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Added a bit more info to the SoundManager docs re: #2373
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@ -16,7 +16,8 @@
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*
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* Mobile warning: There are some mobile devices (certain iPad 2 and iPad Mini revisions) that cannot play 48000 Hz audio.
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* When they try to play the audio becomes extremely distorted and buzzes, eventually crashing the sound system.
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* The solution is to use a lower encoding rate such as 44100 Hz.
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* The solution is to use a lower encoding rate such as 44100 Hz. Sometimes the audio context will
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* be created with a sampleRate of 48000. If this happens and audio distorts you should re-create the context.
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*
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* @class Phaser.SoundManager
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* @constructor
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