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https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-16 09:38:05 +00:00
Fix byaml nodes not adding dictionaries properly in arrays
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6 changed files with 11 additions and 4 deletions
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@ -25,6 +25,10 @@ namespace FirstPlugin
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{
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using (var reader = new Switch_Toolbox.Library.IO.FileReader(stream, true))
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{
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//File too small to have any data
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if (stream.Length <= 16)
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return false;
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if (reader.CheckSignature(2, "BY") || reader.CheckSignature(2, "YB"))
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return true;
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else
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@ -182,6 +182,8 @@ namespace FirstPlugin
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{
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foreach (dynamic k in list)
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{
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Console.WriteLine("array item " + k.ToString());
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if ((k is Dictionary<string, dynamic>) ||
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(k is List<dynamic>) ||
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(k is List<ByamlPathPoint>))
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@ -200,9 +202,11 @@ namespace FirstPlugin
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ValueTypeString = ValueType.ToString();
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}
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ListViewItem item = new ListViewItem(ValueText);
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item.SubItems.Add(ValueTypeString);
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item.SubItems.Add(ValueText);
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if (k != null) item.Tag = new EditableNode(k, k);
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listViewCustom1.Items.Add(item);
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}
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@ -226,13 +230,13 @@ namespace FirstPlugin
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{
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current.Text += $" : <Dictionary> {dictionaryIndex++}";
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current.Tag = node[k];
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// current.Nodes.Add("✯✯dummy✯✯"); //a text that can't be in a byml
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current.Nodes.Add("✯✯dummy✯✯"); //a text that can't be in a byml
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}
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else if (node[k] is IList<dynamic>)
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{
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current.Text += $" : <Array> {arrayIndex++}";
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current.Tag = ((IList<dynamic>)node[k]);
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// current.Nodes.Add("✯✯dummy✯✯");
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current.Nodes.Add("✯✯dummy✯✯");
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}
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else if (node[k] is IList<ByamlPathPoint>)
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{
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@ -273,13 +277,12 @@ namespace FirstPlugin
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{
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TreeNode current = addto.Add($"<Dictionary> {dictionaryIndex++}");
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current.Tag = ((IDictionary<string, dynamic>)k);
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// current.Nodes.Add("✯✯dummy✯✯");
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current.Nodes.Add("✯✯dummy✯✯");
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}
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else if (k is IList<dynamic>)
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{
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TreeNode current = addto.Add($"<Array> {arrayIndex++}");
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current.Tag = ((IList<dynamic>)k);
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// current.Nodes.Add("✯✯dummy✯✯");
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}
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else if (k is IList<ByamlPathPoint>)
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{
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