Sound.volume was accidentally repeated twice in the source (thanks @LoneStranger #2569)

This commit is contained in:
photonstorm 2016-06-20 12:18:29 +01:00
parent b0cb949b6c
commit 2310e5dc6f
2 changed files with 3 additions and 8 deletions

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@ -326,15 +326,15 @@ You can read all about the philosophy behind Lazer [here](http://phaser.io/news/
### Updates
* TypeScript definitions fixes and updates (thanks)
* Docs typo fixes (thanks)
*
* Docs typo fixes (thanks @drhayes @)
* The TilemapParser will now add more data when importing Image object types from Tiled. The extra data available is: image width, image height, and flags to see if the image is flipped either horizontally, vertically or diagonally (thanks @gotenxds #2564 #2554)
*
*
### Bug Fixes
* Fixed issue in Group.align where the cell wouldn't increase if `rows` was great than -1
*
* Sound.volume was accidentally repeated twice in the source (thanks @LoneStranger #2569)
*
For changes in previous releases please see the extensive [Version History](https://github.com/photonstorm/phaser/blob/master/CHANGELOG.md).

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@ -41,11 +41,6 @@ Phaser.Sound = function (game, key, volume, loop, connect) {
*/
this.loop = loop;
/**
* @property {number} volume - The sound or sound marker volume. A value between 0 (silence) and 1 (full volume).
*/
this.volume = volume;
/**
* @property {object} markers - The sound markers.
*/