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https://github.com/photonstorm/phaser
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Texture#getFrameBounds
is a new method that will return the bounds that all of the frames of a given Texture Source encompass. This is useful for things like calculating the bounds of a Sprite Sheet embedded within a Texture Atlas.
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@ -316,6 +316,59 @@ var Texture = new Class({
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return out;
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},
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/**
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* Based on the given Texture Source Index, this method will get all of the Frames using
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* that source and then work out the bounds that they encompass, returning them in an object.
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*
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* This is useful if this Texture is, for example, a sprite sheet within an Atlas, and you
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* need to know the total bounds of the sprite sheet.
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*
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* @method Phaser.Textures.Texture#getFrameBounds
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* @since 3.80.0
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*
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* @param {number} sourceIndex - The index of the TextureSource to get the Frame bounds from.
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*
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* @return {Phaser.Types.Math.RectangleLike} An object containing the bounds of the Frames using the given Texture Source Index.
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*/
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getFrameBounds: function (sourceIndex)
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{
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if (sourceIndex === undefined) { sourceIndex = 0; }
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var frames = this.getFramesFromTextureSource(sourceIndex);
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var minX = Infinity;
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var minY = Infinity;
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var maxX = 0;
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var maxY = 0;
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for (var i = 0; i < frames.length; i++)
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{
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var frame = frames[i];
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if (frame.cutX < minX)
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{
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minX = frame.cutX;
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}
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if (frame.cutY < minY)
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{
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minY = frame.cutY;
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}
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if (frame.cutX + frame.cutWidth > maxX)
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{
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maxX = frame.cutX + frame.cutWidth;
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}
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if (frame.cutY + frame.cutHeight > maxY)
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{
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maxY = frame.cutY + frame.cutHeight;
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}
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}
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return { x: minX, y: minY, width: maxX - minX, height: maxY - minY };
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},
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/**
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* Returns an array with all of the names of the Frames in this Texture.
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*
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