Load proper flags for wii u and not swtich

This commit is contained in:
KillzXGaming 2019-05-09 14:35:51 -04:00
parent df9ace9e0e
commit a65486b7cf

View file

@ -217,9 +217,9 @@ namespace Bfres.Structs
Position = Utils.ToVec3(anim.BaseData.Position);
Rotation = Utils.ToVec3(anim.BaseData.Rotation);
Twist = anim.BaseData.Twist;
if (anim.Flags.HasFlag(CameraAnimFlags.EulerZXY))
if (anim.Flags.HasFlag(ResU.CameraAnimFlags.EulerZXY))
settings |= Settings.EulerZXY;
if (anim.Flags.HasFlag(CameraAnimFlags.Perspective))
if (anim.Flags.HasFlag(ResU.CameraAnimFlags.Perspective))
settings |= Settings.Perspective;
for (int curve = 0; curve < anim.Curves.Count; curve++)