KillzXGaming
3b4bb242c5
Starto to add material presets. Add option to add empty meshes
2019-05-30 15:28:43 -04:00
KillzXGaming
f1164934d2
Apply any material edits before exported so it keeps the changes
2019-05-29 19:06:31 -04:00
KillzXGaming
718fe989b9
Keep extension when importing embedded files
2019-05-29 18:47:26 -04:00
KillzXGaming
39c021913c
Some crash fixes when adding embedded files and placeholder textures.
2019-05-29 16:38:19 -04:00
KillzXGaming
d1c32844d1
Fix skeleton issues. More archive improvement.
2019-05-29 14:24:24 -04:00
KillzXGaming
cb6cc251bd
Some speed improvements
2019-05-28 20:02:58 -04:00
KillzXGaming
f9ccce42df
More fixes.
...
Update render state for materials properly in the editor.
More generic archive stuff (extacting files from root, etc).
Add export all for GTX
2019-05-28 19:33:42 -04:00
KillzXGaming
bb2d548a40
More fixes
2019-05-28 17:34:20 -04:00
KillzXGaming
15a59166c5
Fix illegal chatacters for folder extracting
2019-05-28 17:13:01 -04:00
KillzXGaming
be19e8e2e2
Add archive check for extracting files with illegal characters
2019-05-28 16:53:02 -04:00
KillzXGaming
d2db5c1c68
Fix filename for generic archive exporting
2019-05-28 16:46:33 -04:00
KillzXGaming
57c1af7022
Add functions to export data properly for generic archives
2019-05-28 16:43:57 -04:00
KillzXGaming
6999a6debf
Add SP2 archive stuff
2019-05-28 16:11:40 -04:00
KillzXGaming
394d0e8d90
Fix rigging issues. Fix bntx not keeping the same size after editing textures with same size.
2019-05-28 14:34:30 -04:00
KillzXGaming
623098b3b5
More fixes to skin count limiter
2019-05-27 20:48:06 -04:00
KillzXGaming
0d7dfb734b
Automatically link attributes again to prevent any crash issues
2019-05-27 20:32:26 -04:00
KillzXGaming
f787c59627
Add setting to limit vertex skin to better help prevent crashes
2019-05-27 20:02:57 -04:00
KillzXGaming
33d662d61a
Disable bone anim data view until i fix some bugs
2019-05-27 18:05:14 -04:00
KillzXGaming
d743d39efc
Some adjustments and fixes
2019-05-27 18:00:03 -04:00
KillzXGaming
cf793044ae
A few more fixes
2019-05-26 20:46:08 -04:00
KillzXGaming
2fc0467d9b
Fixes for importing new bones or creating new ones from skeleton parent
2019-05-26 20:44:39 -04:00
KillzXGaming
0763f080c0
Don't optmize the attribute formats atm as they cause the game to crash on certain skin amounts
2019-05-26 16:44:35 -04:00
KillzXGaming
e3a410a75a
More adjustments
2019-05-26 15:33:16 -04:00
KillzXGaming
553fe25df5
More fixes
2019-05-26 13:28:30 -04:00
KillzXGaming
43f7b76b34
Fix an error when saving wii u bfres
2019-05-26 13:26:41 -04:00
KillzXGaming
775e689dda
Add save improvements to all animation types for wii u
2019-05-26 13:22:20 -04:00
KillzXGaming
7467818d66
Improve saving bfres with tons of animations
2019-05-26 13:09:44 -04:00
KillzXGaming
d6be976701
Don't make the skeleton necessary for .anim
2019-05-26 11:59:17 -04:00
KillzXGaming
c92988e909
Update filters
2019-05-26 11:56:42 -04:00
KillzXGaming
7bad5175ef
Now seanim animation imports should work
2019-05-26 11:48:30 -04:00
KillzXGaming
3ffc7d7f6d
More seanim fixes
2019-05-26 11:39:34 -04:00
KillzXGaming
9b0883150a
More progress on seanim importing
2019-05-26 11:32:12 -04:00
KillzXGaming
d73c607f15
Update filter for smd
2019-05-26 11:07:26 -04:00
KillzXGaming
8fc4ae525e
Cleanup smd a bit
2019-05-26 11:02:07 -04:00
KillzXGaming
6afb66932b
Fixup smd exporting and add importing smd back
2019-05-26 10:56:23 -04:00
KillzXGaming
85b8e6bba1
Use linear curves for now until i fix some bugs with cubic
2019-05-25 21:54:52 -04:00
KillzXGaming
f9fbd19b82
Fix error from bad key count
2019-05-25 21:33:34 -04:00
KillzXGaming
8b04c55c32
Add anim importing
2019-05-25 21:07:00 -04:00
KillzXGaming
e7111fbd49
Fix export all to choose the right extension
2019-05-25 15:34:40 -04:00
KillzXGaming
e653ed1044
Another fix to prevent name issues
2019-05-25 15:12:51 -04:00
KillzXGaming
6d03b4da88
More fixes for param exporting and filters
2019-05-25 15:11:01 -04:00
KillzXGaming
35f6b182e1
Fix an error when creating a new model with skeleton
2019-05-25 14:33:21 -04:00
KillzXGaming
f6c7ff684f
Allow negative angles
2019-05-25 14:30:33 -04:00
KillzXGaming
e720214b5e
Add option to configure the rotation of the bones manually
2019-05-25 14:27:39 -04:00
KillzXGaming
60fd66a27d
Quick fix for exporting the X axis on scale, offset is wrong
2019-05-25 13:26:55 -04:00
KillzXGaming
e171af5448
Fix chr0 exporting finally
2019-05-25 13:25:30 -04:00
KillzXGaming
4ea7110ebd
Another fix for animation filter
2019-05-25 13:05:45 -04:00
KillzXGaming
7e16f21975
Add .anim support from forge for testing, and fix export filter
2019-05-25 13:03:54 -04:00
KillzXGaming
6cf95bf4bb
Apply bone index properly in object editor
2019-05-25 12:31:03 -04:00
KillzXGaming
d4c6ddb3da
More fixes for converting
2019-05-25 11:33:51 -04:00
KillzXGaming
16ae15328d
Fix Wii U converting to switch fska (Also fixes chr0 importing for wii u bfres)
2019-05-24 21:30:02 -04:00
KillzXGaming
d1e2b05b51
More adjustments
2019-05-24 21:21:47 -04:00
KillzXGaming
df8d1f986c
Cleanup
2019-05-24 21:03:31 -04:00
KillzXGaming
a4459533ec
More exporting fixes
2019-05-24 20:55:55 -04:00
KillzXGaming
67f6703862
Clear base values if a key exists on the first frame for exporting chr0
2019-05-24 18:04:27 -04:00
KillzXGaming
10c9973527
Fix export filter for animations
2019-05-24 17:47:13 -04:00
KillzXGaming
29ce2112fb
More chr0 exporting fixes
2019-05-24 17:42:10 -04:00
KillzXGaming
9ad90e3b15
Some progress on chr0 exporting
2019-05-24 17:34:37 -04:00
KillzXGaming
46aca404a1
Make tex2 generate mip maps if not found preventing any possible errors
2019-05-24 15:59:52 -04:00
KillzXGaming
2a92afa122
Chr0 animation importing, dae exporting and tons more improvements!
...
Chr0 can be imported/replaced.
More fixes to importing sections including some errors and proper filtering.
Dae epxorting now has a progress bar and an option to idsable texture exporting.
Bfska can now be swapped between platforms. More sections will handle this method soon!.
Fixed spaces on files from "Export All".
Display multiple texture maps in bcres materials
2019-05-24 15:15:35 -04:00
KillzXGaming
f9df905cbc
Quick fix for nsmbudx not mapping textures right
2019-05-22 17:37:42 -04:00
KillzXGaming
53f37afde1
Fix not showing the last key frame in the animation editors.
2019-05-22 16:49:17 -04:00
KillzXGaming
3234e3a817
Adjust param editor to display colors for multi tex, and fix header
2019-05-22 15:59:37 -04:00
KillzXGaming
3a85f06ac7
Tons more DDS fixes from yesterday. RGB textures also aren't blue anymore.
2019-05-22 15:26:25 -04:00
KillzXGaming
a921e46a8f
Add choice to reset camera by model or default camera position
2019-05-21 18:29:12 -04:00
KillzXGaming
6d7579e6e0
More improvements.
...
Camera is now centerd when a bfres is selected. This will apply to reseting the camera aswell. The method is based on Smash Forge so thanks to the devs for it.
Start on bfsha program linking for bfres materials. Dunno how far i'll take this.
Basic ortho mode added. Needs improvements to zoom in and mainly just changes the projection matrix to ortho atm. Controls are not altered.
2019-05-21 18:08:57 -04:00
KillzXGaming
50586ef978
Fix binary shape importing for switch
2019-05-20 20:03:39 -04:00
KillzXGaming
d0fa47a959
Add same improvements to the gx2 texture importer
2019-05-20 19:29:39 -04:00
KillzXGaming
9c6d3883cf
Only compress a texture once if loaded in texture importer
2019-05-20 19:21:00 -04:00
KillzXGaming
02de27faad
More fixes for BC7 compression speed
2019-05-20 18:48:49 -04:00
KillzXGaming
1b510a05e7
Disable the skin limiter thingy
2019-05-20 18:22:54 -04:00
KillzXGaming
0536f1a225
Default bc7 compression mode to fast
2019-05-20 18:22:25 -04:00
KillzXGaming
cedaac5518
Fix deleting materials causing index issues for shapes
2019-05-20 16:59:47 -04:00
KillzXGaming
1831efc3e9
Draw selection for all shapes if the fmdl is selected
2019-05-20 16:26:41 -04:00
KillzXGaming
0e72164823
Load bones the same way
2019-05-20 16:10:57 -04:00
KillzXGaming
bccb8f3af4
Optmize model/shader loading for bfres. Save block setting to 1MB for KSA to not crash
2019-05-20 16:01:43 -04:00
KillzXGaming
2cd53cb76d
Another adjustment for appling path settings
2019-05-19 17:52:23 -04:00
KillzXGaming
e6c911f026
Add byaml endianness converter in tools menu. Fix byaml with path nodes.
2019-05-19 17:50:21 -04:00
KillzXGaming
49314b2842
Fix bntx and switch bfres causing corruption or crashes
2019-05-19 14:25:37 -04:00
KillzXGaming
82d68152f9
More adjustments
2019-05-18 18:37:05 -04:00
KillzXGaming
fe4a560a6a
Fix tex2 saving depending on method of saving.
2019-05-18 18:24:45 -04:00
KillzXGaming
e51b1e2382
Adjustments for anims
2019-05-18 17:55:22 -04:00
KillzXGaming
8b00b8430e
Adjust file format to save changes for new generic archives.
2019-05-18 13:36:39 -04:00
KillzXGaming
bcd21b9e4f
Fix duped key issue with sarc
2019-05-18 13:17:43 -04:00
KillzXGaming
387e8685fd
Automatically apply changes when resized in image editor
2019-05-18 12:24:03 -04:00
KillzXGaming
6c38b46ad4
Add checks for enabling certain content menus
2019-05-18 11:22:18 -04:00
KillzXGaming
7e8cfcd16c
Start to add folder operations for improved archive support
2019-05-18 11:13:14 -04:00
KillzXGaming
ffdb042c3f
Improve zlib support. Add NXARC
2019-05-18 10:06:09 -04:00
KillzXGaming
b759a293fe
Some adjustments for animations
2019-05-17 21:09:24 -04:00
KillzXGaming
bffd69b81f
More fixes for byml. Fix build errors
2019-05-17 20:35:40 -04:00
KillzXGaming
c67f3b8787
Quick fix for loading the node types for dictionaries properly
2019-05-17 20:02:42 -04:00
KillzXGaming
6fb7eec6be
More adjustments for byaml
2019-05-17 19:59:32 -04:00
KillzXGaming
8e5dc8e45c
Fix editing some list types in byaml
2019-05-17 19:55:06 -04:00
KillzXGaming
5654105016
Allow multiple window dialogs for sarc archives
2019-05-17 18:02:46 -04:00
KillzXGaming
423aa38414
Improve image editor orientation
2019-05-17 16:17:48 -04:00
KillzXGaming
2c265c876d
Improe channel import/replacer
2019-05-17 15:50:03 -04:00
KillzXGaming
cd721af0eb
DDS fixes. Add BC7 normal mode for slower but better quality compression
2019-05-17 15:35:10 -04:00
KillzXGaming
b64e744d26
Add UV channel toggle for uv test pattern shading in settings window
2019-05-16 21:26:32 -04:00
KillzXGaming
2dc729018c
Fix saving byaml files
2019-05-16 21:03:57 -04:00
KillzXGaming
639aabb997
Adjustments for ftex replace settings
2019-05-16 20:10:58 -04:00
KillzXGaming
a0dd1b4f22
Fix normals on mario's hands in costume selector
2019-05-16 19:25:41 -04:00
KillzXGaming
576da8c6e4
Fix some diffuse colors from pbr
2019-05-16 19:10:01 -04:00
KillzXGaming
def9436dc4
Some resize fixes
2019-05-16 17:53:51 -04:00
KillzXGaming
7a0e5b4af7
Load texture type for hint in material editor
2019-05-16 17:47:45 -04:00
KillzXGaming
df961b511c
Mistake fix
2019-05-16 17:41:01 -04:00
KillzXGaming
fbb90ebdfa
Improve splatoon 2 texture mapping
2019-05-16 17:40:35 -04:00
KillzXGaming
304b00fe49
More PBR improvements. Fix skybox to be a proper skybox
2019-05-16 16:01:22 -04:00
KillzXGaming
c061c9b052
Fix some issues with bea archives
2019-05-15 20:54:00 -04:00
KillzXGaming
9767d71f75
Update custom cubemaps on viewport if changed
2019-05-15 19:54:45 -04:00
KillzXGaming
11fe38a49a
Use local time for github update list
2019-05-15 16:36:22 -04:00
KillzXGaming
cd57a856fc
Add improvements from yesterday.
...
PBR shader slghtly improved.
Skyobx toggle now works while viewport is active,
Cubemaps now have a check wether or not the file given is a valid cube map dds.
Update column sizing so forms load much faster
Option to right click and clear paths in settings if set
2019-05-15 15:35:05 -04:00
KillzXGaming
dbf12e5fdc
Load shrink/expand filter modes for switch bfres
2019-05-14 21:56:15 -04:00
KillzXGaming
82040c6913
Add odyssey costume selector/viewer
2019-05-14 21:43:37 -04:00
KillzXGaming
8f35052887
If textures don't exist in the bfres, uncheck placeholder option as there isn't a way to tell if they can be used
2019-05-14 20:41:03 -04:00
KillzXGaming
85cd8dcafc
Make placeholder textures optional on import
2019-05-14 20:27:14 -04:00
KillzXGaming
9d1d7fd7b2
Force string extension on batch to remove empty spaces for extensions
2019-05-14 20:02:48 -04:00
KillzXGaming
5c91e66c08
Adjust bone size for botw automatically based on shader name
2019-05-14 18:51:57 -04:00
KillzXGaming
c367e345a3
Fix image editor orientation setting
2019-05-14 17:11:48 -04:00
KillzXGaming
f2439f2fdc
More image editor improvements
...
Array textures can be exported to DDS.
Specific channels can be edited.
Uncompressed formats for dds greatly improved.
Array textures can be exported from non dds formats as multiple images.
2019-05-14 15:12:26 -04:00
KillzXGaming
a043f96b11
Fix appveyor errors
2019-05-13 21:02:05 -04:00
KillzXGaming
7cc5517dc7
Try to kill off program being open on update to fix deleting
2019-05-13 20:59:37 -04:00
KillzXGaming
13ea4aa130
Add normals color to presets for the fill color option
2019-05-13 20:29:35 -04:00
KillzXGaming
b4fde67c82
More improvements. Add option to fill image with color.
2019-05-13 20:20:26 -04:00
KillzXGaming
b1140e0349
Remove some unused stuff
2019-05-13 18:36:14 -04:00
KillzXGaming
713370881f
Fix orientation cube texture conflict finally!
2019-05-13 17:17:36 -04:00
KillzXGaming
e3f720289b
Generate min and max value for FMDL for camera centering later
2019-05-13 15:51:06 -04:00
KillzXGaming
67d1b6920a
Some improvements from yesterday. Start to improve uv editor.
...
Basic tex 3ds support
BC4 textures will be rendered grayscale in opengl (not using opengl decoder)
Fix a few format issues with 3ds
Mip total method is one function in STGeneric texture
Weight format default to floats again until i find a proper fix for the 888 unform format.
2019-05-13 15:29:40 -04:00
KillzXGaming
a1273c86dc
Fix color for unused param colors
2019-05-12 18:20:00 -04:00
KillzXGaming
b71468c6b5
Improve param colors
2019-05-12 18:17:59 -04:00
KillzXGaming
29ad8dee78
Some adjusments. Add option to hide all fmdls with rightclicking folder
2019-05-12 18:10:33 -04:00
KillzXGaming
c11ebce612
Fix texture names on import having improper names in some special cases.
2019-05-12 16:53:55 -04:00
KillzXGaming
459bd5d247
Add supported format list for bffnt
2019-05-12 13:09:08 -04:00
KillzXGaming
7e855caa47
Start to save bffnt back. Not finished yet
2019-05-12 13:02:39 -04:00
KillzXGaming
617eafb99a
Fix BFFNT with mulltiple images
2019-05-12 12:17:57 -04:00
KillzXGaming
f62ad21e7d
Improve material param list to support higher param color values than 1
2019-05-12 12:06:54 -04:00
KillzXGaming
83b2f69fb0
Update render info and user data lists for bfres properly
2019-05-12 12:00:50 -04:00
KillzXGaming
bddb4f1f02
Update the object in options editor to show the edited value
2019-05-12 11:53:43 -04:00
KillzXGaming
078c841190
Fix shader options not editng or saving back
2019-05-12 11:52:36 -04:00
KillzXGaming
5c605ead3f
Fix dialog to remove sampler/attribute inputs
2019-05-12 11:34:09 -04:00
KillzXGaming
0b2dd29bae
Fix sampler saving and lod options for wii u samplers
2019-05-12 11:26:05 -04:00
KillzXGaming
a2d23b0d43
Fix input order
2019-05-12 10:52:47 -04:00
KillzXGaming
47d79b812e
Fix sampler/attribute input editor
2019-05-12 10:46:41 -04:00
KillzXGaming
d8f77fff9f
Fix vertex color setting to display in bcres
2019-05-11 22:13:32 -04:00
KillzXGaming
69f25781a1
Load bcres editor on node select
2019-05-11 22:05:18 -04:00
KillzXGaming
d90e852e5e
Fix material editor for bfres
2019-05-11 21:58:23 -04:00
KillzXGaming
4291782a89
Nul check bone index list
2019-05-11 21:54:20 -04:00
KillzXGaming
7f897fc590
Add mesh selection for bcres
2019-05-11 21:47:27 -04:00
KillzXGaming
7779e8cce4
Display bone weights on select for bcres properly
2019-05-11 21:41:32 -04:00
KillzXGaming
3b445272db
Load bone weights and indices properly for bcres
2019-05-11 21:17:49 -04:00
KillzXGaming
059b406128
Update generic archive class with node wrapper and conversion
2019-05-11 20:51:23 -04:00
KillzXGaming
9e4949d5ef
Use vertical orientation for texture map view
2019-05-11 20:08:01 -04:00
KillzXGaming
3c4d6a51a4
Support wrap and filters for bcres texture maps.
2019-05-11 20:05:27 -04:00
KillzXGaming
6ddd47e573
Some adjustments
2019-05-11 19:11:13 -04:00
KillzXGaming
4171ca9007
Fix bcres UVs
2019-05-11 18:49:32 -04:00
KillzXGaming
1118111b7e
Color fix for opengl 3ds textures
2019-05-11 18:36:10 -04:00
KillzXGaming
21b0a0bda7
Fix my stupid mistakes with bcres
2019-05-11 18:32:12 -04:00
KillzXGaming
0c5a43aab0
Export tex1 properly even without tex2
2019-05-11 18:26:18 -04:00
KillzXGaming
032e09d5a6
Load textures in viewport for bcres
2019-05-11 18:17:35 -04:00
KillzXGaming
9714556c3b
Fix ligting for bcres
2019-05-11 16:25:27 -04:00
KillzXGaming
59adf0f60e
Adjust blank names
2019-05-11 16:19:39 -04:00
KillzXGaming
ba6790abf5
Draw bcres and add more improvements
2019-05-11 16:11:27 -04:00
KillzXGaming
67d17a5a11
Improve bcres editor. Start to add drawing
2019-05-11 13:10:39 -04:00
KillzXGaming
7f35cce88f
Add proper boen rename check
2019-05-11 12:38:24 -04:00
KillzXGaming
7632cc10da
Add more aamp hashes
2019-05-11 12:31:50 -04:00
KillzXGaming
c648a78de9
More adjustments ot prevent crash issues
2019-05-11 12:09:06 -04:00
KillzXGaming
8768f23c4e
Quick fix for switch bone indices
2019-05-11 11:51:04 -04:00
KillzXGaming
3c32da00a2
More fixes with switch bones
2019-05-11 11:48:54 -04:00
KillzXGaming
cdc9f2d697
Fix the bone index for rigid indices in the list
2019-05-11 11:28:33 -04:00
KillzXGaming
53e64e1288
Calculate rigid indices accurately
2019-05-11 11:26:54 -04:00
KillzXGaming
00362747fc
Fix string entries not converting to yaml
2019-05-11 10:29:58 -04:00
KillzXGaming
f36451a9eb
More aamp fixes
2019-05-11 10:26:10 -04:00
KillzXGaming
9574432edc
Support quat types for aamp
2019-05-11 10:23:41 -04:00
KillzXGaming
5e50805a94
Generate smooth/rigid index list. Add toggle for the types
2019-05-10 21:08:10 -04:00
KillzXGaming
6c03f983c2
Display multiple sheets
2019-05-10 19:43:58 -04:00
KillzXGaming
c656416474
Support multiple sheet blocks
2019-05-10 19:39:00 -04:00
KillzXGaming
532600a0d9
More fixes with bffnt
2019-05-10 19:33:07 -04:00
KillzXGaming
6e02fbea4b
Support Wii U BFFNT
2019-05-10 19:26:45 -04:00
KillzXGaming
827e02892a
Keep the same depend index for shader params (Fix WWHD crashing)
2019-05-10 17:51:59 -04:00
KillzXGaming
d4419ec67a
More fixes
2019-05-09 16:14:42 -04:00
KillzXGaming
f48529590c
load bcres parent
2019-05-09 16:09:47 -04:00
KillzXGaming
b897c22732
Load materials
2019-05-09 16:08:45 -04:00
KillzXGaming
880e48f35d
Add more editors
2019-05-09 16:05:17 -04:00
KillzXGaming
d56e49f924
Clean up
2019-05-09 15:43:20 -04:00
KillzXGaming
2eab9c2532
Load mip maps for bcres properly
2019-05-09 15:41:41 -04:00
KillzXGaming
9db8a77afe
Fix BCRES library issues
2019-05-09 15:16:46 -04:00
KillzXGaming
4f8c83f10f
Update refrence
2019-05-09 14:59:26 -04:00
KillzXGaming
ff967bf0c3
Update some files
2019-05-09 14:59:06 -04:00
KillzXGaming
6f1a8ab816
Add all the working BCRES stuff.
2019-05-09 14:49:11 -04:00
KillzXGaming
a65486b7cf
Load proper flags for wii u and not swtich
2019-05-09 14:35:51 -04:00
KillzXGaming
df9ace9e0e
Add bflim creation from image
2019-05-09 14:31:19 -04:00
KillzXGaming
781bd585b3
Set the default format setting only for non dds types to prevent errors with dds
2019-05-09 14:25:52 -04:00
KillzXGaming
ab1a1ab169
Many more aamp fixes
2019-05-08 19:33:49 -04:00
KillzXGaming
59927ba076
Another fix for rebuilding
2019-05-08 17:39:48 -04:00
KillzXGaming
b67de2ae9f
Fix wii u bfres rebuilding
2019-05-08 17:30:29 -04:00
KillzXGaming
f372373cdc
Add file types for all file formats
2019-05-08 16:45:27 -04:00
KillzXGaming
e744b3de26
Prepare some archive format rework
2019-05-08 16:28:04 -04:00
KillzXGaming
f1e4124066
More fixes for bone transforms
2019-05-07 21:55:24 -04:00
KillzXGaming
f86cb89716
Try to fix quat and euler settings for bones
2019-05-07 21:43:38 -04:00
KillzXGaming
d33882b029
Bfres library fixes.
...
Fixed user data not relocating with proper padding.
Alignment for botw is handled a bit differently in attempt to keep the file sizes accurate
2019-05-07 21:07:58 -04:00
KillzXGaming
4d91fdebc0
One more fix
2019-05-06 19:15:55 -04:00
KillzXGaming
de96b5ee82
Fix empty texture check for ptcl
2019-05-06 19:14:35 -04:00
KillzXGaming
bcd77f29ca
Add support for old 3ds ptcl versions
2019-05-06 19:13:16 -04:00
KillzXGaming
db39432a88
Another fix for duped mesh names
2019-05-06 17:35:41 -04:00
KillzXGaming
e160f4cdc1
Fix dupe name checking on bones and shapes
2019-05-06 17:32:26 -04:00
KillzXGaming
72579451b8
Fix bone names on import and some import errors
2019-05-06 17:19:07 -04:00
KillzXGaming
9005b9ee0f
Load 3ds emitters and some fixes
2019-05-05 20:50:15 -04:00
KillzXGaming
e3284f0a84
More fixes with wii u bone importing and updating matricies for custom bones
2019-05-05 18:16:41 -04:00
KillzXGaming
e50666be9e
More fixes for local transform errors
2019-05-05 17:36:44 -04:00
KillzXGaming
9c567dc89c
Return original position if determinant is 0 for local transform.
2019-05-05 17:32:32 -04:00
KillzXGaming
a9e7e03455
More fixes
2019-05-05 15:34:29 -04:00
KillzXGaming
44c051d447
Optimize bone attribute formats based on skin count
2019-05-05 13:37:36 -04:00
KillzXGaming
80c316b740
Alter default format to be 8888_UNORM for weights again.
2019-05-05 13:13:00 -04:00
KillzXGaming
6bc0d562f2
Set zoom settings on load
2019-05-05 12:37:34 -04:00
KillzXGaming
59ab2acfd1
Save settings when changed
2019-05-05 12:34:35 -04:00
KillzXGaming
b6da2b236d
Add image box control with zoom feature
2019-05-05 12:31:44 -04:00
KillzXGaming
758e922183
Cleanup and fixes
2019-05-04 21:20:47 -04:00
KillzXGaming
85c5051b36
Apply assimp matrix properly
2019-05-04 20:40:37 -04:00
KillzXGaming
76799de193
Prevent passing bad settings if textures are scrolled quickly
2019-05-04 19:36:00 -04:00
KillzXGaming
0fa72c7467
This works better
2019-05-04 19:32:57 -04:00
KillzXGaming
af7d563abb
Reselect setting if unselected and is altered
2019-05-04 19:30:37 -04:00
KillzXGaming
c48b2a3f02
Update texture editors with theme controls. Add 3DS texture importer
2019-05-04 19:21:37 -04:00
KillzXGaming
57c7795aaa
Add more editor options for bflim
2019-05-04 18:19:08 -04:00
KillzXGaming
8962f34e50
Load components by default now
2019-05-04 17:38:51 -04:00
KillzXGaming
52cddcac75
Disable property change even on load to speed up image loading
2019-05-04 16:48:45 -04:00
KillzXGaming
4fe9860945
Check magic for checking 3ds ptcl
2019-05-04 16:03:49 -04:00
KillzXGaming
7cec448cd0
Fix duplicate meshes
2019-05-04 15:53:05 -04:00
KillzXGaming
50b8697432
And one more last fix, i promise this is the last one for renaming dupes.
2019-05-04 15:30:16 -04:00
KillzXGaming
025703f33e
Another fix
2019-05-04 15:28:38 -04:00
KillzXGaming
afdc56f0d4
Fix wring the string variable
2019-05-04 15:21:31 -04:00
KillzXGaming
e2e054f623
And another fix
2019-05-04 15:20:31 -04:00
KillzXGaming
686d6f809e
Fix duplicate name check causing infinite loop
2019-05-04 15:15:44 -04:00
KillzXGaming
7668f9ad4c
Update the channels properly when another image gets changed.
2019-05-04 14:32:45 -04:00
KillzXGaming
ae7dadf5b1
Few more fixes and use icon for alpha display
2019-05-04 14:22:21 -04:00
KillzXGaming
3af14bbc0f
More image editor fixes
2019-05-04 14:06:36 -04:00
KillzXGaming
f4a43827a2
Cleanup some settings
2019-05-04 13:47:55 -04:00
KillzXGaming
6a7fe523e3
Load channel ocmponents for some formats
2019-05-04 13:38:18 -04:00
KillzXGaming
f351f30eb7
Disable by default until it's finished
2019-05-04 13:08:09 -04:00
KillzXGaming
9cb712cf12
Start to impliment component selectors for textures
2019-05-04 13:03:42 -04:00
KillzXGaming
489d47243b
Support R4G4 decoding
2019-05-04 12:48:23 -04:00
KillzXGaming
017c1ab1e3
More fixes to 3ds formats. Fix gzip decompressing giving wrong size.
2019-05-04 12:03:07 -04:00
KillzXGaming
a905fcab5e
Another form of 3ds checking for ptcl
2019-05-03 21:42:22 -04:00
KillzXGaming
dbf0cf24f6
Add support for older PTCL versions
2019-05-03 21:33:36 -04:00
KillzXGaming
d3bea4cba6
Fix assimp issues
2019-05-03 21:19:19 -04:00
KillzXGaming
4bc037e681
Fix files not compressing even if the dialog is okayed.
2019-05-03 21:08:29 -04:00
KillzXGaming
ed33ef65f9
Start to support 3DS ptcl
2019-05-03 20:53:48 -04:00
KillzXGaming
357fe7c12e
Add more hashes
2019-05-03 16:49:37 -04:00
KillzXGaming
db4766c63d
Add a loaded check for dae/fbx
2019-05-03 15:40:00 -04:00
KillzXGaming
6303769adb
More AAMP stuff. Add more import settings for dae/fbx.
2019-05-03 15:36:04 -04:00
KillzXGaming
f28295363d
More AAMP v2 save fixes. Should be mostly complete now.
2019-05-02 20:49:43 -04:00
KillzXGaming
a8957c0a0d
Check viewport is null for adding drawables. Fixes some crashes.
2019-05-02 19:59:20 -04:00
KillzXGaming
7fb73a2986
update fi;ter
2019-05-02 19:48:37 -04:00
KillzXGaming
fc7f208af6
More exporting fixes
2019-05-02 19:45:55 -04:00
KillzXGaming
074256feb5
Editor fixes for aamp
2019-05-02 19:05:03 -04:00
KillzXGaming
db2f7e70bd
Fix creating new instances of files breaking tree
2019-05-02 18:56:08 -04:00
KillzXGaming
8674b462b8
Fix assimp issues and emitter saving
2019-05-02 14:31:09 -04:00
KillzXGaming
bb73c85ae0
Fix context menus
2019-05-01 21:40:48 -04:00
KillzXGaming
1900ad5d73
Finish PTCL rebuilding for switch. Save some emitter data
2019-05-01 21:36:24 -04:00
KillzXGaming
263bfa193a
Save the rest of the sections and save total file size
2019-05-01 20:09:49 -04:00
KillzXGaming
be28b9c059
Save primatives properly
2019-05-01 19:58:45 -04:00
KillzXGaming
fcbd65fe4b
Automate some sections
2019-05-01 19:55:40 -04:00
KillzXGaming
6d13637654
Save GRTF section properly for switch ptcl
2019-05-01 19:45:50 -04:00
KillzXGaming
9178564b57
Seperate Wii U PTCL class
2019-05-01 19:09:39 -04:00
KillzXGaming
79c2d3b384
Load and save the decompressed file size table.
2019-05-01 18:49:44 -04:00
KillzXGaming
84c643d667
Store the compressed and decompressed sizes
2019-05-01 18:08:09 -04:00
KillzXGaming
f78ec57047
Save back the file size table
2019-05-01 17:37:46 -04:00
KillzXGaming
c6cee62073
Ops use the right events
2019-05-01 17:18:29 -04:00
KillzXGaming
577466dcdd
Add additional game paths for later file size calculating
2019-05-01 17:16:11 -04:00
KillzXGaming
d1b6d51293
Add TMPK saving
2019-05-01 16:26:18 -04:00
KillzXGaming
fd4e3f4853
Add GTX editing/saving back.
2019-05-01 15:38:14 -04:00
KillzXGaming
54cc1d4d92
Regenerate bounding data for lod clearing
2019-04-30 21:20:07 -04:00
KillzXGaming
038ef382bd
Sae shape buffer for lod clearing
2019-04-30 21:17:37 -04:00
KillzXGaming
9b1d36666b
Add option to clear LOD meshes
2019-04-30 21:15:56 -04:00
KillzXGaming
18d891e1a0
Add support for .z zlibbed files
2019-04-30 19:38:39 -04:00
KillzXGaming
21255d7c31
Apply bone billboard flags
2019-04-30 18:30:18 -04:00
KillzXGaming
819568b636
Don't use datasource for some comboxes due to some bugs
2019-04-30 18:26:15 -04:00
KillzXGaming
8e68cc5606
Now have the console as a seperate window instead of a tabbed control
2019-04-30 18:00:08 -04:00
KillzXGaming
8fbd734096
Add errors if a bone does not exist from an imported model.
2019-04-30 17:42:35 -04:00
KillzXGaming
02b4c1682c
Add properties for XTX
2019-04-30 17:11:52 -04:00
KillzXGaming
46ab6e64fa
Fill the image blocks on XTX save
2019-04-30 17:07:25 -04:00
KillzXGaming
e19100d6fa
Show exceptions for assimp errors
2019-04-30 16:39:10 -04:00
KillzXGaming
e8e40b8296
Save XTX files.
2019-04-30 16:16:19 -04:00
KillzXGaming
f2c50f7dd7
Simpify BNTX deswizzling and start to do XTX saving.
2019-04-30 15:25:42 -04:00
KillzXGaming
3e9802fd05
Add some padding to buffer areas in bfres to fix potential crash issues.
2019-04-29 20:20:37 -04:00
KillzXGaming
f4cd0a9098
Only decode again if the format changes to speed up edits.
2019-04-29 20:09:15 -04:00
KillzXGaming
f2befb966b
More image editor fixes
2019-04-29 20:04:25 -04:00
KillzXGaming
dfbdc96362
Try to fix memory issues when exporting as dae
2019-04-29 19:50:12 -04:00
KillzXGaming
69ca5647f8
Another change
2019-04-29 19:43:17 -04:00
KillzXGaming
c3546e04c8
Add continuous bar for texture edits
2019-04-29 19:41:28 -04:00
KillzXGaming
0bbab95db6
Keep the same BNTX size if possible
2019-04-29 19:30:39 -04:00
KillzXGaming
64623a0223
Add image program settings for editing with other programs.
2019-04-29 19:15:09 -04:00
KillzXGaming
68d244e9f7
Fix KCL importing issues
2019-04-29 18:53:18 -04:00
KillzXGaming
de43529cca
Use the current array and mip level for editing textures
2019-04-29 15:16:59 -04:00
KillzXGaming
008a6de6c1
And one more fix for generating
2019-04-29 14:58:24 -04:00
KillzXGaming
9aed684e16
Update after applying
2019-04-29 14:54:47 -04:00
KillzXGaming
c50b57d5dc
Add option to generate mip maps in editor
2019-04-29 14:53:28 -04:00
KillzXGaming
da67e15bbe
Generate mip count for nutexb only if the size bypass is used.
2019-04-29 14:48:38 -04:00
KillzXGaming
25681de95c
Some fixes for applying in nutexb
2019-04-29 14:46:48 -04:00
KillzXGaming
c03e90d331
Add option to edit textures in default program and save back.
2019-04-29 14:42:52 -04:00
KillzXGaming
725e2f5681
Do the same for bfres
2019-04-28 20:11:20 -04:00
KillzXGaming
1a730f66b7
Use abstract drawable for collision atm to fix lag and drawing issues
2019-04-28 19:57:18 -04:00