Commit graph

1721 commits

Author SHA1 Message Date
Richard Davey
916482b2b4 Removed old file. Added ne velocity calculation. Preparing for accel / bounce. 2017-10-24 16:04:05 +01:00
Richard Davey
2ed87f5f9e Safety nets on property accessors. 2017-10-24 03:31:54 +01:00
Richard Davey
afc73e432b Moved ops to EmitterOp class and fixed loads of issues and added back in all the setters 2017-10-24 03:02:03 +01:00
Richard Davey
816b228cc5 Loads of little fixes all across the emitter classes. 2017-10-23 17:11:13 +01:00
Richard Davey
80a652e071 Moving to a value ops system for emitters, like the TweenBuilder 2017-10-21 05:05:51 +01:00
Richard Davey
5cb8f98619 Made the index real-time 2017-10-21 05:05:29 +01:00
Richard Davey
bda588df02 Added a Stepped ease. 2017-10-21 03:54:51 +01:00
Richard Davey
c8b2c2bbb9 Support for randomScale, alpha and angle. Also renamed angle to emitterAngle. 2017-10-20 18:49:45 +01:00
Richard Davey
4fb743005c Array configs come first. 2017-10-20 18:49:19 +01:00
Richard Davey
0d4b36f368 Now render from the correct list array. 2017-10-20 14:14:37 +01:00
Richard Davey
93665ff80a Emitter Manager now uses a list to allow for emitter sequencing. Added missing depth component. Added ability to emit across all emitters from a given coordinate. 2017-10-20 14:14:22 +01:00
Richard Davey
6180feea8e Emitter follower now has offset and visibility tracking. 2017-10-20 14:13:48 +01:00
Richard Davey
892319bdb5 Removed import 2017-10-20 14:13:25 +01:00
Richard Davey
19e895b7a1 Added new List structure, based on Display List without the scene sorting. 2017-10-20 14:13:15 +01:00
Richard Davey
66b7e655e9 The blend mode can be set by a string now as well as a number (sprite.blendMode = 'ADD'). 2017-10-20 14:12:58 +01:00
Richard Davey
fa620e8b5b Split out the Depth setters to their own component. 2017-10-20 14:12:25 +01:00
Richard Davey
a93a7e0562 Fixed object setter 2017-10-20 03:48:50 +01:00
Richard Davey
77b335c9f7 Added emitter follow support 2017-10-20 03:48:42 +01:00
Richard Davey
aad5150990 Emitters can now be created from config objects 2017-10-20 03:20:39 +01:00
Richard Davey
82e210845e MinMax can be configured via objects or numbers 2017-10-20 03:20:24 +01:00
Richard Davey
cb8b74e1c7 Scale, rotation, alpha and all eases back in. 2017-10-20 01:49:03 +01:00
Richard Davey
956d59f99d Emitter.setFrame now works with single or multiple frames. 2017-10-20 00:54:47 +01:00
Richard Davey
c268d44962 Renderer now renders the entire manager, saving a flush after each emitter. 2017-10-20 00:54:28 +01:00
Richard Davey
c65c247393 Preparing new frames getter. 2017-10-18 15:18:42 +01:00
Richard Davey
f40459553d Added support for GetRandomPoint to the Curve and Path classes. 2017-10-18 13:45:34 +01:00
Richard Davey
6a3280bd34 Added Texture.getFramesFromTextureSource and Texture.getTextureSourceIndex from a TextureSource. 2017-10-18 13:45:11 +01:00
Richard Davey
d7bd14ba2b Working through some velocity tests 2017-10-18 02:26:15 +01:00
Richard Davey
053eea0b3a Fixed bug and added copyToMinMax function 2017-10-18 02:26:05 +01:00
Richard Davey
4c6183931c Working through updating the emitter and particle classes to use the new MinMax format 2017-10-17 21:32:45 +01:00
Richard Davey
4f1bd5a3eb Tidying up 2017-10-17 21:32:14 +01:00
Richard Davey
f13043ee63 Math.MinMax classes added 2017-10-17 21:32:00 +01:00
Richard Davey
61c8f63168 Tidying up comments 2017-10-17 21:31:45 +01:00
Richard Davey
f751d4066a Added Math.FromPercent function 2017-10-17 21:31:28 +01:00
Richard Davey
d279e77910 Moving to new folder 2017-10-17 04:19:42 +01:00
Richard Davey
d49d7b10c2 Particle Emitter Manager looks after all emitters bound to it 2017-10-17 04:19:29 +01:00
Richard Davey
4ac80bde34 New Particle Manager renderer functions 2017-10-17 04:19:03 +01:00
Richard Davey
66fc40845b Defaults y to x if not given 2017-10-17 04:18:29 +01:00
Richard Davey
6accb89ff0 The emitter can now set the blend mode and render target directly, also includes scrollFactor now 2017-10-17 04:18:05 +01:00
Richard Davey
6770113aa0 Added SKIP_CHECK blend mode const and moved setBlendMode to handle it in the main loop 2017-10-17 04:17:28 +01:00
Richard Davey
daf8216369 Added new SKIP_CHECK blend mode 2017-10-17 04:17:04 +01:00
Richard Davey
e633e9d407 Particle Emitter has its own blend mode, render target and visibility.
The emitter also now looks after its own particles and is a child of a Particle Manager.
2017-10-17 04:16:52 +01:00
Richard Davey
44b076fab8 Particle now has a frame component 2017-10-17 04:16:08 +01:00
Richard Davey
c7d08a3652 Moved to the Particles folder 2017-10-17 04:15:53 +01:00
Richard Davey
e6dfa1da73 Removed object check in 'set' and added y argument default to x 2017-10-16 22:57:28 +01:00
Richard Davey
9c5e257598 Added Frame halfWidth and halfHeight properties 2017-10-16 22:16:33 +01:00
Richard Davey
90e6637be3 Particle Renderers now bail out early if emitter is empty 2017-10-16 22:16:13 +01:00
Richard Davey
a98b3544c7 Updated WebGL particle renderer to allow particles to have unique frames (within the same texture) 2017-10-16 22:15:51 +01:00
Richard Davey
498e1215f5 JSDoc blocks added. 2017-10-13 17:08:19 +01:00
Richard Davey
b28962e442 Split Curve up into includes and tidied up the namespace so it all now lives under Phaser.Curves. 2017-10-13 16:39:41 +01:00
Richard Davey
1882ee82ce Split Path up into includes. 2017-10-13 14:56:47 +01:00
Richard Davey
23f201660d JSDocs added. 2017-10-13 14:11:54 +01:00
Richard Davey
c22668d53d JSDoc blocks added. 2017-10-13 12:12:59 +01:00
Richard Davey
60d9133d05 Renamed from Frame to AnimationFrame and moved folder. 2017-10-13 11:56:52 +01:00
Richard Davey
ed4cc550e8 JSDoc blocks added. 2017-10-13 11:56:39 +01:00
Richard Davey
c9aefdaca1 Updated folder to match the namespace. 2017-10-13 11:38:34 +01:00
Pavle Goloskokovic
29faabd48a Merge branch 'master' of https://github.com/photonstorm/phaser 2017-10-12 18:19:26 +02:00
Pavle Goloskokovic
1a30fc0758 updated docs and params names for newly added static methods 2017-10-12 18:13:40 +02:00
Pavle Goloskokovic
10eaa46ffa using new static methods for generating object url when loading html files as well 2017-10-12 18:10:58 +02:00
Richard Davey
a82777461f JSDoc blocks added. 2017-10-12 15:50:03 +01:00
Pavle Goloskokovic
a0c1d129ce moved url generating logic into File class static methods
applied it to image and svg file classes
fixed issue with unnecessary calls to revokeObjectURL method in SVGFile class
2017-10-12 16:20:42 +02:00
Richard Davey
c6d8423338 Renaming folder to match namespace. 2017-10-12 15:14:34 +01:00
Richard Davey
e5b35c0cf5 JSDocs added. 2017-10-12 15:09:52 +01:00
Pavle Goloskokovic
a7cf674323 added alternative image loading with FileReader when URL API is not available 2017-10-12 15:39:36 +02:00
Richard Davey
8ddef7aab9 Added jsdocs. 2017-10-12 13:57:55 +01:00
Richard Davey
876d885167 jsdoc blocks added. 2017-10-12 13:12:52 +01:00
Richard Davey
069cbe9e62 Splitting up ready for jsdocs. 2017-10-12 12:47:20 +01:00
Richard Davey
7b46b2a3a9 Added missing returns 2017-10-12 01:32:08 +01:00
Richard Davey
bdbf2a1f96 Adding jsdocs 2017-10-12 01:24:01 +01:00
Richard Davey
4ea560cb34 Tidying up the module names 2017-10-12 01:05:16 +01:00
Richard Davey
8cf60b4c3e Tidying-up the namespace. 2017-10-11 17:06:13 +01:00
Pavle Goloskokovic
a0694bc368 removing URL polyfill 2017-10-11 17:10:02 +02:00
Richard Davey
51a5193999 Removed un-used methods. 2017-10-11 12:37:11 +01:00
Richard Davey
3a096bc7ec Added window.URL polyfill.
fix #3069
2017-10-11 12:11:32 +01:00
Richard Davey
8e0c4ad6d8 Fixed updateOrigin method.
fix #3068
2017-10-11 12:05:09 +01:00
Richard Davey
39140d28bf Small bounds tweak 2017-10-10 00:38:05 +01:00
Richard Davey
fa85f43d2e displayOriginX and displayOriginY are now getters / setters that will protect the actual values 2017-10-08 23:15:56 +01:00
Richard Davey
583a6459d3 setDisplayOrigin divide by zero fix #3066 2017-10-08 22:47:33 +01:00
Richard Davey
f03a829cfd Fixed setPoll method names 2017-10-08 22:38:32 +01:00
Richard Davey
4c075c9fe9 Fixed init functions. 2017-10-06 18:42:53 +01:00
Richard Davey
1f967ae72b More JSDocs added. 2017-10-06 06:16:31 +01:00
Richard Davey
ea94059b65 Lots more jsdoc blocks added. 2017-10-06 04:52:41 +01:00
Richard Davey
a5f306f5f5 Adding jsdoc blocks. 2017-10-06 03:05:01 +01:00
Richard Davey
8230f3f086 Circle docs and formatting return values 2017-10-05 00:58:42 +01:00
Richard Davey
7c9a5b41c7 Adding jsdocs 2017-10-05 00:09:12 +01:00
Richard Davey
bb97421214 Adding in method and property docs 2017-10-04 23:48:16 +01:00
Richard Davey
ae45affc9f More JSDocs work - this time to massive game config! 2017-10-04 19:59:08 +01:00
Richard Davey
99954c58fa Added callback scope argument to Set.each and Set.iterate. 2017-10-04 17:05:44 +01:00
Richard Davey
b3c40f51c0 Adding JSDoc blocks. 2017-10-04 17:05:26 +01:00
Richard Davey
d3f8d2d86d Use local Map, not ES6 map 2017-10-03 18:37:47 +01:00
Richard Davey
23e8141796 Can convert Objects into Colors 2017-10-03 00:53:06 +01:00
Richard Davey
0c5df6df80 Path can now be constructed via fromJSON. 2017-10-02 22:43:15 +01:00
Richard Davey
0e69dccabf Added fromJSON static method.
toJSON now uses local type property to avoid typos.
2017-10-02 22:42:47 +01:00
Richard Davey
d516cf6478 Curve.type property holds its const name. 2017-10-02 22:42:12 +01:00
Richard Davey
e15701da81 Added BaseLoader.save method.
Not really meant for production use, but super-handy for dev tools and prototypes.
2017-10-02 22:41:52 +01:00
Richard Davey
8b7bf81637 Re-parent the Bob class. 2017-10-02 14:50:02 +01:00
Richard Davey
b0c848fa3d Ack! 2017-09-29 19:52:25 +01:00
Richard Davey
a69e7a9b3f Added Curve.getDistancePoints 2017-09-29 18:55:03 +01:00
Richard Davey
017eb32dd9 GameObject.getBounds now factors in origin. 2017-09-29 18:54:51 +01:00
Richard Davey
f005380d67 Added Path.getBounds. 2017-09-29 17:27:53 +01:00
Richard Davey
832c17b7c5 Added accuracy argument to getBounds and made sure it wasn't > curve length. 2017-09-29 17:27:44 +01:00
Richard Davey
0726668db1 Moved Hermite out for now. 2017-09-29 16:38:04 +01:00
Richard Davey
416016e484 Added MoveTo curve construct for path jumping. 2017-09-29 15:27:47 +01:00
Richard Davey
966d0e491a Fixed splineTo. 2017-09-29 14:33:49 +01:00
Richard Davey
4713b1b07a Path.EllipseTo working :) 2017-09-29 14:16:04 +01:00
Richard Davey
b8b73691be Text cast to a string, avoids errors with creating Text using numbers. 2017-09-29 12:58:47 +01:00
Richard Davey
234ded04d4 Values returned as degrees. 2017-09-29 12:58:30 +01:00
Richard Davey
e28ddec761 Removed _startPoint to avoid double-updates in the setters.
Added in various chainable helpers, setXRadius, setWidth, etc.
2017-09-29 11:43:29 +01:00
Richard Davey
fb066fef04 Added Curve.getBounds support (and an override for LineCurve to make it faster). 2017-09-29 11:42:34 +01:00
Richard Davey
0ab6bc6677 Small docs reminder. 2017-09-29 11:42:14 +01:00
Richard Davey
865264b1b5 eslint fix. 2017-09-29 11:42:05 +01:00
Richard Davey
73b570fe63 Fixed error in addPoints method. 2017-09-29 11:41:49 +01:00
Richard Davey
d50aeb0039 Added getData and setData for better chaining and consistency. 2017-09-29 11:41:10 +01:00
Richard Davey
900e996671 Rectangle.FromPoints will create a rectangle based on the extends in the given array of points or point-like objects. 2017-09-29 11:40:49 +01:00
Richard Davey
2d852aab02 Fixed missing new. 2017-09-29 11:40:20 +01:00
Richard Davey
6431d99908 Added ability to set dragStart, drag and dragEnd callbacks. 2017-09-29 11:40:11 +01:00
Richard Davey
386e5f6ae2 Removed SetupCallbacks and merged with CreateSceneFromObject as its the only method to use it.
Updated CreateSceneFromObject to make it smaller and also now will copy across extra properties and functions defined in the 'extend' block.
2017-09-29 11:39:31 +01:00
Felipe Alfonso
bc281871ac - Particle Emitter canvas renderer
- Camera Effects resets blend mode to avoid bug when dealing with custom blended game objects
2017-09-28 22:16:10 -03:00
Richard Davey
9e8d2394bd Sorted out the rotateToPath settings 2017-09-28 01:00:42 +01:00
Richard Davey
f66fe89122 Tidying up the Follower class and adding in proxies. 2017-09-27 22:15:14 +01:00
Richard Davey
9ea20705a2 Spline.addPoints method will take multi-format data types 2017-09-27 22:14:59 +01:00
Richard Davey
cfec61f2e5 Added Tween.isPaused method 2017-09-27 22:14:39 +01:00
Igor Petushkov
31c38ad942 fix KeyCombo [TypeError: Cannot read property 'on' of undefined] 2017-09-27 19:04:39 +03:00
Richard Davey
aa78bf7367 Added rotate option. 2017-09-27 17:02:18 +01:00
Richard Davey
e3bd25a1f9 Tidying up 2017-09-27 02:56:37 +01:00
Richard Davey
347209af6c Merge branch 'master' of https://github.com/photonstorm/phaser 2017-09-27 02:32:42 +01:00
Richard Davey
84b74a13b6 PathFollower using a new number tween internally. 2017-09-27 02:32:39 +01:00
Richard Davey
76288f0b3a getStartPoint now accepts a vector to populate 2017-09-27 02:32:26 +01:00
Richard Davey
1b85e91785 Removed PathManager 2017-09-27 02:32:05 +01:00
Richard Davey
8be72cc9c0 Number Tweens added for purely numeric tweens when you don't want to have to create local objects 2017-09-27 02:31:52 +01:00
Richard Davey
df49b2d4af Tween.getValue added for NumberTweens 2017-09-27 02:31:28 +01:00
Felipe Alfonso
57bb413822 Work in progress anticlockwise arc 2017-09-26 20:29:42 -03:00
Richard Davey
a077abb8ce Testing with tween 2017-09-26 20:14:27 +01:00
Richard Davey
d86a6d21b1 Added PathFollower Game Object 2017-09-26 17:01:35 +01:00
Richard Davey
bd1154c7bf Both Curve and Path now expose getStartPoint and getEndPoint 2017-09-26 17:01:22 +01:00
Twilrom
7580288ddf Fix some typos in ParticleEmitter 2017-09-26 10:45:10 +02:00
Twilrom
b85c1774f2 Fix Sprite.play to have the same parameters as Sprite.anims.play 2017-09-26 10:45:04 +02:00
Richard Davey
b141ac468e Working through the Path Manager 2017-09-26 02:17:31 +01:00
Felipe Alfonso
302a568566 Added shape emission to particle emitter 2017-09-25 14:10:01 -03:00
Richard Davey
669f2e8350 Fixed callbacks not firing if an event nukes an interactive Game Object. 2017-09-25 16:06:16 +01:00
Richard Davey
757c9a0bbc Fixed typo. 2017-09-25 13:05:14 +01:00
Richard Davey
8861464ec1 PathFollower concept 2017-09-25 03:18:54 +01:00
Richard Davey
a534629980 Added toJSON functions to all Curve types and Path 2017-09-22 19:36:00 +01:00
Richard Davey
649fa88f24 Added Spline.addPoint. 2017-09-22 17:41:32 +01:00
Richard Davey
8a4fff945c Added getStartPoint and draw methods to all curves and paths. 2017-09-22 16:41:17 +01:00
Felipe Alfonso
32ec5615c8 Particle Emitter pause and resume 2017-09-22 12:36:24 -03:00
Felipe Alfonso
46ae7e848b Merge branch 'master' of https://github.com/photonstorm/phaser
# Conflicts:
#	v3/src/gameobjects/emitter/ParticleEmitter.js
2017-09-22 11:59:16 -03:00
Felipe Alfonso
a5d9d85f24 Explode on particle emitter 2017-09-22 11:44:03 -03:00
Richard Davey
a735709684 Removed backticks so it can build the dist file. 2017-09-22 12:07:07 +01:00
Richard Davey
34fa7b7059 Made set methods return Emitter instance for chaining. 2017-09-22 12:06:56 +01:00
Richard Davey
066ce233b8 Merge branch 'master' of https://github.com/photonstorm/phaser 2017-09-22 01:35:13 +01:00
Richard Davey
cf76bcf297 Added Path.addLineCurve to speed-up path creation 2017-09-22 01:35:10 +01:00
Richard Davey
c4f9c41c53 LineCurve can take an array of points now 2017-09-22 01:34:53 +01:00
Richard Davey
6bc39a82c2 More sensible property names 2017-09-22 01:34:39 +01:00
Richard Davey
ba2f351544 Added the consts back into Math 2017-09-22 01:34:30 +01:00
Felipe Alfonso
d595ad74a1 Fixed emitting angle 2017-09-21 19:26:00 -03:00
Felipe Alfonso
f76ac47696 Particle emitter with clear properties 2017-09-21 18:36:19 -03:00
Felipe Alfonso
43dd0a6adc Easing transtions for particles 2017-09-21 14:08:27 -03:00
Richard Davey
56e026e31b Start of the Path class. 2017-09-21 17:12:33 +01:00
Richard Davey
b399d3dc1e Added defaultDivsions property. 2017-09-21 17:12:26 +01:00
Richard Davey
3163a50d12 Added getResolution methods. 2017-09-21 17:12:16 +01:00
Richard Davey
3d09a834b7 Added Vector.equals methods. 2017-09-21 17:11:56 +01:00
Richard Davey
a89c6a872a Fixed undef var error. 2017-09-21 14:26:18 +01:00
Richard Davey
aaa90bae12 Tidied up the EllipseCurve arguments 2017-09-21 03:07:42 +01:00
Richard Davey
05d251a953 You cannot now overshoot the curve length in getUtoTmapping 2017-09-21 02:51:02 +01:00
Richard Davey
cf4b97cbdc Added SplineCurve 2017-09-21 02:31:11 +01:00
Richard Davey
b63c8ad135 Tidying up commented-out code 2017-09-21 02:31:04 +01:00
Richard Davey
98666739c2 Namespace fix 2017-09-21 02:30:54 +01:00
Richard Davey
3845461c03 Swapped t position in CatmullRom 2017-09-21 02:30:35 +01:00
Richard Davey
10c58f8e05 Commented out Frenet Frames method (not really needed) 2017-09-21 02:03:54 +01:00
Richard Davey
9ec7a52dcc Added Vector2.normalizeRightHand 2017-09-21 02:03:37 +01:00
Richard Davey
1439144fae Added missing Curve constructor calls (opps!) and fixed tmpVec assignment in getLengths 2017-09-21 01:19:27 +01:00
Richard Davey
bbfb8e4f12 Overhauled generateTexture. Can now update existing texture or draw direct to a canvas. 2017-09-21 00:15:52 +01:00
Richard Davey
cd4d9224d0 Added isCanvas property 2017-09-21 00:15:31 +01:00
Richard Davey
8b2f75a254 WEBGL build flag still needs canvas renderer for generateTexture 2017-09-21 00:15:20 +01:00
Richard Davey
2d357d7526 Moved the Curves objects into their own folder and namespace and optimized the vector creation within them 2017-09-20 23:10:37 +01:00
Richard Davey
aab4896582 Added Vector2.angle method 2017-09-20 23:10:03 +01:00
Richard Davey
9d3c80ab0c Added Paths.Curve and Curves.Line for linear paths. 2017-09-20 16:51:49 +01:00
Richard Davey
31c05d2138 Moved Hermite to Curves folder. 2017-09-20 16:51:28 +01:00
Richard Davey
04e54efe43 Refined Math.Clamp. 2017-09-20 16:51:15 +01:00
Richard Davey
6aae306aa0 Added Mat4.makeRotationAxis. 2017-09-20 16:51:06 +01:00
Richard Davey
c48501b4ec Added scale isFinite check and Vector3.crossVectors. 2017-09-20 16:50:48 +01:00
Richard Davey
c0d70252d6 Tidying up 2017-09-20 11:18:34 +01:00
Felipe Alfonso
4d63cf7be0 Added more particle emitter properties and linear interpolation for particle's life 2017-09-19 21:21:55 -03:00
Richard Davey
32786ac2db Added x, y, z getters and setters and removed some test code. 2017-09-19 15:49:24 +01:00
Richard Davey
aa10f15214 Fixed typo 2017-09-19 15:48:27 +01:00
Richard Davey
a2511548c0 SetBlendMode Action 2017-09-19 02:04:17 +01:00
Richard Davey
42e792e076 Added createRect method 2017-09-19 01:35:01 +01:00
Richard Davey
a90e788528 Added createMultiple and refactored randomCube, etc to take optional arrays of Sprite3Ds 2017-09-19 00:45:32 +01:00
Richard Davey
809593ea34 Vec3 and Vec4 can now take a Vec2, 3 or 4 as a valid type of the add, sub, mult and divide methods 2017-09-19 00:45:03 +01:00
Richard Davey
d6fe678966 Added Sprite3D.fastHide option and tidied up the Camera3D matrix transform 2017-09-19 00:00:24 +01:00
Richard Davey
df0c457b0d Added randomisation options 2017-09-18 21:48:38 +01:00
Richard Davey
11aa39e29e Removed the Vector random methods and moved to their own function as they're swappable between each other 2017-09-18 21:48:26 +01:00
Richard Davey
44ab157523 Removed comments and tidied up arguments 2017-09-18 20:52:23 +01:00
Richard Davey
696da1dcfb Fix #3059 2017-09-18 20:52:01 +01:00
Richard Davey
8f0fb7029e Added pixelScale property and updated child removal functions. Removed z-index visibility check from Sprite3D. 2017-09-18 14:44:45 +01:00
Richard Davey
b6ae9bf511 Moved projection scale to local property 2017-09-18 02:11:52 +01:00
Richard Davey
555b0e2586 Added ability to scale axis independantly 2017-09-18 02:01:40 +01:00
Richard Davey
14e6f9f067 Added Sprite3D Game Object and ability for Camera3D to manage them 2017-09-18 01:58:26 +01:00
Richard Davey
8363177369 Merge pull request #3057 from igorpetushkov/ph3
[.Offscreen-For-WebGL-XXXXXXXX] render error
2017-09-18 00:27:37 +01:00
Richard Davey
4dbe015270 Merge pull request #3058 from igorpetushkov/ph4
Fix 'scene is not defined' in GroupCreator
2017-09-18 00:26:20 +01:00
Richard Davey
7a129bb344 Merge pull request #3056 from igorpetushkov/ph2
Move loading __DEFAULT and __MISSING images to boot function.
2017-09-18 00:24:05 +01:00
Richard Davey
5e583ccce4 Moved Scene Camera Manager to the cameras folder, split it all up and tidied everything up 2017-09-18 00:21:41 +01:00
Felipe Alfonso
6ccb6541d9 Particle Renderer + Basic Particle Movement 2017-09-17 17:13:40 -03:00
Igor Petushkov
762d80f162 Fix 'scene is not defined' in GroupCreator 2017-09-17 19:30:41 +03:00
Igor Petushkov
07386a29ac Fix [.Offscreen-For-WebGL-XXXXXXXX] render error 2017-09-17 18:53:31 +03:00
Igor Petushkov
267cb95c6b Move loading __DEFAULT and __MISSING images to boot function. 2017-09-16 23:07:42 +03:00
Richard Davey
413d50ca1d Fixed rotateAround method 2017-09-16 04:00:45 +01:00
Richard Davey
2062b625d7 Fixed divide by zero error in Camera projection 2017-09-16 03:36:39 +01:00
Richard Davey
e224faa903 Added space and shift to createCursors method 2017-09-16 03:08:09 +01:00
Richard Davey
39d1f64030 Removed Camera3D folder and merged into cameras folder and namespace. 2017-09-16 03:07:57 +01:00
Richard Davey
2d6c00125f Tidying up code and remove old files 2017-09-16 02:31:33 +01:00
Richard Davey
545f2073dc Removed vecmath folder and updated references. 2017-09-15 16:46:36 +01:00
Richard Davey
f048473ab9 Fixed the prototype assignments. 2017-09-15 16:46:35 +01:00
Richard Davey
7be33051ca Added all the vector math classes: Vector2, Vector3, Vector4, Matrix3, Matrix4 and Quaternion. Exposed via Phaser.Math namespace. 2017-09-15 16:46:35 +01:00
Felipe Alfonso
58c997025e ParticleEmitter base 2017-09-15 11:03:45 -03:00
Richard Davey
83d985b4b2 Testing out a 3D Camera 2017-09-15 04:04:51 +01:00
Richard Davey
fb81fa514b Renamed z property to depth to allow for future 3D cameras 2017-09-14 03:12:00 +01:00
Richard Davey
b4edeaec10 Updated GameObjectCreator to use same system as GameObjectFactory. 2017-09-14 02:27:29 +01:00
Richard Davey
651a6b3fac Game Objects module includes factories now 2017-09-14 01:53:47 +01:00
Richard Davey
229af2dffd Added loadArray back in (used by the Scene Manager after all) 2017-09-14 01:53:33 +01:00
Richard Davey
1340e6930f Refactored the GameObjectFactory so it's now populated by the GameObjects directly, avoids globbing all GOs into it 2017-09-14 01:32:10 +01:00
Richard Davey
bc7ef9485c Merge pull request #3051 from igorpetushkov/master
Reduce anims.load duplication
2017-09-14 00:12:57 +01:00
Felipe Alfonso
dc45945d99 WebGL Specific Game Objects work with restored context, except EffectLayer and RenderPass. That would require developer to rebind render targets and resources 2017-09-13 17:54:32 -03:00
Felipe Alfonso
de507de120 Light Layer restore state on gl context lost 2017-09-13 16:43:34 -03:00
Felipe Alfonso
a4e33f111b Previous resource deleted when gl context is lost 2017-09-13 16:11:40 -03:00
Igor Petushkov
773855afd8 Reduce anims.load duplication 2017-09-13 19:10:21 +03:00
Richard Davey
56bc4d1547 Using MATH_CONST properly to avoid entire library import. Swapping to removing all index.js listings to avoid globbing. 2017-09-13 17:09:16 +01:00
Richard Davey
10b08539a8 Merge pull request #3050 from igorpetushkov/master
Fix Sprite animation with BuildGameObject
2017-09-13 16:19:46 +01:00
Richard Davey
2c9a53d3d4 WebGL specific GameObjects are now only included if the WEBGL build flag is set. 2017-09-13 16:06:05 +01:00
Igor Petushkov
377cb9faeb Fix Sprite animation with BuildGameObject 2017-09-13 17:34:03 +03:00
Richard Davey
ae13ac702e The Canvas and WebGL Renderers are now included based on Webpack feature flags, allowing us to build a 'WebGL only' or 'Canvas only' version of Phaser 3. 2017-09-13 15:28:17 +01:00
Richard Davey
405cef0146 Gamepads are disabled by default (saves calling the update if you aren't using them) 2017-09-13 14:18:34 +01:00
Richard Davey
01df434a72 Moving from using the name 'components' to 'inc' where it's a case of the method being spllit into its own file to keep things clean, rather than an actual component. 2017-09-13 14:17:38 +01:00
Richard Davey
358a4c8df5 Collision Map is returned and default values added. 2017-09-13 13:15:47 +01:00
Richard Davey
3b268569f1 More comments work. 2017-09-13 02:02:49 +01:00
Richard Davey
84c0f5006a Merge branch 'master' of https://github.com/photonstorm/phaser 2017-09-13 00:58:41 +01:00
Richard Davey
6f3ec9fb9e All Game Objects now use GameObject.RENDER_MASK to compare against instead of a local property. 2017-09-13 00:58:25 +01:00
Richard Davey
37796521e1 Merge pull request #3049 from igorpetushkov/master
restart and _paused
2017-09-12 17:59:29 +01:00
Richard Davey
ebce6346ab Lets get this comments show on the road 2017-09-12 17:08:43 +01:00
Igor Petushkov
b035fd6266 restart and _paused 2017-09-12 17:58:08 +03:00
Richard Davey
6321a9d843 Fixed pad === null error when browser reports undefined instead 2017-09-12 12:41:20 +01:00
Richard Davey
f8eecb31a9 Testing jsdocs 2017-09-12 00:28:53 +01:00
Richard Davey
5369ecbffe Added in Gamepad axis support
Also removed issue stopping analogue buttons working properly. Added in config for DualShock 4 controller.
2017-09-11 01:28:09 +01:00
Richard Davey
ee96c4d352 Fixed missing diff value 2017-09-09 04:28:05 +01:00
Richard Davey
8d07bffc3b Tweens now carry over the elapsed difference for more accurate timing for repeats and yoyos 2017-09-09 04:18:12 +01:00
Richard Davey
e61889f49a Added gamepads to Device feature test 2017-09-09 03:28:38 +01:00
Richard Davey
f98bbc12d8 Added the new Gamepad Input classes 2017-09-09 03:17:13 +01:00
Richard Davey
e3334e5904 Moved LightLayer shaders into single files to avoid ES6 uglify errors with backtick operators. 2017-09-08 17:16:54 +01:00
Richard Davey
abaa8d6509 Fixed DataStore 2017-09-08 02:41:00 +01:00
Richard Davey
873ad4f0e5 onLoop should be called before ResetTweenData 2017-09-08 02:40:52 +01:00
Richard Davey
d8e08406ea GameObjects now have a data property again, which is a light-weight DataProxy object which interfaces with the DataStore. 2017-09-08 01:59:53 +01:00
Richard Davey
62cdad7114 Added startToCurrent argument to Tween.updateTo. 2017-09-07 23:56:35 +01:00
Richard Davey
206f6b1271 Added Tween.restart and stopped the manager adding the same tween twice 2017-09-07 23:47:46 +01:00
Richard Davey
a2d96f52e4 Tween.updateTo added. You can also restart a Tween and play it as many times as needed by calling Play. 2017-09-07 22:57:21 +01:00
Richard Davey
9bc448341e Added x/y getters to input manager for quick (if limited) access 2017-09-07 22:26:53 +01:00
Richard Davey
fb8b428f64 Added hasTarget method. Also you cannot add a Tween into a Timeline already playing. 2017-09-07 16:52:57 +01:00
Richard Davey
1de0242fc7 Timeline onStarts fire when offset expires. 2017-09-07 15:40:57 +01:00
Richard Davey
6fe38a1c51 Empty Timelines no long return null. 2017-09-07 15:40:38 +01:00
Richard Davey
b0e6d880dd Removed onRefresh and swapped for the more concise and powerful getStart and getEnd property callbacks 2017-09-04 04:08:12 +01:00
Richard Davey
b7520ab265 onRefresh working properly (considering renaming though) 2017-09-04 02:06:55 +01:00
Richard Davey
97a7de6f3f Made TweenData.start hooked to onRefresh - testing need for startCache now 2017-09-04 00:57:11 +01:00
Richard Davey
3af861bce3 Timeline sets the parent and boolean 2017-09-04 00:56:33 +01:00
Richard Davey
5896b42711 Modified arguments 2017-09-04 00:56:14 +01:00
Richard Davey
39ae7d46cd Updated parent argument 2017-09-04 00:56:00 +01:00
Richard Davey
8ced58da32 Added onRefresh callback 2017-09-04 00:55:42 +01:00
Richard Davey
f7ea161c11 Removed Tween.startAt property as it's no longer needed 2017-09-03 23:18:52 +01:00
Richard Davey
2dcc5672cd Tweens added to a Timeline use that for the timescale 2017-09-03 22:42:49 +01:00
Richard Davey
9d6f7bce08 Removed endCache and made value dynamic, so it can be changed every repeat 2017-09-02 04:03:53 +01:00
Richard Davey
3c890055d3 Removed LoadValues as it's not used 2017-09-02 04:03:10 +01:00
Richard Davey
90426403ff Timeline callbacks added and working along with loop and delays 2017-09-02 03:16:59 +01:00
Richard Davey
0bdfeb20df Fixed bug that caused Tween.totalDuration to be calculated incorrectly with repeat values 2017-09-02 00:37:34 +01:00
Richard Davey
038f4fd0cb Removed parent property as no longer needed and fixed GameObject.destroy 2017-09-01 19:47:26 +01:00
Richard Davey
30f054d734 Tidying up. 2017-09-01 18:08:10 +01:00
Richard Davey
6e611e9756 Tween Timelines are now operational with absolute and relative offset support. 2017-09-01 17:51:51 +01:00
Richard Davey
44c88a8e3f Fixed bug in DrawImage where it wouldn't correctly draw a flipped image with an origin not 0.5 2017-09-01 00:54:15 +01:00
Richard Davey
69376bf90f Working through canvas flip origin bug. 2017-08-31 17:26:39 +01:00
Richard Davey
8bd0affba7 Fixed setFlipY. 2017-08-31 16:14:58 +01:00
photonstorm
5725e43131 Tidying up the Tween Manager, ready for Timelines. 2017-08-31 15:11:04 +01:00
Richard Davey
d3ffd68ac1 Preparing for Timeline 2017-08-31 00:46:38 +01:00
Richard Davey
3539cae9bb Removed old comment 2017-08-30 23:56:29 +01:00
Richard Davey
a4b357050d You can pass in the config object as the children argument to a Group 2017-08-30 23:56:18 +01:00
photonstorm
fd45182bde Debug drawing now happens after collision solver. 2017-08-30 15:50:27 +01:00
Richard Davey
48db06febd Merge pull request #3042 from GGAlanSmithee/casing
fix casing on components import statement
2017-08-29 13:58:46 +01:00
Felipe Alfonso
de35793fda Dynamic Tilemap Canvas Renderer 2017-08-24 23:46:33 -03:00
Felipe Alfonso
25630f2af5 Static Tilemap Culling added 2017-08-23 19:27:51 -03:00
Felipe Alfonso
7e957d5cb6 bruteforce tilemap canvas rendering 2017-08-22 20:26:17 -03:00
Felipe Alfonso
6218c05f37 Fixed texfile loader 2017-08-22 17:44:40 -03:00
Alan Smithee
70cbd07b1b fix casing on components import statement 2017-08-21 18:16:19 +00:00
Felipe Alfonso
5d52bd956b Fix for StaticTilemap after defining vertex attributes 2017-08-18 13:17:48 -03:00
photonstorm
a734b74ca7 Removed debug work. 2017-08-18 17:01:51 +01:00
photonstorm
e35524a1f5 Added setCollisionMap method. 2017-08-18 16:47:17 +01:00
Felipe Alfonso
17c24ef586 Fixed canvas upload to gpu function 2017-08-18 12:31:39 -03:00
Richard Davey
d993056c5d Fixed isActive bug 2017-08-18 02:59:32 +01:00
Richard Davey
665b295c3b Restructured the Scene folder and moved the plugins and components around
Also updated the physicsManager to make it a lot more cleaner and easy to adjust in future
2017-08-18 01:42:14 +01:00
Richard Davey
b336e03c77 Restored original Origin class 2017-08-17 06:26:25 +01:00
Richard Davey
37bc0dbdcd Moved scale to BodyScale and fixed GO position 2017-08-17 06:00:38 +01:00
Richard Davey
e36cc68044 2 fixed bodies won't do anything 2017-08-17 04:06:08 +01:00
Richard Davey
100f4fc013 Renamed setSize to setBodySize to avoid conflict with Game Object method 2017-08-17 03:55:17 +01:00
Richard Davey
18c00abe04 Added Friction component 2017-08-17 03:48:39 +01:00
Richard Davey
ad5fc69aab Tidied up generateTexture and added default origins 2017-08-17 03:15:15 +01:00
Richard Davey
d8991c5bc5 Added Body.updateCallback 2017-08-17 03:15:02 +01:00
Richard Davey
a481f75e31 Split up parent and gameObject defines so it's clearer and more useful 2017-08-17 02:32:08 +01:00
Richard Davey
7ed21b1acb Removed dead code and named the walls 2017-08-17 02:07:03 +01:00
Richard Davey
dac6228672 TileSprite now uses GetPowerOfTwo function to save some lines of code 2017-08-17 02:05:41 +01:00
Richard Davey
b0a1b54407 setOrigin needs to be called after setSize 2017-08-17 02:01:24 +01:00
Richard Davey
ca4536a7ca Merge branch 'master' of https://github.com/photonstorm/phaser 2017-08-17 01:56:46 +01:00
Richard Davey
64dafcca35 Fixed width and height properties for Dynamic Bitmap Text 2017-08-17 01:56:43 +01:00
Felipe Alfonso
b6ed58b93f Fix for tile sprite 2017-08-16 21:54:52 -03:00
Richard Davey
d6fb8d7760 Added setBounds helper method 2017-08-17 01:21:12 +01:00
Richard Davey
d05bd40656 Added SetGameObject component and setSize to Offset 2017-08-17 01:21:01 +01:00
Richard Davey
24b88c2be9 Removed setGameObject method 2017-08-17 01:20:40 +01:00
Richard Davey
1fe9a658e7 Fixed bug that stopped it rendering. Also added in new color data component. 2017-08-17 01:20:15 +01:00
Richard Davey
15a749d8ea Added showBody and showVelocity as config options 2017-08-16 23:14:30 +01:00
Richard Davey
67cba936da World now takes a config object. Cleaner and many more options now supported. 2017-08-16 22:51:46 +01:00
Richard Davey
579489d47a Fixed Rectangle inflate. Now deflates with negative values too. 2017-08-16 22:26:14 +01:00
Richard Davey
08eb2d0895 Removed scrollFactor fix, not needed. 2017-08-16 22:10:56 +01:00
Richard Davey
28964e5452 Moved Offset support into component 2017-08-16 22:10:43 +01:00
Richard Davey
a1cc024e5e setAvsB and setBvsA 2017-08-16 22:10:19 +01:00
Richard Davey
898348a177 Added zoom in and zoom out ability to the Camera key controls 2017-08-16 22:10:04 +01:00
Richard Davey
43d470ede7 Now renders the body velocity to the debug graphic 2017-08-16 20:08:05 +01:00
Richard Davey
2b7c12cd75 Added new Debug component and fixed the body offset issue 2017-08-16 19:31:59 +01:00
Richard Davey
61c12e7e0f Added setDisplaySize method 2017-08-16 19:03:58 +01:00
photonstorm
1f3ae30237 Working through the debug layer. 2017-08-16 17:27:15 +01:00
photonstorm
2d4a730f13 Start of the debug graphics object. 2017-08-16 17:16:23 +01:00
photonstorm
65ebfe719a Axis passed in from the Solver. 2017-08-16 17:16:15 +01:00
photonstorm
35c667ef33 setCollideCallback added to the Collides component. 2017-08-16 17:15:58 +01:00
photonstorm
000eae4d7d Axis added to the Collide Event 2017-08-16 17:15:45 +01:00
photonstorm
15f60a7289 Body debug and collision callbacks added 2017-08-16 17:15:35 +01:00
photonstorm
dbc1298752 Moved access of game property to sys.game to keep it inline with the Injection Map. 2017-08-16 17:15:12 +01:00
photonstorm
c893c5cb93 Body.reset and Body.destroy added. 2017-08-16 16:30:38 +01:00
photonstorm
8a71a2178c Added Collide event into the world. 2017-08-16 16:30:28 +01:00
photonstorm
01a6592308 Sayonara 2017-08-16 14:16:41 +01:00
photonstorm
763b772aed Farewell checksum?! 2017-08-16 14:12:58 +01:00
photonstorm
244e6535b5 Body.id was never being assigned, which caused the spatial hash checks to fail, leading to all kinds of weird results. Hours spent debugging this, only for it to be something so simple *facepalm* 2017-08-16 14:03:10 +01:00
Felipe Alfonso
ff9534a14a Added higher threshold for warning emission on shader linking and validation 2017-08-16 08:57:46 -03:00
Richard Davey
51670f5d26 Lots of new World helpers 2017-08-16 01:20:35 +01:00
Richard Davey
e64981c51d Added Gravity component and new ImpactBody helper class 2017-08-16 00:30:12 +01:00
Richard Davey
fe2f82c229 Updated Camera.Ignore so it works with the canvas renderer as well 2017-08-15 23:51:37 +01:00
Richard Davey
36cde5c6a2 Merge branch 'master' of https://github.com/photonstorm/phaser 2017-08-15 23:39:28 +01:00
Richard Davey
cc781c5ee2 Lots of updates to Impact physics system
New Sprite and Image handlers with helper methods.
Updated motion, world and new Factory class.
2017-08-15 23:38:35 +01:00
Richard Davey
8cf216a530 New PhysicsManager Scene system 2017-08-15 23:37:56 +01:00
Richard Davey
b769e2cb3d Removed game argument and added boot method 2017-08-15 23:37:38 +01:00
Richard Davey
1e6659b2ef Added physics to the injection map 2017-08-15 23:37:00 +01:00
Richard Davey
dd68b6a79b Added PhysicsManager and tidied things up 2017-08-15 23:36:46 +01:00
Richard Davey
13a240789f Removed all helper methods (moved to Components) and tidied up debug 2017-08-15 23:36:28 +01:00
Richard Davey
2d693a3af0 New Impact Body components 2017-08-15 23:36:00 +01:00
Richard Davey
7670ec50bb Derive game instance from Scene 2017-08-15 23:35:35 +01:00
Richard Davey
562eb4ab1a All GameObjects now have a physics body property (which is null by default) 2017-08-15 23:35:16 +01:00
Richard Davey
0a1e4e09cf Added physics game config getter 2017-08-15 23:34:39 +01:00
Felipe Alfonso
9856200fdf Added camera gameobject filtering 2017-08-15 16:42:04 -03:00
Felipe Alfonso
8fd14688b6 Fix when rendering more than the buffer limit 2017-08-14 23:36:41 -03:00
Felipe Alfonso
a536403cc7 Conflict fix 2017-08-14 23:04:02 -03:00
Felipe Alfonso
5f5ccd04b6 Lights work with camera zoom and also added support for light radius 2017-08-14 22:51:43 -03:00
photonstorm
7fe23d93be Split Forward and Deferred max counts up. 2017-08-14 15:57:49 +01:00
photonstorm
5a939da11e Renamed SetEventCallback to just SetCallback. 2017-08-14 15:57:15 +01:00
photonstorm
f23c68caa6 Blitter.create only uses default frame if none provided. 2017-08-14 13:13:27 +01:00
photonstorm
e5b1b939f5 Bob.destroy will now remove itself from its parent as it should. 2017-08-14 13:13:11 +01:00
photonstorm
6ac3806091 Default to single space if no text given to avoid WebGL texture errors. 2017-08-14 13:12:59 +01:00
photonstorm
8e19673f08 Added in setFrame method to all texture based Game Objects. 2017-08-14 13:12:45 +01:00
photonstorm
3a8c50fbe3 Finished TweenManager.shutdown and destroy. 2017-08-11 17:49:46 +01:00
photonstorm
d0651ee4b8 Added getAllTweens, getTweensOf, isTweening, killAll, killTweensOf, pauseAll and resumeAll to the Tween Manager. 2017-08-11 17:42:10 +01:00
photonstorm
56672007d0 Added Tween.stop. Stops the tween immediately, regardless of how far into its progress it has got. 2017-08-11 17:41:23 +01:00
photonstorm
1b1f249003 Added in Tween.timeScale for scaling the time used for a single Tween.
Added in TweenManager.globalTimeScale for scaling the time used by ALL tweens currently active.
2017-08-11 17:12:18 +01:00
photonstorm
5fe09c90a0 Shadow fill default should be true. 2017-08-11 16:59:29 +01:00
photonstorm
40952d633d You can now call this.add.tween and this.make.tween as proxies to the TweenManager.
Removed TweenManager local Events dispatcher.
2017-08-11 13:22:41 +01:00
photonstorm
d2e0f9e0bf Yoyo and Repeat now pass the target as the second argument.
Optimized tweenArray creation in the builder.
Added flipX and flipY tween controls.
2017-08-11 13:14:34 +01:00
Richard Davey
5b2ba6ccef Added all of the Tween callbacks.
onStart, onUpdate, onRepeat, onYoyo, onLoop and onComplete and tested them all.
2017-08-11 04:08:21 +01:00
Richard Davey
427d001c42 Added toggleFlipX and toggleFlipY methods 2017-08-11 04:06:37 +01:00
Richard Davey
5e065d0069 Merge pull request #3040 from jaminscript/patch-1
Add missing comma to Frame Rate Config
2017-08-10 05:27:33 +01:00
Richard Davey
b1471ff8d6 Merge branch 'master' of https://github.com/photonstorm/phaser 2017-08-10 05:19:07 +01:00
Richard Davey
0d3b8df879 Merge branch 'master' of https://github.com/photonstorm/phaser 2017-08-10 05:17:58 +01:00
Richard Davey
640dc69dd2 play returns the Sprite reference for proper chaining 2017-08-10 05:17:26 +01:00
Richard Davey
e206885be0 Alphabetical order 2017-08-10 05:17:13 +01:00
Richard Davey
ad4f102335 Added ability to load Unity meta data files for sprite sheets 2017-08-10 05:17:02 +01:00
Ben Abbott
aafb338be8 Add missing comma to Frame Rate Config
As I was experimenting with Phaser 3 I copied and pasted the example FPS config only to find it was missing a comma.
2017-08-10 14:44:26 +12:00
Felipe Alfonso
0b282aeba1 Light layer hardcoded max light count removed 2017-08-09 20:33:54 -04:00
Felipe Alfonso
679bbefff8 Deferred renderer added to Light Layer 2017-08-09 19:36:48 -04:00
photonstorm
2955df2f4f isPlaying method. 2017-08-09 17:24:03 +01:00
photonstorm
2be710c56d Added comments 2017-08-09 17:23:53 +01:00
photonstorm
92b05226ca loop is numeric, not boolean. 2017-08-09 17:23:39 +01:00
photonstorm
80fc2e9820 Tweens don't update if paused. 2017-08-09 17:23:23 +01:00
photonstorm
2ddafdd0b5 Moved out of core and fixed Point path. 2017-08-08 17:16:23 +01:00
Felipe Alfonso
0943f5bf8f fixed issue with light layer and other rendering elements. Also added depth sorting property to light layer 2017-08-07 18:16:05 -04:00
photonstorm
b21baeb0b4 JSHint fix + added url. 2017-08-07 17:14:39 +01:00
photonstorm
e19e9758f5 Fixed issue with UpdateList trying to destroy items it manages. 2017-08-07 17:14:13 +01:00
photonstorm
e96fe93b12 Fix #3039 2017-08-07 15:44:58 +01:00
Felipe Alfonso
121b5c62f3 Light Scroll Factor 2017-08-04 16:09:25 -04:00
photonstorm
b8df529ff1 Updated Loader and all single-file file types to support multiple load methods. Will now work with argument based loader, a configuration object or an array of objects, per all file types. Moved lots of code out of the Loader plugin and into BaseLoader and the FileType files. 2017-08-04 18:43:05 +01:00
photonstorm
dec57e2915 Extended ImageFile to support setting from a config object or array of objects. 2017-08-04 16:15:00 +01:00
photonstorm
54ffcc6391 Returns input value of number or string. 2017-08-04 16:14:41 +01:00
Felipe Alfonso
71e1206f89 Light Layer working on screen space 2017-08-03 19:55:20 -04:00
Felipe Alfonso
2a3f966cb5 Light Layer update work in progress 2017-08-03 16:02:57 -04:00
Felipe Alfonso
b0c578477d Light layer setup 2017-08-02 23:06:13 -04:00
Richard Davey
d3789a305e Revamped how blend modes are handled. Added ability to swap between blendFunc and blendFunSeparate. 2017-08-03 02:09:59 +01:00
photonstorm
2160f7a3f8 Fixed Canvas extended Blend Mode tests. 2017-08-02 17:43:01 +01:00
photonstorm
1950316d19 Added Phaser.FOREVER, Phaser.BlendModes and Phaser.ScaleModes consts. 2017-08-02 17:06:27 +01:00
Richard Davey
9eb723cfc2 Added PlaceOnEllipse action and added to Group 2017-08-02 01:24:54 +01:00
Richard Davey
5f04a659e0 Added Ellipse.CircumferencePoint 2017-08-02 01:12:15 +01:00
Richard Davey
50ecafe4a5 Cannot delete all cameras from a Scene. Added 'makeMain' argument to add camera. 2017-08-02 00:42:44 +01:00
Richard Davey
c7200108e8 generateFrameNumbers and generateFrameNames updated
They both now take  a frames property in the config which allows you to define the sequence of frames in the animation, rather than just sequentially as before.
2017-08-01 21:56:17 +01:00
photonstorm
24278c6f3b Fixed EarCut path.
Removed redundant TextureSource properties.
2017-08-01 16:56:39 +01:00
photonstorm
52bb355429 Removing old and incorrect jsdoc blocks ready for first documentation pass. 2017-08-01 13:10:08 +01:00
photonstorm
9c450b76a8 Alpha .2 2017-07-31 17:10:18 +01:00
photonstorm
8234d6ac1f Fixed Nan TimeStep errors. 2017-07-31 17:05:47 +01:00
photonstorm
ef95209c32 Dev build now builds to examples/dev.js.
Updated dist build.
2017-07-31 14:23:28 +01:00
photonstorm
41b9e7d655 Delta history populated with _target value. resetDelta uses smaller value (target or previous dt). Step only resets dt if > target. 2017-07-31 11:49:18 +01:00
photonstorm
1a2520aa1b Removed matter.js build file for now. 2017-07-31 11:48:43 +01:00
photonstorm
073df815fa Added dist build config. 2017-07-31 11:48:34 +01:00
Richard Davey
0f553c275f Added Camera.setScroll 2017-07-29 02:56:45 +01:00
Richard Davey
fae3223000 Only consider inputEnabled cameras and removed some old jsdocs 2017-07-29 02:52:12 +01:00
Richard Davey
ed59579220 Pointer now records which camera it used and all events now carry a camera property 2017-07-29 01:55:17 +01:00
Richard Davey
cbe54a1c58 Added getCameraBelowPointer to the Camera Manager 2017-07-29 01:54:44 +01:00
Richard Davey
e9d7940e74 HitTest only tests the camera below the pointer and there is no benefit polling every single camera 2017-07-29 01:54:17 +01:00
Richard Davey
8980616962 Input Manager now uses Camera Manager directly 2017-07-29 01:53:49 +01:00
Richard Davey
3e3599d03f Added Camera.setName method for chaining. 2017-07-29 01:53:31 +01:00
Richard Davey
08ce1c37da Fixed HitTest issue with scrollFactor 2017-07-29 01:05:46 +01:00
photonstorm
db113b58da Exposed the camera responsible for the input event. 2017-07-28 18:22:57 +01:00
photonstorm
c8a1dc32cc Updated drag event. 2017-07-28 18:00:04 +01:00
photonstorm
486e80f0a9 Added Camera.setRotation method for chaining. 2017-07-28 17:59:50 +01:00
photonstorm
a4b197b71d Added Camera.setZoom method for chaining. 2017-07-28 17:53:19 +01:00
photonstorm
38171795f5 Maximum FPS rate removed from TimeStep. When the delta resets it now resets to zero. Target FPS used as limiter during recovery from browser raf idle period. 2017-07-28 15:53:28 +01:00
photonstorm
9e10fca98d Added Touch support. Doesn't handle multi-touch yet, but single touch works perfectly with all current input tests. 2017-07-28 03:28:10 +01:00
photonstorm
7cc5a61d50 Zone now uses x/y as center for drop zone shapes. 2017-07-28 02:22:41 +01:00
photonstorm
e20d4b1156 Now possible to clear interactive objects. 2017-07-28 01:17:18 +01:00
photonstorm
d2f08f0818 Added 'dropped' property to the DragEnd event. 2017-07-28 00:46:37 +01:00
photonstorm
a2d1f86079 Added DragEnter, DragOver and DragLeave events for drop zones. 2017-07-28 00:29:22 +01:00
Felipe Alfonso
1c5da095f6 Fixed text rendering state leakage on webgl 2017-07-27 15:26:12 -04:00
photonstorm
98f75599a5 Added Drop Event and handler for it. 2017-07-27 18:24:04 +01:00
photonstorm
b71972fac5 Reverted dragX/Y calc. 2017-07-27 17:56:48 +01:00
photonstorm
228ca47274 Updating drag values. 2017-07-27 17:40:22 +01:00
photonstorm
c152156da2 Zone now working again and useful for interactive hit areas not bound to Sprites or other GOs. 2017-07-27 17:40:15 +01:00
photonstorm
8e8d43dcf1 Added setName method. 2017-07-27 17:39:46 +01:00
photonstorm
80aa157a11 Falls back to GO width / height if no frame. 2017-07-27 17:38:31 +01:00
photonstorm
d5ed070fe6 Added missing reference in onDrag. 2017-07-27 14:33:03 +01:00
photonstorm
d6abc26ba7 Fixed bug in FloatBetween. 2017-07-27 14:32:47 +01:00
photonstorm
619caae3c3 Added new drag callbacks to allowed types list. 2017-07-27 14:23:41 +01:00
photonstorm
5fb219a800 GameObjects that cannot render are not considered for input. 2017-07-27 14:23:30 +01:00
photonstorm
bd2e25e791 Swapped back to using non-class IO. 2017-07-27 14:23:14 +01:00
photonstorm
a1dc398a8e Added callback hooks and removed duplicated vars. 2017-07-27 14:22:58 +01:00
photonstorm
68270e7eee Swapped back from being a class to just being an object. No need for class overhead here. 2017-07-27 14:22:44 +01:00
photonstorm
b2713fa017 Added GameObject.willRender method. 2017-07-27 14:22:05 +01:00
Antriel
08c54df892 Unified usage of "framerate" into "frameRate". 2017-07-27 09:22:52 +02:00
Richard Davey
a8a642bc29 Fixed assignments 2017-07-27 03:59:45 +01:00
Richard Davey
5cc32c4804 Fixed splice bug. 2017-07-27 03:50:21 +01:00
Richard Davey
795fa5f5cb Merging in the draggable input handler 2017-07-27 03:40:58 +01:00
Richard Davey
848ba127ab Exposed the alpha corner values and implemented into the Sprite Batch. 2017-07-25 22:28:02 +01:00
Richard Davey
aac61e5b57 Removed button property from event, get it from the Pointer instead 2017-07-25 12:34:06 +01:00
Richard Davey
f918942cfc Pointer has methods that expose the state of the buttons 2017-07-25 12:33:53 +01:00
Richard Davey
87edd6cb94 Added option to disable context menu
Added to both the game config and as a function in the Mouse Manager.
2017-07-25 12:33:37 +01:00
Richard Davey
1b4e53d06f Exposed buttons event property. 2017-07-25 04:53:23 +01:00