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https://github.com/KillzXGaming/Switch-Toolbox
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Add additional .tif format extension for textures
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2 changed files with 3 additions and 2 deletions
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@ -10,8 +10,8 @@ namespace FirstPlugin
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{
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public class FileFilters
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{
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public static string BNTX_TEX = GetFilter(".bftex", ".dds",".astc", ".png", ".tga", ".jpg", ".tiff", ".gif");
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public static string FTEX = GetFilter(".bftex", ".dds", ".dds2", ".png", ".tga", ".jpg", ".tiff", ".gif");
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public static string BNTX_TEX = GetFilter(".bftex", ".dds",".astc", ".png", ".tga", ".jpg", ".tiff", ".tif", ".gif");
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public static string FTEX = GetFilter(".bftex", ".dds", ".dds2", ".png", ".tga", ".jpg", ".tiff", ".tif", ".gif");
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public static string FMDL = GetFilter(".bfmdl", ".dae", ".fbx", ".obj", ".csv");
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public static string FMDL_EXPORT = GetFilter(".bfmdl", ".dae");
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public static string FSKL = GetFilter(".bfskl");
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@ -103,6 +103,7 @@ namespace FirstPlugin
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case ".jpg": filters.Add(ext, "Joint Photographic Experts Group"); break;
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case ".bmp": filters.Add(ext, "Bitmap Image"); break;
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case ".tiff": filters.Add(ext, "Tagged Image File Format"); break;
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case ".tif": filters.Add(ext, "Tagged Image File Format"); break;
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case ".seanim": filters.Add(ext, "SE Animation"); break;
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case ".smd": filters.Add(ext, "Source Model Animation"); break;
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case ".bftex": filters.Add(ext, "Binary Texture"); break;
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