Commit graph

949 commits

Author SHA1 Message Date
KillzXGaming
85cd8dcafc Make placeholder textures optional on import 2019-05-14 20:27:14 -04:00
KillzXGaming
9d1d7fd7b2 Force string extension on batch to remove empty spaces for extensions 2019-05-14 20:02:48 -04:00
KillzXGaming
5c91e66c08 Adjust bone size for botw automatically based on shader name 2019-05-14 18:51:57 -04:00
KillzXGaming
c367e345a3 Fix image editor orientation setting 2019-05-14 17:11:48 -04:00
KillzXGaming
f2439f2fdc More image editor improvements
Array textures can be exported to DDS.
Specific channels can be edited.
Uncompressed formats for dds greatly improved.
Array textures can be exported from non dds formats as multiple images.
2019-05-14 15:12:26 -04:00
KillzXGaming
a043f96b11 Fix appveyor errors 2019-05-13 21:02:05 -04:00
KillzXGaming
7cc5517dc7 Try to kill off program being open on update to fix deleting 2019-05-13 20:59:37 -04:00
KillzXGaming
13ea4aa130 Add normals color to presets for the fill color option 2019-05-13 20:29:35 -04:00
KillzXGaming
b4fde67c82 More improvements. Add option to fill image with color. 2019-05-13 20:20:26 -04:00
KillzXGaming
b1140e0349 Remove some unused stuff 2019-05-13 18:36:14 -04:00
KillzXGaming
713370881f Fix orientation cube texture conflict finally! 2019-05-13 17:17:36 -04:00
KillzXGaming
e3f720289b Generate min and max value for FMDL for camera centering later 2019-05-13 15:51:06 -04:00
KillzXGaming
67d1b6920a Some improvements from yesterday. Start to improve uv editor.
Basic tex 3ds support
BC4 textures will be rendered grayscale in opengl (not using opengl decoder)
Fix a few format issues with 3ds
Mip total method is one function in STGeneric texture
Weight format default to floats again until i find a proper fix for the 888 unform format.
2019-05-13 15:29:40 -04:00
KillzXGaming
a1273c86dc Fix color for unused param colors 2019-05-12 18:20:00 -04:00
KillzXGaming
b71468c6b5 Improve param colors 2019-05-12 18:17:59 -04:00
KillzXGaming
29ad8dee78 Some adjusments. Add option to hide all fmdls with rightclicking folder 2019-05-12 18:10:33 -04:00
KillzXGaming
c11ebce612 Fix texture names on import having improper names in some special cases. 2019-05-12 16:53:55 -04:00
KillzXGaming
459bd5d247 Add supported format list for bffnt 2019-05-12 13:09:08 -04:00
KillzXGaming
7e855caa47 Start to save bffnt back. Not finished yet 2019-05-12 13:02:39 -04:00
KillzXGaming
617eafb99a Fix BFFNT with mulltiple images 2019-05-12 12:17:57 -04:00
KillzXGaming
f62ad21e7d Improve material param list to support higher param color values than 1 2019-05-12 12:06:54 -04:00
KillzXGaming
83b2f69fb0 Update render info and user data lists for bfres properly 2019-05-12 12:00:50 -04:00
KillzXGaming
bddb4f1f02 Update the object in options editor to show the edited value 2019-05-12 11:53:43 -04:00
KillzXGaming
078c841190 Fix shader options not editng or saving back 2019-05-12 11:52:36 -04:00
KillzXGaming
5c605ead3f Fix dialog to remove sampler/attribute inputs 2019-05-12 11:34:09 -04:00
KillzXGaming
0b2dd29bae Fix sampler saving and lod options for wii u samplers 2019-05-12 11:26:05 -04:00
KillzXGaming
a2d23b0d43 Fix input order 2019-05-12 10:52:47 -04:00
KillzXGaming
47d79b812e Fix sampler/attribute input editor 2019-05-12 10:46:41 -04:00
KillzXGaming
d8f77fff9f Fix vertex color setting to display in bcres 2019-05-11 22:13:32 -04:00
KillzXGaming
69f25781a1 Load bcres editor on node select 2019-05-11 22:05:18 -04:00
KillzXGaming
d90e852e5e Fix material editor for bfres 2019-05-11 21:58:23 -04:00
KillzXGaming
4291782a89 Nul check bone index list 2019-05-11 21:54:20 -04:00
KillzXGaming
7f897fc590 Add mesh selection for bcres 2019-05-11 21:47:27 -04:00
KillzXGaming
7779e8cce4 Display bone weights on select for bcres properly 2019-05-11 21:41:32 -04:00
KillzXGaming
3b445272db Load bone weights and indices properly for bcres 2019-05-11 21:17:49 -04:00
KillzXGaming
059b406128 Update generic archive class with node wrapper and conversion 2019-05-11 20:51:23 -04:00
KillzXGaming
9e4949d5ef Use vertical orientation for texture map view 2019-05-11 20:08:01 -04:00
KillzXGaming
3c4d6a51a4 Support wrap and filters for bcres texture maps. 2019-05-11 20:05:27 -04:00
KillzXGaming
6ddd47e573 Some adjustments 2019-05-11 19:11:13 -04:00
KillzXGaming
4171ca9007 Fix bcres UVs 2019-05-11 18:49:32 -04:00
KillzXGaming
1118111b7e Color fix for opengl 3ds textures 2019-05-11 18:36:10 -04:00
KillzXGaming
21b0a0bda7 Fix my stupid mistakes with bcres 2019-05-11 18:32:12 -04:00
KillzXGaming
0c5a43aab0 Export tex1 properly even without tex2 2019-05-11 18:26:18 -04:00
KillzXGaming
032e09d5a6 Load textures in viewport for bcres 2019-05-11 18:17:35 -04:00
KillzXGaming
9714556c3b Fix ligting for bcres 2019-05-11 16:25:27 -04:00
KillzXGaming
59adf0f60e Adjust blank names 2019-05-11 16:19:39 -04:00
KillzXGaming
ba6790abf5 Draw bcres and add more improvements 2019-05-11 16:11:27 -04:00
KillzXGaming
67d17a5a11 Improve bcres editor. Start to add drawing 2019-05-11 13:10:39 -04:00
KillzXGaming
7f35cce88f Add proper boen rename check 2019-05-11 12:38:24 -04:00
KillzXGaming
7632cc10da Add more aamp hashes 2019-05-11 12:31:50 -04:00
KillzXGaming
c648a78de9 More adjustments ot prevent crash issues 2019-05-11 12:09:06 -04:00
KillzXGaming
8768f23c4e Quick fix for switch bone indices 2019-05-11 11:51:04 -04:00
KillzXGaming
3c32da00a2 More fixes with switch bones 2019-05-11 11:48:54 -04:00
KillzXGaming
cdc9f2d697 Fix the bone index for rigid indices in the list 2019-05-11 11:28:33 -04:00
KillzXGaming
53e64e1288 Calculate rigid indices accurately 2019-05-11 11:26:54 -04:00
KillzXGaming
00362747fc Fix string entries not converting to yaml 2019-05-11 10:29:58 -04:00
KillzXGaming
f36451a9eb More aamp fixes 2019-05-11 10:26:10 -04:00
KillzXGaming
9574432edc Support quat types for aamp 2019-05-11 10:23:41 -04:00
KillzXGaming
5e50805a94 Generate smooth/rigid index list. Add toggle for the types 2019-05-10 21:08:10 -04:00
KillzXGaming
6c03f983c2 Display multiple sheets 2019-05-10 19:43:58 -04:00
KillzXGaming
c656416474 Support multiple sheet blocks 2019-05-10 19:39:00 -04:00
KillzXGaming
532600a0d9 More fixes with bffnt 2019-05-10 19:33:07 -04:00
KillzXGaming
6e02fbea4b Support Wii U BFFNT 2019-05-10 19:26:45 -04:00
KillzXGaming
827e02892a Keep the same depend index for shader params (Fix WWHD crashing) 2019-05-10 17:51:59 -04:00
KillzXGaming
d4419ec67a More fixes 2019-05-09 16:14:42 -04:00
KillzXGaming
f48529590c load bcres parent 2019-05-09 16:09:47 -04:00
KillzXGaming
b897c22732 Load materials 2019-05-09 16:08:45 -04:00
KillzXGaming
880e48f35d Add more editors 2019-05-09 16:05:17 -04:00
KillzXGaming
d56e49f924 Clean up 2019-05-09 15:43:20 -04:00
KillzXGaming
2eab9c2532 Load mip maps for bcres properly 2019-05-09 15:41:41 -04:00
KillzXGaming
9db8a77afe Fix BCRES library issues 2019-05-09 15:16:46 -04:00
KillzXGaming
4f8c83f10f Update refrence 2019-05-09 14:59:26 -04:00
KillzXGaming
ff967bf0c3 Update some files 2019-05-09 14:59:06 -04:00
KillzXGaming
6f1a8ab816 Add all the working BCRES stuff. 2019-05-09 14:49:11 -04:00
KillzXGaming
a65486b7cf Load proper flags for wii u and not swtich 2019-05-09 14:35:51 -04:00
KillzXGaming
df9ace9e0e Add bflim creation from image 2019-05-09 14:31:19 -04:00
KillzXGaming
781bd585b3 Set the default format setting only for non dds types to prevent errors with dds 2019-05-09 14:25:52 -04:00
KillzXGaming
ab1a1ab169 Many more aamp fixes 2019-05-08 19:33:49 -04:00
KillzXGaming
59927ba076 Another fix for rebuilding 2019-05-08 17:39:48 -04:00
KillzXGaming
b67de2ae9f Fix wii u bfres rebuilding 2019-05-08 17:30:29 -04:00
KillzXGaming
f372373cdc Add file types for all file formats 2019-05-08 16:45:27 -04:00
KillzXGaming
e744b3de26 Prepare some archive format rework 2019-05-08 16:28:04 -04:00
KillzXGaming
f1e4124066 More fixes for bone transforms 2019-05-07 21:55:24 -04:00
KillzXGaming
f86cb89716 Try to fix quat and euler settings for bones 2019-05-07 21:43:38 -04:00
KillzXGaming
d33882b029 Bfres library fixes.
Fixed user data not relocating with proper padding.
Alignment for botw is handled a bit differently in attempt to keep the file sizes accurate
2019-05-07 21:07:58 -04:00
KillzXGaming
4d91fdebc0 One more fix 2019-05-06 19:15:55 -04:00
KillzXGaming
de96b5ee82 Fix empty texture check for ptcl 2019-05-06 19:14:35 -04:00
KillzXGaming
bcd77f29ca Add support for old 3ds ptcl versions 2019-05-06 19:13:16 -04:00
KillzXGaming
db39432a88 Another fix for duped mesh names 2019-05-06 17:35:41 -04:00
KillzXGaming
e160f4cdc1 Fix dupe name checking on bones and shapes 2019-05-06 17:32:26 -04:00
KillzXGaming
72579451b8 Fix bone names on import and some import errors 2019-05-06 17:19:07 -04:00
KillzXGaming
9005b9ee0f Load 3ds emitters and some fixes 2019-05-05 20:50:15 -04:00
KillzXGaming
e3284f0a84 More fixes with wii u bone importing and updating matricies for custom bones 2019-05-05 18:16:41 -04:00
KillzXGaming
e50666be9e More fixes for local transform errors 2019-05-05 17:36:44 -04:00
KillzXGaming
9c567dc89c Return original position if determinant is 0 for local transform. 2019-05-05 17:32:32 -04:00
KillzXGaming
a9e7e03455 More fixes 2019-05-05 15:34:29 -04:00
KillzXGaming
44c051d447 Optimize bone attribute formats based on skin count 2019-05-05 13:37:36 -04:00
KillzXGaming
80c316b740 Alter default format to be 8888_UNORM for weights again. 2019-05-05 13:13:00 -04:00
KillzXGaming
6bc0d562f2 Set zoom settings on load 2019-05-05 12:37:34 -04:00
KillzXGaming
59ab2acfd1 Save settings when changed 2019-05-05 12:34:35 -04:00
KillzXGaming
b6da2b236d Add image box control with zoom feature 2019-05-05 12:31:44 -04:00
KillzXGaming
758e922183 Cleanup and fixes 2019-05-04 21:20:47 -04:00
KillzXGaming
85c5051b36 Apply assimp matrix properly 2019-05-04 20:40:37 -04:00
KillzXGaming
76799de193 Prevent passing bad settings if textures are scrolled quickly 2019-05-04 19:36:00 -04:00
KillzXGaming
0fa72c7467 This works better 2019-05-04 19:32:57 -04:00
KillzXGaming
af7d563abb Reselect setting if unselected and is altered 2019-05-04 19:30:37 -04:00
KillzXGaming
c48b2a3f02 Update texture editors with theme controls. Add 3DS texture importer 2019-05-04 19:21:37 -04:00
KillzXGaming
57c7795aaa Add more editor options for bflim 2019-05-04 18:19:08 -04:00
KillzXGaming
8962f34e50 Load components by default now 2019-05-04 17:38:51 -04:00
KillzXGaming
52cddcac75 Disable property change even on load to speed up image loading 2019-05-04 16:48:45 -04:00
KillzXGaming
4fe9860945 Check magic for checking 3ds ptcl 2019-05-04 16:03:49 -04:00
KillzXGaming
7cec448cd0 Fix duplicate meshes 2019-05-04 15:53:05 -04:00
KillzXGaming
50b8697432 And one more last fix, i promise this is the last one for renaming dupes. 2019-05-04 15:30:16 -04:00
KillzXGaming
025703f33e Another fix 2019-05-04 15:28:38 -04:00
KillzXGaming
afdc56f0d4 Fix wring the string variable 2019-05-04 15:21:31 -04:00
KillzXGaming
e2e054f623 And another fix 2019-05-04 15:20:31 -04:00
KillzXGaming
686d6f809e Fix duplicate name check causing infinite loop 2019-05-04 15:15:44 -04:00
KillzXGaming
7668f9ad4c Update the channels properly when another image gets changed. 2019-05-04 14:32:45 -04:00
KillzXGaming
ae7dadf5b1 Few more fixes and use icon for alpha display 2019-05-04 14:22:21 -04:00
KillzXGaming
3af14bbc0f More image editor fixes 2019-05-04 14:06:36 -04:00
KillzXGaming
f4a43827a2 Cleanup some settings 2019-05-04 13:47:55 -04:00
KillzXGaming
6a7fe523e3 Load channel ocmponents for some formats 2019-05-04 13:38:18 -04:00
KillzXGaming
f351f30eb7 Disable by default until it's finished 2019-05-04 13:08:09 -04:00
KillzXGaming
9cb712cf12 Start to impliment component selectors for textures 2019-05-04 13:03:42 -04:00
KillzXGaming
489d47243b Support R4G4 decoding 2019-05-04 12:48:23 -04:00
KillzXGaming
017c1ab1e3 More fixes to 3ds formats. Fix gzip decompressing giving wrong size. 2019-05-04 12:03:07 -04:00
KillzXGaming
a905fcab5e Another form of 3ds checking for ptcl 2019-05-03 21:42:22 -04:00
KillzXGaming
dbf0cf24f6 Add support for older PTCL versions 2019-05-03 21:33:36 -04:00
KillzXGaming
d3bea4cba6 Fix assimp issues 2019-05-03 21:19:19 -04:00
KillzXGaming
4bc037e681 Fix files not compressing even if the dialog is okayed. 2019-05-03 21:08:29 -04:00
KillzXGaming
ed33ef65f9 Start to support 3DS ptcl 2019-05-03 20:53:48 -04:00
KillzXGaming
357fe7c12e Add more hashes 2019-05-03 16:49:37 -04:00
KillzXGaming
db4766c63d Add a loaded check for dae/fbx 2019-05-03 15:40:00 -04:00
KillzXGaming
6303769adb More AAMP stuff. Add more import settings for dae/fbx. 2019-05-03 15:36:04 -04:00
KillzXGaming
f28295363d More AAMP v2 save fixes. Should be mostly complete now. 2019-05-02 20:49:43 -04:00
KillzXGaming
a8957c0a0d Check viewport is null for adding drawables. Fixes some crashes. 2019-05-02 19:59:20 -04:00
KillzXGaming
7fb73a2986 update fi;ter 2019-05-02 19:48:37 -04:00
KillzXGaming
fc7f208af6 More exporting fixes 2019-05-02 19:45:55 -04:00
KillzXGaming
074256feb5 Editor fixes for aamp 2019-05-02 19:05:03 -04:00
KillzXGaming
db2f7e70bd Fix creating new instances of files breaking tree 2019-05-02 18:56:08 -04:00
KillzXGaming
8674b462b8 Fix assimp issues and emitter saving 2019-05-02 14:31:09 -04:00
KillzXGaming
bb73c85ae0 Fix context menus 2019-05-01 21:40:48 -04:00
KillzXGaming
1900ad5d73 Finish PTCL rebuilding for switch. Save some emitter data 2019-05-01 21:36:24 -04:00
KillzXGaming
263bfa193a Save the rest of the sections and save total file size 2019-05-01 20:09:49 -04:00
KillzXGaming
be28b9c059 Save primatives properly 2019-05-01 19:58:45 -04:00
KillzXGaming
fcbd65fe4b Automate some sections 2019-05-01 19:55:40 -04:00
KillzXGaming
6d13637654 Save GRTF section properly for switch ptcl 2019-05-01 19:45:50 -04:00
KillzXGaming
9178564b57 Seperate Wii U PTCL class 2019-05-01 19:09:39 -04:00
KillzXGaming
79c2d3b384 Load and save the decompressed file size table. 2019-05-01 18:49:44 -04:00
KillzXGaming
84c643d667 Store the compressed and decompressed sizes 2019-05-01 18:08:09 -04:00
KillzXGaming
f78ec57047 Save back the file size table 2019-05-01 17:37:46 -04:00
KillzXGaming
c6cee62073 Ops use the right events 2019-05-01 17:18:29 -04:00
KillzXGaming
577466dcdd Add additional game paths for later file size calculating 2019-05-01 17:16:11 -04:00
KillzXGaming
d1b6d51293 Add TMPK saving 2019-05-01 16:26:18 -04:00
KillzXGaming
fd4e3f4853 Add GTX editing/saving back. 2019-05-01 15:38:14 -04:00
KillzXGaming
54cc1d4d92 Regenerate bounding data for lod clearing 2019-04-30 21:20:07 -04:00
KillzXGaming
038ef382bd Sae shape buffer for lod clearing 2019-04-30 21:17:37 -04:00
KillzXGaming
9b1d36666b Add option to clear LOD meshes 2019-04-30 21:15:56 -04:00
KillzXGaming
18d891e1a0 Add support for .z zlibbed files 2019-04-30 19:38:39 -04:00
KillzXGaming
21255d7c31 Apply bone billboard flags 2019-04-30 18:30:18 -04:00
KillzXGaming
819568b636 Don't use datasource for some comboxes due to some bugs 2019-04-30 18:26:15 -04:00
KillzXGaming
8e68cc5606 Now have the console as a seperate window instead of a tabbed control 2019-04-30 18:00:08 -04:00
KillzXGaming
8fbd734096 Add errors if a bone does not exist from an imported model. 2019-04-30 17:42:35 -04:00
KillzXGaming
02b4c1682c Add properties for XTX 2019-04-30 17:11:52 -04:00
KillzXGaming
46ab6e64fa Fill the image blocks on XTX save 2019-04-30 17:07:25 -04:00
KillzXGaming
e19100d6fa Show exceptions for assimp errors 2019-04-30 16:39:10 -04:00
KillzXGaming
e8e40b8296 Save XTX files. 2019-04-30 16:16:19 -04:00
KillzXGaming
f2c50f7dd7 Simpify BNTX deswizzling and start to do XTX saving. 2019-04-30 15:25:42 -04:00
KillzXGaming
3e9802fd05 Add some padding to buffer areas in bfres to fix potential crash issues. 2019-04-29 20:20:37 -04:00
KillzXGaming
f4cd0a9098 Only decode again if the format changes to speed up edits. 2019-04-29 20:09:15 -04:00
KillzXGaming
f2befb966b More image editor fixes 2019-04-29 20:04:25 -04:00
KillzXGaming
dfbdc96362 Try to fix memory issues when exporting as dae 2019-04-29 19:50:12 -04:00
KillzXGaming
69ca5647f8 Another change 2019-04-29 19:43:17 -04:00
KillzXGaming
c3546e04c8 Add continuous bar for texture edits 2019-04-29 19:41:28 -04:00
KillzXGaming
0bbab95db6 Keep the same BNTX size if possible 2019-04-29 19:30:39 -04:00
KillzXGaming
64623a0223 Add image program settings for editing with other programs. 2019-04-29 19:15:09 -04:00
KillzXGaming
68d244e9f7 Fix KCL importing issues 2019-04-29 18:53:18 -04:00
KillzXGaming
de43529cca Use the current array and mip level for editing textures 2019-04-29 15:16:59 -04:00
KillzXGaming
008a6de6c1 And one more fix for generating 2019-04-29 14:58:24 -04:00
KillzXGaming
9aed684e16 Update after applying 2019-04-29 14:54:47 -04:00
KillzXGaming
c50b57d5dc Add option to generate mip maps in editor 2019-04-29 14:53:28 -04:00
KillzXGaming
da67e15bbe Generate mip count for nutexb only if the size bypass is used. 2019-04-29 14:48:38 -04:00
KillzXGaming
25681de95c Some fixes for applying in nutexb 2019-04-29 14:46:48 -04:00
KillzXGaming
c03e90d331 Add option to edit textures in default program and save back. 2019-04-29 14:42:52 -04:00
KillzXGaming
725e2f5681 Do the same for bfres 2019-04-28 20:11:20 -04:00
KillzXGaming
1a730f66b7 Use abstract drawable for collision atm to fix lag and drawing issues 2019-04-28 19:57:18 -04:00
KillzXGaming
184e01ad01 Compile fixes 2019-04-28 19:42:22 -04:00
KillzXGaming
cde34e30c9 Fix KCL library issues 2019-04-28 19:39:14 -04:00
KillzXGaming
5a9c098a6a Add progress bar for KCL 2019-04-28 18:02:42 -04:00
KillzXGaming
8a792e6407 Another fix 2019-04-28 17:14:20 -04:00
KillzXGaming
1f9ce6b2fe Some fixes for PTCL editor and filters 2019-04-28 17:14:05 -04:00
KillzXGaming
f353042a5c More fixes to image editor 2019-04-27 12:31:38 -04:00
KillzXGaming
5c2e09f849 Load all necessary controsl before altering the image editor orientation. 2019-04-27 12:01:36 -04:00
KillzXGaming
fa4ada84bd Fix for image editor causing crashes 2019-04-27 11:59:57 -04:00
KillzXGaming
bfacab21da Add sharpyaml and latest bfres wii u lib 2019-04-27 11:30:30 -04:00
KillzXGaming
432e639081 Fix boe importing not changing the parent index 2019-04-27 10:55:31 -04:00
KillzXGaming
7ada057843 Apply some settings and move config settings to the library to save changes easier. 2019-04-26 17:08:21 -04:00
KillzXGaming
a41737031f Fix bone visibily anims for wii u and fix the editor a bit 2019-04-26 15:43:32 -04:00
KillzXGaming
46c962ff0a Fix byaml nodes not adding dictionaries properly in arrays 2019-04-25 21:59:44 -04:00
KillzXGaming
38e4cbad6a Another viewport fix 2019-04-25 21:25:55 -04:00
KillzXGaming
9f7e2edef5 Fix properties missig for wii u bfres 2019-04-25 20:45:11 -04:00
KillzXGaming
3ab5e02d5b Update v2 aamp editor 2019-04-25 20:08:41 -04:00
KillzXGaming
9b5e558543 Some material param improvments 2019-04-25 19:38:02 -04:00
KillzXGaming
e3497c76b2 Fix color display on list for AAMP 2019-04-25 19:27:51 -04:00
KillzXGaming
b7d5a3ffb6 Fix aamp values not updating list 2019-04-25 19:18:42 -04:00
KillzXGaming
35b7a5fcca Quick change to help fix tex2 2019-04-25 18:09:25 -04:00
KillzXGaming
468179ca02 Remove any deleted drawables if viewport is disabled. 2019-04-25 17:45:04 -04:00
KillzXGaming
208fffa7f9 More viewport fixes 2019-04-25 17:25:40 -04:00
KillzXGaming
812fe2e6b5 More fixes to viewport toggle. 2019-04-25 17:13:59 -04:00
KillzXGaming
91694c2fcb Fix crash from model edits while viewport is disabled 2019-04-25 16:55:30 -04:00
KillzXGaming
705837ab0c Set the bone index for single binded meshes to what they're binded to 2019-04-25 16:52:12 -04:00
KillzXGaming
cbf2f7da90 Generate better empty meshes 2019-04-25 16:44:00 -04:00
KillzXGaming
e79f266651 Fix bone hiding 2019-04-25 16:31:59 -04:00
KillzXGaming
b8c8ef8395 Viewport toggle, and many more fixes
The aamp editor now acts like the byaml one.
Fixed aamp files saving with improper strings.
Added toggle for viewport in bfres editor. The setting will apply to the config so you can always disable it for quicker previewing for bfres.
More editors for bfres now dock rather than convering the whole screen.
Plugins can have icons for the toolstrip that contains the save/update icons.
Force PTCL texture injection due to an alignment thing
2019-04-25 15:21:41 -04:00
KillzXGaming
dd15ef59c5 Many more improvements and additions
Added NUT support (viewing GX2 and DDS texture data)
Fixed importing uncompressed dds using the mask data.
Add EFE support from smash 4 wii u and 3ds.
Redo the shader param editor. Uses a list again for faster access and viewing. I will have items drop down from a floating window next to the item soon.
2019-04-24 21:17:29 -04:00
KillzXGaming
05f4d57ef6 Add option to export all bones. Fix some filter issues, 2019-04-23 18:38:04 -04:00
KillzXGaming
67e96d966a Also reset the bones in the rendered skeleton 2019-04-23 18:24:45 -04:00
KillzXGaming
5688e16416 Reset bones when reading back the skeleton data 2019-04-23 18:22:30 -04:00
KillzXGaming
5d67af4301 Quick fix for skeleton match replacing 2019-04-23 18:20:10 -04:00
KillzXGaming
e17eb54e91 Add option to replace by matching bones 2019-04-23 16:49:25 -04:00
KillzXGaming
73441e1b99 Enable advanced editor by default 2019-04-23 15:32:13 -04:00
KillzXGaming
ef689c290a Update UI a bit 2019-04-23 15:27:20 -04:00
KillzXGaming
c5ad630eaa More fixes to bfres proeprties and editor 2019-04-23 15:23:51 -04:00
KillzXGaming
c91bb6f823 Add latest math library 2019-04-22 20:42:32 -04:00
KillzXGaming
8f7f859cf6 Add type converters for more property types 2019-04-22 20:19:05 -04:00
KillzXGaming
c7ee9ed16b Allow viewport to be completely disabled for potato PCs. 2019-04-22 19:36:53 -04:00
KillzXGaming
021b34afba Load more properties 2019-04-22 18:38:11 -04:00
KillzXGaming
74973a24bb Add more fixes and improvements 2019-04-22 17:52:21 -04:00
KillzXGaming
dff727ff0f Start to add MSBT support 2019-04-21 22:00:38 -04:00
KillzXGaming
690028328f Correct the extension. 2019-04-21 20:27:31 -04:00
KillzXGaming
46f069adb8 Fix bone export/importing on wii u 2019-04-21 20:21:21 -04:00
KillzXGaming
c000dca5e2 More ptcl texture replace fixes 2019-04-21 19:13:06 -04:00
KillzXGaming
7144b70039 Fix mip map issues 2019-04-21 18:11:40 -04:00
KillzXGaming
1e3595dae6 Add size check 2019-04-21 17:53:54 -04:00
KillzXGaming
8d13bef743 More fixes to supported formats 2019-04-21 17:49:28 -04:00
KillzXGaming
21577ba522 More fixes to ptcl texture replacing 2019-04-21 17:46:28 -04:00
KillzXGaming
2dd98141f0 Set format option to readonly and default to original type 2019-04-21 17:18:55 -04:00
KillzXGaming
b73d392a63 Add basic PTCL texture replacing 2019-04-21 17:14:49 -04:00
KillzXGaming
a3b9d1363c Fix null types when clicked on in byaml editor 2019-04-21 15:55:21 -04:00
KillzXGaming
65b34e1e89 Add proper mdi container method which checks duped names 2019-04-21 14:50:57 -04:00
KillzXGaming
fad58c99e5 Another fix 2019-04-21 14:37:02 -04:00
KillzXGaming
23465c5e5b Remove all resource data from ftex clearing to prevent key issues 2019-04-21 14:35:26 -04:00
KillzXGaming
d93fe604be Fix multiple bftex importing 2019-04-21 14:31:52 -04:00
KillzXGaming
87e231a94c Fix vertex skin count output causing static models 2019-04-21 13:31:43 -04:00
KillzXGaming
01aca5cd3e Add speed if shift is held 2019-04-20 19:12:03 -04:00
KillzXGaming
d0c176bf13 Add WASD camera movement. 2019-04-20 19:07:52 -04:00
KillzXGaming
0c9d9853d8 Fix missing root entry in byaml editor 2019-04-20 15:36:41 -04:00
KillzXGaming
c661b10d12 Improve byaml editor more 2019-04-20 15:22:10 -04:00
KillzXGaming
41fa2673c9 Check invalid path connection for muunt editor. 2019-04-19 16:34:57 -04:00
KillzXGaming
7eaf59805d Fix bflim args 2019-04-18 21:41:39 -04:00
KillzXGaming
74bdba4536 Try to fix tex2 swizzle issues 2019-04-18 21:41:10 -04:00
KillzXGaming
f28b979b33 Add progress bar for mesh importing and generate names for blanks 2019-04-18 20:24:19 -04:00
KillzXGaming
ae25f2989b Some more fixes.
Revert the GX2 one more time since swizzling is a bit bugged, but add a more up to date code as a backup.
Fix the swizzle pattern settings
2019-04-17 14:59:08 -04:00
KillzXGaming
67f713bf22 Update simple mode for bfres editor. Disable some gx2 things to test swizzle issues 2019-04-16 18:24:10 -04:00
KillzXGaming
4f07ddf490 Hopefully fix all the tex2 issues 2019-04-15 14:05:40 -04:00
KillzXGaming
27928658df Add mesh transforms in console on import for debugging 2019-04-14 20:33:41 -04:00
KillzXGaming
fc97eed0ac Fix skin count not applying when importing a model 2019-04-14 18:18:56 -04:00
KillzXGaming
96c68b793c Fix null reference error when mesh is selected for switch 2019-04-14 15:19:54 -04:00
KillzXGaming
8bfa2293a8 Bind material enabling and hide properly in viewport 2019-04-13 12:44:47 -04:00
KillzXGaming
9940c6f10d Update viewport for bone visual toggle 2019-04-13 12:34:00 -04:00
KillzXGaming
deb140b917 Fix errors 2019-04-13 12:32:26 -04:00
KillzXGaming
511edc1e99 Fix visible toggles for materials and bones 2019-04-13 12:29:44 -04:00
KillzXGaming
72f1feb51f Fix color dialogs not working for params 2019-04-13 12:22:56 -04:00
KillzXGaming
1487422c38 Readd param XML swapping from 0.8 2019-04-13 12:01:01 -04:00
KillzXGaming
c4e343b07d Fix bflim issues 2019-04-12 20:30:42 -04:00
KillzXGaming
932bab3c75 Add collision type window. Not editable just yet 2019-04-12 19:32:38 -04:00
KillzXGaming
de0fd3f31e Add additional .tif format extension for textures 2019-04-12 16:28:13 -04:00
KillzXGaming
4dcc523125 Fix normals from model importing if the model's scale was transformed 2019-04-12 16:21:00 -04:00
KillzXGaming
2197414b5f Fix normals changing when model is scaled from transform tool 2019-04-12 16:00:03 -04:00
KillzXGaming
71db632ece And also load back transforms for local coordinates 2019-04-12 15:42:45 -04:00
KillzXGaming
2bd2aed7d5 Revert back to transforming properly for local coordinates 2019-04-12 15:41:47 -04:00
KillzXGaming
79036ecb95 Fix bfres importing bugs and alignment corruption from importing sections 2019-04-12 15:34:42 -04:00
KillzXGaming
007376e891 Another fix 2019-04-11 20:25:00 -04:00
KillzXGaming
6fbcc163cb Fix vertex count breaking the numberic UD max 2019-04-11 20:21:42 -04:00
KillzXGaming
b9fdf08695 Fix error 2019-04-11 20:12:21 -04:00
KillzXGaming
d580c37a21 Add vertex count display for shape editor 2019-04-11 20:11:25 -04:00
KillzXGaming
2d88a1180b Change property grid for dark theme to better match dropdown panels 2019-04-11 20:08:00 -04:00
KillzXGaming
9642810642 Fix transform reset on first mesh 2019-04-11 20:03:22 -04:00
KillzXGaming
9fe3c8572e Disable property grid toolbar 2019-04-11 19:47:23 -04:00
KillzXGaming
854bee2a56 Fix errors 2019-04-11 19:43:49 -04:00
KillzXGaming
dada4bb9c3 Add seperate export filer for FMDL to remove unused types atm 2019-04-11 19:43:04 -04:00
KillzXGaming
4779b4cff1 More image editor fixes 2019-04-11 19:28:35 -04:00
KillzXGaming
619c1f7ec5 Add option to move properties in image editor vertical 2019-04-11 18:51:59 -04:00
KillzXGaming
270d441dcc More fixes
Many fixes to the enum data for switch bfres. Filter data can be edited properly.
UVs in UV editor can be transformed
2019-04-11 18:05:15 -04:00
KillzXGaming
3f510ce76b Fix color display for some shader params 2019-04-10 19:59:57 -04:00
KillzXGaming
4795b1addb Fix material exporting with OBJ 2019-04-10 18:58:17 -04:00
KillzXGaming
92d597f7f4 Try to fix updater issues 2019-04-10 18:48:50 -04:00
KillzXGaming
a21eead9da Add my own obj libary since assimp is broken 2019-04-10 18:42:45 -04:00
KillzXGaming
3a153b5ed1 Flip UVs on export 2019-04-10 17:44:35 -04:00
KillzXGaming
cdcf14979f Fix errors 2019-04-10 15:59:16 -04:00
KillzXGaming
76ca51d20a Fix more bugs. Additional probe stuff 2019-04-10 15:36:10 -04:00
KillzXGaming
6414744c28 Add probe lighting object to muunt editor 2019-04-09 19:43:24 -04:00
KillzXGaming
77330c6b35 Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox 2019-04-09 17:25:49 -04:00
KillzXGaming
bab9ce9022 Fix dae exporting with only indices and no weights. Fix sharc crashes. 2019-04-09 17:24:39 -04:00
AboodXD
2fbeb22242 Fix GTX version and some fixes in GX2 swizzling 2019-04-09 13:12:45 +04:00
KillzXGaming
7fe264136c Skip array/depth levels for GX2 for now till that gets fixed 2019-04-08 21:33:18 -04:00
KillzXGaming
b59148d262 Add GX2 swizzle function to GX2 class. 2019-04-08 20:19:50 -04:00
KillzXGaming
353e8588d2 Cleanup swizzle function. Remove old one 2019-04-08 20:09:17 -04:00
KillzXGaming
53edd7e12b Fix tile mode enum 2019-04-08 19:57:11 -04:00
KillzXGaming
d9b8b45d12 Fix tile mode warning 2019-04-08 19:52:13 -04:00
KillzXGaming
e629894267 Fix build issues 2019-04-08 19:44:57 -04:00
KillzXGaming
bd6627b030 Fix importing additional animations (from binary) 2019-04-08 19:41:18 -04:00
KillzXGaming
fff3d58cb3 Cleanup muunt and camera mini map stuff. Add game path settings 2019-04-08 17:01:31 -04:00
KillzXGaming
44860c2a0b Camera stuff for tomorrow 2019-04-07 21:24:05 -04:00
KillzXGaming
060af50cbf Fix actor renaming for bfres 2019-04-07 21:17:53 -04:00
KillzXGaming
454c13f6b9 Add even more path objects 2019-04-07 21:14:39 -04:00
KillzXGaming
5c5e130613 Fix typo 2019-04-07 19:40:00 -04:00
KillzXGaming
e830ca7278 Cleanup. 2019-04-07 19:37:31 -04:00
KillzXGaming
ef1cfadb98 Update course muunt viewport better to reflect hding and selection 2019-04-07 18:28:29 -04:00
KillzXGaming
9f1a4d4d12 Change color for item paths 2019-04-07 17:56:41 -04:00
KillzXGaming
aecd4a0d7b Add proper null checks 2019-04-07 17:54:37 -04:00
KillzXGaming
08b4f3296e Fix some bugs 2019-04-07 17:14:55 -04:00
KillzXGaming
2e5e32be6a Fix byaml editor erroring out 2019-04-07 13:35:52 -04:00
KillzXGaming
2c73c6dde6 Fix local coordinates not updating when vertex buffer is updated 2019-04-07 13:27:38 -04:00
KillzXGaming
db9edd0746 Apply default texture for unmapped materials 2019-04-07 12:56:03 -04:00
KillzXGaming
19852762c6 Fix incorrect skeleton scaling and rotations from applying in editor 2019-04-07 12:52:06 -04:00
KillzXGaming
be829619a2 Some fixes.
Fixed bone editor not showing properly.
Fixed viewport not updating properly.
Removed bad tile mode for GX2 and fix altering them.
2019-04-07 12:26:43 -04:00
KillzXGaming
732811119e Set muunt editor as viewport container 2019-04-06 21:48:09 -04:00
KillzXGaming
8d9c78cdc9 Fix path getting for proper hiding 2019-04-06 21:45:25 -04:00
KillzXGaming
5d35c62e56 Don't limt swizzle value atm till i fix a few things 2019-04-06 21:34:44 -04:00
KillzXGaming
dd4f352082 Add more paths 2019-04-06 21:30:25 -04:00
KillzXGaming
a0b28dc7ae More improvements 2019-04-06 20:34:12 -04:00
KillzXGaming
47dee0ea3d More course muunt stuff 2019-04-06 20:16:41 -04:00
KillzXGaming
f4189a9e39 Cleanup muunt editor 2019-04-06 19:11:59 -04:00
KillzXGaming
c6798a95ba Fix errors 2019-04-06 18:35:03 -04:00
KillzXGaming
c173edd611 Fix sub files issues 2019-04-06 18:30:22 -04:00
KillzXGaming
4865ca1a8f Rename GTX class to GX2 2019-04-06 15:58:20 -04:00
KillzXGaming
fba66217d1 Some encoding fixes to GTX 2019-04-06 15:52:09 -04:00
KillzXGaming
3bccc3ca5e Add enemy paths to muunt editor 2019-04-06 15:13:55 -04:00
KillzXGaming
9c28afdfe2 Apply path moving to node data so it saves back 2019-04-06 13:46:35 -04:00
KillzXGaming
c7851c8d16 Load lap path properties on select 2019-04-06 13:29:42 -04:00
KillzXGaming
37a34b8ef5 Fix renderable object in course muunt editor to be movable 2019-04-06 13:07:23 -04:00
KillzXGaming
6dc208631e Disable unused extensions for now 2019-04-06 12:38:19 -04:00
KillzXGaming
5a75f0889a Fix Tex2 replacing 2019-04-06 12:24:21 -04:00
KillzXGaming
04eee5913c Add mip swizzle value from tex2 to deswizzle 2019-04-06 11:58:21 -04:00
KillzXGaming
2f4b03a454 Fix tex2 files from loading mips in image editor 2019-04-06 11:53:39 -04:00
KillzXGaming
ea099ee2dd More fixes and try to load depth data 2019-04-06 11:37:50 -04:00
KillzXGaming
5837fbe5d6 Update tiling for gx2 swizzling 2019-04-06 10:22:02 -04:00
KillzXGaming
7680baa375 More accurate gtx tiling for mips 2019-04-05 21:29:34 -04:00
KillzXGaming
62cbad92dd Add actor file renamer for SZS files in odyssey 2019-04-05 21:10:57 -04:00
KillzXGaming
f8a754058a Set model matrix to fix some transform issues 2019-04-05 19:52:59 -04:00
KillzXGaming
7bea95b199 Update to the latest opengl framework and more bug fixes 2019-04-05 19:47:21 -04:00
KillzXGaming
8185fce35d Fix some bfres issues on saving 2019-04-04 00:37:28 -04:00
KillzXGaming
edb5c230ca Add textures to later ptcl versions 2019-04-03 21:57:34 -04:00
KillzXGaming
1d99b14bfe More fixes
Fixed timeline issues
KCL now has presets for games. This will fix crashing in Splatoon, MK9, and many more games
2019-04-03 21:03:01 -04:00
KillzXGaming
08370b8d1d Remove the thing 2019-04-03 14:45:26 -04:00
KillzXGaming
ab729959ba Fix refrences 2019-04-01 20:07:33 -04:00
KillzXGaming
85530715bb Try to fix errors 2019-04-01 20:06:31 -04:00
KillzXGaming
67864cd64f Fix assimp issues please and add lock check for settings current frame 2019-04-01 18:14:13 -04:00
KillzXGaming
194d032798 Reset menus on load 2019-04-01 16:44:23 -04:00
KillzXGaming
49a803584c Cleanup bntx context menus 2019-04-01 16:43:27 -04:00
KillzXGaming
325f1e25f6 Add basic file removale. Will be improved later 2019-04-01 16:19:07 -04:00
KillzXGaming
efd6d6613e Fix errors 2019-04-01 15:35:20 -04:00
KillzXGaming
2a76b8216c Comment out some stuff because of appveyor atm 2019-04-01 15:33:11 -04:00
KillzXGaming
c908e24517 Add some KCL structs to new file for easier reading and writing 2019-04-01 15:30:50 -04:00
KillzXGaming
d411b5bb82 Change a thing 2019-04-01 15:20:32 -04:00
KillzXGaming
dba119ba6e Add BNTX node for bffnt sheets 2019-04-01 15:16:07 -04:00
KillzXGaming
1ec2c26c35 Fix skeleton replacing on wii u 2019-04-01 15:13:30 -04:00
KillzXGaming
7bd00f6de7 Fix dae rigging for good now 2019-04-01 15:04:16 -04:00
KillzXGaming
c98162622f Fix BC5S dds importing. 2019-03-31 19:18:14 -04:00
KillzXGaming
decd83c487 More timeline fixes 2019-03-31 18:23:41 -04:00
KillzXGaming
0c5d53ae61 Fix bone transforms and names from parent skeleton generated by blender 2019-03-31 17:43:19 -04:00
KillzXGaming
2b0957fa53 Transform rigged stuff properly 2019-03-31 17:10:03 -04:00
KillzXGaming
b87cc40857 Fix hash only sarcs from saving 2019-03-31 17:06:12 -04:00
KillzXGaming
831efdb027 Fix one more dll 2019-03-31 16:31:40 -04:00
KillzXGaming
9e44973f72 Cleanup dll mess 2019-03-31 16:22:01 -04:00
KillzXGaming
d8e335f8c0 Copy direct tex folders properly 2019-03-31 15:58:04 -04:00
KillzXGaming
f20e1d26c9 Cleanup some stuff 2019-03-31 15:41:29 -04:00
KillzXGaming
a773074933 Fix appveyor issues 2019-03-31 15:29:36 -04:00
KillzXGaming
3a10c4cf43 More timeline fixes 2019-03-31 14:28:00 -04:00
KillzXGaming
9c439f099d Massive speed improvement to bfres saving with animations + bug fixes
Fixed bfres from taking too long to save with 100s or even 1000s of animations. From 30 - 70 minutes, to over 8- 20 seconds!
Fixed weights and buffers not importing properly.
Fixed byaml editor's dialog buttons improperly placed on resize.
2019-03-30 21:54:19 -04:00
KillzXGaming
db13c0d8b7 Check determinant to prevent singular matrix issue 2019-03-30 17:12:08 -04:00
KillzXGaming
7238de5d37 Set DDS depth count for generic textures to 1. 2019-03-30 16:43:07 -04:00
KillzXGaming
d384a5f8ba Fix it again. This time it works properly 2019-03-30 16:02:30 -04:00
KillzXGaming
383dc2add1 Fix issue with models being hidden causing lag 2019-03-30 15:57:01 -04:00
KillzXGaming
46b9587908 Update container list for texture loader 2019-03-30 14:55:04 -04:00
KillzXGaming
b1db621786 Fix context menu themes 2019-03-30 14:43:49 -04:00
KillzXGaming
48c7477467 Increase opening bfres with animations significantly!
Load context menus for FSKA only when expanded .
2019-03-30 14:40:46 -04:00
KillzXGaming
9be1d645f0 Fix crash when scrolling through 100s of textures in importer 2019-03-30 13:21:01 -04:00
KillzXGaming
70f1f971d9 More fixes to timleline 2019-03-30 12:26:38 -04:00
KillzXGaming
525d6d0b27 Use generic format from DDS for converting formats instead. 2019-03-30 11:24:52 -04:00
KillzXGaming
3821db69d5 Fix all the DX10 BCN formats for dds imports 2019-03-30 11:20:56 -04:00
KillzXGaming
8a7dde7a2f Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox 2019-03-30 11:18:22 -04:00
KillzXGaming
2ee73e7857 Add new timeline by JuPaHe64 2019-03-30 11:18:15 -04:00
KillzXGaming
4b681ef745
Fix be dx10 textures 2019-03-29 23:43:01 -04:00
KillzXGaming
3fb31a0130
Fix bc1 dx10 textures 2019-03-29 23:38:25 -04:00
KillzXGaming
3d63151626 Port temporary SMD animation export code from forge for testing 2019-03-29 21:57:31 -04:00
KillzXGaming
adae13380f Remove zip after extracted for updater 2019-03-29 21:38:01 -04:00
KillzXGaming
ce7a1736a2 Fix appveyor not copying dll 2019-03-29 21:29:46 -04:00
KillzXGaming
201a0ca5a5 More KCL fixes for switching between files 2019-03-29 21:20:39 -04:00
KillzXGaming
240cc5f0b3 Apply the kcl viewport to work better with bfres 2019-03-29 21:05:53 -04:00
KillzXGaming
29e9a0533d Fix dae exporting weights FINALLY! 2019-03-29 19:21:59 -04:00
KillzXGaming
5d0254a5e2 Double click to hide contents of the timeline, console, and texture viewer 2019-03-29 18:57:54 -04:00
KillzXGaming
8b2c8466fc Fix non generic audio files not loading the audio player, 2019-03-29 18:36:30 -04:00
KillzXGaming
6afce74460 Skip textures with the same data position 2019-03-29 18:18:29 -04:00
KillzXGaming
93830c84e1 Load ptcl textures to editor when clicked 2019-03-29 18:07:51 -04:00
KillzXGaming
c34d021ddc Fix wii u textures for ptcl not loading 2019-03-29 18:04:18 -04:00
KillzXGaming
3c9e93b411 Add texture names to ptcl wii u textures 2019-03-29 17:53:49 -04:00
KillzXGaming
92642d165b Add texture folder for Wii U PTCL 2019-03-29 17:48:06 -04:00
KillzXGaming
2bcae8c2eb Check for unused names for unswizzled nutexb types 2019-03-29 17:36:54 -04:00
KillzXGaming
50c0c0bfe8 Check for IEditors for archive file forms. 2019-03-29 16:43:08 -04:00
KillzXGaming
76a82effe7 Fix bfres not opening in archives. 2019-03-29 16:37:20 -04:00
KillzXGaming
71f9ea0276 Fix material removal if not mapped 2019-03-29 16:22:49 -04:00
KillzXGaming
6c676cf410 Add material deletion. 2019-03-29 16:21:07 -04:00
KillzXGaming
d5f50d91b8 More fixes to UI and file saving. Also add in bflim editing.
Fixed the shader param editor not adjusting the height for float4 types.
Fixed the shape editor not adjusting some lists properly.
Fixed hash based sarcs not saving right (menu.szs for example).
Fixed bflim sarc alignment from being corrupted.
Add alignment for effect file formats in sarc.
Add bflim to the texture loader in sarc for batch previewing/edits
2019-03-29 15:28:35 -04:00
KillzXGaming
e4ccae2c93 Dispose some writers so the file isn't active anymore 2019-03-28 21:28:36 -04:00
KillzXGaming
088f9a00e2 Use floats for weights to help prevent exploding since IDK why 8888_unorm breaks :( 2019-03-28 21:13:15 -04:00
KillzXGaming
8d1b5a3674 Fix nutexb saving from edits with the image editor 2019-03-28 20:58:56 -04:00
KillzXGaming
52d8b06d23 Fix objects from not updating 2019-03-28 20:22:22 -04:00
KillzXGaming
a1606187b4 Add option to hide specific bones 2019-03-28 20:19:13 -04:00
KillzXGaming
8cc5e13ace Option to add active files to editor instead of new tab. Fix crash from no objects. 2019-03-28 19:48:56 -04:00
KillzXGaming
210afaae71 Use listview again for nutexb to preview multiple textures better 2019-03-28 18:29:06 -04:00
KillzXGaming
2707c72182 Fix updater not opening exe properly 2019-03-28 18:11:04 -04:00
KillzXGaming
72f80eb8a2 Fix Y and Z axis bone positions swapped for the bone editor. 2019-03-28 17:32:22 -04:00
KillzXGaming
718ddfaea3 Add right click to close tabs, and double click title bar to maxamize 2019-03-28 17:28:39 -04:00
KillzXGaming
8a74942ead Cleanup assimp exporter 2019-03-28 17:05:49 -04:00
KillzXGaming
7ead89f039 Remove update notifcation for an icon to remove nagging 2019-03-28 16:39:23 -04:00
KillzXGaming
183b093997 Fix model importer with proper theme style. 2019-03-28 16:24:00 -04:00
KillzXGaming
025d186c66 Update modle importer window to adjust the theme style 2019-03-28 16:15:01 -04:00
KillzXGaming
d37652aaae Add appveyor config 2019-03-27 21:05:01 -04:00
KillzXGaming
9c8bb26a8f Another error fix 2019-03-27 19:20:29 -04:00
KillzXGaming
d4be5b1e2f Please build 2019-03-27 19:17:54 -04:00
KillzXGaming
c879a1299c Remove framework files and use a .dll for now. Will add submodule later 2019-03-27 19:08:58 -04:00
KillzXGaming
7848428ad5 Clear window buttons when mdi window is closed 2019-03-27 18:54:25 -04:00
KillzXGaming
03f104fbe7 Remove the bone clearing option as that would cause issues 2019-03-27 17:46:16 -04:00
KillzXGaming
aa42b5396f Fix nodes not clearing when model is replaced 2019-03-27 17:45:05 -04:00
KillzXGaming
0b139da8b9 Fix params from not applying right 2019-03-27 15:25:29 -04:00
KillzXGaming
c7eba775b9 Fix param colors not workig properly 2019-03-27 14:59:43 -04:00
KillzXGaming
01fda68f93 Fix bone issues and skeleton importing 2019-03-27 14:50:33 -04:00
KillzXGaming
d28a032b24 Fix Wii U model imports crashing 2019-03-26 21:08:52 -04:00
KillzXGaming
1e0ea5660e Fix user data not removing entries 2019-03-26 18:24:31 -04:00
KillzXGaming
e58e456c1a Update texture maps properly if edited 2019-03-26 18:15:19 -04:00
KillzXGaming
b4c297f572 Fix materials not mapping to objects 2019-03-26 18:01:57 -04:00
KillzXGaming
110d589086 Fix older binaries from crashing 2019-03-26 17:32:53 -04:00
KillzXGaming
cc1f05c1f0 Fix duplicate skeleton folders 2019-03-26 17:14:20 -04:00
KillzXGaming
f4370ab63a Improve binary file exporting greatly.
Fixed version issues between swapping binarys from bfres sections.
Fixed FMDL exports from crashing.
Fixed FSCN and FBNV from not having a replace option
2019-03-26 17:04:45 -04:00
KillzXGaming
ddcd0285b3 More fixes
Fixed samplers for switch not mapping properly.
Fixed DDS files exporting mip maps wrong. Would cause them to not import back with size errors.
Fixed bntx alignment causing corrupted textures.
Fixed bfres not opening from null bone indices/unrigged meshes.
2019-03-26 15:24:20 -04:00
KillzXGaming
356c2eb93f Fix LZ4F typo which gave to too many crashes :( 2019-03-25 21:45:25 -04:00
KillzXGaming
a7183147b0 Add replace textures from folder function for BNTX 2019-03-25 21:29:13 -04:00
KillzXGaming
0fef2f07e4 Cleanup 2019-03-25 19:11:02 -04:00
KillzXGaming
b00a3805f1 Fix index out of range issue for importing models 2019-03-25 19:07:22 -04:00
KillzXGaming
c41ac2f752 Fix csv imports 2019-03-25 17:13:01 -04:00
KillzXGaming
211326d253 More bug fixes
Fix bymls with path nodes from saving.
Fix material list not loading when another object is selected.
Fix skeletons not exporting
Fix materials missing a name and not updating in the editor properly
- Fix dds and bftex not showing on the filter for bntx/nutexb properly
2019-03-25 16:50:05 -04:00
KillzXGaming
5edb6d4174 Fix mip map number displaying in properties for bntx textures 2019-03-25 10:17:10 -04:00
KillzXGaming
5264ec4f5d Fix bone indices not saving and bounding radius. 2019-03-25 10:06:12 -04:00
KillzXGaming
ba760057dd Fix LZ4F decompression in menu 2019-03-24 20:19:40 -04:00
KillzXGaming
cba330d41d Fix LZ4F compression for KSA 2019-03-24 19:45:00 -04:00
KillzXGaming
a43e00ff5d Fix local transformation issues with imports or editing eixsting meshes with local transforms 2019-03-24 18:56:32 -04:00
KillzXGaming
05dcf8e12d Apply transforming properly when transform tool is saved 2019-03-24 17:49:32 -04:00
KillzXGaming
a47b77bc7c Load all bone anims properly when an animation is loaded so it can save properly 2019-03-24 17:02:19 -04:00
KillzXGaming
c75c171792 Fix sarc's with folders saving wrong 2019-03-24 16:44:12 -04:00
KillzXGaming
5e4313c54f Attempt to fix UV scale issue with a flag in the shader options 2019-03-24 14:40:29 -04:00
KillzXGaming
f9d33324ce More bug fixes
Load drawables on constructor for viewport for scene to be loaded properly.
Detect XML formatting for text documents loaded from an archive.
2019-03-24 14:23:11 -04:00
KillzXGaming
c0328e3b82 Fix bntx corrupting textures on save and round params for displaying. 2019-03-24 13:56:09 -04:00
KillzXGaming
8a352111de Reset channel display when another image is clicked on 2019-03-24 12:57:49 -04:00
KillzXGaming
470b0ead75 Update the channel view properly on another thread after process is finished 2019-03-24 12:51:26 -04:00
KillzXGaming
c8b77411fa Switch to viewport only if models are present. Fix tex2 swizzle value not loading 2019-03-24 12:12:51 -04:00
KillzXGaming
0c37b03bb7 Add new bone children to the bone list for rendering 2019-03-24 11:35:43 -04:00
KillzXGaming
ab44950984 Fix preview scale 2019-03-24 11:31:19 -04:00
KillzXGaming
233b11a022 Fix bugs related to bones.
Fixed bones not displaying when creating new skeletons.
Fixed importing dae bones not displaying properly in the tree.
Fixed bones not clearing when a model is removed
2019-03-24 11:24:40 -04:00
KillzXGaming
777fd47a01 Speedup settings and use emissive pass 2019-03-23 19:51:41 -04:00
KillzXGaming
e2f3afb1a6 Fix lag from hding FMDLs 2019-03-23 18:53:05 -04:00
KillzXGaming
cda5329779 Fix kcl generation from not saving 2019-03-23 17:19:32 -04:00
KillzXGaming
c4903cdb77 Fix bfmat files breaking on importing model 2019-03-23 15:59:15 -04:00
KillzXGaming
a5a8ca10e5 Fix Wii U textures extracted on exporting a model 2019-03-23 15:20:53 -04:00
KillzXGaming
0a53c287b3 Option to reset to T pose, and fix wii u bones 2019-03-23 15:13:54 -04:00
KillzXGaming
792341cfce Fix more issues 2019-03-23 14:41:59 -04:00
KillzXGaming
822a4c699e Enable updater 2019-03-23 13:55:12 -04:00
KillzXGaming
15c88c6284 Some fixes for compiling 2019-03-23 13:44:27 -04:00
KillzXGaming
d1f03b161f Add files for the new one.
Rework UI from scratch with proper themes and custom controls. MDI windows are now used for workspaces, comparing docs, and multiple usages. Tabs organise multiple workspaces and you can keep mdi windows maximized if you want to only use tabs. Themes currently include dark and white theme but plan to have XML files with list of color and styles
Alot of things optimized. UI is very fast and snappy now
Dae rigging fixed.
Dae bones can be imported.
Dae with textures can be imported and exported to a folder
Custom sampler editor for sampler data.
Texture refs, shader options, params, render info, and basically all material data can be added/removed and edited
User data editor
Update opengl framework by JuPaHe64 to the newest. Includes an origintation cube, multiple models in a scene, and many improvements
Skeleton can be viewed
GFPAK with some fixes in saving
NUTEXB has proper mip map viewing
PTCL Editor (Wii U and Switch). Can edit colors ( Wii U) and view textures. Also EFFN files in smash ultimate can be previewed
Files can be associated with the program and opened with on clicking them
ASTC textures can be viewed
UVs can be viewed. Includes wrap modes and also translating and scaling for some basic edits
Textures use a new editor. It includes channel viewing and some new editing options
Fixed black textures on some wii u bfres
Fixed saving sarcs in sarcs
Shortcut keys have been added in. CTRL + S can save the active file in the currently used window
Fix more issues with bfres crashing
File - New includes BNTX for creating new bntx files from scatch
Raw shader binaries can be extracted from bnsh and bfsha. Yuzu and Ryujinx can decompile these
Sharc files can have source data previewed and shader programs in XML
Aamp v1 and v2 data can be previewed. v1 can be edited and saved atm, v2 will be at a later update
Byaml uses it's own editor instead of a seperate window for easy saving within sarcs
Archives have a hex viewer
Dae exporting greatly improved and can export rigged meshes
Scene, shader param, srt, color, and texture pattern animations can all be previewed (in a list)
Memory usage is greatly improved
Narc (Nitro Archives) can be viewed and extracted.
Fixed importing TGA images
Support importing ASTC textures for bntx
Added in PBR lighting for bfres from my implimentaion in forge
Added gradient background for viewport. This can be edited in the settings
Added skybox background option for viewport. Can load cubemaps
Added grid with customizable cells for viewport.
DDS decompression no longer requires Direct X tex.
Zlib decompression has been improved for opening files that use it
Rigid bones are properly ordered on importing a mesh. May fix some exploding issues.
Endianness for KCL can be toggled for saving. Will be set to what it was using orignally
Tangents can be filled with a constant value. Will allow them to not cause seams nor flat lighting however normal maps may not work as good
Vertex buffers can be added and removed. Also re encoded
Parameters now use drop down panels with values for easier editing
Reworked the bone editor. Everything for a bone can be fully edited now besides the index, billboard index and parent index  which get set automatically
Fixed animation scaling for skeletal animations finally!
Textures can be loaded in a tab now with thumbnail displaying for easy real time edits while previewing in the viewport

Fixed support for audio files to be big endian in BARS
Textures for switch now use their own folder. You can easily add textures to this and add textures to bfres that have no bntx. If there are no textures then the bfres will automatically not have one on save.
Animations are split into multiple sub sections for switch's material animation for easier access
Bfres for wii u has better binary exporting and is fully compatiable with Wexos Toolbox (to and from)
Every section can be added in as new for both wii u and switch.
Every section can be renamed properly and mostly everything can be edited. (Key frame editing and a more in depth curve editor later)
Added option to copy UV channel
Bone weights can be previewed
Tons of fixes for the switch bfres library with more games working. Splatoon 2 (more work now), BOTW, Kirby Star Allies, and more!
Fixed 3.3 Wii U bfres from not opening
Wii U Sharcfb files can have shader program data previewed (XML)

And possibly alot more things i missed! All this is still experimental but will improve over the next few weeks
2019-03-23 12:55:09 -04:00
KillzXGaming
00875d5aec Thanos the old tool. 2019-03-23 12:52:50 -04:00
KillzXGaming
2c8f5d2c6c Combine texture methods and functions into one main class. 2018-12-12 21:28:57 -05:00
KillzXGaming
e82d065255 Fix skeletal animation importing/exporting for wii u bfres, 2018-12-10 19:52:58 -05:00
KillzXGaming
716d1c4520 More clean up and additions
- Starting to make all texture classes use STGenericTexture. This will make all functions usable between each one and converting through other classes much easier.
- Many bug fixes to the texture importer like duped texture importing, dds opening the window, index out of range issues, etc.
- Start on titlebar information.
- Start on ASTC texture format support.
- Support TGA images.
- Support FTEX importing and saving properly.
- Export models properly along with textures (with generic classes). Todo, support rigs and bones.
2018-12-10 18:48:51 -05:00
KillzXGaming
d96f4dec43 Cleanup with new open/save methods. Also add gtx rebuilding. 2018-12-04 21:40:03 -05:00
KillzXGaming
307a8832c5 Alot of clean up. 2018-12-02 17:30:46 -05:00
KillzXGaming
785f5657b2 Update GTX code and update data types. 2018-12-02 15:01:51 -05:00
KillzXGaming
5cfec193bf Rework GTX swizzle thanks to abood and rebuild nutexb 2018-11-30 22:00:43 -05:00
KillzXGaming
0c9bafe67f Update DDS and nutexb with fixes 2018-11-28 13:22:25 -05:00
KillzXGaming
f51dd17f94 Many improvements and new formats.
Add in nutexb file format. While not finished, it can preview and export them.
Batch exporting for nuteb (tools menu).
Rework GTX code. This is WIP and not finished.
Add XTX code. Unifnished atm.
Add saving for wii u and include fmat exporting.
Proper error handling for assimp and texture swizzling.
2018-11-27 21:21:31 -05:00
KillzXGaming
b5ba944b69 Cleanup and some optimizations 2018-11-23 15:39:16 -05:00
KillzXGaming
216d772dbb Update placeholder textures and fill channel types by format 2018-11-23 12:51:08 -05:00
KillzXGaming
4e1c4a5266 Update library and clean up some things 2018-11-22 19:40:36 -05:00
KillzXGaming
898003ddb2 Doube click for sarc files. Minor fixes 2018-11-22 17:06:22 -05:00
KillzXGaming
e8e5c39b8f Add all sections and start to add menus 2018-11-22 16:17:03 -05:00
KillzXGaming
5d8e765d4c Organise BFRES better 2018-11-22 15:54:52 -05:00
KillzXGaming
c3c26f6a4c Rework UI loading 2018-11-22 13:08:50 -05:00
KillzXGaming
50ea4183ef Tons of stuff!
- Compress BC1 with alpha.
- Add GFPAK rebuilding.
- Fix some lag issues with bntx textures loading
- Fix saving multiple files.
- Support DDS cubemap importing
- Support rigged DAE/FBX files.
- Support animation playing thanks to smash forge.
- Some minor stuff to prepare custom animations.
- Many bug fixes.
2018-11-22 10:20:12 -05:00
KillzXGaming
029f350526 Change FTEX R8G8B8 compression method to new one. . 2018-11-19 13:14:35 -05:00
KillzXGaming
d302808d24 Add mip maps to importer 2018-11-19 13:08:41 -05:00
KillzXGaming
2e1d311649 Remove some previous decompression methods 2018-11-19 12:49:16 -05:00
KillzXGaming
1649456d6b Add all DDS compression methods 2018-11-19 12:39:06 -05:00
KillzXGaming
a81cfc0f98 Fix system dlls compiling and improve KCL shader 2018-11-18 19:03:27 -05:00
KillzXGaming
646982d2ae Fix refrence paths 2018-11-18 12:27:18 -05:00
KillzXGaming
d30f94eb9a Fix compile issues and update to latest 2018-11-18 12:09:54 -05:00
KillzXGaming
5849962617 Add latest 2018-11-17 17:33:00 -05:00
KillzXGaming
db31730291 Add more stuff 2018-11-16 21:13:05 -05:00
KillzXGaming
98bb2c07be Add BFRES cide 2018-11-16 21:08:58 -05:00
KillzXGaming
5b888b98c7 Add file format plugin 2018-11-11 20:51:12 -05:00