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Use linear curves for now until i fix some bugs with cubic
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@ -725,7 +725,7 @@ namespace BrawlboxHelper
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curve.Scale = 1;
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curve.FrameType = AnimCurveFrameType.Single;
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curve.KeyType = AnimCurveKeyType.Single;
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curve.CurveType = AnimCurveType.Cubic;
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curve.CurveType = AnimCurveType.Linear;
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List<float> Frames = new List<float>();
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List<float> Keys = new List<float>();
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