richard Davey
7458574d35
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-01-18 00:59:41 +00:00
Richard Davey
dbfd73dea1
Pointer.reset no longer resets the isDown
state or buttons
2018-01-18 00:59:38 +00:00
Michael Hadley
fd8cad1fb6
Add Impact method for loading collision map from Weltmeister file
2018-01-17 18:50:00 -06:00
Michael Hadley
821eae6eee
Bug fix: weltmeister parser
2018-01-17 18:38:55 -06:00
Michael Hadley
2e68f2507d
Added Weltmeister support to Loader & Tilemap API
2018-01-17 18:34:00 -06:00
Michael Hadley
72a14df466
Shortened Tilemap format names
2018-01-17 18:34:00 -06:00
Richard Davey
80fd5d9845
Moved camera controls to their own namespace
2018-01-18 00:08:38 +00:00
Felipe Alfonso
4983b393e3
Merge with master
2018-01-17 18:30:39 -03:00
Felipe Alfonso
cfe07706e6
Cleaning up WebGLRenderer
2018-01-17 18:25:43 -03:00
Pavle Goloskokovic
6be1406b8b
Renamed locked action name property to prop
2018-01-17 19:16:21 +01:00
Pavle Goloskokovic
252b577ab4
Using manager.isLocked instead of removed checkTouchLocked method for loop property
2018-01-17 19:15:09 +01:00
Pavle Goloskokovic
25f22533fd
Using manager.isLocked instead of removed checkTouchLocked method for seek property
2018-01-17 19:14:55 +01:00
Pavle Goloskokovic
216bde9577
Using manager.isLocked instead of removed checkTouchLocked method for detune property
2018-01-17 19:14:43 +01:00
Pavle Goloskokovic
99c9b786c8
Using manager.isLocked instead of removed checkTouchLocked method for rate property
2018-01-17 19:14:33 +01:00
Pavle Goloskokovic
94d7fb7d4f
Using manager.isLocked instead of removed checkTouchLocked method for volume property
2018-01-17 19:14:18 +01:00
Pavle Goloskokovic
941b4f5ac8
Using manager.isLocked instead of removed checkTouchLocked method for mute property
2018-01-17 19:14:06 +01:00
Pavle Goloskokovic
4b6287c4cd
Using manager.isLocked instead of removed checkTouchLocked method for stop method
2018-01-17 19:13:47 +01:00
Pavle Goloskokovic
5c0c89022e
Using manager.isLocked instead of removed checkTouchLocked method for resume method
2018-01-17 19:13:36 +01:00
Pavle Goloskokovic
fb775d4063
Using manager.isLocked instead of removed checkTouchLocked method for pause method
2018-01-17 19:13:21 +01:00
Pavle Goloskokovic
ce6f3400e2
Using manager.isLocked instead of removed checkTouchLocked method for play method
2018-01-17 19:13:09 +01:00
Pavle Goloskokovic
cee22b158c
Removed checkTouchLocked from HTML5AudioSound class
2018-01-17 19:11:50 +01:00
Pavle Goloskokovic
da56f97580
Removed touchLockedActionQueue from HTML5AudioSound class
2018-01-17 19:11:28 +01:00
Pavle Goloskokovic
913f388535
Added isLocked method to handle locked actions
2018-01-17 19:10:24 +01:00
Pavle Goloskokovic
b25af58495
Resetting lockedActionsQueue after performing all locked actions
2018-01-17 19:09:36 +01:00
Pavle Goloskokovic
88d26607ec
Updated and simplified logic for performing locked actions
2018-01-17 19:07:52 +01:00
Pavle Goloskokovic
aacd7a972d
Setting lockedActionsQueue value based on locked property value
2018-01-17 19:03:16 +01:00
Pavle Goloskokovic
19ec0fb735
Added lockedActionsQueue property to HTML5AudioSoundManager class for internal use
2018-01-17 19:02:10 +01:00
Michael Hadley
5bc09a2c5c
Update AP physics to handle tiles where tileSize !== baseTileSize
2018-01-17 11:27:29 -06:00
Pavle Goloskokovic
bcb11d5c4e
Moved queued sound actions logic from update method to unlocked event handler
2018-01-17 18:24:03 +01:00
Pavle Goloskokovic
fb52e3d490
Setting unlocked property to true when audio tags are ready
2018-01-17 18:19:51 +01:00
Pavle Goloskokovic
5f035c80e2
Removed condition since it is already performed in base class constructor
2018-01-17 18:19:26 +01:00
Pavle Goloskokovic
d388c827e4
Added a TODO for setting correct duration value when available
2018-01-17 18:18:22 +01:00
Pavle Goloskokovic
fdbda3cffa
Setting locked property to value set in subclass if available
2018-01-17 18:17:31 +01:00
Pavle Goloskokovic
0f6f0ab45e
Setting locked property for HTML5AudioSoundManager class
2018-01-17 18:17:01 +01:00
Pavle Goloskokovic
ff4e9616f3
Removed touchUnlocked property form HTML5AudioSoundManager class
2018-01-17 18:16:14 +01:00
Pavle Goloskokovic
6b1b7a1342
Removed touchLocked property form HTML5AudioSoundManager class
2018-01-17 18:15:50 +01:00
Pavle Goloskokovic
c6c3f1da79
Setting unlocked property to true when audio context resumes
2018-01-17 18:14:28 +01:00
Pavle Goloskokovic
bf0c868bf3
Removed condition since it is already performed in base class constructor
2018-01-17 18:13:52 +01:00
Pavle Goloskokovic
a90760f8df
Setting locked property for WebAudioSoundManager
2018-01-17 18:13:04 +01:00
Pavle Goloskokovic
8ec82c3a4d
Setting locked property to false after unlocking
2018-01-17 18:12:03 +01:00
Pavle Goloskokovic
28b098348b
Handling unlocking in update method
2018-01-17 18:11:27 +01:00
Pavle Goloskokovic
fbb1388f2d
Added unlocked property to BaseSoundManager class for internal use
2018-01-17 18:10:40 +01:00
Pavle Goloskokovic
9ed999fada
Calling unlocked method only if locked property is set to true
2018-01-17 18:09:33 +01:00
Pavle Goloskokovic
31cd229bf2
Added locked property to BaseSoundManager class
2018-01-17 18:09:00 +01:00
Pavle Goloskokovic
94cefc9621
Resetting sound's touchLockedActionQueue
2018-01-17 17:35:54 +01:00
Pavle Goloskokovic
04b9996ac7
Sorting actions to be performed in chronological order
2018-01-17 17:35:33 +01:00
Pavle Goloskokovic
d8e36615e7
Gathering all actions and performing them sequentially
2018-01-17 17:35:08 +01:00
Pavle Goloskokovic
dc3938e8ff
Added update method to handle unlocking
2018-01-17 17:32:41 +01:00
Pavle Goloskokovic
5916d9f423
Setting last audio tag event listener to set touchUnlocked when it is ready for playback
2018-01-17 17:31:56 +01:00
Pavle Goloskokovic
644a28cb3c
Pushing all tags in an array before loading them
2018-01-17 17:31:01 +01:00
Pavle Goloskokovic
38e59f6f4b
Using touchLocked value as condition
2018-01-17 17:29:18 +01:00
Pavle Goloskokovic
f52cfee58a
Added touchUnlocked property to HTML5AudioSoundManager class
2018-01-17 17:27:59 +01:00
Pavle Goloskokovic
b9b5489ab3
Added touchLocked property to HTML5AudioSoundManager class
2018-01-17 17:27:28 +01:00
Pavle Goloskokovic
84a20395e6
Using checkTouchLocked with loop property
2018-01-17 17:25:43 +01:00
Pavle Goloskokovic
33bc3d8d5c
Using checkTouchLocked with seek property
2018-01-17 17:23:20 +01:00
Pavle Goloskokovic
874b3d5bc1
Defined detune property getter
2018-01-17 17:23:04 +01:00
Pavle Goloskokovic
3ff214da59
Defined rate property getter
2018-01-17 17:22:54 +01:00
Pavle Goloskokovic
eb5be4c75d
Defined detune property setter to be able to use checkTouchLocked with it
2018-01-17 17:22:30 +01:00
Pavle Goloskokovic
865f8d06ad
Defined rate property setter to be able to use checkTouchLocked with it
2018-01-17 17:22:03 +01:00
Pavle Goloskokovic
c2f7795a98
Using checkTouchLocked with volume property
2018-01-17 17:21:07 +01:00
Pavle Goloskokovic
a9a3c3c2a2
Using checkTouchLocked with mute property
2018-01-17 17:20:44 +01:00
Pavle Goloskokovic
22154ceace
Using checkTouchLocked with stop method
2018-01-17 17:19:39 +01:00
Pavle Goloskokovic
796f3657ac
Using checkTouchLocked with resume method
2018-01-17 17:19:25 +01:00
Pavle Goloskokovic
893882fe95
Using checkTouchLocked with pause method
2018-01-17 17:19:15 +01:00
Pavle Goloskokovic
300ac5b859
Using checkTouchLocked with play method
2018-01-17 17:19:04 +01:00
Pavle Goloskokovic
093f295389
Added touchLockedActionQueue property to HTML5AudioSound class
2018-01-17 17:06:55 +01:00
Pavle Goloskokovic
c4f4fbc79d
Passing sound manager touchLocked value to HTML5AudioFile constructor
2018-01-17 17:04:55 +01:00
Pavle Goloskokovic
541cd83688
Using object property instead of local var
2018-01-17 17:04:06 +01:00
Pavle Goloskokovic
81f3b56b0a
Added touchLocked argument to HTML5AudioFile class constructor
2018-01-17 17:01:50 +01:00
Richard Davey
108b6bd2a3
Events call the world directly, avoids an unnecessary function jump.
2018-01-17 15:28:53 +00:00
Richard Davey
f41d016c9f
Moved Matter over to use the plugin system.
2018-01-17 15:22:16 +00:00
Richard Davey
bae63901d7
fillPoint draws the rect in the center of the x/y coordinates instead of the top-left
2018-01-17 15:01:24 +00:00
Pavle Goloskokovic
be7741ed89
Resetting already started sounds before unlocking
2018-01-17 14:13:44 +01:00
Pavle Goloskokovic
0b4a8b8b2d
Removed touchstart event listeners since they don't work for unlocking audio
2018-01-17 14:13:13 +01:00
Richard Davey
695a88b1c3
Merge pull request #3167 from Antriel/ellipse-fixes
...
Few bug fixes for Ellipse methods.
2018-01-17 13:12:54 +00:00
Pavle Goloskokovic
f510f71213
Implemented unlock method for HTML5AudioSoundManager class
2018-01-17 14:12:04 +01:00
Pavle Goloskokovic
4ca73ae362
Removing unlock call since it is now done in BaseSoundManager class
2018-01-17 14:10:54 +01:00
Pavle Goloskokovic
5c118a3a94
audio tag does not support name attribute so setting that value to dataset
2018-01-17 14:10:03 +01:00
Pavle Goloskokovic
196018d04a
Updating load progress properties when sound is locked
2018-01-17 14:09:20 +01:00
Pavle Goloskokovic
5720dff5dc
onLoad needs to be called from timeout callback in order to not cause issues
2018-01-17 14:08:38 +01:00
Pavle Goloskokovic
e75731df87
Calling onLoad directly if device sound is locked since we are skipping actual loading
2018-01-17 14:07:50 +01:00
Pavle Goloskokovic
ae36cf5729
Skipping calling load method on an audio tag on mobile devices
2018-01-17 14:06:46 +01:00
Pavle Goloskokovic
402aa27ff3
Skipping setting preload attribute and events on an audio tag on mobile devices
2018-01-17 14:05:35 +01:00
Pavle Goloskokovic
b33af6d2aa
Calling unlock method in BaseSoundManager class constructor
2018-01-17 14:03:34 +01:00
Pavle Goloskokovic
377ab5a4e9
Defined unlock method on BaseSoundManager class as both implementations use it
2018-01-17 14:03:04 +01:00
Antriel
ca24bce499
Few bug fixes for Ellipse methods.
2018-01-17 11:43:34 +01:00
Antriel
3348f5bd16
Added support for drawing filled ellipse to Graphics.
2018-01-17 11:36:28 +01:00
Richard Davey
b17744df61
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-01-17 03:42:03 +00:00
Richard Davey
ddba95873d
Moved Arcade and Impact Physics over to the new plugin system
2018-01-17 03:41:58 +00:00
Michael Hadley
e9ab1725f3
Make tileset the source of truth for texture in both tilemap layers
2018-01-16 19:48:17 -06:00
Michael Hadley
814e5af815
Remove recalculation of tile bounds from arcade physics
2018-01-16 19:03:13 -06:00
Richard Davey
d1cd5cbc1d
Tidied up destroy
2018-01-17 00:29:23 +00:00
Richard Davey
ad49a01271
Fixed rogue input reference and hitTest signature
2018-01-16 23:50:01 +00:00
Richard Davey
a7bd9482fd
Fixed input injection
2018-01-16 23:18:02 +00:00
Richard Davey
f9a7939812
Lots of work migrating to the new plugin system, fixing references and exposing on the namespace
2018-01-16 22:28:29 +00:00
Richard Davey
8e07320596
Migrating to plugins
2018-01-16 19:49:13 +00:00
Felipe Alfonso
a41681c21a
Merge branch 'master' into rendering-cleanup
2018-01-16 16:33:13 -03:00
Felipe Alfonso
fd4f441146
DynamicBitmapText WebGL renderer updated
2018-01-16 16:32:27 -03:00
Richard Davey
ca7550aa6f
Moved plugins
2018-01-16 18:38:29 +00:00
Richard Davey
cd780604e5
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-01-16 18:34:50 +00:00
Richard Davey
674c1b5ba8
Moving plugins to their own locations
2018-01-16 18:34:37 +00:00
Dan Flettre
36de5e8805
Pass event to ProcessKeyCombo
2018-01-16 11:24:40 -06:00
Richard Davey
7e5163adf0
Merged source.
2018-01-16 16:43:38 +00:00
Richard Davey
9a2eb0eb58
Merged source.
2018-01-16 16:37:34 +00:00
Richard Davey
570cbde7da
Renamed SceneManager.
2018-01-16 16:33:30 +00:00
Richard Davey
d6a1abcd2a
Renamed to CacheManager.
2018-01-16 16:30:11 +00:00
Richard Davey
17336a20de
Merged source.
2018-01-16 16:29:58 +00:00
Felipe Alfonso
5c782c8f7d
Merge branch 'master' into rendering-cleanup
2018-01-16 13:17:39 -03:00
Richard Davey
26fd3ee661
Renamed input manager files and refs.
2018-01-16 16:14:21 +00:00
Richard Davey
b4a01bb877
Moved file.
2018-01-16 16:02:11 +00:00
Richard Davey
08f3e70b6d
Merged Input Manager source and updated paths.
2018-01-16 16:00:37 +00:00
Richard Davey
2c5405b7e3
Moved GIM
2018-01-16 15:47:53 +00:00
Richard Davey
42409762e9
Merged Input Manager source.
2018-01-16 15:46:49 +00:00
Richard Davey
89c04fc193
Merged Animation component.
2018-01-16 15:39:18 +00:00
Richard Davey
b0f22127d2
Merged Path source.
2018-01-16 15:29:36 +00:00
Richard Davey
b63586588a
Merged Curve class.
2018-01-16 15:20:54 +00:00
Richard Davey
c60871a541
Removed incomplete files.
2018-01-16 15:10:30 +00:00
Richard Davey
be756ed7fc
Renamed folder camera
to cameras
and split up the contents into proper namespaces. Merged inc files back into classes.
2018-01-16 15:07:04 +00:00
Richard Davey
c77c412183
Updated paths.
2018-01-16 13:04:35 +00:00
Richard Davey
df26c96438
Moved Animation files.
2018-01-16 13:00:55 +00:00
Richard Davey
8b66bdb331
Pre-RC source code merge and tidy-up.
2018-01-16 12:59:17 +00:00
Antriel
be39bd4260
Fixed rectangle/Union.
2018-01-16 11:04:14 +01:00
Antriel
44a2919774
Fixed rectangle/GetCenter.
2018-01-16 09:22:51 +01:00
Antriel
e342480ca4
Fixed rectangle/FitOutside.
2018-01-16 07:38:41 +01:00
Richard Davey
4240f6c4af
Converted to use the new plugin format
2018-01-16 02:08:22 +00:00
Richard Davey
9fabd000b5
Updated the PluginManager to be a global level instance that belongs to Game and registers all plugins
2018-01-16 02:08:04 +00:00
Felipe Alfonso
77d4493f43
Merge branch 'master' into rendering-cleanup
2018-01-15 21:44:47 -03:00
Antriel
c11920ab1b
Fixed rectangle/FitInside.
2018-01-15 13:38:14 +01:00
Pavle Goloskokovic
63c402517c
Handling when WebGL context is falsy and not just null
2018-01-15 12:05:11 +01:00
Pavle Goloskokovic
3664e84e19
Merge remote-tracking branch 'origin/master'
2018-01-15 11:29:55 +01:00
Pavle Goloskokovic
2e60619218
Fixed detecting WebGL support
2018-01-15 11:29:38 +01:00
Michael Hadley
f86298b8d2
Tilemap layers now initialize their alpha from LayerData
...
This makes it easy to import layer alphas from Tiled
2018-01-14 16:16:47 -06:00
Richard Davey
696643051a
Fixed drag events
2018-01-14 21:26:14 +00:00
Pavle Goloskokovic
e8e4a5633d
Removed completed TODO
2018-01-14 17:39:29 +01:00
Pavle Goloskokovic
9a4811df32
Emitting loop event when sound loop setting value changes
2018-01-14 17:39:10 +01:00
Pavle Goloskokovic
8b676cf743
Renamed loop event to looped for emitting event when sound has looped
2018-01-14 17:38:59 +01:00
Pavle Goloskokovic
846aefd7c1
Emitting loop event when sound loop setting value changes
2018-01-14 17:38:33 +01:00
Pavle Goloskokovic
8f692b8fb9
Renamed loop event to looped for emitting event when sound has looped
2018-01-14 17:37:52 +01:00
Pavle Goloskokovic
1fe58bc1ef
Refactored update method looping and ending logic a bit
2018-01-14 17:32:19 +01:00
Pavle Goloskokovic
2a70eb9c09
Removed completed TODO
2018-01-14 17:23:24 +01:00
Pavle Goloskokovic
ab02e843f3
Checking for loop between two update calls only if loop setting is set to true
2018-01-14 17:23:09 +01:00
Pavle Goloskokovic
4b9c94ebbe
Added a TODO to change loop event to looped and emit loop event when loop value changes
2018-01-14 17:22:32 +01:00
Pavle Goloskokovic
919d2d658a
Using EventEmitter emit method to dispatch seek update event
2018-01-14 17:21:24 +01:00
Pavle Goloskokovic
dd2bd9695d
Using EventEmitter emit method to dispatch volume update event
2018-01-14 17:20:31 +01:00
Pavle Goloskokovic
913c93eca1
Using EventEmitter emit method to dispatch mute update event
2018-01-14 17:20:20 +01:00
Pavle Goloskokovic
1912dd98df
Using EventEmitter emit method to dispatch loop event
2018-01-14 17:19:57 +01:00
Pavle Goloskokovic
8ba0c3d39e
Using EventEmitter emit method to dispatch ended event
2018-01-14 17:19:37 +01:00
Pavle Goloskokovic
14e7cb4b75
Using EventEmitter emit method to dispatch stop event
2018-01-14 17:18:53 +01:00
Pavle Goloskokovic
ac04061478
Using EventEmitter emit method to dispatch resume event
2018-01-14 17:18:39 +01:00
Pavle Goloskokovic
be03100765
Using EventEmitter emit method to dispatch pause event
2018-01-14 17:18:26 +01:00
Pavle Goloskokovic
d5ffad06aa
Using EventEmitter emit method to dispatch play event
2018-01-14 17:18:02 +01:00
Pavle Goloskokovic
cbb055f15c
Using EventEmitter emit method to dispatch volume update event
2018-01-14 16:54:11 +01:00
Pavle Goloskokovic
209b0caed3
Using EventEmitter emit method to dispatch mute update event
2018-01-14 16:53:48 +01:00
Pavle Goloskokovic
45eed34095
Passing reference to sound object when emitting volume event
2018-01-14 16:48:55 +01:00
Pavle Goloskokovic
452f9a13ab
Passing reference to sound object when emitting mute event
2018-01-14 16:48:25 +01:00
Pavle Goloskokovic
8cfe7bce4e
Added a todo to document events
2018-01-14 16:38:01 +01:00
Pavle Goloskokovic
39c35f15f9
Passing reference to sound manager when emitting detune event
2018-01-14 16:37:37 +01:00
Pavle Goloskokovic
f2049195c1
Pasing reference to sound manager when emitting rate event
2018-01-14 16:37:12 +01:00
Pavle Goloskokovic
c715a8a031
Pasing reference to sound manager when emitting stopall event
2018-01-14 16:36:56 +01:00
Pavle Goloskokovic
6cb35024de
Pasing reference to sound manager when emitting resumeall event
2018-01-14 16:36:44 +01:00
Pavle Goloskokovic
8c9ba8ce2c
Pasing reference to sound manager when emitting pauseall event
2018-01-14 16:36:29 +01:00
Pavle Goloskokovic
a76a721969
Using EventEmitter emit method to dispatch detune update event
2018-01-14 16:13:09 +01:00
Pavle Goloskokovic
7b2ed7f5a9
Using EventEmitter emit method to dispatch rate update event
2018-01-14 16:12:48 +01:00
Pavle Goloskokovic
4be42c3edc
Merge remote-tracking branch 'origin/master'
...
# Conflicts:
# src/sound/BaseSound.js
# src/sound/webaudio/WebAudioSound.js
2018-01-14 15:50:55 +01:00
Pavle Goloskokovic
8b67797252
Simplified delay calculation logic on focus loose
2018-01-14 15:45:32 +01:00
Pavle Goloskokovic
b0ec0edbbc
Calling sound's onFocus method instead of resume when sounds resume on game focus gain
2018-01-14 15:38:11 +01:00
Pavle Goloskokovic
ff885e2ead
Added onFocus method to be used when sound resumes when game gains focus
2018-01-14 15:37:38 +01:00
Pavle Goloskokovic
381799b040
Calling sound's onBlur method instead of pause when sounds stop on game focus loss
2018-01-14 15:36:39 +01:00
Pavle Goloskokovic
5c5df3f582
Marking sound as paused on blur to avoid update logic being run on it
2018-01-14 15:35:21 +01:00
Pavle Goloskokovic
bf77380814
Added onBlur method to be used when sound pauses on loose of focus
...
Saving sound state and stopping it
2018-01-14 15:34:23 +01:00
Pavle Goloskokovic
a6ec0af472
Using loopEndOffset when checking if sound looped
2018-01-14 15:32:30 +01:00
Pavle Goloskokovic
042f778167
Defining loopEndOffset property for HTML5AudioSoundManager class
2018-01-14 15:31:24 +01:00
Pavle Goloskokovic
60693d6da8
Using audioPlayDelay when checking for delay end for delayed playback
2018-01-14 15:30:27 +01:00
Pavle Goloskokovic
7384d9abcb
Defining audioPlayDelay property for HTML5AudioSoundManager class
2018-01-14 15:29:27 +01:00
Pavle Goloskokovic
2d20759df9
Fixed ms to s conversion for delay value when setting start time for delayed playback
2018-01-14 15:28:16 +01:00
Pavle Goloskokovic
65538e3408
Properly setting currentTime variable value when detecting missed looping in update method
2018-01-14 15:24:55 +01:00
Pavle Goloskokovic
5b0cf55bfc
Properly setting currentTime variable value when detecting looping in update method
2018-01-14 15:24:06 +01:00
Pavle Goloskokovic
f832c35de4
Properly setting previousTime value when setting seek value
2018-01-14 15:22:49 +01:00
Pavle Goloskokovic
de08ac36d5
Properly setting previousTime value when handling delayed playback in update method
2018-01-14 15:22:18 +01:00
Pavle Goloskokovic
ab6c924ccf
Properly setting previousTime value when picking and playing audio tag
2018-01-14 15:21:06 +01:00
Felipe Alfonso
ad1701d0ed
Changed Image gl pipeline
2018-01-12 21:20:41 -03:00
Felipe Alfonso
79805ac04f
Merge branch 'master' into rendering-cleanup
2018-01-12 21:15:06 -03:00
Felipe Alfonso
8bb9b1309f
SpriteBatch pipeline re-implementation
2018-01-12 21:13:41 -03:00
Michael Hadley
bf413ea604
Implemented tile & layer callbacks in arcade physics
2018-01-12 15:00:37 -06:00
Michael Hadley
ef58640026
Arcade: tilemap collisions/overlaps now emit appropriate events
2018-01-12 14:23:36 -06:00
Michael Hadley
8f0b428209
Bug fix in events: overlap
used where collide
should be
2018-01-12 14:20:48 -06:00
Richard Davey
f00f467eec
Matter now using new EventEmitter.
2018-01-12 18:59:11 +00:00