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Updated documentation and removed Transform component
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1 changed files with 3 additions and 7 deletions
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@ -12,17 +12,15 @@ var Utils = require('../../renderer/webgl/Utils');
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/**
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* @classdesc
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* A 2D point light.
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* A 2D Light.
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*
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* These are typically created by a {@link Phaser.GameObjects.LightsManager}, available from within a scene via `this.lights`.
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* These are created by the {@link Phaser.GameObjects.LightsManager}, available from within a scene via `this.lights`.
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*
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* Any Game Objects using the Light2D pipeline will then be affected by these Lights as long as they have a normal map.
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*
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* They can also simply be used to represent a point light for your own purposes.
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*
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* As of Phaser 3.60 this Game Object now has the Transform and Origin components. However, changing the scale,
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* rotation or origin properties will not make any difference to the Light. They are simply present to allow you
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* to add this Light to a Container, or enable it for Physics.
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* Lights cannot be added to Containers. They are designed to exist in the root of a Scene.
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*
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* @class Light
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* @extends Phaser.Geom.Circle
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@ -32,7 +30,6 @@ var Utils = require('../../renderer/webgl/Utils');
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*
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* @extends Phaser.GameObjects.Components.Origin
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* @extends Phaser.GameObjects.Components.ScrollFactor
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* @extends Phaser.GameObjects.Components.Transform
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* @extends Phaser.GameObjects.Components.Visible
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*
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* @param {number} x - The horizontal position of the light.
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@ -50,7 +47,6 @@ var Light = new Class({
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Mixins: [
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Components.Origin,
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Components.ScrollFactor,
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Components.Transform,
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Components.Visible
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],
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