Richard Davey
|
b336e03c77
|
Restored original Origin class
|
2017-08-17 06:26:25 +01:00 |
|
Richard Davey
|
37bc0dbdcd
|
Moved scale to BodyScale and fixed GO position
|
2017-08-17 06:00:38 +01:00 |
|
Richard Davey
|
ad5fc69aab
|
Tidied up generateTexture and added default origins
|
2017-08-17 03:15:15 +01:00 |
|
Richard Davey
|
dac6228672
|
TileSprite now uses GetPowerOfTwo function to save some lines of code
|
2017-08-17 02:05:41 +01:00 |
|
Richard Davey
|
b0a1b54407
|
setOrigin needs to be called after setSize
|
2017-08-17 02:01:24 +01:00 |
|
Richard Davey
|
ca4536a7ca
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2017-08-17 01:56:46 +01:00 |
|
Richard Davey
|
64dafcca35
|
Fixed width and height properties for Dynamic Bitmap Text
|
2017-08-17 01:56:43 +01:00 |
|
Felipe Alfonso
|
b6ed58b93f
|
Fix for tile sprite
|
2017-08-16 21:54:52 -03:00 |
|
Richard Davey
|
1fe9a658e7
|
Fixed bug that stopped it rendering. Also added in new color data component.
|
2017-08-17 01:20:15 +01:00 |
|
Richard Davey
|
61c12e7e0f
|
Added setDisplaySize method
|
2017-08-16 19:03:58 +01:00 |
|
photonstorm
|
dbc1298752
|
Moved access of game property to sys.game to keep it inline with the Injection Map.
|
2017-08-16 17:15:12 +01:00 |
|
Richard Davey
|
fe2f82c229
|
Updated Camera.Ignore so it works with the canvas renderer as well
|
2017-08-15 23:51:37 +01:00 |
|
Richard Davey
|
36cde5c6a2
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2017-08-15 23:39:28 +01:00 |
|
Richard Davey
|
562eb4ab1a
|
All GameObjects now have a physics body property (which is null by default)
|
2017-08-15 23:35:16 +01:00 |
|
Felipe Alfonso
|
9856200fdf
|
Added camera gameobject filtering
|
2017-08-15 16:42:04 -03:00 |
|
Felipe Alfonso
|
8fd14688b6
|
Fix when rendering more than the buffer limit
|
2017-08-14 23:36:41 -03:00 |
|
Felipe Alfonso
|
a536403cc7
|
Conflict fix
|
2017-08-14 23:04:02 -03:00 |
|
Felipe Alfonso
|
5f5ccd04b6
|
Lights work with camera zoom and also added support for light radius
|
2017-08-14 22:51:43 -03:00 |
|
photonstorm
|
7fe23d93be
|
Split Forward and Deferred max counts up.
|
2017-08-14 15:57:49 +01:00 |
|
photonstorm
|
f23c68caa6
|
Blitter.create only uses default frame if none provided.
|
2017-08-14 13:13:27 +01:00 |
|
photonstorm
|
e5b1b939f5
|
Bob.destroy will now remove itself from its parent as it should.
|
2017-08-14 13:13:11 +01:00 |
|
photonstorm
|
6ac3806091
|
Default to single space if no text given to avoid WebGL texture errors.
|
2017-08-14 13:12:59 +01:00 |
|
photonstorm
|
8e19673f08
|
Added in setFrame method to all texture based Game Objects.
|
2017-08-14 13:12:45 +01:00 |
|
photonstorm
|
5fe09c90a0
|
Shadow fill default should be true.
|
2017-08-11 16:59:29 +01:00 |
|
Richard Davey
|
427d001c42
|
Added toggleFlipX and toggleFlipY methods
|
2017-08-11 04:06:37 +01:00 |
|
Richard Davey
|
0d3b8df879
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2017-08-10 05:17:58 +01:00 |
|
Richard Davey
|
640dc69dd2
|
play returns the Sprite reference for proper chaining
|
2017-08-10 05:17:26 +01:00 |
|
Felipe Alfonso
|
0943f5bf8f
|
fixed issue with light layer and other rendering elements. Also added depth sorting property to light layer
|
2017-08-07 18:16:05 -04:00 |
|
photonstorm
|
b21baeb0b4
|
JSHint fix + added url.
|
2017-08-07 17:14:39 +01:00 |
|
photonstorm
|
e19e9758f5
|
Fixed issue with UpdateList trying to destroy items it manages.
|
2017-08-07 17:14:13 +01:00 |
|
Felipe Alfonso
|
121b5c62f3
|
Light Scroll Factor
|
2017-08-04 16:09:25 -04:00 |
|
Felipe Alfonso
|
71e1206f89
|
Light Layer working on screen space
|
2017-08-03 19:55:20 -04:00 |
|
Felipe Alfonso
|
2a3f966cb5
|
Light Layer update work in progress
|
2017-08-03 16:02:57 -04:00 |
|
Felipe Alfonso
|
b0c578477d
|
Light layer setup
|
2017-08-02 23:06:13 -04:00 |
|
Richard Davey
|
d3789a305e
|
Revamped how blend modes are handled. Added ability to swap between blendFunc and blendFunSeparate.
|
2017-08-03 02:09:59 +01:00 |
|
Richard Davey
|
9eb723cfc2
|
Added PlaceOnEllipse action and added to Group
|
2017-08-02 01:24:54 +01:00 |
|
photonstorm
|
52bb355429
|
Removing old and incorrect jsdoc blocks ready for first documentation pass.
|
2017-08-01 13:10:08 +01:00 |
|
photonstorm
|
7cc5a61d50
|
Zone now uses x/y as center for drop zone shapes.
|
2017-07-28 02:22:41 +01:00 |
|
photonstorm
|
e20d4b1156
|
Now possible to clear interactive objects.
|
2017-07-28 01:17:18 +01:00 |
|
Felipe Alfonso
|
1c5da095f6
|
Fixed text rendering state leakage on webgl
|
2017-07-27 15:26:12 -04:00 |
|
photonstorm
|
98f75599a5
|
Added Drop Event and handler for it.
|
2017-07-27 18:24:04 +01:00 |
|
photonstorm
|
c152156da2
|
Zone now working again and useful for interactive hit areas not bound to Sprites or other GOs.
|
2017-07-27 17:40:15 +01:00 |
|
photonstorm
|
8e8d43dcf1
|
Added setName method.
|
2017-07-27 17:39:46 +01:00 |
|
photonstorm
|
b2713fa017
|
Added GameObject.willRender method.
|
2017-07-27 14:22:05 +01:00 |
|
Antriel
|
08c54df892
|
Unified usage of "framerate" into "frameRate".
|
2017-07-27 09:22:52 +02:00 |
|
Richard Davey
|
848ba127ab
|
Exposed the alpha corner values and implemented into the Sprite Batch.
|
2017-07-25 22:28:02 +01:00 |
|
photonstorm
|
063a28cd33
|
Updated to new Bitmap Text object structure.
|
2017-07-24 14:09:44 +01:00 |
|
photonstorm
|
0ec5320e8d
|
Removed align argument.
|
2017-07-24 14:08:13 +01:00 |
|
photonstorm
|
7a9f80e4df
|
Bitmap Text renderer now uses tint component values.
|
2017-07-24 14:07:59 +01:00 |
|
photonstorm
|
fb713ab5ec
|
Added tint component to Bitmap Text.
|
2017-07-24 14:07:38 +01:00 |
|
photonstorm
|
c3ba02aaaa
|
Removing hitArea in place of input (InteractiveObject)
|
2017-07-18 13:54:43 +01:00 |
|
Richard Davey
|
9acbecee1a
|
Removed dead code
|
2017-07-17 23:37:50 +01:00 |
|
photonstorm
|
d804e056ed
|
Renaming from State to Scene internally.
This is one monster update.
|
2017-07-14 14:50:51 +01:00 |
|
photonstorm
|
dd3fa23bab
|
Modified setHitArea to pass the GO via the State Input Manager.
|
2017-07-13 15:49:06 +01:00 |
|
Felipe Alfonso
|
d48237f0b3
|
Changed blitter batch to sprite batch on bitmap text
|
2017-07-13 00:09:12 -04:00 |
|
Richard Davey
|
ad540d95bc
|
Added SetHitArea action
|
2017-07-13 02:35:29 +01:00 |
|
Richard Davey
|
2ba436ec7d
|
Added setAngle method
|
2017-07-13 02:05:44 +01:00 |
|
Richard Davey
|
6efeb2c90f
|
Added hitArea property and setHitArea method
|
2017-07-13 02:05:32 +01:00 |
|
Richard Davey
|
b53c3a265a
|
Added ability to round Text bounds
|
2017-07-12 17:32:45 +01:00 |
|
Richard Davey
|
3206e1bf5e
|
Optimized applyITRS for testing
|
2017-07-12 12:58:09 +01:00 |
|
Richard Davey
|
8d89c421b3
|
Group configs can now set the classType
|
2017-07-12 12:57:53 +01:00 |
|
Richard Davey
|
7ae478cf3b
|
Groups can set grid alignment via the config
|
2017-07-12 12:28:21 +01:00 |
|
Richard Davey
|
656b7e33b2
|
Allowed Bitmap Text fonts to be trimmed within a texture atlas with or without padding
|
2017-07-12 03:40:27 +01:00 |
|
Richard Davey
|
26404bbc15
|
Working through adding trimmed frame support to Bitmap Text
|
2017-07-12 00:49:20 +01:00 |
|
photonstorm
|
dc5bcccdd5
|
Added purge method to clear out an ObjectPool and finished destroy method.
|
2017-07-11 16:48:32 +01:00 |
|
photonstorm
|
f34ff013fb
|
Calling setTint with no arguments now clears the tint.
|
2017-07-11 09:38:19 +01:00 |
|
photonstorm
|
423326c71b
|
Added empty update method so that default GameObjects can be added to Pools.
|
2017-07-07 18:26:03 +01:00 |
|
photonstorm
|
1b70df7368
|
Lots of Pool updates and extensions. The Pool will now update children automatically, making them far more useful.
|
2017-07-07 18:14:58 +01:00 |
|
photonstorm
|
1c4ad2400a
|
Triggered z-depth sort on creation.
|
2017-07-07 18:12:57 +01:00 |
|
Felipe Alfonso
|
7eaa45673c
|
Simple camera culling
|
2017-07-06 21:17:27 -04:00 |
|
Richard Davey
|
ff864409fc
|
Added Active property and toggle method.
|
2017-07-07 01:56:02 +01:00 |
|
photonstorm
|
b494ace580
|
Added Pool Manager State plugin and start of ObjectPool class.
|
2017-07-05 17:17:56 +01:00 |
|
Richard Davey
|
158c171663
|
Small pool updates
|
2017-07-05 01:22:18 +01:00 |
|
Richard Davey
|
cbbe152382
|
Fixed issue with Tint array being copied to the prototype
|
2017-07-05 01:21:47 +01:00 |
|
Richard Davey
|
2909df4f01
|
Fixed System to render DisplayList and process Updatelist
|
2017-07-04 23:43:13 +01:00 |
|
photonstorm
|
031b8a29f4
|
The start of a Pool manager.
|
2017-07-04 16:44:29 +01:00 |
|
photonstorm
|
0d0c92a018
|
ESLint fix.
|
2017-07-04 16:44:21 +01:00 |
|
photonstorm
|
991ab2576d
|
Broke the lists apart into DisplayList and UpdateList, as the vast majority of Game Objects don't ever need to have their preUpdate methods called as they are empty.
|
2017-07-04 16:44:16 +01:00 |
|
photonstorm
|
5cb2dbc3f8
|
ESLint fix
|
2017-07-04 16:10:51 +01:00 |
|
photonstorm
|
70c0d40915
|
Formatting tweaks.
|
2017-07-04 13:11:16 +01:00 |
|
photonstorm
|
c86c2bae81
|
ESLint fixes.
|
2017-07-04 12:36:27 +01:00 |
|
photonstorm
|
67b11f1e35
|
Added Tint support to Tile Sprites.
|
2017-07-04 12:36:19 +01:00 |
|
photonstorm
|
360a724253
|
Added Tint component to RenderPass.
|
2017-07-04 12:25:31 +01:00 |
|
photonstorm
|
2aae473658
|
Removed redundant Color component and added in new Tint component. Exposed via WebGL Renderer for Images, Sprites and Text.
|
2017-07-04 12:01:27 +01:00 |
|
Richard Davey
|
f770712c2a
|
Huge refactoring of States, plugins and object factories
|
2017-07-04 01:59:31 +01:00 |
|
photonstorm
|
2425d0138e
|
You can now pass a Group config into the Factory / constructor.
|
2017-06-30 16:58:42 +01:00 |
|
Richard Davey
|
2f605250b3
|
Added SetZ Action and exposed via Group
|
2017-06-28 14:16:01 +01:00 |
|
Richard Davey
|
98bb99f268
|
Merge pull request #3028 from alexrford/lgtm-fixes-2
Factor out a truncated upper bound
|
2017-06-28 13:33:31 +01:00 |
|
Felipe Alfonso
|
88e07a9c88
|
Render pass fix for setting texture
|
2017-06-28 05:22:48 -04:00 |
|
Alexander Ford
|
2e032bad8c
|
Factor out a truncated upper bound
|
2017-06-28 09:03:13 +01:00 |
|
Richard Davey
|
52fb79bad2
|
Added charsPerRow limit
|
2017-06-28 01:50:34 +01:00 |
|
Felipe Alfonso
|
1594036cfc
|
Tile border added to static tilemap
|
2017-06-27 17:49:06 -04:00 |
|
Felipe Alfonso
|
b61635b51b
|
Added tile border support to dynamic tilemap
|
2017-06-27 17:22:39 -04:00 |
|
photonstorm
|
bd363553ba
|
Added Group.update method.
|
2017-06-27 16:21:40 +01:00 |
|
Richard Davey
|
410ffc68c6
|
Updated Group.add
|
2017-06-26 22:00:05 +01:00 |
|
Richard Davey
|
e2dea7f540
|
Updated export
|
2017-06-26 21:10:09 +01:00 |
|
Richard Davey
|
a21e472b2e
|
Renamed Layer to Group as per mailing list feedback
|
2017-06-26 21:08:08 +01:00 |
|
Alex Ford
|
58751d5f35
|
Fix two cases where numbers seem to be accidentally not truncated
|
2017-06-26 20:47:18 +01:00 |
|
photonstorm
|
812197744f
|
Comments added.
|
2017-06-26 15:08:26 +01:00 |
|
photonstorm
|
a50a8d31f7
|
Added support for scrollFactor to the BuildGameObject.
|
2017-06-26 13:17:42 +01:00 |
|
photonstorm
|
c5242004c4
|
Added in BuildFromConfig support for Static and Dynamic Tilemaps.
|
2017-06-26 13:16:27 +01:00 |
|
Felipe Alfonso
|
fe835266fd
|
Fixed issue with camera bounds and static tilemap culling
|
2017-06-23 18:42:08 -04:00 |
|
Felipe Alfonso
|
441becd618
|
Static Tilemap Culling
|
2017-06-23 18:16:23 -04:00 |
|
Felipe Alfonso
|
25977cfc4d
|
Dynamic tilemap webgl rendering
|
2017-06-21 22:19:03 -04:00 |
|
photonstorm
|
b4a7b9246d
|
Updated ShiftPosition to return the final erased position.
|
2017-06-19 16:02:52 +01:00 |
|
photonstorm
|
5a871fcabe
|
Added GetFirst Action and bound to Layer.
|
2017-06-19 14:38:28 +01:00 |
|
photonstorm
|
a7f46a7777
|
Added ShiftPosition Action and Layer.getLength.
|
2017-06-16 19:26:26 +01:00 |
|
Felipe Alfonso
|
8c3a857850
|
Mapping tile texture from the center
|
2017-06-09 15:15:07 -04:00 |
|
Felipe Alfonso
|
c3eb8bff3b
|
StaticTilemap position + scrollFactor
|
2017-06-09 11:43:09 -04:00 |
|
Felipe Alfonso
|
b7fd964df1
|
Tilemap Progress
|
2017-06-09 00:00:12 -04:00 |
|
Richard Davey
|
c0b532da1a
|
Round the render scroll value
|
2017-06-08 22:22:39 +01:00 |
|
Richard Davey
|
d36b67de39
|
Added scale support for text clip
|
2017-06-08 21:44:18 +01:00 |
|
Felipe Alfonso
|
668ef3c058
|
Fixed scissor issue on BitmapText
|
2017-06-08 16:18:35 -04:00 |
|
photonstorm
|
22875376b7
|
Moved scissor values to object so they can be read from batches.
Almost got Dynamic Text working with scissor (doesn't restore correctly on exit).
|
2017-06-08 17:15:02 +01:00 |
|
photonstorm
|
25b75ec1cf
|
Added scrollX/Y to WebGL BitmapText renderer.
|
2017-06-08 16:27:50 +01:00 |
|
Richard Davey
|
1e409d7e95
|
Added glyph data object for callback use
|
2017-06-08 02:24:50 +01:00 |
|
Richard Davey
|
3852c9c359
|
BitmapText can take a contents array now. Also fixed scroll rect.
|
2017-06-08 01:56:46 +01:00 |
|
Richard Davey
|
798ffa9c16
|
Added scroll offset
|
2017-06-08 00:55:54 +01:00 |
|
Richard Davey
|
da0ddeab54
|
Fixed WebGL renderer when no display callback was specified
|
2017-06-08 00:55:42 +01:00 |
|
Richard Davey
|
e5f5b557b1
|
Added Retro Font to BitmapText convertor
|
2017-06-07 23:49:22 +01:00 |
|
Felipe Alfonso
|
9244b271cc
|
Fixed issue when creating EffectLayer and RenderPass
|
2017-06-02 12:27:51 -04:00 |
|
photonstorm
|
ea44513fda
|
ESLint updates.
|
2017-06-02 17:08:22 +01:00 |
|
Felipe Alfonso
|
9a1bb506ee
|
Camera Scroll added to Tile map
|
2017-06-01 18:42:57 -04:00 |
|
Felipe Alfonso
|
ea71909b4e
|
Tile rendering correctly
|
2017-06-01 17:29:51 -04:00 |
|
Felipe Alfonso
|
dc035ddaab
|
Tilemap Rendering
|
2017-06-01 17:05:50 -04:00 |
|
Felipe Alfonso
|
d19d1f6b8d
|
Tilemap Static Mesh Construction
|
2017-05-31 13:40:51 -04:00 |
|
Felipe Alfonso
|
c470df9db5
|
Static Tilemap Base
|
2017-05-30 12:55:15 -04:00 |
|
photonstorm
|
f5d97f488b
|
Call toString to avoid crashes if numbers are passed in.
|
2017-05-24 05:59:14 +01:00 |
|
photonstorm
|
4a71309335
|
Added missing properties and methods to Quad class.
Updated to use new Mesh Color and Alpha arrays.
|
2017-05-23 13:29:40 +01:00 |
|
Felipe Alfonso
|
73ff899ce2
|
vertex color and alpha properties
|
2017-05-22 15:29:27 -04:00 |
|
Felipe Alfonso
|
d216793595
|
Texture Filtering and Repeat property
|
2017-05-19 21:16:45 -04:00 |
|
Richard Davey
|
129a045d69
|
Start of Quad class.
|
2017-05-19 20:07:30 +01:00 |
|
Felipe Alfonso
|
399e12b2ca
|
Indexed Mesh Rendering
|
2017-05-18 15:57:05 -04:00 |
|
Felipe Alfonso
|
198fc359f7
|
Mesh WebGL Renderer
|
2017-05-17 12:12:17 -04:00 |
|
Felipe Alfonso
|
d71d7d50bc
|
Fixed a couple of bugs on Graphics renderer and added should Flush to all webgl renderers
|
2017-05-17 11:09:06 -04:00 |
|
Felipe Alfonso
|
8f422503a2
|
Mesh GameObject base
|
2017-05-16 19:07:52 -04:00 |
|
Felipe Alfonso
|
70802cedcb
|
upload to GPU graphics
|
2017-05-10 23:52:32 -03:00 |
|
Felipe Alfonso
|
f84f4e626c
|
Graphics canvas texture generation
|
2017-05-10 21:24:57 -03:00 |
|
Felipe Alfonso
|
8be3ee40c9
|
Graphics Emtpy Texture generation
|
2017-05-10 20:36:11 -03:00 |
|
Richard Davey
|
422468ec29
|
Reminder docs and jshint fixes.
|
2017-05-10 00:43:12 +01:00 |
|
Felipe Alfonso
|
946266d715
|
Render to texture
|
2017-05-08 18:03:18 -03:00 |
|
Felipe Alfonso
|
6511b4b0d5
|
Internal Transform Stack for Graphics
|
2017-05-08 17:13:48 -03:00 |
|
Felipe Alfonso
|
d3b1081da7
|
Added destroy to tileSprite
|
2017-05-03 21:28:49 -03:00 |
|
Felipe Alfonso
|
da9a6de007
|
Canvas TileSprite
|
2017-05-03 21:14:14 -03:00 |
|
Felipe Alfonso
|
12d3771c0a
|
Tile Sprite rendering on WebGL
|
2017-05-02 17:57:21 -03:00 |
|
Richard Davey
|
9d1640063b
|
Added tabIndex property.
|
2017-05-01 01:27:35 +01:00 |
|
Felipe Alfonso
|
e6fefdab24
|
Using canvas buffer for generating tile texture
|
2017-04-28 15:10:32 -03:00 |
|
photonstorm
|
8264351f75
|
Renamed GetObjectValue to GetValue and replaced through-out entire codebase. More consistent now with GetAdvancedValue, etc.
|
2017-04-26 16:03:22 +01:00 |
|
photonstorm
|
427018d291
|
You can now provide the TextMetrics as part of the config object, to avoid the expensive canvas scanning needed.
Text.getTextMetrics and TextStyle.getTextMetrics added to faciliate this. Plus added to toJSON.
|
2017-04-26 15:54:23 +01:00 |
|
photonstorm
|
e2576fe512
|
Text.padding supported and working.
|
2017-04-26 15:34:15 +01:00 |
|
Richard Davey
|
3f6c74c1f7
|
More work on Text Metrics.
|
2017-04-26 03:55:42 +01:00 |
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Felipe Alfonso
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4073db3551
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TileSprite base and renderer
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2017-04-25 19:09:13 -03:00 |
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Richard Davey
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0df585f7d5
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Testing various text measuring options.
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2017-04-25 19:46:13 +01:00 |
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Richard Davey
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a4dc2d28aa
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Added TextStyle.toJSON and merged the output with Text.toJSON.
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2017-04-25 18:24:37 +01:00 |
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Richard Davey
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ad0ff4d64b
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Added BuildFromConfig for Text object.
Updated TextStyle to use advanced object getter.
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2017-04-25 18:07:23 +01:00 |
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Felipe Alfonso
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d4e4509e22
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Render off-screen and on-screen for EffectLayer
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2017-04-20 21:30:19 -03:00 |
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Richard Davey
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b3fb6d64f2
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Added ability to create EffectLayer via config object.
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2017-04-21 00:54:57 +01:00 |
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Felipe Alfonso
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8df65e7270
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changed renderTexture name
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2017-04-20 20:50:47 -03:00 |
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Felipe Alfonso
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1742ec0f12
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RenderPass Update
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2017-04-20 15:06:57 -03:00 |
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Felipe Alfonso
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18e3b9379d
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Render Pass rendering on the screen
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2017-04-20 13:18:14 -03:00 |
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Felipe Alfonso
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fd4d25a3b6
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RenderPass update
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2017-04-18 19:15:10 -03:00 |
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Felipe Alfonso
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88c599cb28
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Fixed render target issue with BitmapText
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2017-04-13 12:55:25 -03:00 |
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Felipe Alfonso
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bcbec418b1
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Fixed Graphics and Blitter issue with renderTarget
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2017-04-13 12:45:01 -03:00 |
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Richard Davey
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81c6124a4d
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Added more toJSON GameObject functions.
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2017-04-13 00:35:27 +01:00 |
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Richard Davey
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929d6fc8ef
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Enforced GameObjects to specify their type (a string based const)
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2017-04-13 00:05:12 +01:00 |
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Felipe Alfonso
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581fdb50ee
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RenderTarget added to renderable game objects
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2017-04-11 10:15:38 -03:00 |
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Richard Davey
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5cdf2f0e96
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Fixed animation values being overridden on load.
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2017-04-11 03:28:39 +01:00 |
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Richard Davey
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1abf6e7b1e
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Sprite now uses BuildAnimation function.
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2017-04-11 03:13:51 +01:00 |
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Richard Davey
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e96dabf0cd
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Fixed paths
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2017-04-11 03:13:41 +01:00 |
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Richard Davey
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dabfbc0ae1
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Added animation build function.
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2017-04-11 03:13:30 +01:00 |
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Richard Davey
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c8d22fe881
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Added BuildGameObject and related functions. Allows you to create a game object via a configuration object, rather than having to call all the functions directly. Applied to Images and Sprites so far. Accessed via this.make.sprite or this.make.image .
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2017-04-11 02:49:13 +01:00 |
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Felipe Alfonso
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48782ec751
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calling GameObject constructor on EffectLayer
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2017-04-10 13:12:54 -03:00 |
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Felipe Alfonso
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5095e66fa7
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Int and Matrix uniform setting
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2017-04-10 12:05:56 -03:00 |
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Richard Davey
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e462def9bd
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Added PlayAnimation action.
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2017-04-08 01:59:44 +01:00 |
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Felipe Alfonso
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92cd873d85
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uniform managment added to EffectLayer
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2017-04-07 15:50:44 -03:00 |
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photonstorm
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198101c683
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Added Layer.getChildren.
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2017-04-07 15:44:04 +01:00 |
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Richard Davey
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2d5d75d97d
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Get from sys instead.
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2017-04-07 03:11:19 +01:00 |
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Felipe Alfonso
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8c479a56c0
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Effect Layer
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2017-04-06 22:49:15 -03:00 |
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Felipe Alfonso
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b755fe06b9
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Removed RenderPass
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2017-04-05 11:23:34 -03:00 |
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Richard Davey
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3356cecc0b
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Added Sprite.play
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2017-04-05 04:41:53 +01:00 |
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Richard Davey
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336ea77587
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Fixed GO extends.
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2017-04-05 02:10:48 +01:00 |
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Richard Davey
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ea0af28983
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Default preUpdate function.
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2017-04-04 23:59:27 +01:00 |
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Richard Davey
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b5e8e183b8
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Animation Component added.
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2017-04-04 23:59:16 +01:00 |
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Richard Davey
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8ec9061b43
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Removed 'group' / 'parent' argument and forced to the State children component. You should use 'make' if you wish to add elsewhere.
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2017-04-04 23:58:33 +01:00 |
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Richard Davey
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08d0398f52
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Fixed Graphics.strokeLineShape
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2017-03-31 02:34:43 +01:00 |
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Richard Davey
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b3bced081a
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Added Triangle.Random to get a uniformly distributed point from within a Triangle.
Added RandomTriangle Action.
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2017-03-31 01:21:55 +01:00 |
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Richard Davey
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e8b039af36
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Added PlaceOnTriangle Action.
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2017-03-31 00:46:27 +01:00 |
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Felipe Alfonso
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4228a5b634
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Fixed rendering issue with arc command
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2017-03-30 10:06:35 -03:00 |
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Felipe Alfonso
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98349a08b8
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Fixed text rendering issue
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2017-03-30 09:48:24 -03:00 |
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Richard Davey
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168ce84a01
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GameObject.destroy calls Children.remove.
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2017-03-30 13:28:40 +01:00 |
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Richard Davey
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47e6cff967
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Added Graphics.fillPoint, fillPointShape and lineBetween methods.
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2017-03-30 01:47:15 +01:00 |
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Richard Davey
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709819d601
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Fixed triangle properties.
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2017-03-30 00:45:17 +01:00 |
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Richard Davey
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7ef33d005b
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Added ability to pass Geometry directly to the Graphics methods.
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2017-03-30 00:45:17 +01:00 |
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Richard Davey
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dccda7a5b3
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PlaceOnRectangle now uses MarchingAnts and has a new shift argument.
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2017-03-29 20:27:36 +01:00 |
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Richard Davey
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8664c278f1
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PlaceOnRectangle Action added (using PerimeterPoint at the moment, but will swap to MarchingAnts).
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2017-03-29 17:11:26 +01:00 |
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Richard Davey
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3b79c2cf52
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Added default lineStyle alpha value.
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2017-03-29 16:05:05 +01:00 |
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Richard Davey
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bf695ee6d1
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Added PlaceOnCircle and PlaceOnLine Actions.
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2017-03-29 16:04:51 +01:00 |
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Richard Davey
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18fa6292a6
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Graphics objects now just take a config object, not a position.
Graphics objects can set default stroke and fill styles, which are re-applied after a clear.
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2017-03-29 15:06:06 +01:00 |
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Richard Davey
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7f72c7b8ca
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GridAlign now takes a config object, and works with optional x/y settings too.
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2017-03-29 01:34:46 +01:00 |
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Richard Davey
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e69155662d
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Layer.createMultiple can now take an array of config objects.
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2017-03-29 01:12:14 +01:00 |
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