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https://github.com/KillzXGaming/Switch-Toolbox
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More fixes
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5 changed files with 4 additions and 4 deletions
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@ -1436,11 +1436,11 @@ namespace FirstPlugin
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case BRESGroupType.SkeletalAnim:
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for (int i = 0; i < group.Nodes.Count; i++)
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{
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((FSKA)group.Nodes[i]).SkeletalAnim.BoneAnims.Clear();
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((FSKA)group.Nodes[i]).SkeletalAnim.Name = ((FSKA)group.Nodes[i]).Text;
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((FSKA)group.Nodes[i]).SkeletalAnimU.BoneAnims.Clear();
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((FSKA)group.Nodes[i]).SkeletalAnimU.Name = ((FSKA)group.Nodes[i]).Text;
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for (int b = 0; b < ((FSKA)group.Nodes[i]).Bones.Count; b++)
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((FSKA)group.Nodes[i]).SkeletalAnim.BoneAnims.Add(
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((FSKA.BoneAnimNode)((FSKA)group.Nodes[i]).Bones[b]).SaveData(((FSKA)group.Nodes[i]).IsEdited));
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((FSKA)group.Nodes[i]).SkeletalAnimU.BoneAnims.Add(
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((FSKA.BoneAnimNode)((FSKA)group.Nodes[i]).Bones[b]).SaveDataU(((FSKA)group.Nodes[i]).IsEdited));
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resFileU.SkeletalAnims.Add(group.Nodes[i].Text, ((FSKA)group.Nodes[i]).SkeletalAnimU);
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}
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