Don't limt swizzle value atm till i fix a few things

This commit is contained in:
KillzXGaming 2019-04-06 21:34:44 -04:00
parent dd4f352082
commit 5d35c62e56
4 changed files with 3 additions and 2 deletions

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@ -191,7 +191,7 @@ namespace FirstPlugin
MipmapNum.Value = SelectedTexSettings.MipCount;
SwizzleNum.Value = SelectedTexSettings.swizzle >> 8;
SwizzleNum.Value = SelectedTexSettings.swizzle;
}
}
@ -260,7 +260,7 @@ namespace FirstPlugin
this.SwizzleNum.ForeColor = System.Drawing.Color.White;
this.SwizzleNum.Location = new System.Drawing.Point(877, 142);
this.SwizzleNum.Maximum = new decimal(new int[] {
7,
99999,
0,
0,
0});
@ -438,6 +438,7 @@ namespace FirstPlugin
//
// pictureBox1
//
this.pictureBox1.BackColor = System.Drawing.Color.Transparent;
this.pictureBox1.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("pictureBox1.BackgroundImage")));
this.pictureBox1.Dock = System.Windows.Forms.DockStyle.Left;
this.pictureBox1.Location = new System.Drawing.Point(237, 0);