Sound: Fixes an issue where loopFull would not return the soundinstance that it looped from

This commit is contained in:
Vaughan Hilts 2016-08-17 22:12:22 -04:00
parent 36c064511c
commit 067f3cca83

View file

@ -477,7 +477,7 @@ Phaser.Sound.prototype = {
*/
loopFull: function (volume) {
this.play(null, 0, volume, true);
return this.play(null, 0, volume, true);
},