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https://github.com/KillzXGaming/Switch-Toolbox
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Fix error from bad key count
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4 changed files with 16 additions and 9 deletions
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@ -653,20 +653,27 @@ namespace BrawlboxHelper
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private static void QuantizeCurveData(AnimCurve curve)
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{
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float MaxFrame = 0;
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float MaxValues = 0;
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for (int frame = 0; frame < curve.Frames.Length; frame++)
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{
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MaxFrame = Math.Max(MaxFrame, curve.Frames[frame]);
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float MaxValues = 0;
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for (int key = 0; key < curve.Keys.Length; key++)
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{
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MaxValues = Math.Max(MaxValues, curve.Keys[key, 0]);
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if (curve.CurveType == AnimCurveType.Linear)
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MaxValues = Math.Max(MaxValues, curve.Keys[key, 1]);
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if (curve.CurveType == AnimCurveType.Cubic)
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{
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MaxValues = Math.Max(MaxValues, curve.Keys[key, 1]);
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MaxValues = Math.Max(MaxValues, curve.Keys[key, 2]);
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MaxValues = Math.Max(MaxValues, curve.Keys[key, 3]);
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MaxValues = Math.Max(MaxValues, curve.Keys[frame, 0]);
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MaxValues = Math.Max(MaxValues, curve.Keys[frame, 1]);
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}
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else if (curve.CurveType == AnimCurveType.Cubic)
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{
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MaxValues = Math.Max(MaxValues, curve.Keys[frame, 0]);
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MaxValues = Math.Max(MaxValues, curve.Keys[frame, 1]);
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MaxValues = Math.Max(MaxValues, curve.Keys[frame, 2]);
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MaxValues = Math.Max(MaxValues, curve.Keys[frame, 3]);
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}
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else
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{
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MaxValues = Math.Max(MaxValues, curve.Keys[frame, 0]);
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}
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}
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