Improve zlib support. Add NXARC

This commit is contained in:
KillzXGaming 2019-05-18 10:06:09 -04:00
parent b759a293fe
commit ffdb042c3f
13 changed files with 149 additions and 11 deletions

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@ -132,9 +132,9 @@ namespace FirstPlugin
{
uint decompSize = reader.ReadUInt32();
uint compSize = (uint)reader.BaseStream.Length;
compSize -= 16;
compSize -= 10;
byte[] filedata = reader.getSection(16, (int)compSize);
byte[] filedata = reader.getSection(10, (int)compSize);
reader.Close();
reader.Dispose();

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@ -0,0 +1,136 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Switch_Toolbox;
using System.Windows.Forms;
using Switch_Toolbox.Library;
using Switch_Toolbox.Library.IO;
namespace FirstPlugin
{
public class NXARC : IArchiveFile, IFileFormat
{
public FileType FileType { get; set; } = FileType.Layout;
public bool CanSave { get; set; }
public string[] Description { get; set; } = new string[] { "NX Archive" };
public string[] Extension { get; set; } = new string[] { "*.nxarc" };
public string FileName { get; set; }
public string FilePath { get; set; }
public IFileInfo IFileInfo { get; set; }
public bool CanAddFiles { get; set; }
public bool CanRenameFiles { get; set; }
public bool CanReplaceFiles { get; set; }
public bool CanDeleteFiles { get; set; }
public bool Identify(System.IO.Stream stream)
{
using (var reader = new Switch_Toolbox.Library.IO.FileReader(stream, true))
{
return reader.CheckSignature(4, "RAXN");
}
}
public Type[] Types
{
get
{
List<Type> types = new List<Type>();
return types.ToArray();
}
}
public List<FileEntry> files = new List<FileEntry>();
public IEnumerable<ArchiveFileInfo> Files => files;
public void Load(System.IO.Stream stream)
{
using (var reader = new FileReader(stream))
{
reader.ByteOrder = Syroot.BinaryData.ByteOrder.LittleEndian;
reader.ReadSignature(4, "RAXN");
uint unk = reader.ReadUInt32();
char[] Type = reader.ReadChars(4);
uint OffsetBlock = reader.ReadUInt32();
uint HeaderSize = reader.ReadUInt32();
uint FileCount = reader.ReadUInt32();
uint BlockSize = reader.ReadUInt32();
List<string> FileNames = new List<string>();
reader.Seek(OffsetBlock, System.IO.SeekOrigin.Begin);
for (int i = 0; i < FileCount; i++)
{
FileNames.Add(reader.ReadZeroTerminatedString());
}
reader.Seek(HeaderSize, System.IO.SeekOrigin.Begin);
for (int i = 0; i < FileCount; i++)
{
if (i == 0)
{
//Skip string table
reader.Seek(32);
}
else
{
var file = new FileEntry();
file.FileName = FileNames[i];
file.Read(reader);
files.Add(file);
}
}
reader.Seek(HeaderSize, System.IO.SeekOrigin.Begin);
}
}
public void Unload()
{
}
public byte[] Save()
{
return null;
}
public bool AddFile(ArchiveFileInfo archiveFileInfo)
{
return false;
}
public bool DeleteFile(ArchiveFileInfo archiveFileInfo)
{
return false;
}
public class FileEntry : ArchiveFileInfo
{
public void Read(FileReader reader)
{
ulong Size = reader.ReadUInt64();
ulong Offset = reader.ReadUInt64();
ulong Flag = reader.ReadUInt64();
ulong Unknown = reader.ReadUInt64();
using (reader.TemporarySeek((long)Offset, System.IO.SeekOrigin.Begin))
{
FileData = reader.ReadBytes((int)Size);
if (Flag == 1)
{
FileData = STLibraryCompression.ZLIB.Decompress(FileData);
}
}
}
public void Write(FileWriter writer)
{
}
}
}
}

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@ -293,6 +293,7 @@ namespace FirstPlugin
// Formats.Add(typeof(SDF));
Formats.Add(typeof(TMPK));
Formats.Add(typeof(TEX3DS));
Formats.Add(typeof(NXARC));
Formats.Add(typeof(Turbo.Course_MapCamera_bin));
Formats.Add(typeof(Turbo.PartsBIN));

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@ -191,6 +191,7 @@
<Compile Include="Config.cs" />
<Compile Include="FileFormats\AAMP\AAMP.cs" />
<Compile Include="FileFormats\Archives\APAK.cs" />
<Compile Include="FileFormats\Archives\NXARC.cs" />
<Compile Include="FileFormats\Archives\RARC.cs" />
<Compile Include="FileFormats\Archives\TMPK.cs" />
<Compile Include="FileFormats\Audio\Archives\BARS.cs" />

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@ -1 +1 @@
b3fd6195e956ad1a3ce80bfdafc7f0f462fb99cc
f3116c416a062081738ca7e7aee034e76dab7162

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@ -9,7 +9,7 @@ namespace Switch_Toolbox.Library.Animations
{
SEAnim seAnim = new SEAnim();
seAnim.Looping = anim.CanLoop;
seAnim.AnimType = AnimationType.Absolute;
//Reset active animation to 0
anim.SetFrame(0);
for (int frame = 0; frame < anim.FrameCount; frame++)

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@ -70,13 +70,13 @@ namespace Switch_Toolbox.Library.IO
{
public static byte[] Decompress(byte[] b)
{
var output = new MemoryStream();
using (var compressedStream = new MemoryStream(b)) {
using (var zipStream = new DeflateStream(compressedStream, CompressionMode.Decompress))
{
zipStream.CopyTo(output);
return output.ToArray();
}
using (var br = new FileReader(new MemoryStream(b), true))
{
var ms = new System.IO.MemoryStream();
br.BaseStream.Position = 2;
using (var ds = new DeflateStream(new MemoryStream(br.ReadBytes((int)br.BaseStream.Length - 6)), CompressionMode.Decompress))
ds.CopyTo(ms);
return ms.ToArray();
}
}