Pavle Goloskokovic
|
ff6f7f844c
|
Initializing config property to object with default config values merged with provided config attribute
|
2018-01-20 21:07:00 +01:00 |
|
Pavle Goloskokovic
|
f925d3f5bd
|
Initializing totalDuration property to 0
|
2018-01-20 21:01:04 +01:00 |
|
Pavle Goloskokovic
|
65696b17a5
|
Initializing duration property to 0
|
2018-01-20 21:00:50 +01:00 |
|
Pavle Goloskokovic
|
d2a3d98abe
|
Initializing totalRate property to 1
|
2018-01-20 21:00:31 +01:00 |
|
Pavle Goloskokovic
|
a2a19cceb2
|
Initializing isPaused property to false
|
2018-01-20 20:59:27 +01:00 |
|
Pavle Goloskokovic
|
0de3b321d2
|
Initializing isPlaying property to false
|
2018-01-20 20:59:13 +01:00 |
|
Pavle Goloskokovic
|
d282f3a1cb
|
Initializing key property with provided attribute value
|
2018-01-20 20:58:31 +01:00 |
|
Pavle Goloskokovic
|
10daa22fb0
|
Initializing manager property with provided attribute reference
|
2018-01-20 20:58:02 +01:00 |
|
Pavle Goloskokovic
|
4c2b7b3db7
|
Added NoAudioSound class that extends EventEmitter
|
2018-01-20 20:56:49 +01:00 |
|
Pavle Goloskokovic
|
732cb5592a
|
Removed setting unlocked property
|
2018-01-20 20:35:34 +01:00 |
|
Pavle Goloskokovic
|
1dc28e1119
|
Added forEachActiveSound method that calls BaseSoundManager forEachActiveSound method
|
2018-01-20 20:32:30 +01:00 |
|
Pavle Goloskokovic
|
ce5de6e06a
|
Added destroy method that calls BaseSoundManager destroy method
|
2018-01-20 20:32:15 +01:00 |
|
Pavle Goloskokovic
|
8ee02f8f29
|
Added update method that does nothing
|
2018-01-20 20:31:53 +01:00 |
|
Pavle Goloskokovic
|
e9c1ba289e
|
Added stopAll method that does nothing
|
2018-01-20 20:25:27 +01:00 |
|
Pavle Goloskokovic
|
05d37e00c7
|
Added resumeAll method that does nothing
|
2018-01-20 20:25:03 +01:00 |
|
Pavle Goloskokovic
|
534a7a34cd
|
Added pauseAll method that does nothing
|
2018-01-20 20:24:46 +01:00 |
|
Pavle Goloskokovic
|
50fefeef2e
|
Added removeByKey method that calls BaseSoundManager removeByKey method
|
2018-01-20 20:24:10 +01:00 |
|
Pavle Goloskokovic
|
2b0765f46a
|
Added remove method that calls BaseSoundManager remove method
|
2018-01-20 20:23:33 +01:00 |
|
Pavle Goloskokovic
|
5ba2c0338a
|
Added playAudioSprite method which only returns false
|
2018-01-20 20:13:14 +01:00 |
|
Pavle Goloskokovic
|
4a4a849c6f
|
Added play method which only returns false
|
2018-01-20 20:12:36 +01:00 |
|
Pavle Goloskokovic
|
cd00b5db79
|
Added addAudioSprite method which instantiates and returns NoAudioSound as audio sprite sound object with empty spritemap
|
2018-01-20 20:11:48 +01:00 |
|
Pavle Goloskokovic
|
7511c038b7
|
Added add method which instantiates and returns NoAudioSound object
|
2018-01-20 20:10:16 +01:00 |
|
Pavle Goloskokovic
|
f1aea49a9c
|
Initializing unlocked property to false
|
2018-01-20 20:01:55 +01:00 |
|
Pavle Goloskokovic
|
a1fa271d7c
|
Initializing locked property to false
|
2018-01-20 20:01:44 +01:00 |
|
Pavle Goloskokovic
|
fdcc4898cc
|
Initializing pauseOnBlur property to true
|
2018-01-20 20:01:26 +01:00 |
|
Pavle Goloskokovic
|
27b2936ce6
|
Initializing rate property to 0
|
2018-01-20 20:01:09 +01:00 |
|
Pavle Goloskokovic
|
526fe77106
|
Initializing rate property to 1
|
2018-01-20 20:00:55 +01:00 |
|
Pavle Goloskokovic
|
ee8ce19ef8
|
Initializing volume property to 1
|
2018-01-20 20:00:36 +01:00 |
|
Pavle Goloskokovic
|
1c6aa693e9
|
Initializing mute property to false
|
2018-01-20 20:00:21 +01:00 |
|
Pavle Goloskokovic
|
c5062a0c90
|
Initializing sounds property an empty array
|
2018-01-20 19:59:54 +01:00 |
|
Pavle Goloskokovic
|
e15a5a9c69
|
Initializing game property with provided attribute reference
|
2018-01-20 19:59:19 +01:00 |
|
Pavle Goloskokovic
|
4316c22785
|
Added NoAudioSoundManager class that extends EventEmitter
|
2018-01-20 19:57:00 +01:00 |
|
Pavle Goloskokovic
|
db5002fa87
|
Updated BaseSoundManager playAudioSprite method to return value from sound play method call
|
2018-01-20 19:53:09 +01:00 |
|
Pavle Goloskokovic
|
7a259da22c
|
Updated BaseSoundManager play method to return value from sound play method call
|
2018-01-20 19:51:54 +01:00 |
|
Pavle Goloskokovic
|
ac7be301f1
|
Reverting previous commit since it did not fix the issue
|
2018-01-19 17:12:49 +01:00 |
|
Pavle Goloskokovic
|
999b7d96df
|
skipping looping and ending logic if current time is 0 since some HTML5 Audio implementations set currentTime value to 0 when changing playback rate or performing any other operation on an audio tag object
|
2018-01-19 16:24:26 +01:00 |
|
Pavle Goloskokovic
|
f7b0dcf56a
|
Inverted condition to prevent nesting
|
2018-01-19 12:19:02 +01:00 |
|
Pavle Goloskokovic
|
ff8c039cf7
|
Inverted condition to prevent nesting
|
2018-01-19 12:17:34 +01:00 |
|
Pavle Goloskokovic
|
8968044d8f
|
Removed ready event
|
2018-01-18 14:15:15 +01:00 |
|
Pavle Goloskokovic
|
ca614166b1
|
Using playCatchPromise for delayed sound playback
|
2018-01-18 14:14:14 +01:00 |
|
Pavle Goloskokovic
|
3a7d06b48a
|
Using playCatchPromise when starting sound playback
|
2018-01-18 14:13:57 +01:00 |
|
Pavle Goloskokovic
|
ef98de7258
|
Added playCatchPromise method to handle possible exceptions thrown form audio tag play method
|
2018-01-18 14:13:29 +01:00 |
|
Pavle Goloskokovic
|
c1cb3c3ab2
|
Removing touchmove event listener on successful unlock
|
2018-01-18 14:12:32 +01:00 |
|
Pavle Goloskokovic
|
336f5b9028
|
Skipping unlocking if touchmove event occurred before touchend event
|
2018-01-18 14:11:49 +01:00 |
|
Pavle Goloskokovic
|
b036eecd9f
|
Added detectMove method as touchmove event listener
|
2018-01-18 14:10:51 +01:00 |
|
Pavle Goloskokovic
|
01c246ac0b
|
Added variable and method for keeping track of touch move events
|
2018-01-18 14:10:03 +01:00 |
|
Pavle Goloskokovic
|
718dce88b8
|
Setting correct totalDuration property value for all sounds when audio gets unlocked
|
2018-01-18 14:08:49 +01:00 |
|
Pavle Goloskokovic
|
9400c7ea93
|
Setting correct duration property value for all sounds when audio gets unlocked
|
2018-01-18 14:08:33 +01:00 |
|
Pavle Goloskokovic
|
c296ef2eb3
|
Emitting ready event when sound manager gets unlocked
|
2018-01-18 14:07:35 +01:00 |
|
Pavle Goloskokovic
|
58d6ab9a56
|
Emitting ready event if sound manager is not locked
|
2018-01-18 14:06:29 +01:00 |
|
Pavle Goloskokovic
|
6be1406b8b
|
Renamed locked action name property to prop
|
2018-01-17 19:16:21 +01:00 |
|
Pavle Goloskokovic
|
252b577ab4
|
Using manager.isLocked instead of removed checkTouchLocked method for loop property
|
2018-01-17 19:15:09 +01:00 |
|
Pavle Goloskokovic
|
25f22533fd
|
Using manager.isLocked instead of removed checkTouchLocked method for seek property
|
2018-01-17 19:14:55 +01:00 |
|
Pavle Goloskokovic
|
216bde9577
|
Using manager.isLocked instead of removed checkTouchLocked method for detune property
|
2018-01-17 19:14:43 +01:00 |
|
Pavle Goloskokovic
|
99c9b786c8
|
Using manager.isLocked instead of removed checkTouchLocked method for rate property
|
2018-01-17 19:14:33 +01:00 |
|
Pavle Goloskokovic
|
94d7fb7d4f
|
Using manager.isLocked instead of removed checkTouchLocked method for volume property
|
2018-01-17 19:14:18 +01:00 |
|
Pavle Goloskokovic
|
941b4f5ac8
|
Using manager.isLocked instead of removed checkTouchLocked method for mute property
|
2018-01-17 19:14:06 +01:00 |
|
Pavle Goloskokovic
|
4b6287c4cd
|
Using manager.isLocked instead of removed checkTouchLocked method for stop method
|
2018-01-17 19:13:47 +01:00 |
|
Pavle Goloskokovic
|
5c0c89022e
|
Using manager.isLocked instead of removed checkTouchLocked method for resume method
|
2018-01-17 19:13:36 +01:00 |
|
Pavle Goloskokovic
|
fb775d4063
|
Using manager.isLocked instead of removed checkTouchLocked method for pause method
|
2018-01-17 19:13:21 +01:00 |
|
Pavle Goloskokovic
|
ce6f3400e2
|
Using manager.isLocked instead of removed checkTouchLocked method for play method
|
2018-01-17 19:13:09 +01:00 |
|
Pavle Goloskokovic
|
cee22b158c
|
Removed checkTouchLocked from HTML5AudioSound class
|
2018-01-17 19:11:50 +01:00 |
|
Pavle Goloskokovic
|
da56f97580
|
Removed touchLockedActionQueue from HTML5AudioSound class
|
2018-01-17 19:11:28 +01:00 |
|
Pavle Goloskokovic
|
913f388535
|
Added isLocked method to handle locked actions
|
2018-01-17 19:10:24 +01:00 |
|
Pavle Goloskokovic
|
b25af58495
|
Resetting lockedActionsQueue after performing all locked actions
|
2018-01-17 19:09:36 +01:00 |
|
Pavle Goloskokovic
|
88d26607ec
|
Updated and simplified logic for performing locked actions
|
2018-01-17 19:07:52 +01:00 |
|
Pavle Goloskokovic
|
aacd7a972d
|
Setting lockedActionsQueue value based on locked property value
|
2018-01-17 19:03:16 +01:00 |
|
Pavle Goloskokovic
|
19ec0fb735
|
Added lockedActionsQueue property to HTML5AudioSoundManager class for internal use
|
2018-01-17 19:02:10 +01:00 |
|
Pavle Goloskokovic
|
bcb11d5c4e
|
Moved queued sound actions logic from update method to unlocked event handler
|
2018-01-17 18:24:03 +01:00 |
|
Pavle Goloskokovic
|
fb52e3d490
|
Setting unlocked property to true when audio tags are ready
|
2018-01-17 18:19:51 +01:00 |
|
Pavle Goloskokovic
|
5f035c80e2
|
Removed condition since it is already performed in base class constructor
|
2018-01-17 18:19:26 +01:00 |
|
Pavle Goloskokovic
|
d388c827e4
|
Added a TODO for setting correct duration value when available
|
2018-01-17 18:18:22 +01:00 |
|
Pavle Goloskokovic
|
fdbda3cffa
|
Setting locked property to value set in subclass if available
|
2018-01-17 18:17:31 +01:00 |
|
Pavle Goloskokovic
|
0f6f0ab45e
|
Setting locked property for HTML5AudioSoundManager class
|
2018-01-17 18:17:01 +01:00 |
|
Pavle Goloskokovic
|
ff4e9616f3
|
Removed touchUnlocked property form HTML5AudioSoundManager class
|
2018-01-17 18:16:14 +01:00 |
|
Pavle Goloskokovic
|
6b1b7a1342
|
Removed touchLocked property form HTML5AudioSoundManager class
|
2018-01-17 18:15:50 +01:00 |
|
Pavle Goloskokovic
|
c6c3f1da79
|
Setting unlocked property to true when audio context resumes
|
2018-01-17 18:14:28 +01:00 |
|
Pavle Goloskokovic
|
bf0c868bf3
|
Removed condition since it is already performed in base class constructor
|
2018-01-17 18:13:52 +01:00 |
|
Pavle Goloskokovic
|
a90760f8df
|
Setting locked property for WebAudioSoundManager
|
2018-01-17 18:13:04 +01:00 |
|
Pavle Goloskokovic
|
8ec82c3a4d
|
Setting locked property to false after unlocking
|
2018-01-17 18:12:03 +01:00 |
|
Pavle Goloskokovic
|
28b098348b
|
Handling unlocking in update method
|
2018-01-17 18:11:27 +01:00 |
|
Pavle Goloskokovic
|
fbb1388f2d
|
Added unlocked property to BaseSoundManager class for internal use
|
2018-01-17 18:10:40 +01:00 |
|
Pavle Goloskokovic
|
9ed999fada
|
Calling unlocked method only if locked property is set to true
|
2018-01-17 18:09:33 +01:00 |
|
Pavle Goloskokovic
|
31cd229bf2
|
Added locked property to BaseSoundManager class
|
2018-01-17 18:09:00 +01:00 |
|
Pavle Goloskokovic
|
94cefc9621
|
Resetting sound's touchLockedActionQueue
|
2018-01-17 17:35:54 +01:00 |
|
Pavle Goloskokovic
|
04b9996ac7
|
Sorting actions to be performed in chronological order
|
2018-01-17 17:35:33 +01:00 |
|
Pavle Goloskokovic
|
d8e36615e7
|
Gathering all actions and performing them sequentially
|
2018-01-17 17:35:08 +01:00 |
|
Pavle Goloskokovic
|
dc3938e8ff
|
Added update method to handle unlocking
|
2018-01-17 17:32:41 +01:00 |
|
Pavle Goloskokovic
|
5916d9f423
|
Setting last audio tag event listener to set touchUnlocked when it is ready for playback
|
2018-01-17 17:31:56 +01:00 |
|
Pavle Goloskokovic
|
644a28cb3c
|
Pushing all tags in an array before loading them
|
2018-01-17 17:31:01 +01:00 |
|
Pavle Goloskokovic
|
38e59f6f4b
|
Using touchLocked value as condition
|
2018-01-17 17:29:18 +01:00 |
|
Pavle Goloskokovic
|
f52cfee58a
|
Added touchUnlocked property to HTML5AudioSoundManager class
|
2018-01-17 17:27:59 +01:00 |
|
Pavle Goloskokovic
|
b9b5489ab3
|
Added touchLocked property to HTML5AudioSoundManager class
|
2018-01-17 17:27:28 +01:00 |
|
Pavle Goloskokovic
|
84a20395e6
|
Using checkTouchLocked with loop property
|
2018-01-17 17:25:43 +01:00 |
|
Pavle Goloskokovic
|
33bc3d8d5c
|
Using checkTouchLocked with seek property
|
2018-01-17 17:23:20 +01:00 |
|
Pavle Goloskokovic
|
874b3d5bc1
|
Defined detune property getter
|
2018-01-17 17:23:04 +01:00 |
|
Pavle Goloskokovic
|
3ff214da59
|
Defined rate property getter
|
2018-01-17 17:22:54 +01:00 |
|
Pavle Goloskokovic
|
eb5be4c75d
|
Defined detune property setter to be able to use checkTouchLocked with it
|
2018-01-17 17:22:30 +01:00 |
|
Pavle Goloskokovic
|
865f8d06ad
|
Defined rate property setter to be able to use checkTouchLocked with it
|
2018-01-17 17:22:03 +01:00 |
|
Pavle Goloskokovic
|
c2f7795a98
|
Using checkTouchLocked with volume property
|
2018-01-17 17:21:07 +01:00 |
|
Pavle Goloskokovic
|
a9a3c3c2a2
|
Using checkTouchLocked with mute property
|
2018-01-17 17:20:44 +01:00 |
|
Pavle Goloskokovic
|
22154ceace
|
Using checkTouchLocked with stop method
|
2018-01-17 17:19:39 +01:00 |
|
Pavle Goloskokovic
|
796f3657ac
|
Using checkTouchLocked with resume method
|
2018-01-17 17:19:25 +01:00 |
|
Pavle Goloskokovic
|
893882fe95
|
Using checkTouchLocked with pause method
|
2018-01-17 17:19:15 +01:00 |
|
Pavle Goloskokovic
|
300ac5b859
|
Using checkTouchLocked with play method
|
2018-01-17 17:19:04 +01:00 |
|
Pavle Goloskokovic
|
093f295389
|
Added touchLockedActionQueue property to HTML5AudioSound class
|
2018-01-17 17:06:55 +01:00 |
|
Pavle Goloskokovic
|
be7741ed89
|
Resetting already started sounds before unlocking
|
2018-01-17 14:13:44 +01:00 |
|
Pavle Goloskokovic
|
0b4a8b8b2d
|
Removed touchstart event listeners since they don't work for unlocking audio
|
2018-01-17 14:13:13 +01:00 |
|
Pavle Goloskokovic
|
f510f71213
|
Implemented unlock method for HTML5AudioSoundManager class
|
2018-01-17 14:12:04 +01:00 |
|
Pavle Goloskokovic
|
4ca73ae362
|
Removing unlock call since it is now done in BaseSoundManager class
|
2018-01-17 14:10:54 +01:00 |
|
Pavle Goloskokovic
|
b33af6d2aa
|
Calling unlock method in BaseSoundManager class constructor
|
2018-01-17 14:03:34 +01:00 |
|
Pavle Goloskokovic
|
377ab5a4e9
|
Defined unlock method on BaseSoundManager class as both implementations use it
|
2018-01-17 14:03:04 +01:00 |
|
Pavle Goloskokovic
|
e8e4a5633d
|
Removed completed TODO
|
2018-01-14 17:39:29 +01:00 |
|
Pavle Goloskokovic
|
9a4811df32
|
Emitting loop event when sound loop setting value changes
|
2018-01-14 17:39:10 +01:00 |
|
Pavle Goloskokovic
|
8b676cf743
|
Renamed loop event to looped for emitting event when sound has looped
|
2018-01-14 17:38:59 +01:00 |
|
Pavle Goloskokovic
|
846aefd7c1
|
Emitting loop event when sound loop setting value changes
|
2018-01-14 17:38:33 +01:00 |
|
Pavle Goloskokovic
|
8f692b8fb9
|
Renamed loop event to looped for emitting event when sound has looped
|
2018-01-14 17:37:52 +01:00 |
|
Pavle Goloskokovic
|
1fe58bc1ef
|
Refactored update method looping and ending logic a bit
|
2018-01-14 17:32:19 +01:00 |
|
Pavle Goloskokovic
|
2a70eb9c09
|
Removed completed TODO
|
2018-01-14 17:23:24 +01:00 |
|
Pavle Goloskokovic
|
ab02e843f3
|
Checking for loop between two update calls only if loop setting is set to true
|
2018-01-14 17:23:09 +01:00 |
|
Pavle Goloskokovic
|
4b9c94ebbe
|
Added a TODO to change loop event to looped and emit loop event when loop value changes
|
2018-01-14 17:22:32 +01:00 |
|
Pavle Goloskokovic
|
919d2d658a
|
Using EventEmitter emit method to dispatch seek update event
|
2018-01-14 17:21:24 +01:00 |
|
Pavle Goloskokovic
|
dd2bd9695d
|
Using EventEmitter emit method to dispatch volume update event
|
2018-01-14 17:20:31 +01:00 |
|
Pavle Goloskokovic
|
913c93eca1
|
Using EventEmitter emit method to dispatch mute update event
|
2018-01-14 17:20:20 +01:00 |
|
Pavle Goloskokovic
|
1912dd98df
|
Using EventEmitter emit method to dispatch loop event
|
2018-01-14 17:19:57 +01:00 |
|
Pavle Goloskokovic
|
8ba0c3d39e
|
Using EventEmitter emit method to dispatch ended event
|
2018-01-14 17:19:37 +01:00 |
|
Pavle Goloskokovic
|
14e7cb4b75
|
Using EventEmitter emit method to dispatch stop event
|
2018-01-14 17:18:53 +01:00 |
|
Pavle Goloskokovic
|
ac04061478
|
Using EventEmitter emit method to dispatch resume event
|
2018-01-14 17:18:39 +01:00 |
|
Pavle Goloskokovic
|
be03100765
|
Using EventEmitter emit method to dispatch pause event
|
2018-01-14 17:18:26 +01:00 |
|
Pavle Goloskokovic
|
d5ffad06aa
|
Using EventEmitter emit method to dispatch play event
|
2018-01-14 17:18:02 +01:00 |
|
Pavle Goloskokovic
|
cbb055f15c
|
Using EventEmitter emit method to dispatch volume update event
|
2018-01-14 16:54:11 +01:00 |
|
Pavle Goloskokovic
|
209b0caed3
|
Using EventEmitter emit method to dispatch mute update event
|
2018-01-14 16:53:48 +01:00 |
|
Pavle Goloskokovic
|
45eed34095
|
Passing reference to sound object when emitting volume event
|
2018-01-14 16:48:55 +01:00 |
|
Pavle Goloskokovic
|
452f9a13ab
|
Passing reference to sound object when emitting mute event
|
2018-01-14 16:48:25 +01:00 |
|
Pavle Goloskokovic
|
8cfe7bce4e
|
Added a todo to document events
|
2018-01-14 16:38:01 +01:00 |
|
Pavle Goloskokovic
|
39c35f15f9
|
Passing reference to sound manager when emitting detune event
|
2018-01-14 16:37:37 +01:00 |
|
Pavle Goloskokovic
|
f2049195c1
|
Pasing reference to sound manager when emitting rate event
|
2018-01-14 16:37:12 +01:00 |
|
Pavle Goloskokovic
|
c715a8a031
|
Pasing reference to sound manager when emitting stopall event
|
2018-01-14 16:36:56 +01:00 |
|
Pavle Goloskokovic
|
6cb35024de
|
Pasing reference to sound manager when emitting resumeall event
|
2018-01-14 16:36:44 +01:00 |
|
Pavle Goloskokovic
|
8c9ba8ce2c
|
Pasing reference to sound manager when emitting pauseall event
|
2018-01-14 16:36:29 +01:00 |
|
Pavle Goloskokovic
|
a76a721969
|
Using EventEmitter emit method to dispatch detune update event
|
2018-01-14 16:13:09 +01:00 |
|
Pavle Goloskokovic
|
7b2ed7f5a9
|
Using EventEmitter emit method to dispatch rate update event
|
2018-01-14 16:12:48 +01:00 |
|
Pavle Goloskokovic
|
4be42c3edc
|
Merge remote-tracking branch 'origin/master'
# Conflicts:
# src/sound/BaseSound.js
# src/sound/webaudio/WebAudioSound.js
|
2018-01-14 15:50:55 +01:00 |
|
Pavle Goloskokovic
|
8b67797252
|
Simplified delay calculation logic on focus loose
|
2018-01-14 15:45:32 +01:00 |
|
Pavle Goloskokovic
|
b0ec0edbbc
|
Calling sound's onFocus method instead of resume when sounds resume on game focus gain
|
2018-01-14 15:38:11 +01:00 |
|
Pavle Goloskokovic
|
ff885e2ead
|
Added onFocus method to be used when sound resumes when game gains focus
|
2018-01-14 15:37:38 +01:00 |
|
Pavle Goloskokovic
|
381799b040
|
Calling sound's onBlur method instead of pause when sounds stop on game focus loss
|
2018-01-14 15:36:39 +01:00 |
|
Pavle Goloskokovic
|
5c5df3f582
|
Marking sound as paused on blur to avoid update logic being run on it
|
2018-01-14 15:35:21 +01:00 |
|
Pavle Goloskokovic
|
bf77380814
|
Added onBlur method to be used when sound pauses on loose of focus
Saving sound state and stopping it
|
2018-01-14 15:34:23 +01:00 |
|
Pavle Goloskokovic
|
a6ec0af472
|
Using loopEndOffset when checking if sound looped
|
2018-01-14 15:32:30 +01:00 |
|
Pavle Goloskokovic
|
042f778167
|
Defining loopEndOffset property for HTML5AudioSoundManager class
|
2018-01-14 15:31:24 +01:00 |
|
Pavle Goloskokovic
|
60693d6da8
|
Using audioPlayDelay when checking for delay end for delayed playback
|
2018-01-14 15:30:27 +01:00 |
|
Pavle Goloskokovic
|
7384d9abcb
|
Defining audioPlayDelay property for HTML5AudioSoundManager class
|
2018-01-14 15:29:27 +01:00 |
|
Pavle Goloskokovic
|
2d20759df9
|
Fixed ms to s conversion for delay value when setting start time for delayed playback
|
2018-01-14 15:28:16 +01:00 |
|
Pavle Goloskokovic
|
65538e3408
|
Properly setting currentTime variable value when detecting missed looping in update method
|
2018-01-14 15:24:55 +01:00 |
|
Pavle Goloskokovic
|
5b0cf55bfc
|
Properly setting currentTime variable value when detecting looping in update method
|
2018-01-14 15:24:06 +01:00 |
|
Pavle Goloskokovic
|
f832c35de4
|
Properly setting previousTime value when setting seek value
|
2018-01-14 15:22:49 +01:00 |
|
Pavle Goloskokovic
|
de08ac36d5
|
Properly setting previousTime value when handling delayed playback in update method
|
2018-01-14 15:22:18 +01:00 |
|
Pavle Goloskokovic
|
ab6c924ccf
|
Properly setting previousTime value when picking and playing audio tag
|
2018-01-14 15:21:06 +01:00 |
|
Pavle Goloskokovic
|
0efa048015
|
Taking into account marker start time when calculating seek
|
2018-01-12 18:23:07 +01:00 |
|
Richard Davey
|
f9a1e27334
|
Removed un-used event files and references.
|
2018-01-12 17:20:16 +00:00 |
|
Pavle Goloskokovic
|
f941cabe07
|
Completed a TODO to clean up html5 audio stuff when calling destroy
|
2018-01-12 18:16:27 +01:00 |
|
Pavle Goloskokovic
|
44acc440f4
|
When hijacking audio form other sounds, sorting them by progress rather than just seek, so that we favorize longer sounds to continue their playback
|
2018-01-12 18:15:52 +01:00 |
|
Richard Davey
|
c625b8735b
|
Updated to using Event Emitter for all key managers and game objects. Events are now dispatched directly using arguments instead of Event objects, all managers updated to emit directly.
|
2018-01-12 17:09:21 +00:00 |
|
Pavle Goloskokovic
|
9bb138f40d
|
Dispatching event when setting HTML5AudioSoundManager volume property
|
2018-01-12 17:26:16 +01:00 |
|
Pavle Goloskokovic
|
30027af69e
|
Dispatching event when setting HTML5AudioSoundManager mute property
|
2018-01-12 17:25:59 +01:00 |
|
Pavle Goloskokovic
|
8f3f88c24d
|
Checking for set audio property instead of isPlaying flag
|
2018-01-12 17:19:03 +01:00 |
|
Pavle Goloskokovic
|
919665dd96
|
Fixed scope issue
|
2018-01-12 17:11:12 +01:00 |
|
Pavle Goloskokovic
|
4038291373
|
Changed the order of defining startTime and previousTime properties
|
2018-01-12 16:12:15 +01:00 |
|
Pavle Goloskokovic
|
b2eef5b96e
|
Added a todo
|
2018-01-12 16:03:15 +01:00 |
|
Pavle Goloskokovic
|
2a76c6eff5
|
Updating previousTime property when setting seek value
|
2018-01-12 16:01:19 +01:00 |
|
Pavle Goloskokovic
|
1cdebc80c3
|
Updating previousTime when picking and playing audio for sound
|
2018-01-12 16:00:37 +01:00 |
|
Pavle Goloskokovic
|
1180d82c27
|
Updating previousTime when starting sound with delayed playback
|
2018-01-12 15:59:40 +01:00 |
|
Pavle Goloskokovic
|
398b337da9
|
Resetting previousTime property when stopping sound or hijacking audio from another sound
|
2018-01-12 15:58:43 +01:00 |
|
Pavle Goloskokovic
|
de9e5a0d1f
|
Updating currentTime to new audio currentTime value while handling looping before assigning that value to previousTime property
|
2018-01-12 15:57:55 +01:00 |
|
Pavle Goloskokovic
|
a51a0bd543
|
Setting previousTime property to currentTime value at the end of update method
Using condition when current time is less then previous time to indicate sound looping and dispatch an event
|
2018-01-12 15:39:58 +01:00 |
|
Pavle Goloskokovic
|
1ec66f644f
|
Added previousTime property to keep track of audio tag's playback position recorded on previous update method call
|
2018-01-12 15:32:30 +01:00 |
|
Pavle Goloskokovic
|
9ec4d9a829
|
Fixing sound position if sound loops and starts from the beginning between two update calls
|
2018-01-12 15:30:11 +01:00 |
|
Pavle Goloskokovic
|
735cf10a3f
|
Dispatching SOUND_ENDED event when sound ends, obviously :)
|
2018-01-12 15:28:06 +01:00 |
|
Pavle Goloskokovic
|
72955bfe30
|
Handling sound ending in update method
|
2018-01-12 15:27:25 +01:00 |
|
Pavle Goloskokovic
|
0d0df1900b
|
Added logic for handling looping in update method
|
2018-01-12 15:23:39 +01:00 |
|
Pavle Goloskokovic
|
81d794b4c6
|
Setting audio to correct state when starting it since it might be playing already when hijacked form another sound
|
2018-01-12 15:18:31 +01:00 |
|
Pavle Goloskokovic
|
e68ff2b18a
|
Saving current position of the sound and stopping and releasing audio tag when calling pause method
|
2018-01-11 18:55:42 +01:00 |
|
Pavle Goloskokovic
|
f6de613fd0
|
Added stopAndReleaseAudioTag method to stop sound playback and mark audio tag as unused and release it for other sounds to use
|
2018-01-11 18:53:54 +01:00 |
|
Pavle Goloskokovic
|
8578319171
|
requiring SoundEvent class
|
2018-01-11 18:51:02 +01:00 |
|
Pavle Goloskokovic
|
40b2bf79b7
|
Calling pickAndPlayAudioTag from resume method
|
2018-01-11 18:50:25 +01:00 |
|
Pavle Goloskokovic
|
9e7ccb1503
|
Added helpful flags comment
|
2018-01-11 18:49:44 +01:00 |
|
Pavle Goloskokovic
|
a6b4066468
|
Moved logic for setting up and playing audio tag so it can be reused
|
2018-01-11 18:45:34 +01:00 |
|
Pavle Goloskokovic
|
f9093a2d7e
|
Disabling setting seek property on a delayed sound
|
2018-01-11 18:41:43 +01:00 |
|
Pavle Goloskokovic
|
81e8542af7
|
Resetting startTime property of a hijacked sound
|
2018-01-11 18:40:36 +01:00 |
|
Pavle Goloskokovic
|
fb29afedae
|
Preventing resume calls on delayed sounds
|
2018-01-11 18:39:45 +01:00 |
|
Pavle Goloskokovic
|
c1b24c4adb
|
Preventing pause calls on delayed sounds
|
2018-01-11 18:39:19 +01:00 |
|
Pavle Goloskokovic
|
fb6b989035
|
Handling delayed playback in update method
|
2018-01-11 18:31:36 +01:00 |
|
Pavle Goloskokovic
|
3388fd018f
|
Setting startTime based on delay config when calling play method
|
2018-01-11 18:30:16 +01:00 |
|
Pavle Goloskokovic
|
d6256c47c5
|
Defined startTime property
|
2018-01-11 18:23:28 +01:00 |
|
Pavle Goloskokovic
|
82819ec782
|
Setting sound position, applying config and starting playback if delay is set to 0 when calling play method
|
2018-01-11 18:20:18 +01:00 |
|
Pavle Goloskokovic
|
11923621ad
|
Finding available audio tag when calling play method and resetting and returning false if it was not successful
|
2018-01-11 18:17:50 +01:00 |
|
Pavle Goloskokovic
|
af8666f611
|
Added reset method that calls super stop method in order to reset sounds state
Calling reset method and setting audio to null after hijacking audio tag from another sound
|
2018-01-11 18:15:42 +01:00 |
|
Pavle Goloskokovic
|
106e32499f
|
Sorting sounds to hijack audio from by loop and seek properties values
|
2018-01-11 18:12:52 +01:00 |
|
Pavle Goloskokovic
|
f377b4fa85
|
Finding another sound to hijack audio tag from if there are no free audio tags and override setting is set to true
|
2018-01-11 18:11:10 +01:00 |
|
Pavle Goloskokovic
|
fc19a05f0b
|
Returning false if override setting of sound manager is set to false
|
2018-01-11 18:05:12 +01:00 |
|
Pavle Goloskokovic
|
935ef78102
|
Added method for finding unused audio tag for playing sound
|
2018-01-11 18:04:17 +01:00 |
|
Pavle Goloskokovic
|
6730b3b314
|
Defined seek property for HTML5AudioSound class
|
2018-01-11 18:00:42 +01:00 |
|
Pavle Goloskokovic
|
d6b11e2fdb
|
Defined seek property's setter for HTML5AudioSound class
|
2018-01-11 17:59:36 +01:00 |
|
Pavle Goloskokovic
|
afb8075379
|
Defined seek property's setter for HTML5AudioSound class
|
2018-01-11 17:58:26 +01:00 |
|
Pavle Goloskokovic
|
110c6891dd
|
Defined volume property for HTML5AudioSound class
|
2018-01-11 17:57:04 +01:00 |
|
Pavle Goloskokovic
|
8f9eafd315
|
Defined mute property for HTML5AudioSound class
|
2018-01-11 17:55:05 +01:00 |
|
Pavle Goloskokovic
|
495a79d4bf
|
Implemented setRate method
|
2018-01-11 17:51:58 +01:00 |
|
Pavle Goloskokovic
|
91f9629ed2
|
Implemented setVolume method
|
2018-01-11 17:50:20 +01:00 |
|
Pavle Goloskokovic
|
162a063f03
|
Implemented setMute method
|
2018-01-11 17:49:40 +01:00 |
|
Pavle Goloskokovic
|
ede81f2a03
|
Added destroy method
|
2018-01-11 17:48:23 +01:00 |
|
Pavle Goloskokovic
|
0223019290
|
Added blank update method
|
2018-01-11 17:47:01 +01:00 |
|
Pavle Goloskokovic
|
d51156fe94
|
Added stop method implementation that calls super method and dispatches stop event
|
2018-01-11 17:45:02 +01:00 |
|
Pavle Goloskokovic
|
196258b8ac
|
Added resume method implementation that calls super method and dispatches resume event
|
2018-01-11 17:43:56 +01:00 |
|
Pavle Goloskokovic
|
5e8d0dcaee
|
Added pause method implementation that calls super method and dispatches pause event
|
2018-01-11 17:42:18 +01:00 |
|
Pavle Goloskokovic
|
d3c034e5cc
|
Added play method implementation that calls super method and dispatches play event
|
2018-01-11 17:40:59 +01:00 |
|
Pavle Goloskokovic
|
b452859b78
|
Assigning duration and totalDuration values to audio tag duration
|
2018-01-11 17:38:47 +01:00 |
|
Pavle Goloskokovic
|
1d925105bd
|
Audio property docs update
|
2018-01-11 17:37:28 +01:00 |
|
Pavle Goloskokovic
|
ad858d1475
|
Throwing an error if no sound with given key was loaded
|
2018-01-11 17:36:51 +01:00 |
|
Pavle Goloskokovic
|
cf83880fb0
|
Defined tags property that holds reference to audio tags array
|
2018-01-11 17:35:25 +01:00 |
|
Pavle Goloskokovic
|
b22116e1f8
|
Updated override property docs
|
2018-01-11 17:32:49 +01:00 |
|
Pavle Goloskokovic
|
2372fdd812
|
Completed a TODO to return HTML5AudioSoundManager instance when necessary
|
2018-01-11 17:29:57 +01:00 |
|
Pavle Goloskokovic
|
7c715f1ba0
|
Removed detune property since it is already implemented in BaseSound class
|
2018-01-11 17:28:52 +01:00 |
|
Pavle Goloskokovic
|
be713af155
|
Removed rate property since it is already implemented in BaseSound class
|
2018-01-11 17:28:25 +01:00 |
|
Pavle Goloskokovic
|
98700ffff2
|
Updating play method to return boolean indicating if play call was done successfully
|
2018-01-11 17:27:19 +01:00 |
|
Pavle Goloskokovic
|
15562a70e3
|
Updated override property docs
|
2018-01-11 17:25:55 +01:00 |
|
Pavle Goloskokovic
|
2903417798
|
Defining detune property on a BaseSound class since it's the shared behaviour between subclasses
|
2018-01-11 17:24:53 +01:00 |
|
Pavle Goloskokovic
|
15f2717e9b
|
Defining rate property on a BaseSound class since it's the shared behaviour between subclasses
|
2018-01-11 17:24:26 +01:00 |
|
Pavle Goloskokovic
|
c0c6e39ccd
|
Updating play method to return boolean indicating if play call was done successfully
|
2018-01-11 17:22:57 +01:00 |
|
Pavle Goloskokovic
|
e75871adec
|
Added override property to HTML5AudioSoundManager
|
2018-01-11 16:50:50 +01:00 |
|
Pavle Goloskokovic
|
9fc3aaa0da
|
Moved HTML5AudioSoundManager.js
|
2018-01-10 16:50:21 +01:00 |
|
Pavle Goloskokovic
|
081908fd7b
|
Moved HTML5AudioSound.js
|
2018-01-10 16:50:11 +01:00 |
|
Pavle Goloskokovic
|
d0d3a6473d
|
Merge remote-tracking branch 'origin/master'
|
2018-01-10 16:20:13 +01:00 |
|
Richard Davey
|
d8f1ba03e9
|
Moved repository location
|
2018-01-09 21:43:56 +00:00 |
|
Richard Davey
|
0d90f75b5f
|
Splitting the dev branch up into versions.
|
2016-11-22 01:36:56 +00:00 |
|
photonstorm
|
7b9c4114b2
|
Preparing for 2.6.2 release.
|
2016-08-22 12:31:02 +01:00 |
|
Richard Davey
|
33748ece87
|
Merge pull request #2697 from hilts-vaughan/fix-sound-loop
Sound: Fixes an issue where loopFull would not return the soundinstan…
|
2016-08-18 15:29:18 +01:00 |
|
Vaughan Hilts
|
067f3cca83
|
Sound: Fixes an issue where loopFull would not return the soundinstance that it looped from
|
2016-08-17 22:15:45 -04:00 |
|
Richard Davey
|
e955cf4222
|
Sound.play would throw the error "Uncaught DOMException: Failed to execute 'disconnect' on 'AudioNode': the given destination is not connected." in Chrome, if you tried to play an audio marker that didn't exist, while a valid marker was already playing.
|
2016-08-03 04:04:22 +01:00 |
|
Richard Davey
|
6f9bcae23e
|
Docs fixes #2629
|
2016-07-17 11:23:41 +01:00 |
|
photonstorm
|
521a6c9dbb
|
Sound.stop will check to see if gainNode exists before trying to disconnect from it.
|
2016-07-08 12:27:12 +01:00 |
|
photonstorm
|
2310e5dc6f
|
Sound.volume was accidentally repeated twice in the source (thanks @LoneStranger #2569)
|
2016-06-20 12:18:39 +01:00 |
|
Richard Davey
|
1b67850c82
|
Merge pull request #2529 from TheJasonReynolds/local_dev
Set isPlaying to true if no marker (.play is not called again)
|
2016-06-05 15:51:43 +01:00 |
|
John Rees
|
e75827d6ab
|
Signal description typo fix
|
2016-06-04 19:41:54 +01:00 |
|
Jason Reynolds
|
db0a41bedf
|
Set isPlaying to true if no marker (.play is not called again)
|
2016-06-03 17:08:07 -05:00 |
|
photonstorm
|
63a1336bd5
|
Sound.addMarker now has a default value for the duration argument (1 second) to avoid the DOM Exception 11 error if you accidentally miss it out (thanks @mari8i #2508)
|
2016-06-02 15:29:51 +01:00 |
|
photonstorm
|
d161a7f6bc
|
Sounds played using the Audio tag, set to loop, would get caught in an endless pause-play loop cycle (thanks @rroylance #2473)
|
2016-05-17 16:43:11 +01:00 |
|
photonstorm
|
54683b7fb2
|
Sounds played using the Audio tag, that were paused and then resumed again (either directly in code, or via a game pause event) would not resume from the point at which they paused (thanks @rroylance #2473)
|
2016-05-16 15:16:19 +01:00 |
|
photonstorm
|
58af40ca92
|
Added a bit more info to the SoundManager docs re: #2373
|
2016-04-07 01:07:19 +01:00 |
|
photonstorm
|
896b32a28c
|
SoundManager.muteOnPause is a new boolean that allows you to control if the Sound system gets muted automatically when a Phaser game pauses, such as when it loses focus. You may need to set this to false if you wish to control the audio system from outside of your Phaser game, i.e. from DOM buttons or similar (#2382)
|
2016-04-06 02:09:22 +01:00 |
|