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Update WebGLRenderer.js
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@ -932,7 +932,7 @@ var WebGLRenderer = new Class({
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*
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* You can override these handlers with your own via this method.
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*
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* If you do override them, make sure that your handlers invoke the methods `WebGLRenderer.dispatchContextLost` and `WebGLRenderer.dispatchContextRestored` in due course, otherwise the renderer will be able to restore itself fully.
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* If you do override them, make sure that your handlers invoke the methods `WebGLRenderer.dispatchContextLost` and `WebGLRenderer.dispatchContextRestored` in due course, otherwise the renderer will not be able to restore itself fully.
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*
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* @method Phaser.Renderer.WebGL.WebGLRenderer#setContextHandlers
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* @since 3.85.0
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