Carter Anderson
|
6194944153
|
transform: apply LocalTransforms to root Transforms
|
2020-07-20 11:59:02 -07:00 |
|
Carter Anderson
|
009141d453
|
window: customizable default descriptor
|
2020-07-20 02:05:56 -07:00 |
|
Carter Anderson
|
b1162f0c29
|
ecs: fix resource scheduler test
|
2020-07-20 01:51:06 -07:00 |
|
Carter Anderson
|
b5d3f7e794
|
use right handed coordinate system in 3d
|
2020-07-20 01:33:30 -07:00 |
|
Carter Anderson
|
bd227859eb
|
ui: only allow one thing to be hovered at a time
|
2020-07-19 20:52:15 -07:00 |
|
Carter Anderson
|
d8b3d078b4
|
core: add Labels
|
2020-07-19 20:34:04 -07:00 |
|
Carter Anderson
|
9a236f4923
|
ui: remove translation/rotation/scale components (Node serves the same role)
|
2020-07-19 20:33:55 -07:00 |
|
Carter Anderson
|
726eb37198
|
use rh coordinate system in 2d
z = 0 is now "farthest back" and z=1000 "farthest forward"
|
2020-07-19 17:00:08 -07:00 |
|
Carter Anderson
|
cadbb4c1b0
|
render: fix "next swap chain texture" bug
|
2020-07-19 16:15:19 -07:00 |
|
Carter Anderson
|
946d5d1024
|
ecs: refactor resources
fixes unintialized global resource memory
|
2020-07-19 14:23:06 -07:00 |
|
Carter Anderson
|
2ec530da8c
|
ui: fix right alignment
|
2020-07-18 17:05:22 -07:00 |
|
Carter Anderson
|
6db82714dc
|
ui: text alignment and more complete button example event handling
|
2020-07-18 17:03:37 -07:00 |
|
Carter Anderson
|
f0fc380a39
|
transform: impl deref/derefmut for components
|
2020-07-18 14:36:16 -07:00 |
|
Carter Anderson
|
fe1adb6cf6
|
ui: focus/click/hover system. initial buttons
|
2020-07-18 14:08:46 -07:00 |
|
Carter Anderson
|
19fe299f5a
|
ecs: use Mut<T> tracking pointer everywhere
|
2020-07-18 02:09:55 -07:00 |
|
Carter Anderson
|
bf164a5936
|
ecs: fix tuple query item skipping
|
2020-07-18 01:14:16 -07:00 |
|
Carter Anderson
|
fbcf3f89d0
|
ecs: rename ComMut<T> to Track<T> and fix nested change queries
|
2020-07-18 01:05:06 -07:00 |
|
Carter Anderson
|
23b96a48a6
|
ecs: make RefMut a tracking pointer
|
2020-07-18 01:03:47 -07:00 |
|
Carter Anderson
|
85ec31bb65
|
ecs: change state now moves when an entity moves to a different archetype
|
2020-07-17 19:13:56 -07:00 |
|
Carter Anderson
|
31d00ad861
|
ecs: initial component change tracking
(changing entity archetypes currently breaks tracking)
|
2020-07-17 17:50:17 -07:00 |
|
Carter Anderson
|
81df34adcf
|
finish up import simplification
|
2020-07-16 19:38:21 -07:00 |
|
Carter Anderson
|
7823c3a9e2
|
property: simplify imports
|
2020-07-16 19:29:00 -07:00 |
|
Carter Anderson
|
2a6e75a27e
|
pbr: simplify imports
|
2020-07-16 19:27:19 -07:00 |
|
Carter Anderson
|
e2d2b41c67
|
math: simplify imports
|
2020-07-16 19:23:47 -07:00 |
|
Carter Anderson
|
9f26a453c6
|
ecs: simplify imports
|
2020-07-16 19:20:51 -07:00 |
|
Carter Anderson
|
f742ce3ef2
|
app: simplify app imports
|
2020-07-16 18:47:51 -07:00 |
|
Carter Anderson
|
b12c4d0a48
|
render: simplify imports and cleanup prelude
|
2020-07-16 18:26:21 -07:00 |
|
Carter Anderson
|
196bde64e3
|
cargo fmt
|
2020-07-16 17:23:50 -07:00 |
|
Carter Anderson
|
1110f9b877
|
create bevy_math crate and move math types there
|
2020-07-16 17:11:52 -07:00 |
|
Carter Anderson
|
d9adea1b5e
|
transform: TransformPlugin
|
2020-07-16 16:32:39 -07:00 |
|
Carter Anderson
|
f546aad7f4
|
audio: rename play to play_source and queue to play
|
2020-07-16 14:23:57 -07:00 |
|
Carter Anderson
|
7bdca4e5f0
|
audio: rename queue_play to queue
|
2020-07-16 13:52:52 -07:00 |
|
Carter Anderson
|
3eb393548d
|
audio: initial (very minimal) audio plugin
|
2020-07-16 13:46:51 -07:00 |
|
Carter Anderson
|
362fb92cf8
|
ecs: only prepare executor on changes. use parallel executor in App
|
2020-07-15 17:59:13 -07:00 |
|
Carter Anderson
|
4712e96aa8
|
ecs: make parallel executor resource-aware
|
2020-07-15 17:20:36 -07:00 |
|
Carter Anderson
|
88781007b0
|
ecs: slightly improve perf with inlining changes
|
2020-07-14 23:56:49 -07:00 |
|
Carter Anderson
|
a7bab755ee
|
ecs: add query get safety checks
|
2020-07-14 19:05:39 -07:00 |
|
Carter Anderson
|
1f6c9ece1d
|
ecs: call prepare() inside ParallelExecutor::run()
also moved some things around
|
2020-07-14 16:23:25 -07:00 |
|
Carter Anderson
|
50335e21e2
|
derive: allow manually forcing modules to "crate", which prevents the need for ambiguous crates
this fixes a failing doc test
|
2020-07-14 16:16:01 -07:00 |
|
Carter Anderson
|
0dc810a37a
|
ecs: add thread local system support to parallel executor
|
2020-07-14 14:19:17 -07:00 |
|
Carter Anderson
|
98ed29aacc
|
ecs: fix local resource indexing
|
2020-07-14 11:08:02 -07:00 |
|
Carter Anderson
|
8d3a5ae0f1
|
ecs: initial parallel schedule executor
currently only considers component archetypes. still missing proper handling of thread local systems and resources
|
2020-07-13 19:36:41 -07:00 |
|
Carter Anderson
|
67f1bd66ce
|
ecs: fix resource borrow safety
|
2020-07-12 12:27:11 -07:00 |
|
Carter Anderson
|
17f3860d12
|
remove unsafe Clone implementation on Res/ResMut in favor of UnsafeClone
|
2020-07-12 12:06:43 -07:00 |
|
Carter Anderson
|
86f41ae0a4
|
add more informative "resource does not exist" errors
|
2020-07-11 20:12:34 -07:00 |
|
Carter Anderson
|
6d58a5a033
|
render: add direct buffer mapping/unmapping
|
2020-07-11 12:29:07 -07:00 |
|
Carter Anderson
|
cb1ffb42c4
|
upgrade wgpu (removes some dependencies)
|
2020-07-10 19:42:32 -07:00 |
|
Carter Anderson
|
fb2dfba5e3
|
upgrade libloading
|
2020-07-10 16:11:25 -07:00 |
|
Carter Anderson
|
2ca6de2b81
|
upgrade wgpu
|
2020-07-10 13:47:31 -07:00 |
|
Carter Anderson
|
fd219660d3
|
remove env-logger from dependencies
|
2020-07-10 12:43:37 -07:00 |
|
Carter Anderson
|
a656588788
|
slim down gltf and winit features and remove unused dependencies
|
2020-07-10 12:08:51 -07:00 |
|
Carter Anderson
|
2508a59f68
|
remove darling
|
2020-07-10 02:53:31 -07:00 |
|
Carter Anderson
|
3b68c7cc4a
|
transform: remove some dependencies and cleanup
|
2020-07-10 01:49:23 -07:00 |
|
Carter Anderson
|
c81ab99dac
|
cargo fmt
|
2020-07-10 01:37:06 -07:00 |
|
Carter Anderson
|
950e50bbb1
|
Bevy ECS migration
|
2020-07-10 01:06:21 -07:00 |
|
Carter Anderson
|
4f73dca34d
|
add system profile data to Diagnostics (opt in feature)
|
2020-06-28 01:01:40 -07:00 |
|
Carter Anderson
|
0c9c0a9b3b
|
property: remove euclid impls
|
2020-06-27 21:59:09 -07:00 |
|
Carter Anderson
|
941e441f32
|
property: fix short type name calculation
|
2020-06-27 18:35:38 -07:00 |
|
Carter Anderson
|
0a348af630
|
impl property for euclid types
|
2020-06-27 17:35:58 -07:00 |
|
Carter Anderson
|
5787bcb2c5
|
legion: upgrade
|
2020-06-27 14:32:50 -07:00 |
|
Carter Anderson
|
1f12964026
|
legion: remove foreach system functions
this is a bit sad, but upstream legion's new lifetimes appear to be incompatible with our foreach approach
|
2020-06-27 12:06:12 -07:00 |
|
Carter Anderson
|
981687ae41
|
remove ui camera now that default 2d camera is identical
|
2020-06-27 10:21:20 -07:00 |
|
Carter Anderson
|
e75496772e
|
legion: change query system ordering
|
2020-06-27 10:18:27 -07:00 |
|
Carter Anderson
|
7441ac1a01
|
add breakout example game
|
2020-06-26 22:04:56 -07:00 |
|
Carter Anderson
|
1e614e41f1
|
render: make ClearColor a tuple struct
|
2020-06-26 21:39:30 -07:00 |
|
Carter Anderson
|
a4afa4e7f3
|
render: only attempt to create camera bind group when the camera bind group descriptor exists
this fixes panics in empty scenes
|
2020-06-26 14:27:22 -07:00 |
|
Carter Anderson
|
5e1f81037d
|
sprite: add sprite sheet floating point error correction
|
2020-06-26 13:07:33 -07:00 |
|
Carter Anderson
|
69925f0817
|
render: multi-window cameras ready to go!
passes now bind camera buffers and cameras can now be assigned non-primary windows
|
2020-06-25 23:04:08 -07:00 |
|
Carter Anderson
|
ca4726ea7d
|
render to second window in multiple_windows example
|
2020-06-25 16:02:21 -07:00 |
|
Carter Anderson
|
8a8d01aa88
|
render: add ClearColor resource
|
2020-06-25 15:24:27 -07:00 |
|
Carter Anderson
|
dfde160741
|
ecs: add ability to set the current entity in world builders
|
2020-06-25 13:23:28 -07:00 |
|
Carter Anderson
|
4a0f8b8869
|
add root ui node to example
|
2020-06-25 13:19:48 -07:00 |
|
Carter Anderson
|
bcfc27483b
|
ecs: allow infinite child nesting in WorldBuilder
|
2020-06-25 13:15:59 -07:00 |
|
Carter Anderson
|
92c44320ee
|
ecs: rename EntityArchetype to ComponentSet
|
2020-06-25 11:21:56 -07:00 |
|
Carter Anderson
|
1ef4fbf005
|
ui: rework so Nodes now use transforms and z-sort happens
|
2020-06-25 10:13:00 -07:00 |
|
Carter Anderson
|
75429f4639
|
render: use left-handed coordinate system and y-up
|
2020-06-24 15:29:10 -07:00 |
|
Carter Anderson
|
4ba2f72572
|
render: is_transparent flag. draw transparent object back-to-front and opaque objects front-to-back
|
2020-06-24 11:35:01 -07:00 |
|
Carter Anderson
|
2b8fe144a8
|
render: rename MainPassNode to PassNode
there will be more than one and it is suitably generic
|
2020-06-24 10:29:26 -07:00 |
|
Carter Anderson
|
2c74560283
|
render: draw in back-to-front mode to be safe (until we can do both at the same time). expand texture example
|
2020-06-23 19:29:12 -07:00 |
|
Carter Anderson
|
3ee8aa8b0f
|
camera: make camera transform in world coordinates instead of the inverse
|
2020-06-23 19:18:32 -07:00 |
|
Carter Anderson
|
41dc8a5967
|
render: add front-to-back drawing
MainPassNodes now have assigned cameras and draw using those camera's VisibleEntities
|
2020-06-23 16:52:50 -07:00 |
|
Carter Anderson
|
ca8625c407
|
render: ActiveCameras resource and system
|
2020-06-23 15:58:06 -07:00 |
|
Carter Anderson
|
99bc2d0ea7
|
legion: backport upstream legion archetype filter fix
|
2020-06-23 13:42:00 -07:00 |
|
Carter Anderson
|
2f5f6e017a
|
render: intitial VisibleEntities component and sort system
|
2020-06-22 17:55:48 -07:00 |
|
Carter Anderson
|
ec11a6a5f6
|
ecs: make build_children closure FnMut to allow mutation of closue values
|
2020-06-22 17:37:44 -07:00 |
|
Carter Anderson
|
6022ad2c4f
|
pbr: add "shaded" field to StandardMaterial
|
2020-06-22 16:11:30 -07:00 |
|
Carter Anderson
|
031a0c6d58
|
camera: add scale component to camera entities
|
2020-06-22 13:26:49 -07:00 |
|
Carter Anderson
|
06b2b06e9d
|
camera: update cameras when windows are created
|
2020-06-22 13:21:39 -07:00 |
|
Carter Anderson
|
f72c4beadf
|
transform: run transform systems at startup and move transform systems to POST_UPDATE
|
2020-06-22 12:55:54 -07:00 |
|
Carter Anderson
|
6cd5af6f74
|
app: move startup stages to their own module
|
2020-06-22 12:55:00 -07:00 |
|
Carter Anderson
|
e921ae0199
|
sprite: use bevy_transform types in sprite sheet entities
|
2020-06-22 12:35:33 -07:00 |
|
Carter Anderson
|
f1786ec20a
|
sprite: use bevy_transform types in sprite entities
|
2020-06-22 12:14:40 -07:00 |
|
Carter Anderson
|
fa9348fe2b
|
text: use quad zindex when drawing labels
|
2020-06-21 18:55:47 -07:00 |
|
Carter Anderson
|
c654987ae3
|
fix bug where pipelines used unspecialized shaders
|
2020-06-21 18:55:22 -07:00 |
|
Carter Anderson
|
99a3ee6570
|
fix texture atlas bytes test
|
2020-06-21 18:26:11 -07:00 |
|
Carter Anderson
|
faacd2778d
|
sprite: add color to TextureAtlasSprite and make Vec3 16 bytes again to account for glsl UBO layout
|
2020-06-21 17:43:36 -07:00 |
|
Carter Anderson
|
17d70f7d67
|
bytes: FromBytes trait and round trip tests
|
2020-06-21 12:25:36 -07:00 |
|
Carter Anderson
|
ecea30cadb
|
text: new atlased rendering finally works!
removed old render-to-texture rendering
|
2020-06-20 12:40:37 -07:00 |
|
Carter Anderson
|
da3d6983a7
|
text: immediate-mode atlased text rendering works, but theres no character positioning/layout yet
|
2020-06-19 13:45:26 -07:00 |
|
Carter Anderson
|
a3c1b7930e
|
render: fix SharedBuffers render resource context
|
2020-06-19 13:44:21 -07:00 |
|
Carter Anderson
|
4246d47fec
|
render: move pipeline compilation and bind group creation into draw stage. impl ResourceSet for DrawContext. progress on text drawing. general cleanup
|
2020-06-18 17:27:20 -07:00 |
|
Carter Anderson
|
085cda8bc6
|
legion: remove filter types from system_fn macro and IntoSystem and use "casting" instead
|
2020-06-18 11:53:06 -07:00 |
|
Carter Anderson
|
74d0055a3d
|
render: move dynamic_bindings to PipelineSpecialization
This is a temporary step back in ergonomics as we are no longer automatically inferring dynamic bindings from RenderResourceBindings
|
2020-06-17 18:10:29 -07:00 |
|
Carter Anderson
|
e89c693c4d
|
render: add SpecializedPipeline and SpecializedShader types
|
2020-06-17 13:27:10 -07:00 |
|
Carter Anderson
|
e57fdca1bc
|
render: more progress on immediate mode rendering and DrawableText
|
2020-06-17 13:10:33 -07:00 |
|
Carter Anderson
|
f4acbdddad
|
SharedBuffersNode
|
2020-06-16 22:23:33 -07:00 |
|
Carter Anderson
|
1dd81587dd
|
events: iter_current_update_events
|
2020-06-16 22:20:08 -07:00 |
|
Carter Anderson
|
e855995145
|
cargo fmt
|
2020-06-15 12:47:35 -07:00 |
|
Carter Anderson
|
8a704a3e28
|
render: add AssetRenderResourceBindings
|
2020-06-15 12:45:18 -07:00 |
|
Carter Anderson
|
f799d3ac93
|
render: add RenderPipeline and begin moving logic there
|
2020-06-15 00:08:50 -07:00 |
|
Carter Anderson
|
97edaa7343
|
render: rename ResourceType to RenderResourceType
|
2020-06-14 15:24:33 -07:00 |
|
Carter Anderson
|
3786224b28
|
render: replace ResourceInfo with ResourceType
|
2020-06-14 15:22:31 -07:00 |
|
Carter Anderson
|
574656b767
|
render: remove RenderResources wrapper type
|
2020-06-14 12:32:06 -07:00 |
|
Carter Anderson
|
0fec350411
|
render: rename "Assignment" to "Binding" and "AssignmentSet" to "BindGroup"
|
2020-06-14 12:02:19 -07:00 |
|
Carter Anderson
|
0f608fc90f
|
render: add "specific" ids for buffers, textures, and samplers. Use them instead of RenderResourceIds wherever possible
|
2020-06-14 11:41:42 -07:00 |
|
Carter Anderson
|
516cf9ddf0
|
text: font atlas generation. initial Drawable boilerplate. temporary font atlas debug example
|
2020-06-13 18:53:31 -07:00 |
|
Carter Anderson
|
5f0363a4f5
|
render: move more render code into system scheduler
|
2020-06-13 18:38:25 -07:00 |
|
Carter Anderson
|
eed40fee9c
|
render: initial SharedBuffer
|
2020-06-13 18:37:02 -07:00 |
|
Carter Anderson
|
6362b2a516
|
render: support arbitrary RenderResource byte lengths and temporarily disable RenderResource asset change events
|
2020-06-13 18:34:50 -07:00 |
|
Carter Anderson
|
8803bcd92e
|
include buffer range when hashing RenderResourceAssignments
|
2020-06-11 11:12:23 -07:00 |
|
Carter Anderson
|
fc4160ea41
|
AssetRenderResourceNodes now consume asset change events. Remove EntitiesWaitingForAssets in favor of DrawState.
|
2020-06-10 18:54:17 -07:00 |
|
Carter Anderson
|
2e48269923
|
migrate UniformNode / AssetUniformNode to query system fns
|
2020-06-10 16:02:50 -07:00 |
|
Carter Anderson
|
3c3449b719
|
RenderResourceSet builder pattern
|
2020-06-10 15:45:33 -07:00 |
|
Carter Anderson
|
e8e3e3c20f
|
move FloatOrd to bevy_core
|
2020-06-10 15:35:23 -07:00 |
|
Carter Anderson
|
3d07fbdc81
|
render: "Immediate Mode" draw api
This replaces Renderable with Draw/RenderPipelines components and makes various aspects of the renderer much simpler and legible
|
2020-06-09 23:16:48 -07:00 |
|
Carter Anderson
|
3ccaebf9a5
|
upgrade wgpu
|
2020-06-09 10:57:18 -07:00 |
|
Carter Anderson
|
1426208e2f
|
remove DrawTargets in favor of PassNodes and in preparation for "immediate mode" drawing api
|
2020-06-08 14:35:13 -07:00 |
|
Carter Anderson
|
4568f5dae3
|
remove specialization. bevy now builds on stable rust!
|
2020-06-07 23:36:39 -07:00 |
|
Carter Anderson
|
be23f119d5
|
remove old uniform system
|
2020-06-07 22:32:55 -07:00 |
|
Carter Anderson
|
62c434274f
|
shader_defs: new leaner shader defs. they are now separate from uniforms
|
2020-06-07 22:24:53 -07:00 |
|
Carter Anderson
|
fd8f87400d
|
add RenderResources/RenderResource traits to replace Uniforms/Uniform
|
2020-06-07 19:12:41 -07:00 |
|
Carter Anderson
|
5add29f8cf
|
rename LocalToWorld -> Transform and LocalToParent -> LocalTransform
|
2020-06-07 13:39:50 -07:00 |
|
Carter Anderson
|
d0298a4f89
|
split AsVertexBufferDescriptor out from Uniforms
|
2020-06-07 13:00:58 -07:00 |
|
Carter Anderson
|
70e9892e00
|
remove bevy_derive from bevy crate and export derives from specific crates
|
2020-06-07 12:22:16 -07:00 |
|
Carter Anderson
|
4a71cd128d
|
render: rename RenderResource to RenderResourceId
|
2020-06-07 12:10:14 -07:00 |
|
Carter Anderson
|
c1dcc74e0f
|
asset: make asset folder loading permissive of non-assets
|
2020-06-07 11:45:18 -07:00 |
|
Carter Anderson
|
f2b3b909b4
|
sprite: use rectangle_pack crate for texture atlases. rename guillotiere implementation to DynamicTextureAtlasBuilder
|
2020-06-07 11:30:04 -07:00 |
|
Carter Anderson
|
6164ea6ecc
|
sprite: dynamically resize atlas during build
|
2020-06-06 16:16:58 -07:00 |
|
Carter Anderson
|
2705e5cbb4
|
add texture atlases
|
2020-06-06 00:12:38 -07:00 |
|
Carter Anderson
|
ffc4246a74
|
remove TextureType
|
2020-06-05 19:38:03 -07:00 |
|
Carter Anderson
|
9a51b3e0fd
|
asset: AssetServer versioning and load group status
|
2020-06-05 17:32:32 -07:00 |
|
Carter Anderson
|
5b6f24d6a2
|
input: make new Input resource generic and add Input<MouseButton>
|
2020-06-04 23:34:21 -07:00 |
|
Carter Anderson
|
b3a57c21a7
|
input: simpler input interface via an Input resource
|
2020-06-04 22:48:53 -07:00 |
|
Carter Anderson
|
db6a365b13
|
saner orthographic projection
|
2020-06-04 17:09:24 -07:00 |
|
Carter Anderson
|
e72b5583d1
|
wgpu: upgrade to latest master. use pollster instead of futures. texture copy alignment
|
2020-06-04 15:58:02 -07:00 |
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carter
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69ac775bfb
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ignore reflected gl_VertexIndex attribute
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2020-06-04 11:30:43 -07:00 |
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Carter Anderson
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ab31bf9d9e
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impl Default for EventReader
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2020-06-03 23:53:00 -07:00 |
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Carter Anderson
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4979a06e90
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input: fix input example and add cursor move events
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2020-06-03 23:22:32 -07:00 |
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Carter Anderson
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6eea96366d
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cargo fmt
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2020-06-03 20:08:20 -07:00 |
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Carter Anderson
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a4c15f96de
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Timer Resource/Component
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2020-06-03 19:53:41 -07:00 |
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Carter Anderson
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5927bad382
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sprite sheets are fully operational
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2020-06-03 19:00:19 -07:00 |
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Carter Anderson
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8c196139d4
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derive: break up derive crate into modules
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2020-06-03 13:04:09 -07:00 |
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Carter Anderson
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7019ff015b
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improve "derive uniforms" clarity
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2020-06-03 12:54:02 -07:00 |
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Carter Anderson
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13d56907ed
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sprite: more sprite sheet work (not quite operable yet)
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2020-06-03 11:39:10 -07:00 |
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Carter Anderson
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c9ae10a8a9
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make mesh byte conversion zero-copy again
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2020-06-03 11:15:58 -07:00 |
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Carter Anderson
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d65a2c783d
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bytes: impl for Vec<T>
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2020-06-03 11:12:39 -07:00 |
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Carter Anderson
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97142a68d1
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remove redundant mesh binding code
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2020-06-01 22:24:36 -07:00 |
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Carter Anderson
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5bcd594cb4
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bytes: AsBytes trait, remove zerocopy, remove glam fork
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2020-06-01 19:38:05 -07:00 |
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Carter Anderson
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d5d0107ada
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bytes: remove AsBytes in favor of Bytes
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2020-06-01 14:33:00 -07:00 |
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Carter Anderson
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e68ae995f8
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rename rect to quad
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2020-05-31 23:39:20 -07:00 |
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Carter Anderson
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4d8a567b36
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text: migrate to ab_glyph. this should give rendering consistency across platforms
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2020-05-31 15:59:11 -07:00 |
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Carter Anderson
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21a79c56a7
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camera: add position and rotation components to Perspective camera. add "sync" toggle to LocalToWorld transform.
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2020-05-31 10:31:18 -07:00 |
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Carter Anderson
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19bf386de9
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track time since startup
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2020-05-30 21:32:47 -07:00 |
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Carter Anderson
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a463c040d7
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use bottom left origin for ui
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2020-05-30 21:15:55 -07:00 |
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Carter Anderson
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a5df2ca62b
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better time calculation
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2020-05-30 21:15:39 -07:00 |
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Carter Anderson
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e59385472c
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camera: always update camera uniform buffers
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2020-05-30 12:43:27 -07:00 |
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Carter Anderson
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6e76296ce0
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sprite: create sprite crate. center 2d camera (split from ui camera). add 2d camera movement
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2020-05-30 12:31:04 -07:00 |
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Carter Anderson
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71b3755633
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camera: split 2d and ui camera. remove resource_name mod
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2020-05-29 22:30:07 -07:00 |
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Carter Anderson
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51d41b2302
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camera: remove active camera components in favor of camera names
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2020-05-29 22:07:55 -07:00 |
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Carter Anderson
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fec9034644
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camera: break out projection components
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2020-05-29 17:25:14 -07:00 |
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Carter Anderson
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db27d63b91
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upgrade ron
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2020-05-29 16:06:23 -07:00 |
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Carter Anderson
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651f213570
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scene: spawning
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2020-05-29 15:51:36 -07:00 |
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Carter Anderson
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065a94aca8
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scene: hot scene reloading. update load_scene example
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2020-05-29 12:56:32 -07:00 |
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Carter Anderson
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8a14e61d0f
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fix test and tweak github action
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2020-05-28 23:43:45 -07:00 |
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Carter Anderson
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7429ab98f7
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remove glsl-to-spirv from repo
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2020-05-28 17:54:58 -07:00 |
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Carter Anderson
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0472cbfc7c
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start porting "query" systems from SystemBuilder to functions
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2020-05-28 17:32:51 -07:00 |
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Carter Anderson
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83d5275e10
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add "query system functions"
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2020-05-28 13:36:48 -07:00 |
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Carter Anderson
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1d4a574b52
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remove lifetime bound from IntoSystem
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2020-05-28 10:51:53 -07:00 |
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Carter Anderson
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b96fec5f44
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use inclusive ranges in legion system fn macro
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2020-05-28 09:35:22 -07:00 |
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Carter Anderson
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5b6001a413
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legion fn system proc macro
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2020-05-28 01:53:43 -07:00 |
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Carter Anderson
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55d6ea64f3
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slightly better short name calculation
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2020-05-27 22:59:52 -07:00 |
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Carter Anderson
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830565ae2b
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scene: type registry refactor. use short type names when possible
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2020-05-27 19:27:55 -07:00 |
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Carter Anderson
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91af49ede3
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props: move property impls to their own mod
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2020-05-27 16:08:24 -07:00 |
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Carter Anderson
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3ee5a67cdb
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scenes: polish scene example. prop->property attribute. derive(Resources) to derive(FromResources)
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2020-05-27 15:57:12 -07:00 |
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Carter Anderson
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a76bb8b507
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props: fix small issues. scene loading now works!
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2020-05-27 13:46:43 -07:00 |
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Carter Anderson
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c03da2b728
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props: fix dynamic property deserialization
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2020-05-27 13:30:05 -07:00 |
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Carter Anderson
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563a6fc57c
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remove ron fork
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2020-05-27 13:10:43 -07:00 |
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Carter Anderson
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59dbf22e39
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rework scene format. use property value serializer, removing the need for ron fork / enabling any serde target
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2020-05-27 13:07:32 -07:00 |
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Carter Anderson
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d86d3ddcbc
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props: move property serde impls to their own mod
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2020-05-27 11:25:27 -07:00 |
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Carter Anderson
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76adb888d3
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props: remove need for explicit serde::Deserialize impl. replace impl_property macro_rules with proc_macro_fn
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2020-05-27 11:13:57 -07:00 |
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Carter Anderson
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cb3a863366
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component_registry: use FromResources trait instead of Default
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2020-05-27 00:23:31 -07:00 |
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Carter Anderson
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da52b1b034
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props: properties no longer directly implement the Serialize trait
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2020-05-27 00:14:57 -07:00 |
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Carter Anderson
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bb56b07973
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scene: use two spaces instead of four
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2020-05-26 19:49:46 -07:00 |
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Carter Anderson
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d2d02f63f6
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props: "Seq" properties
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2020-05-26 19:47:33 -07:00 |
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Carter Anderson
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e337ff59b8
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props: register "pbr" components
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2020-05-25 21:57:48 -07:00 |
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Carter Anderson
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c8d55fe030
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register bevy_transform and bevy_render components
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2020-05-25 18:49:29 -07:00 |
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Carter Anderson
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cb3d60a87f
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props: add Property derive and implement Properties for Camera
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2020-05-25 18:27:04 -07:00 |
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Carter Anderson
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a837741c64
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props: move AsProperties into Property
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2020-05-25 18:20:36 -07:00 |
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Carter Anderson
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83889c44e7
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fix glam prop build
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2020-05-25 17:57:56 -07:00 |
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Carter Anderson
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f0cbe8cd86
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prop: impl prop macro. add impls for glam, legion, smallvec
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2020-05-25 17:50:17 -07:00 |
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