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https://github.com/KillzXGaming/Switch-Toolbox
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Load all bone anims properly when an animation is loaded so it can save properly
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12 changed files with 3 additions and 3 deletions
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@ -195,8 +195,6 @@ namespace FirstPlugin
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{
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string dir = Path.GetDirectoryName(sarc.FullName);
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Console.WriteLine("CurrentFullName " + sarc.FullName);
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if (dir == string.Empty)
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sarc.FullName = sarc.Text;
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else
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@ -43,6 +43,8 @@ namespace Bfres.Structs
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ContextMenuStrip = new ContextMenuStrip();
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ContextMenuStrip.Items.Add(new ToolStripMenuItem("New Bone Target", null, NewAction, Keys.Control | Keys.W));
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LoadFileMenus(false);
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OpenAnimationData();
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}
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protected void NewAction(object sender, EventArgs e) { NewBoneAnim(); }
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@ -784,7 +784,7 @@ namespace Toolbox
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// If no any child form, hide tabControl
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else
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{
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ResetAnimPanel();
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// ResetAnimPanel();
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// If child form is new and no has tabPage,
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// create new tabPage
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