Commit graph

13090 commits

Author SHA1 Message Date
Richard Davey
6acd415d16
Don't round the midPoint, or it breaks high zoom scrolling. Fix #6878 2024-08-06 23:01:33 +01:00
Richard Davey
5aaa5ec601
Merge branch 'master' of https://github.com/phaserjs/phaser 2024-08-06 22:48:54 +01:00
Richard Davey
24125ef4d9
Update Config.js 2024-08-06 22:48:49 +01:00
Richard Davey
8ef75453d0
Merge pull request #6876 from wooseok123/wooseok123-feat-switch
feat : add data argument in Scene.switch
2024-08-06 21:57:28 +01:00
Richard Davey
1624312aea
Merge pull request #6883 from RomanFrom710/6880-text-with-stroke-and-letter-spacing-issue
Apply stroke letter by letter if there is custom letter spacing
2024-08-06 21:54:21 +01:00
Richard Davey
50196f4958 Disable autoResize flag. The size a DynamicTexture is created at is the size it should remain forever. 2024-08-06 18:58:31 +01:00
Richard Davey
c81c6cecc8 Remove the requirement for autoResize to be set, so anyone can resize a RenderTarget 2024-08-06 18:58:12 +01:00
Richard Davey
d4d6a4c308 Beta 3 tag 2024-08-06 18:41:11 +01:00
Roman Chaley
cdefe1f68c
Apply stroke letter by letter if there is custom letter spacing 2024-08-04 16:11:37 +02:00
zekechan
cc0bac0214 Removed empty line spacing added when text is undefined. Fix #6807 2024-07-30 13:40:53 +08:00
Richard Davey
a3470a08e5
Updated rounding to use Math.floor + 0.5 2024-07-28 14:56:53 +01:00
Wooseok Han
8a52c00cad
feat : add data argument in Scene.switch 2024-07-26 13:25:07 +09:00
Richard Davey
f519c582c7 Fixed jsdocs 2024-07-23 16:58:57 +01:00
Richard Davey
49456a08b8
Merge pull request #6870 from samme/feature/timestep-pauseDuration-2
Pass pauseDuration 0 in `Phaser.Core.Events#RESUME` after manual game resume
2024-07-23 16:53:01 +01:00
Richard Davey
412d0e5b71
Merge pull request #6869 from samme/docs/scene-events
Docs: correct args in some scene events
2024-07-23 16:52:33 +01:00
Richard Davey
abf857d949 The Texture.getFrameBounds method will now include the BASE texture in its calculations. This prevents it from returning a size of Infinity. This fixes an issue where a Tileset with margin/spacing loaded via load.spritesheet instead of load.image would have its margin and spacing ignored. Fix #6823 2024-07-23 16:39:49 +01:00
Richard Davey
ee2110c062 Removed debugging info. 2024-07-23 16:38:07 +01:00
Richard Davey
0d32e7bcbc Fixed jsdoc 2024-07-23 15:48:54 +01:00
Zeke Chan
994389d041
Merge pull request #6816 from jacklehamster/master
Add PR to fix null pointer exception.
2024-07-23 16:52:37 +08:00
Zeke Chan
54e555d56a Revert "#6816 Phaser.GameObjects.Components.FX#add fix null pipeline pointer"
This reverts commit 389e2af60f.
2024-07-23 16:51:45 +08:00
Zeke Chan
389e2af60f #6816 Phaser.GameObjects.Components.FX#add fix null pipeline pointer 2024-07-23 16:50:00 +08:00
Richard Davey
6c02206a90 Debugging tile spacing 2024-07-22 19:03:57 +01:00
Richard Davey
52085dba91 Don't call setTileSize or setSpacing unless values are given 2024-07-22 19:03:11 +01:00
samme
96bae29e62 Pass pauseDuration 0 for manual resume 2024-07-21 07:36:24 -07:00
Richard Davey
dc27d377f2 Include version in gameURL 2024-07-19 17:01:30 +01:00
Zeke Chan
5d74999620 Fixed "undefined" style bug causing crashes 2024-07-19 11:06:23 +08:00
samme
a98f1f5713 Docs: correct args in some scene events 2024-07-18 19:03:08 -07:00
Richard Davey
99260d2174
DynamicTexture now creates a Camera instance, not a BaseCamera 2024-07-18 21:21:33 +01:00
Richard Davey
14429786a0
Merge pull request #6867 from samme/feature/timestep-pauseDuration
Add TimeStep#pauseDuration, pass in Phaser.Core.Events#RESUME
2024-07-18 20:34:57 +01:00
samme
2824185784 Add TimeStep#pauseDuration
Pass in Phaser.Core.Events#RESUME
2024-07-17 18:57:03 -07:00
zekechan
4332448e9f Moved errors description above @ignore tag 2024-07-17 23:32:12 +08:00
zekechan
3658cd145f Updated default location property from literal -1 to type number 2024-07-17 23:31:48 +08:00
zekechan
5ddd3bf8a2 Removed duplicate localScheme property 2024-07-17 23:30:53 +08:00
zekechan
f218a1bca2 Fix #6768 Tweens in a looping chain fire onStart only once 2024-07-17 15:35:06 +08:00
zekechan
112ca0dbf1 Fix #6773 Tweens in a chain fire onActive twice per chain iteration 2024-07-17 10:55:58 +08:00
Richard Davey
26d85978d2
Apply Math.floor across all camera values during preRender 2024-07-16 23:18:31 +01:00
Richard Davey
2fc8f5b3f9
Floor, not round 2024-07-16 23:17:40 +01:00
Richard Davey
40224d7c25
Removed BaseCamera.preRender method as it isn't used (overriden by Camera.preRender) 2024-07-16 22:59:47 +01:00
Richard Davey
d12b51cb48
The Multi Pipeline batchSprite and batchTexture methods will now apply Math.floor to the sprite matrix calculations if camera round pixels is enabled. 2024-07-16 22:59:22 +01:00
Richard Davey
ccf09b3019
roundPixels now defaults to false again 2024-07-16 21:24:43 +01:00
Richard Davey
77f209bbe5
Removed the uRoundPixels shader uniform and from the pipelines. Pass camera.roundPixels to setQuad. 2024-07-16 21:24:16 +01:00
Richard Davey
160587fb2d
Inlined the BitmapText BatchChar math to avoid 16 function calls per character 2024-07-16 21:23:09 +01:00
Richard Davey
f2855c66dd
Merge branch 'master' of https://github.com/phaserjs/phaser 2024-07-16 20:25:28 +01:00
Richard Davey
a8724b88d8
Calling Ellipse.setSize will internally call updateDisplayOrigin to retain position 2024-07-16 20:25:26 +01:00
Zeke Chan
23e287ef0e #6773 Fixed TweenChain fire onActive twice per chain iteration 2024-07-16 17:42:10 +08:00
Zeke Chan
f8dc6dcadb
Merge pull request #6782 from rexrainbow/depth-helper
Add some helper methods for changing rendering order
2024-07-16 16:29:45 +08:00
Zeke Chan
930d1ebcb6 Added missing var in for loop 2024-07-16 16:21:26 +08:00
Zeke Chan
340f90a627
Merge pull request #6793 from samme/feature/remove-asset-pack
Add Phaser.Loader.LoaderPlugin#removePack
2024-07-16 16:17:53 +08:00
Zeke Chan
71684df68e
Merge pull request #6802 from samme/feature/timeline-timeScale
Add Phaser.Time.Timeline#timeScale
2024-07-16 15:56:34 +08:00
Richard Davey
77bbab31f1 The RenderTarget will now automatically listen for the Renderer resize event if autoResize is true. This fixes an issue with Bitmap Masks where they wouldn't resize if the renderer resized. Fix #6769 2024-07-15 18:34:22 +01:00
Richard Davey
5038c26051 The TextStyle.setStyle method will no longer mutate the given style object if it includes a numeric fontSize value. Fix #6863 2024-07-15 17:44:39 +01:00
Richard Davey
b14c580282 typo 2024-07-15 17:26:16 +01:00
Richard Davey
f2cc3c0b91 Update TilemapLayer.js 2024-07-15 17:24:27 +01:00
zekechan
944c6be993 BitmapText with maxWidth set does not wrap text correctly when a line ends with a white space. Fix #6860 2024-07-15 17:12:50 +08:00
Richard Davey
5f4dfa4fb8 Fixed call to lengthSq 2024-07-12 16:58:51 +01:00
Richard Davey
29426d198e Updated lookAtRH to call Vec3.lengthSq 2024-07-12 16:56:17 +01:00
Richard Davey
0560a787c5 Added missing subVectors method 2024-07-12 16:56:17 +01:00
Zeke Chan
7931e181a2 Updated maxWidth calculations 2024-07-12 15:34:48 +08:00
Zeke Chan
e9f92fab64 Revert "Updated maxWidth calculations"
This reverts commit 514f99d8aa.
2024-07-12 12:37:42 +08:00
Zeke Chan
514f99d8aa Updated maxWidth calculations 2024-07-12 12:27:13 +08:00
Zeke Chan
9ecd99d173 Corrected currentLine offset 2024-07-11 17:34:47 +08:00
Zeke Chan
6fd0769915 Fixed line wrapping issue for lines ending with a space 2024-07-11 17:00:53 +08:00
zekechan
a190054ce0 Update TileSprite.js
Default width and height are assigned to displayFrame separately.
2024-07-10 17:15:57 +08:00
Zeke Chan
a51e91e066
Merge pull request #6850 from rexrainbow/bugfix-drag
Fix drag-with-multiple-camera bug
2024-07-10 16:47:26 +08:00
Zeke Chan
7a726560ee
Merge pull request #6849 from samme/docs/tilemaps-nonNull
Docs: `nonNull` argument for `GetTileAt()` etc.
2024-07-10 16:44:12 +08:00
Rex
464dae5c96 Use cloned drag pointers
Drag pointer might be removed under event, it will break processing loop of drag pointers #6820
2024-07-10 10:22:03 +08:00
Zeke Chan
b2f6922c20 Changed group.length to group.getLength() 2024-07-05 15:25:14 +08:00
Zeke Chan
3bb1f6f96a Changed default collisionMask = 2147483647 2024-07-05 15:24:58 +08:00
Zeke Chan
547179c5b8 Changed default collisionMask = 2147483647 2024-07-05 15:24:51 +08:00
Zeke Chan
5e7a8aeb01 Update RenderTarget.js 2024-07-05 14:31:06 +08:00
Zeke Chan
7450ff9dff Add null support to ignore default, missing, and white base64 images in TextureManager 2024-07-04 15:24:39 +08:00
Zeke Chan
97455bcedd Added clear area functionality 2024-07-04 14:56:11 +08:00
Zeke Chan
49c32ba5c5 Added clear area functionality 2024-07-04 14:56:06 +08:00
Zeke Chan
02519c2ee5 Updated internal update method to MatterJS 0.20.0 2024-07-03 15:10:31 +08:00
Zeke Chan
f69411fd6b Integrated MatterCollisionEvents plugin 2024-07-01 17:20:58 +08:00
Zeke Chan
2bd89f1f29 Removed MatterCollisionEvents plugin 2024-07-01 17:20:43 +08:00
Zeke Chan
ea79f2be5c Update MatterPhysics.js 2024-07-01 16:55:07 +08:00
Zeke Chan
431e58aa0f Update Engine.js 2024-07-01 16:54:49 +08:00
Zeke Chan
ad2865f3fb Added attractors property 2024-07-01 16:54:35 +08:00
Zeke Chan
cff438b2f8
Merge pull request #6846 from samme/feature/direct-control-friction
Add friction for direct-control bodies
2024-06-29 14:52:02 +08:00
Rex
05529fc98d Store camera when drag-start 2024-06-29 00:19:48 +08:00
Rex
77c8f7389d Fix drag-with-multiple-camera bug 2024-06-28 23:32:22 +08:00
Zeke Chan
429b794bd1 Update Runner.js 2024-06-28 17:51:33 +08:00
Zeke Chan
a0f44ed02e Added wrapBounds property 2024-06-28 17:32:54 +08:00
Zeke Chan
ea0651f44d Removed MatterCollisionEvents, MatterAttractors, MatterWrap plugins 2024-06-28 17:32:33 +08:00
Zeke Chan
2ec9e38405 Added wrap to bounds feature 2024-06-28 17:31:50 +08:00
Zeke Chan
8667f5dd38 Added wrap to bounds feature 2024-06-28 17:31:41 +08:00
Zeke Chan
a69bacbb5c Added wrap to bounds feature 2024-06-28 17:31:31 +08:00
Zeke Chan
2512f65da0 Added wrap to bounds feature 2024-06-28 17:31:27 +08:00
Zeke Chan
df2e7e7104 Update MatterWorldConfig.js 2024-06-28 16:29:38 +08:00
Zeke Chan
e0aed1aacf Update MatterWorldConfig.js 2024-06-28 15:43:57 +08:00
samme
9037738bce Docs: nonNull arg for GetTileAt() etc. 2024-06-27 14:17:47 -07:00
Zeke Chan
05a814dc1d Update World.js
Updated `pair.activeContacts.length` to use new `pair.contactCount` property
2024-06-27 17:06:44 +08:00
Zeke Chan
0458e4ab01 Update MatterCollisionPair.js
Changed `activeContacts` to `contacts`
2024-06-27 17:05:39 +08:00
samme
b961398acf Add friction for direct-control bodies
Fixes #6792
2024-06-26 09:43:39 -07:00
Zeke Chan
ea48bcf491 Update ParticleEmitter.js 2024-06-26 10:58:39 +08:00
Richard Davey
c45e2f4dba MatterJS v0.20 integration 2024-06-25 18:51:12 +01:00
Richard Davey
91f21c95e9 3.85 beta 2 const 2024-06-25 18:50:55 +01:00
Zeke Chan
f0f82d3a40 Update ParticleEmitter.js 2024-06-25 15:55:55 +08:00
Richard Davey
b49cf68e71 v.3.85.0-beta.1 release 2024-06-21 17:00:46 +01:00
Zeke Chan
42a6831106 Update GetBitmapTextSize.js
Fixed extra empty line issue in GetBitmapTextSize.js when setMaxWidth is called with line width less than a word.
2024-06-21 16:27:30 +08:00
Zeke Chan
f92e1e86f2 Update ScaleManager.js 2024-06-19 14:18:50 +08:00
Zeke Chan
9b2663774e Fixed bitmapText kerning bug 2024-06-19 13:55:41 +08:00
Zeke Chan
0951a4a3d4 Update ORIENTATION_CONST.js
Added secondary landscape orientation.
Added secondary portrait orientation.
2024-06-18 15:53:49 +08:00
Zeke Chan
a4779bb5f3 Update Frame.js
Added `setCutPosition`, `setCutSize`
2024-06-14 15:07:21 +08:00
Zeke Chan
52f3309ab5 Update GetLineToLine.js 2024-06-13 17:30:36 +08:00
Zeke Chan
7724dd0076 Update WebGLRenderer.js 2024-06-13 11:23:19 +08:00
Zeke Chan
b2d62b6234 Update DeathZone.js
DeathZone now checks for particle local coordinates, not world coordinates.
2024-06-12 16:43:32 +08:00
Zeke Chan
ef6a9331b6 Update Pointer.js
These methods will now return `true` when multiple mouse buttons are being pressed:
- leftButtonReleased
- rightButtonReleased
- middleButtonReleased
- backButtonReleased
- forwardButtonReleased
2024-06-11 17:25:02 +08:00
Zeke Chan
1b965326d4 Update World.js
Added pushable property collision checking when both bodies are set to circles
2024-06-11 15:36:09 +08:00
Zeke Chan
43ce515fcb Update WebGLRenderer.js 2024-06-11 15:25:53 +08:00
Richard Davey
4a82a8bc9b Tidied up documentation and small code tweaks 2024-06-10 17:22:54 +01:00
Zeke Chan
48cd2fc2e0 Update WebGLRenderer.js 2024-06-11 00:05:08 +08:00
Zeke Chan
6014b2d775 Update WebGLRenderer.js
Added `setContextHandlers` method
2024-06-10 23:35:27 +08:00
Zeke Chan
3212f6ff33 Reapply "Update WebGLRenderer.js"
This reverts commit ead539a664.
2024-06-10 14:52:57 +08:00
Zeke Chan
ead539a664 Revert "Update WebGLRenderer.js"
This reverts commit 6489106aa8.
2024-06-10 14:50:14 +08:00
Zeke Chan
6489106aa8 Update WebGLRenderer.js
Added `dispatchContextLost`, `dispatchContextRestored` methods
2024-06-10 14:49:38 +08:00
samme
6d3dbd6065
Docs: note Tween timeScale in Timeline#timeScale 2024-06-07 09:53:05 -07:00
Richard Davey
2f3a92b2d9 Added useSpriteSheet config property. Fix #6752 2024-06-07 16:30:06 +01:00
Richard Davey
38d27c1fd7 Changed version number 2024-06-06 15:49:06 +01:00
Richard Davey
9723414a16 The requestVideoFrame polyfill has been updated to the latest release, which should resolve some SSR framework issues. 2024-06-06 15:49:06 +01:00
Richard Davey
722dfb79ed
Merge pull request #6771 from samme/patch-21
Docs: correct TilemapJSONFile superclass
2024-06-06 15:29:51 +01:00
Richard Davey
ca8102ab30
Merge pull request #6781 from samme/feature/audio-warnings
Improve the audio warnings
2024-06-06 15:29:01 +01:00
Richard Davey
27a0cb1a8f
Merge pull request #6813 from AlbertMontagutCasero/fix-TextStyle-setWordWrapWidth-definition
Fix jsdoc in setWordWrapWidth from Text and TextStyle
2024-06-06 15:27:45 +01:00
Richard Davey
d18f42377b
Merge pull request #6801 from samme/fix/getPipelineName-null
`getPipelineName()` is null if pipeline is null
2024-06-06 15:18:12 +01:00
Richard Davey
993e0cefa1
Merge pull request #6809 from samme/feature/sound-manager-isPlaying
Add BaseSoundManager#isPlaying()
2024-06-06 15:15:52 +01:00
Richard Davey
159fe935bb
Merge pull request #6785 from samme/feature/bitmaptext-key-error
Throw an error for invalid BitmapText key
2024-06-06 15:14:12 +01:00
Richard Davey
c534e2ae6a
Merge pull request #6795 from samme/docs/set-velocity
Docs: note velocity units in Phaser.Physics.Arcade.Components.Velocity
2024-06-06 15:13:24 +01:00
Richard Davey
f10147809f
Merge pull request #6815 from lgtome/fix-parent-parameter-type
JSDoc and type for parent property
2024-06-06 15:12:37 +01:00
Richard Davey
c4501d2ccf TimelineEvent has a new property called tweenInstance. If the Timeline event has a tween that has been activated, this will hold a reference to it. 2024-06-06 15:09:22 +01:00
Richard Davey
b70d06d475 Calling Timeline.clear and Timeline.destroy will now destroy any currently active Tweens that the Timeline had created. Previously, active tweens would continue to play to completion
Calling `Timeline.pause` will now pause any currently active Tweens that the Timeline had started
Calling `Timeline.resume` will now resume any currently paused Tweens that the Timeline had started
2024-06-06 15:09:22 +01:00
Richard Davey
228736a695
Merge pull request #6818 from rexrainbow/bugfix-expand-scale-mode
Set gameSize equal to baseSize, for EXPAND scale mode
2024-06-06 14:35:53 +01:00
Richard Davey
023d9fb0ba Added all of the missing Loader Config values (such as imageLoadType) to LoaderConfig, so they now appear in the TypeScript defs. 2024-06-06 14:32:58 +01:00
Rex
687903fc76 Expose const EXPAND definition 2024-05-31 11:46:16 +08:00
Jack Le Hamster
f3dd9523e2
Merge branch 'phaserjs:master' into master 2024-05-16 15:48:32 -07:00
Richard Davey
9b49655e9c The method TextureManager.checkKey will now return false if the key is not a string, which fixes issues where a texture could be created if a key was given that was already in use 2024-05-15 15:37:19 +01:00
David Négrier
0bcc71d469 Fixing DomElement position when camera zoom != 1
When the camera zoom is set to any other value than one, if a dom element origin
if set to anything other than 0, the final position of the DOM was incorrect.

I traced this back to the DOMElementCSSRenderer.
After some trial and error, I realized the translation needed to be applied after camera multiplication
and not at the beginning.

With this change, DOMElements are correctly positioned.
2024-05-15 16:25:28 +02:00
Richard Davey
946e82b058 Removed .js from require paths (not needed) 2024-05-15 15:02:31 +01:00
Richard Davey
5d1d379991 Updated version to 3.85.0 2024-05-15 15:02:04 +01:00
Rex
4a064214ba Set gameSize equal to baseSize 2024-05-15 21:21:22 +08:00
Richard Davey
fc873c0e6d
Remove .js from require path 2024-05-15 00:40:35 +01:00
Jack Le Hamster
cc1329e85d Revert "Fix bug in all JS files."
This reverts commit 0ffec094a1.
2024-05-14 14:17:03 -07:00
Jack Le Hamster
0ffec094a1 Fix bug in all JS files. 2024-05-14 00:55:03 -07:00
Jack Le Hamster
cde45d8766 Fix null pointer exception:
Uncaught TypeError: Cannot set properties of undefined (setting 'controller')

occurring on Windows when adding effects.
2024-05-14 00:24:41 -07:00
lgtome
370cfbb52c Fix jsdoc and type for parent property 2024-05-09 23:31:10 +03:00
Albert Montagut Casero
b90fc23236 Fix jsdoc in setWordWrapWidth from Text and TextStyle 2024-05-07 10:36:46 +02:00
samme
f01e2764c9 Add BaseSoundManager#isPlaying 2024-05-03 07:39:37 -07:00
samme
252cb41517 Add Phaser.Loader.LoaderPlugin#removePack() 2024-04-26 09:15:55 -07:00
samme
287c1e86af Add Phaser.Time.Timeline#timeScale 2024-04-25 10:58:44 -07:00
samme
840ff020f8 getPipelineName() is null if pipeline is null
Fixes #6799
2024-04-25 09:10:47 -07:00
Robert Kowalski
e337b6e4d1 The default for inputActivePointers works for this condition now 2024-04-22 09:30:00 -04:00
Robert Kowalski
ec98b33757 Consistently check length for each pointer event Fix #6783 2024-04-21 23:57:18 -04:00
Richard Davey
c1c1a0ffa4 If GetURL returns false File.load will now throw a helpful error instead of crashing 2024-04-21 18:41:17 +01:00
samme
fbc7f57c28 Docs: note velocity units
Phaser.Physics.Arcade.Components.Velocity
2024-04-17 06:54:31 -07:00
samme
73ff013d95 Throw an error for invalid BitmapText key 2024-04-08 08:56:37 -07:00
Rex
f9cf19f479 displayList might be null 2024-04-08 00:36:59 +08:00
Rex
266c1f411d Fix bug 2024-04-06 16:24:08 +08:00
Rex
a2702fd795 Add some helper methods for changing rendering order 2024-04-06 09:24:04 +08:00
samme
f7e029ca2d Improve the audio warnings 2024-04-04 08:40:06 -07:00
samme
e988861f5d
Docs: correct TilemapJSONFile superclass 2024-03-17 18:06:12 -07:00
Robert Kowalski
e1d23b98c0 Spelling fixes 2024-03-05 22:21:42 -05:00
Richard Davey
8acc797b64 Updated documentation and removed Transform component 2024-02-27 15:48:31 +00:00
Richard Davey
6943c9bbca Reverted a change made in TouchManager that would prevent clicks from outside the game window from being registered. Fix #6747 2024-02-27 15:36:34 +00:00
Richard Davey
229f9232f4 Modified onMouseUpWindow and onMouseDownWindow in the MouseManager so they now check for sourceCapabilities.firesTouchEvents and if found, abort registering the event. This new browser event property is designed to prevent you accidentally registering a Mouse Event when a Touch Event has just occurred (see https://developer.mozilla.org/en-US/docs/Web/API/InputDeviceCapabilities/firesTouchEvents) #6747 2024-02-27 15:36:23 +00:00
Richard Davey
fb47fcf455 Update const.js 2024-02-27 14:59:29 +00:00
Ben Richards
b1806fd721 Remove unsynced flipY from Shader and DynamicTexture textures.
This might be causing some issues with context restore,
and seems entirely unnecessary.
2024-02-27 17:29:49 +13:00
Ben Richards
1b77881dd4 Ensure TextureSource.setFlipY always updates the texture.
When it's a Canvas or Video, at least.
2024-02-27 15:17:52 +13:00
Lukas Dachtler
d5b9c684a3 marked updateVelocity as optional parameter 2024-02-26 23:42:20 +01:00
Ben Richards
37ba3510f2 Fix RenderTexture crashing in the presence of a light.
More generally, anything with a default/no normal map should be fixed.
2024-02-26 17:45:52 +13:00
Ben Richards
7eede9d236 Standardise texture update in Shader.initSampler2D. 2024-02-26 16:19:24 +13:00
Ben Richards
cab4bab15e Eliminate duplicate code in WebGL video handling.
This involves a new method, `videoToTexture`.
2024-02-23 19:16:18 +13:00
Ben Richards
9a5b51dd27 Eliminate duplicate code in WebGL texture creation/update.
This should make the code lighter and more maintainable.
`UNPACK_FLIP_Y_WEBGL` is now always set, where previously it was allowed
to just remain default (false); this is necessary for the new code path.
`Uint8Array` sources are now allowed to generate MIPMaps.
`WebGLTextureWrapper.update` now checks the type of `pixels`, although
it should only ever be the final case.
2024-02-23 18:43:27 +13:00
Ben Richards
42039a144e Fix failure to restore compressed textures after WebGL context loss. 2024-02-23 17:55:03 +13:00
Ben Richards
3cd756dbe9 Fix new WebGLTextures remaining bound after creation.
This caused an error when calling `Shader.setRenderToTexture()`
after the game started running.
The leftover texture caused a temporary cyclic reference with the new
Framebuffer. The actual rendering pipeline was not affected.
2024-02-22 19:01:03 +13:00
Richard Davey
e0f9e7d1d0 Preparing for v3.90 development 2024-02-21 23:15:21 +00:00
Richard Davey
57b7b09597 Fixed jsdoc 2024-02-21 22:39:29 +00:00
Richard Davey
143d1d9be9 Merge branch 'master' of https://github.com/phaserjs/phaser 2024-02-21 21:31:54 +00:00
Richard Davey
89afecc597 Swapped to the ComputedSize component, moved metadata handler logic to the new inline setSizeToFrame method 2024-02-21 21:31:51 +00:00
Robert Kowalski
60aa42fec4 Quick cleanup and documentation update 2024-02-21 16:12:29 -05:00
Robert Kowalski
7e848e66fa Add documentation about fixed frame size on plane animation 2024-02-21 16:07:24 -05:00
Ben Richards
198598882e Document non-optional texture update flags correctly. 2024-02-22 09:56:17 +13:00
Ben Richards
a0aa09ff31 Fix WebGL errors when updating video textures. 2024-02-22 09:18:12 +13:00
Richard Davey
5a12f2a193 Preparing for v3.80 release 2024-02-21 13:31:13 +00:00
Richard Davey
ff945e1595 Fix merge error 2024-02-21 13:25:08 +00:00
Richard Davey
c445303ffb Revert define changes as they don't work 2024-02-21 13:23:52 +00:00
Richard Davey
d25d65835a Update NineSliceRender.js 2024-02-21 12:59:40 +00:00
Richard Davey
509f78ed72 Merge branch 'master' of https://github.com/phaserjs/phaser 2024-02-21 12:57:55 +00:00
Richard Davey
7aaa976a4e Updated webpack config DefinePlugin use and corresponding defs to allow those crazy souls who import source directly on node to have a better life #6644 2024-02-21 12:57:48 +00:00
Robert Kowalski
9d155d8dde Revert "Add bounce event to arcade physics Fix #6406"
This reverts commit 542bac2d02.
2024-02-21 07:22:57 -05:00
Richard Davey
d70e3f453c The ArcadePhysics.World.collideSpriteVsTilemapLayer method has been modified so that the body bounds are now expanded by the size of the scaled base tile in the Tilemap Layer. This fixes an issue where the check would skip over-sized tiles that were outside the bounds of the body. Mostly noticeable on layers that had a different base tile size to the map itself. Fix #4479 2024-02-21 01:11:43 +00:00
Richard Davey
d855fa73d3 The TilemapWebGLRenderer function has been fixed so it now uses the TileSet width and height for the tile draw command. This fixes an issue where the Tilemap would render incorrectly if the base tile size was different to the tile size. Fix #5988 2024-02-21 00:17:09 +00:00
Richard Davey
c273a1c9af Handle non-sprite sheets 2024-02-21 00:01:28 +00:00
Richard Davey
862f75089e Merge branch 'master' of https://github.com/phaserjs/phaser 2024-02-20 23:56:21 +00:00
Richard Davey
133073a55e The Tileset.updateTileData method has two new optional parameters offsetX and offsetY which allow you to set the offset that the tile data starts from within the base source texture. 2024-02-20 23:56:14 +00:00
Richard Davey
724ed7ec17 Texture#getFrameBounds is a new method that will return the bounds that all of the frames of a given Texture Source encompass. This is useful for things like calculating the bounds of a Sprite Sheet embedded within a Texture Atlas. 2024-02-20 23:53:26 +00:00
Richard Davey
085bfa0cac Use the TextureManager 2024-02-20 23:53:11 +00:00
Richard Davey
4df43d7bed Math.RectangleLike is a new typedef that defines a rectangle-like object with public x, y, width and height properties. 2024-02-20 23:52:54 +00:00
Ben Richards
60176e4b39 Merge remote-tracking branch 'origin/master' 2024-02-21 11:49:15 +13:00
Ben Richards
13d6defb33 Fix rare text sizes failing to render.
If initialized at a power-of-two resolution, then resized to a
non-power-of-two resolution, some extra parameters must be updated.
2024-02-21 11:48:59 +13:00
Richard Davey
5d0c50c704 Merge branch 'master' of https://github.com/phaserjs/phaser 2024-02-20 22:46:12 +00:00