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https://github.com/photonstorm/phaser
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Add some helper methods for changing rendering order
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@ -12,6 +12,8 @@
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* @since 3.0.0
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*/
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var ArrayUtils = require('../../utils/array');
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var Depth = {
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/**
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@ -83,6 +85,96 @@ var Depth = {
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this.depth = value;
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return this;
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},
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/**
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* Bring this Game Object to top of display list.
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*
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* @method Phaser.GameObjects.Components.Depth#bringMeToTop
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* @since 3.80.2
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* @return {this} This Game Object instance.
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*/
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bringMeToTop: function()
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{
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var list = (this.parentContainer) ? gameObject.parentContainer : this.displayList.list;
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if (!list)
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{
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return this;
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}
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ArrayUtils.BringToTop(list, this);
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return this;
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},
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/**
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* Send this Game Object to bottom of display list.
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*
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* @method Phaser.GameObjects.Components.Depth#sendMeToBack
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* @since 3.80.2
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* @return {this} This Game Object instance.
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*/
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sendMeToBack: function()
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{
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var list = (this.parentContainer) ? gameObject.parentContainer : this.displayList.list;
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if (!list)
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{
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return this;
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}
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ArrayUtils.SendToBack(list, this);
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return this;
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},
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/**
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* Move this Game Object below another Game Object.
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*
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* @method Phaser.GameObjects.Components.Depth#moveMyDepthBelow
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* @since 3.80.2
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*
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* @param {Phaser.GameObjects.GameObject} gameObject - Move this Game Object below this Game Object.
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*
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* @return {this} This Game Object instance.
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*/
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moveMyDepthBelow: function(gameObject)
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{
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var list = (this.parentContainer) ? gameObject.parentContainer : this.displayList.list;
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if (!list)
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{
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return this;
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}
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ArrayUtils.MoveBelow(list, this, gameObject);
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return this;
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},
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/**
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* Move this Game Object above another Game Object.
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*
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* @method Phaser.GameObjects.Components.Depth#moveMyDepthAbove
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* @since 3.80.2
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*
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* @param {Phaser.GameObjects.GameObject} gameObject - Move this Game Object above this Game Object.
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*
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* @return {this} This Game Object instance.
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*/
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moveMyDepthAbove: function(gameObject)
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{
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var list = (this.parentContainer) ? gameObject.parentContainer : this.displayList.list;
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if (!list)
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{
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return this;
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}
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ArrayUtils.MoveAbove(list, this, gameObject);
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return this;
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}
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