mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-13 00:17:30 +00:00
Add odyssey costume selector/viewer
This commit is contained in:
parent
8f35052887
commit
82040c6913
16 changed files with 422 additions and 3 deletions
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@ -40,6 +40,7 @@ namespace FirstPlugin
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}
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public Dictionary<string, byte[]> OpenedFiles = new Dictionary<string, byte[]>();
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public Dictionary<string, byte[]> Files = new Dictionary<string, byte[]>();
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public SarcData sarcData;
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public string SarcHash;
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@ -562,7 +563,7 @@ namespace FirstPlugin
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sarcEntry.sarc = this;
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sarcEntry.Data = data;
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Console.WriteLine(name);
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Files.Add(name, data);
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string ext = Path.GetExtension(name);
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string SarcEx = SARCExt.SARC.GuessFileExtension(data);
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93
Switch_FileFormatsMain/GUI/SMO/OdysseyCostumeLoader.Designer.cs
generated
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93
Switch_FileFormatsMain/GUI/SMO/OdysseyCostumeLoader.Designer.cs
generated
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@ -0,0 +1,93 @@
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namespace FirstPlugin.Forms
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{
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partial class OdysseyCostumeSelector
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.listViewCustom1 = new Switch_Toolbox.Library.Forms.ListViewCustom();
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this.columnHeader1 = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
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this.stPanel1 = new Switch_Toolbox.Library.Forms.STPanel();
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this.contentContainer.SuspendLayout();
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this.stPanel1.SuspendLayout();
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this.SuspendLayout();
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//
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// contentContainer
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//
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this.contentContainer.Controls.Add(this.stPanel1);
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this.contentContainer.Size = new System.Drawing.Size(310, 521);
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this.contentContainer.Controls.SetChildIndex(this.stPanel1, 0);
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//
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// listViewCustom1
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//
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this.listViewCustom1.BorderStyle = System.Windows.Forms.BorderStyle.None;
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this.listViewCustom1.Columns.AddRange(new System.Windows.Forms.ColumnHeader[] {
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this.columnHeader1});
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this.listViewCustom1.Dock = System.Windows.Forms.DockStyle.Fill;
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this.listViewCustom1.FullRowSelect = true;
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this.listViewCustom1.HeaderStyle = System.Windows.Forms.ColumnHeaderStyle.None;
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this.listViewCustom1.Location = new System.Drawing.Point(0, 0);
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this.listViewCustom1.Name = "listViewCustom1";
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this.listViewCustom1.OwnerDraw = true;
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this.listViewCustom1.Size = new System.Drawing.Size(310, 496);
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this.listViewCustom1.TabIndex = 0;
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this.listViewCustom1.UseCompatibleStateImageBehavior = false;
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this.listViewCustom1.View = System.Windows.Forms.View.Details;
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this.listViewCustom1.DoubleClick += new System.EventHandler(this.listViewCustom1_DoubleClick);
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//
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// columnHeader1
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//
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this.columnHeader1.Width = 310;
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//
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// stPanel1
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//
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this.stPanel1.Controls.Add(this.listViewCustom1);
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this.stPanel1.Dock = System.Windows.Forms.DockStyle.Fill;
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this.stPanel1.Location = new System.Drawing.Point(0, 25);
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this.stPanel1.Name = "stPanel1";
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this.stPanel1.Size = new System.Drawing.Size(310, 496);
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this.stPanel1.TabIndex = 11;
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//
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// OdysseyCostumeSelector
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(316, 526);
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this.Name = "OdysseyCostumeSelector";
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this.Text = "Odyssey Costume Selector";
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this.contentContainer.ResumeLayout(false);
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this.stPanel1.ResumeLayout(false);
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this.ResumeLayout(false);
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}
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#endregion
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private Switch_Toolbox.Library.Forms.ListViewCustom listViewCustom1;
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private System.Windows.Forms.ColumnHeader columnHeader1;
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private Switch_Toolbox.Library.Forms.STPanel stPanel1;
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}
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}
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52
Switch_FileFormatsMain/GUI/SMO/OdysseyCostumeLoader.cs
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52
Switch_FileFormatsMain/GUI/SMO/OdysseyCostumeLoader.cs
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@ -0,0 +1,52 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using System.IO;
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using Switch_Toolbox.Library;
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using Switch_Toolbox.Library.Forms;
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namespace FirstPlugin.Forms
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{
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public partial class OdysseyCostumeSelector : STForm
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{
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public string SelectedCostumeName = "";
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public List<string> ExcludeFileList = new List<string>(new string[] {
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"Eye","Face", "Head", "HeadTexture","Under","HandL","HandR","HandTexture", "BodyTexture","Hair","2D","Cap","Tail","Ruck",
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"aHakama","Skirt","Shell","PonchoPoncho","PonchoGuitar"
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});
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public OdysseyCostumeSelector(string GamePath)
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{
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InitializeComponent();
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foreach (string dir in Directory.GetFiles($"{GamePath}\\ObjectData", "Mario*"))
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{
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string filename = Path.GetFileNameWithoutExtension(dir);
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bool Exluded = ExcludeFileList.Any(filename.Contains);
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if (Exluded == false)
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{
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listViewCustom1.Items.Add(new ListViewItem(filename) { Tag = dir });
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}
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}
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}
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private void listViewCustom1_DoubleClick(object sender, EventArgs e)
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{
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if (listViewCustom1.SelectedIndices.Count <= 0)
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return;
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SelectedCostumeName = (string)listViewCustom1.SelectedItems[0].Tag;
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DialogResult = DialogResult.OK;
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}
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}
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}
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120
Switch_FileFormatsMain/GUI/SMO/OdysseyCostumeLoader.resx
Normal file
120
Switch_FileFormatsMain/GUI/SMO/OdysseyCostumeLoader.resx
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@ -0,0 +1,120 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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</root>
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@ -5,6 +5,8 @@ using System.Collections.Generic;
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using System.Windows.Forms;
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using Switch_Toolbox.Library;
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using Switch_Toolbox.Library.Forms;
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using Switch_Toolbox.Library.IO;
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using FirstPlugin.Forms;
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namespace FirstPlugin
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{
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@ -95,7 +97,139 @@ namespace FirstPlugin
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}
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private void OpenSelector(object sender, EventArgs args)
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{
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if (System.IO.Directory.Exists(Runtime.SmoGamePath))
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{
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OpenCostumeDialog(Runtime.SmoGamePath);
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}
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else
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{
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var result = MessageBox.Show("Please set your Mario Odyssey game path!");
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if (result == DialogResult.OK)
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{
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FolderSelectDialog ofd = new FolderSelectDialog();
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if (ofd.ShowDialog() == DialogResult.OK)
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{
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Runtime.SmoGamePath = ofd.SelectedPath;
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OpenCostumeDialog(Runtime.SmoGamePath);
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}
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}
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}
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}
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private void OpenCostumeDialog(string GamePath)
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{
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var costumSelector = new OdysseyCostumeSelector(GamePath);
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if (costumSelector.ShowDialog() == DialogResult.OK)
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{
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LoadCostumes(costumSelector.SelectedCostumeName);
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}
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}
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public void LoadCostumes(string fileName)
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{
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editor = null;
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fileName = System.IO.Path.ChangeExtension(fileName, null);
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List<string> CostumeNames = new List<string>();
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CostumeNames.Add($"{fileName}.szs");
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CostumeNames.Add($"{fileName}Face.szs");
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CostumeNames.Add($"{fileName}Eye.szs");
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CostumeNames.Add($"{fileName}Head.szs");
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CostumeNames.Add($"{fileName}HeadTexture.szs");
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CostumeNames.Add($"{fileName}Under.szs");
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CostumeNames.Add($"{fileName}HandL.szs");
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CostumeNames.Add($"{fileName}HandR.szs");
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CostumeNames.Add($"{fileName}HandTexture.szs");
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CostumeNames.Add($"{fileName}BodyTexture.szs");
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CostumeNames.Add($"{fileName}Shell.szs");
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CostumeNames.Add($"{fileName}Tail.szs");
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CostumeNames.Add($"{fileName}Hair.szs");
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// CostumeNames.Add($"{fileName}Hakama.szs");
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CostumeNames.Add($"{fileName}Skirt.szs");
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// CostumeNames.Add($"{fileName}Poncho.szs");
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CostumeNames.Add($"{fileName}Guitar.szs");
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foreach (string path in CostumeNames)
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{
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Console.WriteLine("Path = " + path);
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if (System.IO.File.Exists(path))
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{
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LoadCostume(path);
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}
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else
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{
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//Load default meshes unless it's these file names
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List<string> ExcludeFileList = new List<string>(new string[] {
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"MarioHack","MarioDot",
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});
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||||
|
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bool Exluded = ExcludeFileList.Any(path.Contains);
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||||
|
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if (Exluded == false)
|
||||
{
|
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string parent = System.IO.Directory.GetParent(path).FullName;
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|
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if (path.Contains($"{fileName}Face"))
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LoadCostume($"{parent}\\MarioFace.szs");
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else if (path.Contains($"{fileName}Eye"))
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LoadCostume($"{parent}\\MarioEye.szs");
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else if (path.Contains($"{fileName}HeadTexture"))
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LoadCostume($"{parent}\\MarioHeadTexture.szs");
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else if (path.Contains($"{fileName}Head"))
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LoadCostume($"{parent}\\MarioHead.szs");
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else if (path.Contains($"{fileName}HandL"))
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LoadCostume($"{parent}\\MarioHandL.szs");
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||||
else if (path.Contains($"{fileName}HandR"))
|
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LoadCostume($"{parent}\\MarioHandR.szs");
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||||
else if (path.Contains($"{fileName}HandTexture"))
|
||||
LoadCostume($"{parent}\\MarioHandTexture.szs");
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private ObjectEditor editor;
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public void LoadCostume(string fileName)
|
||||
{
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||||
List<BFRES> bfresFiles = new List<BFRES>();
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||||
|
||||
var FileFormat = STFileLoader.OpenFileFormat(fileName);
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||||
if (FileFormat is SARC)
|
||||
{
|
||||
foreach (var file in ((SARC)FileFormat).Files)
|
||||
{
|
||||
string ext = System.IO.Path.GetExtension(file.Key);
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||||
if (ext == ".bfres")
|
||||
{
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||||
bfresFiles.Add((BFRES)STFileLoader.OpenFileFormat(file.Key, file.Value));
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||||
}
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||||
}
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||||
}
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||||
if (FileFormat is BFRES)
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bfresFiles.Add((BFRES)FileFormat);
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||||
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||||
if (editor == null)
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||||
{
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||||
editor = new ObjectEditor();
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||||
LibraryGUI.Instance.CreateMdiWindow(editor);
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||||
}
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||||
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||||
foreach (var bfres in bfresFiles)
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||||
{
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||||
editor.AddNode(bfres);
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||||
bfres.LoadEditors(null);
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||||
DiableLoadCheck();
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||||
}
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||||
}
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||||
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private void DiableLoadCheck()
|
||||
{
|
||||
BfresEditor bfresEditor = (BfresEditor)LibraryGUI.Instance.GetActiveContent(typeof(BfresEditor));
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||||
bfresEditor.IsLoaded = false;
|
||||
}
|
||||
}
|
||||
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||||
|
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|
@ -444,11 +444,17 @@
|
|||
<Compile Include="GUI\Message\MSBTEditor.Designer.cs">
|
||||
<DependentUpon>MSBTEditor.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="GUI\SMO\OdysseyCostumeLoader.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="GUI\SMO\OdysseyCostumeLoader.Designer.cs">
|
||||
<DependentUpon>OdysseyCostumeLoader.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="GUI\TextureUI\Importers\3DS\CTR_3DSImporterSettings.cs" />
|
||||
<Compile Include="GUI\TextureUI\Importers\3DS\CTR_3DSTextureImporter.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="MarioCostumeEditor.cs" />
|
||||
<Compile Include="GUI\SMO\MarioCostumeEditor.cs" />
|
||||
<Compile Include="GUI\AAMP\AampV1Editor.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
|
@ -1125,6 +1131,9 @@
|
|||
<EmbeddedResource Include="GUI\BFRES\Materials\Texture Selector.resx">
|
||||
<DependentUpon>Texture Selector.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="GUI\SMO\OdysseyCostumeLoader.resx">
|
||||
<DependentUpon>OdysseyCostumeLoader.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="GUI\TextureLoader.resx">
|
||||
<DependentUpon>TextureLoader.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
|
|
Binary file not shown.
|
@ -1 +1 @@
|
|||
d87d0dcd49f0581ca7d8c6ec700d22a2cb739172
|
||||
de397ba635a09cef3e2cf1a780d3519a6c3b7d5d
|
||||
|
|
|
@ -329,3 +329,4 @@ C:\Users\Nathan\Documents\GitHub\SwitchToolboxV1\Switch_FileFormatsMain\obj\Rele
|
|||
C:\Users\Nathan\Documents\GitHub\SwitchToolboxV1\Switch_FileFormatsMain\obj\Release\FirstPlugin.CTR_3DSTextureImporter.resources
|
||||
C:\Users\Nathan\Documents\GitHub\SwitchToolboxV1\Switch_FileFormatsMain\obj\Release\FirstPlugin.Forms.BcresEditor.resources
|
||||
C:\Users\Nathan\Documents\GitHub\SwitchToolboxV1\Switch_FileFormatsMain\obj\Release\FirstPlugin.Forms.BcresSamplerEditorSimple.resources
|
||||
C:\Users\Nathan\Documents\GitHub\SwitchToolboxV1\Switch_FileFormatsMain\obj\Release\FirstPlugin.Forms.OdysseyCostumeSelector.resources
|
||||
|
|
Binary file not shown.
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|
@ -69,6 +69,15 @@ namespace Switch_Toolbox.Library.Forms
|
|||
|
||||
public bool UseListView = true;
|
||||
|
||||
public ObjectEditor()
|
||||
{
|
||||
InitializeComponent();
|
||||
|
||||
ObjectTree = new ObjectEditorTree();
|
||||
ObjectTree.Dock = DockStyle.Fill;
|
||||
stPanel1.Controls.Add(ObjectTree);
|
||||
}
|
||||
|
||||
public ObjectEditor(IFileFormat FileFormat)
|
||||
{
|
||||
InitializeComponent();
|
||||
|
|
Loading…
Reference in a new issue