More fixes to timleline

This commit is contained in:
KillzXGaming 2019-03-30 12:26:38 -04:00
parent 525d6d0b27
commit 70f1f971d9
9 changed files with 159 additions and 35 deletions

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@ -108,6 +108,7 @@ namespace Switch_Toolbox.Library
animationTrackBar.BackColor = FormThemes.BaseTheme.FormBackColor;
animationTrackBar.ForeColor = FormThemes.BaseTheme.FormForeColor;
animationTrackBar.FrameChanged += new EventHandler(animationTrackBar_ValueChanged);
/* animationTrackBar.ThumbInnerColor = FormThemes.BaseTheme.TimelineThumbColor;
animationTrackBar.ThumbOuterColor = FormThemes.BaseTheme.TimelineThumbColor;
@ -196,6 +197,9 @@ namespace Switch_Toolbox.Library
private void animationPlayBtn_Click(object sender, EventArgs e)
{
if (currentAnimation == null || currentAnimation.FrameCount <= 0)
return;
if (AnimationPlayerState == PlayerState.Playing)
Pause();
else
@ -353,7 +357,6 @@ namespace Switch_Toolbox.Library
currentFrameUpDown.Value = totalFrame.Value;
animationTrackBar.CurrentFrame = (int)currentFrameUpDown.Value;
animationTrackBar.Refresh();
}

View file

@ -28,8 +28,16 @@
/// </summary>
private void InitializeComponent()
{
components = new System.ComponentModel.Container();
this.SuspendLayout();
//
// TimeLine
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Name = "TimeLine";
this.Resize += new System.EventHandler(this.TimeLine_Resize);
this.ResumeLayout(false);
}
#endregion

View file

@ -47,6 +47,8 @@ namespace Switch_Toolbox.Library.Forms
currentFrame = value;
FrameChanged?.Invoke(this, new EventArgs());
Refresh();
}
}
@ -65,22 +67,7 @@ namespace Switch_Toolbox.Library.Forms
}
else
{
#region resolve collsions
if (frameLeft < 0)
{
frameRight -= frameLeft;
if (frameRight > frameCount)
frameRight = frameCount;
frameLeft = 0;
}
else if (frameRight > frameCount)
{
frameLeft += frameCount - frameRight;
if (frameLeft < 0)
frameLeft = 0;
frameRight = frameCount;
}
#endregion
ResolveCollision();
}
Refresh();
@ -143,6 +130,12 @@ namespace Switch_Toolbox.Library.Forms
{
currentFrame = Math.Min(Math.Max(0, (int)Math.Round(((e.Location.X - 20) * (frameRight - frameLeft) / (Width - 40.0) + frameLeft))), frameCount);
FrameChanged?.Invoke(this, new EventArgs());
double delta = e.Location.X * (frameRight - frameLeft) / (Width - 40.0);
frameLeft -= delta;
frameRight -= delta;
ResolveCollision();
Refresh();
}
else if (e.Button == MouseButtons.Right)
@ -151,19 +144,7 @@ namespace Switch_Toolbox.Library.Forms
frameLeft -= delta;
frameRight -= delta;
#region resolve collsions
if (frameLeft < 0)
{
frameRight -= frameLeft;
frameLeft = 0;
}
else if (frameRight > frameCount)
{
frameLeft += frameCount - frameRight;
frameRight = frameCount;
}
#endregion
ResolveCollision();
Refresh();
}
@ -181,7 +162,14 @@ namespace Switch_Toolbox.Library.Forms
frameLeft = Math.Min(-1, (frameLeft - frameOrigin)) * delta + frameOrigin;
frameRight = Math.Max(1, (frameRight - frameOrigin)) * delta + frameOrigin;
#region resolve collsions
ResolveCollision();
Refresh();
}
#region resolve collsions
private void ResolveCollision()
{
if (frameLeft < 0)
{
frameRight -= frameLeft;
@ -196,10 +184,8 @@ namespace Switch_Toolbox.Library.Forms
frameLeft = 0;
frameRight = frameCount;
}
#endregion
Refresh();
}
#endregion
protected override CreateParams CreateParams
{
@ -210,5 +196,9 @@ namespace Switch_Toolbox.Library.Forms
return cp;
}
}
private void TimeLine_Resize(object sender, EventArgs e) {
ResolveCollision();
}
}
}

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@ -0,0 +1,120 @@
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<comment>This is a comment</comment>
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There are any number of "resheader" rows that contain simple
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Each data row contains a name, and value. The row also contains a
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@ -697,6 +697,9 @@
<EmbeddedResource Include="Forms\Editors\TextEditor\TextEditorForm.resx">
<DependentUpon>TextEditorForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Editors\TimeLine.resx">
<DependentUpon>TimeLine.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Editors\TransformMeshTool.resx">
<DependentUpon>TransformMeshTool.cs</DependentUpon>
</EmbeddedResource>